ORB OF ANNIHILATION NECROMANCER
Introduction
The OoA Necromancer is a late game character built around the fabled Orb of Annihilation oskill. Don't get discouraged by the words late game as its very easy to put it together using barely decent crafts. It offers incredible clear speed, competitive with most meta builds while allowing you to do good 85% of Uber quest content without respeccing.
STRENGTHS AND WEAKNESSES
For:
- 20k+ hp without putting a point in vitality
- Incredibly potent clear with some of prettiest sfx Median has to offer. Will bring joy to your heart and ruin to your foes.
- Flexible gear choices outside of weapon and shield slots.
- Suprisingly good mobility without sacrificing almost anything. 185% Faster run/walk possible without hurting your clear potential.
- "Fire and forget" nature of OoA lets you fully enjoy and take advantage of your mobility in more gimmicky Uber quests.
- Has a ~8 second preparation phase where you have to summon your totems and minions. Understandably that can get pretty old pretty fast for some people. On the plus side your summons will very rarely die, even in mechanic intensive uber fights.
- Relies on teleporting to drag totems behind you. Might feel clunky without Rathma's Supremacy3 sec cd teleport.
- Build has key dependence on crafted items, so if you are not a fan of the crafting system then buckle up cupcake.
Orb of Annihilation
Orb of Annihilation is an oskill that possibly spawns on wands. It launches forward a moderately fast orb that shoots homing lightning bolts at everything around it. It does magic damage that only scales with slvl and magic pierce. This means that neither +% spelldamage, nor % phys/magical damage work with it. It also costs 9000 mana to cast so the name of the game is to build a huge mana pool with equally big regen to sustain it.
HOW TO PLAY
Buff up. Cast sacrificies. Summon your totems. Mana Tide totem being most important, rest is filler tbh. Call your minions - also optional, but the more friendly bodies on screen the less chance you get hit by stray spell or projectile.
My keybinds with an added explanation below
- LEFT CLICK: Orb of Annihilation - Self explanatory, your kill button.
Q: Teleport - Travel, drags your totems and minions with you. Use at every cd, else you risk all your totems despawning if you move 4-5 screens away from them.
E: Mana Tide totem - Comes from the crafted necromancer shield (more on it in the gear section). an incredible oskill that easily bumps your mana regen by around 500%.
F1-F8: - Rest of your totems and minions. Despite us not building for it, they end up being fantastic meat shields
ATTRIBUTES
Str: Enough for gear early on. Respec out of it as you gain more and better rolled charms.
Dex: As above, so below.
Vita: 0
Energy: MAX.
SKILLS
There are many possible skill builds. Here's what I run at the moment:
- Veil King: 20 - 50% slow more than caps us out on bosses. Mine ended up with 300k hp and 50% avoid. I let it tank hell baal with its adds on top of it for two minutes and didnt see its health bar move an inch. If you want to feel absolutely safe you can go for Rathma's Chosen which does pretty good single target damage (attacks with Carnage, dont get fooled by the tooltip damage), often distracts boss AI and is unkillable.
Talon's Hold - 1
Graveyard - 1
Embalming - MAX. Incredible max life and mana regen boost.
Death Ward - MAX. Get that avoid and defense.
Death Pact - 1 / leftover points - More points into it boost your Veil King's life.
Iron Golem - 1, I make them out of
Sangreal
rw shields for free blood aura.Sangreal
Paladin Shields
'OhmSol'
Runeword Level: 70
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
Paladin Shields
'OhmSol'
Runeword Level: 70
Demon Blood Aura
You and Undead Minions: Maximum Life +6%
26.6 Yard Radius
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
Na-Krul's Spine
works too. Na-Krul's Spine
Naginata (4)
Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
Naginata (4)
Two-Hand Damage: (25 - 28) to (31 - 39)
(Assassin Only)
Required Level: 6
Required Dexterity: 58
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
20% Chance to cast level 4 Flamefront on Melee Attack
5% Chance to cast level 2 Bloodlust on Melee Attack
+6% Bonus Damage to Bloodlust
15% Attack Speed
Adds (8 to 10)-(13 to 20) Damage
+(35 to 40)% Enhanced Damage
Elemental Resists +(21 to 25)%
Physical Resist (3 to 5)%
Socketed (2)
Two-Hand Damage: (79 - 90) to (96 - 112)
(Assassin Only)
Required Level: 26
Required Dexterity: 95
Item Level: 36
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
30% Chance to cast level 12 Flamefront on Melee Attack
7% Chance to cast level 8 Bloodlust on Melee Attack
+12% Bonus Damage to Bloodlust
25% Attack Speed
Adds (13 to 15)-(28 to 35) Damage
+(81 to 103)% Enhanced Damage
Elemental Resists +(31 to 35)%
Physical Resist (9 to 11)%
Socketed (4)
Two-Hand Damage: (194 - 214) to (221 - 246)
(Assassin Only)
Required Level: 47
Required Dexterity: 192
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
40% Chance to cast level 20 Flamefront on Melee Attack
9% Chance to cast level 14 Bloodlust on Melee Attack
+18% Bonus Damage to Bloodlust
35% Attack Speed
Adds (18 to 20)-(43 to 50) Damage
+(126 to 149)% Enhanced Damage
Elemental Resists +(41 to 45)%
Physical Resist (15 to 17)%
Socketed (5)
Two-Hand Damage: (255 - 277) to (290 - 320)
(Assassin Only)
Required Level: 57
Required Dexterity: 382
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
45% Chance to cast level 24 Flamefront on Melee Attack
10% Chance to cast level 17 Bloodlust on Melee Attack
+24% Bonus Damage to Bloodlust
40% Attack Speed
Adds (21 to 23)-(51 to 60) Damage
+(149 to 171)% Enhanced Damage
Elemental Resists +(46 to 50)%
Physical Resist (18 to 20)%
Socketed (6)
Resurgence - 20 for 50% minion avoid.
Totemic mastery - I put 18 points in for 63% Totem Avoid Damage, after that diminished returns hit rather hard. caps out at 70% avoid.
Night walker - 1 point for fcr.
BREAKPOINTS
The two breakpoints that interest us are 200 FCR for 6fpa casting and 152 FHR for 5fpa hit animation. If you come up with more fhr on your crafts you can consider moing all your armour with fhr to end up with 377 FHR for 4fpa hit recovery.
GEAR
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