Unholy Melee Paladin [105-120/125 content in TU's]

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Diaco
Grubber
306 | 3
MO mana on attack on weapon
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Sonicbdwa
Sasquatch
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cowgoesmoo wrote:Thanks for the advice guys. Apart from gems, how do I upkeep the mana consumption at middle gearing?

Like Diaco said, mana on attack.

But mana regen helps too :) if you have Radiance, getting Baal sleep maybe a good idea (for 50% mana regen).
Wuhrfrahmen
Jungle Hunter
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Just hit clvl 130 for the first time ever and am doing the Void. Can kill the first boss, but cannot kill the Eternal Ghosts - any advice/tips for Unholy Paladin in the Void?

Thanks!
Mournbringer
Destroyer
6 | 0
Elendilli wrote:
nazh202 wrote:
Mournbringer wrote:
nazh202 wrote:I managed to get Xazax down to only 40% so far. I think this fight is mostly about damage. How much should be good (for Bloodthorne. Mine is about 7k sheet dps)? or should I switch to Lemures for better single target damage?


How did you get to 125 ubers with only 7k dps? I'm at 21k with the Malthael's set with Fire MOs and some junk ring/ammy since I'm in single player. I only have 120 signets so adding that and Zod Crafted Jewels should give me a bump.

For the people struggling with mana I MO'd the Malthael's weapon with mana on hit and attack rating plus using featherclaw gloves still. With the exeption of Baal I haven't had any issues with 120 ubers. For those of you struggling with dunc use your ice jump a lot to help freez some things. I noticed as long as mobs in front of me you will blaze through them. The moment you get surrounded you F"D

Just finished all the 120 ubers and with the exception of kabraxis this build just rolls through them. Thanks OP for the guide this is the first time I been able to actually get past Kabraxis and deathless with some patience. Not sure when the set will hit a wall though. Being single player not sure if I can get good enough gear :)


7k is sheet dps (on stat page). Hovering over skill shows 21k, think we're about the same.
I hit the wall with Astrogha and Xazax, would appreciate some tips.


craft a crystal sword with cataclysm and banish proc. that will get you better damage compared to the full set bonus. the 3-piece set bonus + cataclysm-banish 1h weapon will give you higher overall dps increase from the 4 procs in conjunction with banish and bloodthorns. shield will be a +bear stance craft, paladin skills and fire spell (ideally). This shield makes up for the lack of defensive bonuses that were lost without the full-set bonus. when you only care about dps, the shield is flexible from
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 36
Item Level: 12
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) damage
+(31 to 50)% Damage to Undead
+(61 to 70)% Enhanced Defense
Cold Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Fire Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Attack
2% Reanimate as: Crimson Templar
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 53
Item Level: 29
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) damage
+(71 to 90)% Damage to Undead
+(91 to 100)% Enhanced Defense
Cold Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Fire Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Attack
3% Reanimate as: Crimson Templar
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 112
Item Level: 50
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) damage
+(111 to 130)% Damage to Undead
+(121 to 130)% Enhanced Defense
Cold Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Attack
4% Reanimate as: Crimson Templar
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 232
Item Level: 85
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) damage
+(131 to 150)% Damage to Undead
+(141 to 150)% Enhanced Defense
Cold Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Fire Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Attack
5% Reanimate as: Crimson Templar
Socketed (4)
for another proc or a high +4pala and fire spell crafted shield even if it doesn't have bear stance because if you're farming Xazax or something it doesn't really matter if your defensive stats are subpar.

if you want to kill Astrogha then
Mark of the Que-Hegan
Mark of the Que-Hegan
Targe (Sacred)

Defense: (4742 - 5541) to (5247 - 6097)
Chance to Block: 2%
(Paladin Only)
Required Level: 100
Required Dexterity: 437
Item Level: 120
+4 to Paladin Skill Levels
-(20 to 30)% to Enemy Fire Resistance
+20 to Ranged Blood Thorns
+20% to Summoned Minion Resistances
+(150 to 200)% Enhanced Defense
+(750 to 1000) Defense
+(50 to 150) Life Regenerated per Second
Maximum Fire Resist +2%
5% Reanimate as: Dark Templar
Socketed (4)
will enable you to kill it more consistently. the strategy with ranged bloodthorns is making sure Astrogha doesn't hide near a wall which spawns statues near the wall meaning when you attack him, the statues will die and heal so stand in an open area as statues spawn ontop of you with Astrogha in vision and attack every few seconds ensuring if he teleports you won't continue to attack him if statues get stuck near a wall next to him. Uldyssian can also be killed with Que-Hegan SSU shield but expect an ultra-long mana draining fight. will take 1 hour+ without Radiance setup (15-30 min kills) but at least you can kill it without investing in ultra expensive gear.

items that increase your bloodthorns/lemures damage reliably are
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life (31 to 40)%
Lightning Resist +(50 to 70)%
Fire Resist +(50 to 70)%
Socketed (4)
for bloodlust and
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
for firedance. you can use both if you really want but lorekeepers are pretty expensive but big dmg.


Was able to get Xazax with the crystal sword thanks for the advice :)
nazh202
Acid Prince
47 | 0
Mournbringer wrote:
Was able to get Xazax with the crystal sword thanks for the advice :)

Congrats. How long did the fight take? What did you craft the crystal sword with, Fascinating ?
Conquest
Balrog
127 | -2
Is there any weapon for this build that is better than Astral Blade? That sword looks like it's been built specifically to be used with UMP. It has everything
-two level 60 procs on attack that match your elements (fire and cold)
-100% ias on weapon
-bonus spell damage to fire and cold
-100+ energy factor
-extra HB and elemental missiles (basically, doubles the dmg of those procs)
-the pierce stat is mostly flavor, as your hitpoints-based pierce is usually enough once you start getting SSU's like this

If i compare it to other typical SU or SSUs it eats them for breakfast. Adjudicator has nothing except extra 40% blood thorns damage (no procs, no EF, not even +skills), while In Fero Salva has good damage and strong +skills but still no procs and you lose the shield slot.
Diaco
Grubber
306 | 3
Conquest wrote:Is there any weapon for this build that is better than Astral Blade? That sword looks like it's been built specifically to be used with UMP. It has everything
-two level 60 procs on attack that match your elements (fire and cold)
-100% ias on weapon
-bonus spell damage to fire and cold
-100+ energy factor
-extra HB and elemental missiles (basically, doubles the dmg of those procs)
-the pierce stat is mostly flavor, as your hitpoints-based pierce is usually enough once you start getting SSU's like this

If i compare it to other typical SU or SSUs it eats them for breakfast. Adjudicator has nothing except extra 40% blood thorns damage (no procs, no EF, not even +skills), while In Fero Salva has good damage and strong +skills but still no procs and you lose the shield slot.


Dux Infernum
Dux Infernum
War Axe (Sacred)

One-Hand Damage: (115 - 128) to (140 - 156)
Required Level: 100
Required Strength: 581
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
+30 Second Cooldown to Jinn
15% Chance to cast level 60 Jinn on Melee Attack
+(4 to 5) to All Skills
+(150 to 180)% Enhanced Damage
Adds 1000-2000 fire damage
0.5% to Fire Spell Damage (Based on Character Level)
+1 to Jinn
+200% to Summoned Minion Life
Maximum Cold Resist -2%
+200 Life on Attack
Socketed (6)
>
Astral Blade
Astral Blade
Long Sword (Sacred)

One-Hand Damage: 45 to 48
Required Level: 100
Required Strength: 540
Item Level: 120
Strength Damage Bonus: (0.18 per Strength)%
+1 Hunting Banshee/Elemental Projectile
+(100 to 125) Energy Factor to Spell Damage
15% Chance to cast level 60 Hunting Banshee on Melee Attack
15% Chance to cast level 60 Elemental on Melee Attack
5% Chance to cast level 13 Mythal on Kill
100% Attack Speed
+(20 to 25)% to Fire Spell Damage
+(20 to 25)% to Cold Spell Damage
-(15 to 20)% to Enemy Fire Resistance
-(15 to 20)% to Enemy Cold Resistance
Socketed (6)
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a321333
Daystar
664 | -3
mid and end MO Guide??
Mournbringer
Destroyer
6 | 0
nazh202 wrote:
Mournbringer wrote:
Was able to get Xazax with the crystal sword thanks for the advice :)

Congrats. How long did the fight take? What did you craft the crystal sword with, Fascinating ?


It took a little over 4 minutes to finish was starting to get a little dicey at the end. I used Erie shrines and hit fire damage plus the banish and cata proc. My shield I hit +4 Pally levels and fire damage with Quiet shrines. I'm playing solo so I used what Shrines I had... I think I used like 13 quiet shrines just for a decent shield and took like 6 Erie for the double proc.
nazh202
Acid Prince
47 | 0
Conquest wrote:Is there any weapon for this build that is better than Astral Blade? That sword looks like it's been built specifically to be used with UMP. It has everything
-two level 60 procs on attack that match your elements (fire and cold)
-100% ias on weapon
-bonus spell damage to fire and cold
-100+ energy factor
-extra HB and elemental missiles (basically, doubles the dmg of those procs)
-the pierce stat is mostly flavor, as your hitpoints-based pierce is usually enough once you start getting SSU's like this

If i compare it to other typical SU or SSUs it eats them for breakfast. Adjudicator has nothing except extra 40% blood thorns damage (no procs, no EF, not even +skills), while In Fero Salva has good damage and strong +skills but still no procs and you lose the shield slot.

May I ask what SSU is ? I've only heard about Unique and Sacred unique (I'm pretty new to the game)