Bowzon

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Celestialray
Grubber
332 | -5
1.3 UPDATE - IMPORTANT!
SMALL UPDATE - Reflex bow now has 10 wsm, down from 20 wsm. This puts back us in the game. Now it has the same wsm as stag bow. This also means we got slightly buffed because reflex bow has more base damage but most importantly, askarbydd is now 10wsm and we can easily get 6 frames on this. Despite the physical damage nerf on askarbydd, we attack with it faster, so we're basically back to square one with this bow. So we're going to use reflex bow as our main craft instead of stag bow. I still don't have time to update the guide at the moment and I might play another class next season, so everything in this guide still applies but we just need to use reflex bow instead of stag bow. That's all.
Orb of brutality - from 4% deadly strike to 3% deadly strike. Most of our deadly strike came from this orb. Now, it's easily a 3% deadly strike nerf on +3sk amulets. This is not that bad.

Disclaimer
This is my guide on what I think is the ideal bowzon. The guide is a work in progress and there may be information that isn't necessarily 100% right or may even be flat out wrong. Please let me know if you find anything that's out of place or you think is factually wrong and I'll edit it accordingly. I thank everyone who helped me so far to correct several mistakes and develop the guide into something even better.

Introduction
Decided to create this guide because I enjoy playing bowzon a lot and I have seen people who doesn't know how to itemize properly. This guide is focused at providing a character that can run and potentially complete all the tiers of the dimensional labyrinth, as well as all the possible ubers. Keep in mind that some item choices may be objective and there may be other choices I am not aware of. If you think I'm mistaken regarding a bis item for example, don't hesitate to give your input. This build is a work in progress and this guide is pretty much the skeleton for that build.

The build itself relies on stacking physical damage rather than elemental, so many items such as
Hellreach
Hellreach
Long War Bow (Sacred)

Two-Hand Damage: (182 - 210) to (305 - 387)
Required Level: 100
Required Dexterity: 650
Item Level: 105
Dexterity Damage Bonus: (0.17 per Dexterity)%
Adds 150% of Your Fire Spell Damage as Bonus Weapon Physical Damage
Adds 150% of Your Physical/Magic Spell Damage as Bonus Weapon Physical Damage
2% Chance to cast level 50 Drakemaw on Striking
2% Chance to cast level 50 Flamefront on Striking
+(160 to 200)% Enhanced Damage
+(100 to 150) to Maximum Damage
Maximum Fire Resist +4%
Cannot Be Frozen
Socketed (6)
will not be tackled in this guide. However, hellreach is indeed a very good option, but it's not for us since we'll be stacking physical damage and we'll require a gear overhaul to fit it otherwise.

Pros:
-one of the best farmers in the game
-easy to play
-very cheap to start off
-can complete most ubers

Cons:
-some ubers are impossible or extremely hard to complete
-slightly expensive to get bis gear
-mechanically difficult to complete some ubers

Stats
Everything in dexterity. You should have enough strength to wear most of your equipment if you have all the stat charms, but you may require to dump a few points in strength to use some pieces unless you have great rolls on umbaru treasure and vizjun charm.

Breakpoints
There are two things to consider here. Firstly, the amazon specific bows provide more damage per point of dexterity than regular bows, so you may want to aim for the attack speed cap for those for lategame. Secondly, Best non specific amazon bow is the short war bow which has more base damage than all the other bows (except long war bow), but also has a reasonably low base attack speed modifier.
Short war bow - 240% attack speed
Stag bow - 292% attack speed
Reflex bow - 456% attack speed
Ideally, you will want to use a stag bow because reflex bow is only marginally better in damage, but as you can see it requires an absurd amount of attack speed.

Skill points
How you spend your points is not necessarily fixed. Also, keep in mind that some skills provide bonus per two base points, so if you plan to supermax that skill, you should end up with an even number of skill points into it rather than going over (for example, I have 30 points in wyrmshot because the 31st point provides nothing except more mana cost). That being said, I allocate my skill points in the following fashion:

Bow tree
Trinity Arrow - supermax - even number of skill points. This will provide search range to wyrmshot.
Barrage - 6 points - this is an extremely useful skill that will help you in many situations and it's your single target damage if you can facetank the enemy
Phalanx - 1-enough to get rid of cooldown. This is a good option for killing bosses if you don't have askarbydd and in certain situations, it may prove to be better (for example xazax). You will want take away points from estatic frenzy to put here, but you can also take points from wyrmshot / trinity arrow if you plan on killing bosses strictly and want the maximum damage possible
Dragonlore - supermax - our main physical resist source
Wyrmshot - supermax - even number of skill points

Neutral tree
Wild and free - 1-10 points - depending on your preference. Later on, you will have to choose between dumping points into this and estatic frenzy and ef is usually a better choice, unless you're speed farming k3k
Summon fire elementals - 1 point - it's enough for those to help us at certain uberquests until we get edyrems
Balance - 1 point - we have no use for this since we'll be using estatic frenzy
Estatic frenzy - supermax - it's usually the last skill you will max
Defensive harmony - 1 point - we have no use for the slow attacker, but the uninterruptible attack is one point wonder

Rewards
War spirit - 1 point - crushing blow is useless when it should matter the most and the active part doesn't scale with hard points
Spellbind - 1 point - if we have enough skill level bonuses, the duration will become longer than the cooldown
Paragon - supermax - I prefer to supermax this since ehp is extremely important in labyrinth and other high end ubers. You may choose to supermax this or estatic frenzy first, but at level 140, I have just enough points for both
Curare - we don't use this because our skills have low weapon damage modifier and because we deal damage with lots of small hits, rather than slow big ones. Yes, dragonlore also lowers poison resistance, but even then this is a bad choice for this build because we wouldn't have enough ehp for basically any high level content. However, curare can work in k3k, but you wouldn't want to go in duncraig with curare and faustinvile is significantly harder without paragon
Spirit of vengeance - A worse version of paragon for this build, basically. We have no use for the spell damage

NOTICE - the vitality bonus from paragon cannot be increased by %vitality, nor is it boosted by %maximum life bonuses (or -%maximum life decreases)

Gear

Gems
► Show Spoiler


Mystic Orbs
► Show Spoiler


Early game
► Show Spoiler


Mid game
► Show Spoiler


Endgame/bis
► Show Spoiler


Uberquests/uberlevels
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Edited by Celestialray 4 days.
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Marco
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I think as a guide, one of the goals should be to get people to get the furthest with as much self-found gear as possible. Askar is a good bow, but you don't want to create a bad habit or dependency neglecting phalanx. Even with access to askar, phalanx is still better for most bosses, except belial/qt at best.

Phalanx doesn't create any major screen clutter if you aim properly, which is also how you deliver the most damage. It may take some practice, but you essentially have to position yourself in a bottom-left to upper-right diagonal axis respective to boss. Two big advantages from phalanx vs rapid wyrm, is it doesn't care about adds (i.e. Xazax) and it deals damage over time, so you can move at the same time you deal damage. This makes for a poetic synergy with spellbind, another great skill that isn't mentioned enough (probably because no phalanx). I definetly think you should do another go using phalanx, the boss section would look a lot "greener".

Kabraxis is pretty easy if you use barrage, just need to run in circles until boss is dead.

Also, hellreach not mentioned? ;-|
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kissofaries
Onyx Knight
630 | 9
no
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
1% Chance to cast level 36 Forked Lightning on Striking
1% Chance to cast level 36 Flamefront on Striking
1% Chance to cast level 36 Ice Lance on Striking
Adds 25-50 fire damage
Adds 25-50 lightning damage
Adds 25-50 cold damage
-(1 to 10)% to Enemy Elemental Resistances
-15 to Vitality
+
Elemental Ire
Elemental Ire
Occult Effigy

Cube Reagent
Cube with a Quiver to Add Bonus
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
+10 Required Level
? :bounce:
redicomerade
Pit Knight
103 | 2
Path of brutality adds 10 req level so your amulet lamen of archibishop would be 150 required level, and there are wery few players to reach that kind of level, and you cannot then add marksman eye cause its add another levels requirement. The general idea of converting all skills to deadly strike is good, beacuse DS is sooo much good, but its very very costly, not mention single players, i think dyers eve is good, but you didnt mentioned amulet thats even better
Idol of Fortune
Idol of Fortune
Trophy Hunter Set
Amulet (Sacred)

Required Level: 120
+(1 to 2) to All Skills
25% Combat Speeds
-1% Base Block Chance
+(11 to 30)% to Spell Damage
Enhanced Weapon Damage +(41 to 80)%
Increase Maximum Life and Mana 10%
from the trophy set, it gives more damage and other nice rolls (considering you capped DR).

Bow:
Etrayu
Etrayu
Hunter's Bow (Sacred)

Two-Hand Damage: (120 - 136) to (127 - 393)
Required Level: 100
Required Dexterity: 425
Item Level: 120
Dexterity Damage Bonus: (0.17 per Dexterity)%
25% Chance to cast level 50 Arrow on Striking
50% Attack Speed
+(115 to 143)% Enhanced Damage
+(1 to 250) to Maximum Damage
(1 to 20)% Chance of Crushing Blow
Slow Target (1 to 50)%
+(1 to 100) to Dexterity
Elemental Resists +(1 to 25)%
Physical Resist (1 to 10)%
+(1 to 100) Life after each Kill
Socketed (6)
well this bow is rare and it have hughe roll pool, but if you roll good one its arguably BIS, it doesnt have so damage like yours crafts but 25% striking proc is making for it (you know how many times we are striking), i farmed 6x Taha rune for 120 max damage, its a beast, everything on this bow is great
Body: BIS for me is
Strength Beyond Strength
Strength Beyond Strength
Gothic Plate (Sacred)

Defense: (7580 - 8361) to (9196 - 10143)
Required Level: 100
Required Strength: 614
Item Level: 120
1% Chance to cast level 36 Pyroblast on Striking
Adds 25-38 damage
150% Bonus to Attack Rating
+150% Damage to Demons
25% Life stolen per Hit
10% Deadly Strike
+(172 to 200)% Enhanced Defense
1% Reanimate as: Inarius
-5 to Light Radius
Socketed (6)
, running with it and its godly but for the time i aquired it
Auriel's Robe
Auriel's Robe
Light Plate (Sacred)

Defense: (7692 - 8433) to (9037 - 9926)
Required Level: 100
Required Strength: 602
Item Level: 120
Level 10 Wolf Stance
Indestructible
+(144 to 171)% Enhanced Defense
+1000 Defense
+3000 Defense vs. Missile
Physical Resist 10%
Socketed (6)
is great, not commonly mentioned item

Well theres more to general farming, but if you focusing on dimensional labirynth, its my 2 cents.
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masochista
Monkey King
264 | 11
Okay, to early game gear:
Why
Deadly Hunter
Deadly Hunter
Hunter's Bow (4)

Two-Hand Damage: (4 - 5) to (16 - 17)
Required Level: 1
Required Dexterity: 27
Item Level: 3
Dexterity Damage Bonus: (0.17 per Dexterity)%
100% Attack Speed
+(31 to 50)% Enhanced Damage
Adds 1-10 damage
+(101 to 150)% Damage to Demons
(6 to 10)% Deadly Strike
+(1 to 5) to Arrow Swarm
+20 Life Regenerated per Second
Socketed (2)
Two-Hand Damage: (17 - 19) to (40 - 43)
Required Level: 20
Required Dexterity: 51
Item Level: 22
Dexterity Damage Bonus: (0.17 per Dexterity)%
100% Attack Speed
+(61 to 80)% Enhanced Damage
Adds 1-20 damage
+(151 to 200)% Damage to Demons
(11 to 15)% Deadly Strike
+(6 to 10) to Arrow Swarm
+30 Life Regenerated per Second
Socketed (4)
Two-Hand Damage: (39 - 43) to (75 - 80)
Required Level: 39
Required Dexterity: 109
Item Level: 43
Dexterity Damage Bonus: (0.17 per Dexterity)%
100% Attack Speed
+(91 to 110)% Enhanced Damage
Adds 1-30 damage
+(201 to 250)% Damage to Demons
(16 to 20)% Deadly Strike
+(11 to 15) to Arrow Swarm
+40 Life Regenerated per Second
Socketed (5)
Two-Hand Damage: (56 - 61) to (106 - 112)
Required Level: 48
Required Dexterity: 221
Item Level: 75
Dexterity Damage Bonus: (0.17 per Dexterity)%
100% Attack Speed
+(121 to 140)% Enhanced Damage
Adds 1-40 damage
+(251 to 300)% Damage to Demons
(21 to 25)% Deadly Strike
+(16 to 20) to Arrow Swarm
+50 Life Regenerated per Second
Socketed (6)
and not for example
Flowerspring
Flowerspring
Stag Bow (4)

(Amazon Only)
Required Level: 6
Required Dexterity: 78
Item Level: 10
2% Chance to cast level 6 Lifeblood on Kill
5% Chance to cast level 12 Death Blossom on Kill
Adds 8-14 fire damage
(7 to 10)% to Dexterity
+6 Life Regenerated per Second
Elemental Resists +(11 to 15)%
Socketed (2)
(Amazon Only)
Required Level: 25
Required Dexterity: 118
Item Level: 27
3% Chance to cast level 12 Lifeblood on Kill
10% Chance to cast level 20 Death Blossom on Kill
Adds 20-36 fire damage
(15 to 18)% to Dexterity
+9 Life Regenerated per Second
Elemental Resists +(21 to 25)%
Socketed (4)
(Amazon Only)
Required Level: 43
Required Dexterity: 231
Item Level: 48
4% Chance to cast level 18 Lifeblood on Kill
15% Chance to cast level 35 Death Blossom on Kill
Adds 66-98 fire damage
(23 to 26)% to Dexterity
+12 Life Regenerated per Second
Elemental Resists +(31 to 35)%
Socketed (5)
(Amazon Only)
Required Level: 52
Required Dexterity: 457
Item Level: 83
4% Chance to cast level 21 Lifeblood on Kill
20% Chance to cast level 50 Death Blossom on Kill
Adds 204-292 fire damage
(27 to 30)% to Dexterity
+15 Life Regenerated per Second
Elemental Resists +(36 to 40)%
Socketed (6)
? It gives you resistances, ewd, %dex, everything you may want in early game bow. You won't reach max fpa instantly, but you will be a lot safer.
Chest:
Albrecht's Revenge
Albrecht's Revenge
Chain Mail (4)

Defense: (138 - 150) to (279 - 305)
Required Level: 4
Required Strength:
41 to 43
Item Level: 7
1% Chance to cast level 5 Arrow on Striking
Adds (3 to 7)-(11 to 13) cold damage
+(18 to 29)% Enhanced Defense
Cold Resist +(21 to 25)%
(3 to 4)% Reanimate as: Returned Archer
+(10 to 15) Life after each Demon Kill
Requirements -(11 to 15)%
Socketed (2)
Defense: (437 - 471) to (798 - 860)
Required Level: 22
Required Strength:
54 to 56
Item Level: 26
1% Chance to cast level 6 Arrow on Striking
Adds (13 to 25)-(26 to 50) cold damage
+(41 to 52)% Enhanced Defense
Cold Resist +(31 to 35)%
(5 to 6)% Reanimate as: Returned Archer
+(25 to 33) Life after each Demon Kill
Requirements -(21 to 25)%
Socketed (4)
Defense: (1038 - 1107) to (1843 - 1967)
Required Level: 39
Required Strength:
98 to 104
Item Level: 46
1% Chance to cast level 7 Arrow on Striking
Adds (51 to 100)-(101 to 200) cold damage
+(64 to 75)% Enhanced Defense
Cold Resist +(41 to 45)%
(7 to 8)% Reanimate as: Returned Archer
+(43 to 60) Life after each Demon Kill
Requirements -(31 to 35)%
Socketed (5)
Defense: (1513 - 1608) to (2670 - 2838)
Required Level: 49
Required Strength:
188 to 200
Item Level: 81
1% Chance to cast level 8 Arrow on Striking
Adds (101 to 200)-(201 to 400) cold damage
+(75 to 86)% Enhanced Defense
Cold Resist +(46 to 50)%
(9 to 10)% Reanimate as: Returned Archer
+(76 to 90) Life after each Demon Kill
Requirements -(36 to 40)%
Socketed (6)
would be a much better choice. Bowzons need meatshields to survive in more crowded areas, so it's a perfect item for them early on. Also Arrow proc is very nice.
For quiver just make
Locust Hive
Locust Hive
Arrow Quiver

Required Level: 5
Item Level: 1
1% Chance to cast level 4 Arrow on Striking
+50 poison damage over 2 seconds
Poison Length Reduced by (15 to 25)%
or
Hanabigami
Hanabigami
Arrow Quiver

Required Level: 60
Item Level: 80
1% Chance to cast level 36 Forked Lightning on Striking
1% Chance to cast level 36 Flamefront on Striking
1% Chance to cast level 36 Ice Lance on Striking
Adds 25-50 fire damage
Adds 25-50 lightning damage
Adds 25-50 cold damage
-(1 to 10)% to Enemy Elemental Resistances
-15 to Vitality
, they are easy enough to get.
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Jampula
Edyrem
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I'm no expert of bowazons but I still made one the other day and found this:
► Show Spoiler


What should I MO after 200%ed? Maybe EWD as amazons don't get any from skills?
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Melatonina
Cog
232 | -14
Jampula wrote:I'm no expert of bowazons but I still made one the other day and found this:
► Show Spoiler


What should I MO after 200%ed? Maybe EWD as amazons don't get any from skills?


Nothing, max damage is too low rolled on your bow really

GHOSTS OF OLD BREMMTOWN : just use wyrmshot from distance, easy p8 clear with mf gear on.

Lacuni cowl wtf ? royal circlet destroys that helm anyday of the year

not sure if this guide is serious, and in 10 days will become probably even more useless with new patch

Also love how people just go from shit TU to BiS gear without any transition :mrgreen:
Perhaps they get a Tyrael’s Might drop from the first fallen. Happened to me 4 times.
mortimer_85
Monkey King
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just a small hint on the extremely rare amulet
The Buried Hawk
The Buried Hawk
Amulet (Sacred)

The Buried Hawk
Required Level: 100
+(0 to 3) to All Skills
20% Combat Speeds
(-10 to 0)% to Enemy Elemental Resistances
(0 to 10)% Deadly Strike
+1 to [Random Ultimate Skill]
Physical Resist (-5 to 5)%
.
Afaik, at least 3 Uber skills are not activated on this item: Paragon (was removed in latest patch iirc), Superbeast and Dragonknight. So you can delete the small paragraph on Superbeast Morph...
Thibs
Thunder Beetle
53 | 2
Hi,
Maybe noob question, but what's the goal to supermax trinity arrow above lvl 6? it do notonly increase mana cost ?