opsayo wrote:Marco wrote:I think as a guide, one of the goals should be to get people to get the furthest with as much self-found gear as possible. Askar is a good bow, but you don't want to create a bad habit or dependency neglecting phalanx. Even with access to askar, phalanx is still better for most bosses, except belial/qt at best.
Phalanx doesn't create any major screen clutter if you aim properly, which is also how you deliver the most damage. It may take some practice, but you essentially have to position yourself in a bottom-left to upper-right diagonal axis respective to boss. Two big advantages from phalanx vs rapid wyrm, is it doesn't care about adds (i.e. Xazax) and it deals damage over time, so you can move at the same time you deal damage. This makes for a poetic synergy with spellbind, another great skill that isn't mentioned enough (probably because no phalanx). I definetly think you should do another go using phalanx, the boss section would look a lot "greener".
Kabraxis is pretty easy if you use barrage, just need to run in circles until boss is dead.
Also, hellreach not mentioned?
How many points would you recommend to put into phalanx?
14 or 15 where the cooldown becomes 0