Bayah wrote:It is necessary to balance equipment that adds energy / mana to feed the mana hunger of high-level shockwave trap spam, with equipment that adds elemental spells to increase the damage of the shockwave trap. It doesn't matter if you have a lot of mana, if you don't have enough damage to clear an area quickly.
Points spent in the incineration trap above 15 can be used for other more useful skills.
As there is no updated builder yet for 2.0, i did a few different setups (respecced a few times), subterfuge maxed out at 28 with skills levels, so you only need like a few points in it,
1 point in way of the gryphon/phoenix gives around 4-6% more damage, which is decent, if you max it out it only gives like another 2-3%, so that's not worth it for getting more damage.
level 15 incineration trap vs level 25 incineration trap (with +skills 39 vs 49), is quite a difference in damage, it adds like another 600 damage for me (roughly 25%) more damage, which is quite a lot, it still does nice damage.
There is nothing else to put points in really for more damage, just to make the build more defensive, it's already very tanky, it definitely needs more damage, it's a bit in a tough spot the build (it did get nerfd before i believe), it's all kinda testing things out really atm.
Edit: got hell baal done now, so got specialization now, just +4 for now, got 3600 damage on shockwave/incineration, thats still without vizjun.