Trap Assassin

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Rusev
Lava Lord
93 | 4
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Thank all for comments.I recently levelled a fresh one to see how it works at 1.5 patch.Did some changes but its still able to cover most ubers only with set.Have fun
Aostro
Jungle Hunter
26 | 0
Sorry wrong theme, can't delete this post
antonius
Abomination
145 | 0
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Hello everyone, I would like to know if you have seen any changes with the new patch
Rusev
Lava Lord
93 | 4
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From 1.6 to now no change.Last one was that ckaw block is lock for traps only. If you not gonna go for phase bomb its same as now.
Bayah
Destroyer
6 | 0
antonius wrote:Hello everyone, I would like to know if you have seen any changes with the new patch


Trap killer can no longer summon Edyrem :( :( :(
Bayah
Destroyer
6 | 0
Any updated suggestions on how to improve traps damage?
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acekard
Stygian Watcher
40 | 1
Bayah wrote:Any updated suggestions on how to improve traps damage?

get as much + skills and spell damage as you can, but anyway traps will still be kinda zdps
Rusev
Lava Lord
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I am playing it right now so far lv 125. With Vizjun set only damage is like 3k and is at -135. So adding
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
and
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
will give boost to that. Use
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
on weapons.And last one of last patches phase bomb available for extra -25 enemy res on traps. It doesn't kill on mele atack anymore.
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Johnny Impak
Onyx Knight
640 | 23
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I used
Tinker's Gambit
Tinker's Gambit
Cap (Sacred)

Defense: 1187 to 1201
(Assassin Only)
Required Level: 100
Required Strength: 456
Item Level: 120
+1% Trap Damage per 5 Base Strength
5% Chance to cast level 30 Banish when Attacked
+3 to Assassin Skill Levels
25% Hit Recovery
25% Block Speed
Regenerate Mana +25%
Maximum Elemental Resists +1%
Physical Resist -5%
Socketed (4)
on my SSF playthrough. Didn't get more than 2 vizjun pieces so far.


Full strength, I got used to the squishiness. Without it damage feels so low. Still with
Anarchy
Anarchy
Assassin Claws

'Rha'
Runeword Level: 100
+(2 to 4) to Assassin Skill Levels
30% Cast Speed
+(16 to 25)% to Fire Spell Damage
+(16 to 25)% to Lightning Spell Damage
-3% to Enemy Fire Resistance
Increase Maximum Life and Mana 15%
+(26 to 30) Mana after each Kill
claws and I killed Uldyssian in approximately 20 minutes.

Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
, 2X
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
luckied with spell damage,
Lily (Xis)
Lily
Circlets

'JaXis'
Runeword Level: 120
+2 to All Skills
+58% Enhanced Defense
(21 to 25)% to Vitality
+(21 to 30) Life Regenerated per Second
+3 Life on Striking
+(41 to 50) Life after each Kill
Level 8 Elvensong (30/30 Charges)
Cannot be Unsocketed
,
Mirage (Xis)
Mirage
Body Armors

'ZoXis'
Runeword Level: 120
+2 to All Skills
50% Cast Speed
50% Attack Speed
10% Movement Speed
Elemental Resists +77%
Physical Damage Reduced by (80 to 100)
Slows Attacker by (23 to 32)%
Cannot be Unsocketed
,
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +26%
,
Rabbit's Foot
Rabbit's Foot
Boots (4)

Defense: 8 to 14
Required Level: 1
Required Strength: 10
Item Level: 1
(0 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 18
Item Level: 20
(0 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 37
Item Level: 40
(0 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 77
Item Level: 71
(0 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Socketed (4)
and
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
. Cheap and very effective. Only weak ubers are Fauztinville (Doable but slow) and Bremmtown (Ouch)
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LeChatChouette
Cultist
22 | 1
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TRAPSIN

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My build so far : https://tsw.vn.cz/acc/char.php?name=ChatChouetteur

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WARNING : CASUAL REVIEW


TREE :


Prismatic Cloak : maxed
Incineration Trap : maxed
Shockwave Trap : maxed
Catalyst Trap : maxed

Artifice Mastery : 10 points
Perfect Being : 8 points
Blink : 8 points
Subterfuge : 8 points

Shadow Refuse : 1 point
Beacon : 1 point


STATS POINTS :


Strenght : enough for gear
Dexterity : enough for gear
Vitality : all
Energy : none


BREAKPOINTS :


Hit Recovery : 86% at least
Faster Block Rate : 86% at least
► Show Spoiler

Cast speed : 152%
► Show Spoiler



GEAR :


==> : means what i aim for

Helm:
Vizjun's Foresight
Vizjun's Foresight
Great Helm (Sacred)

Defense: (2840 - 3550) to (3102 - 3877)
Required Level: 80
Required Strength:
345
Item Level: 1
20% Cast Speed
25% Hit Recovery
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Requirements -40%
Socketed (4)

Vizjun's Devices
(Assassin Trap Set)
==>
Wintermute
Wintermute
Circlets

'Qor'
Runeword Level: 100
+2 to All Skills
+(16 to 20)% to Spell Damage
+(1 to 9) to Mana Coil
+375 to Mana
Elemental Resists +(31 to 40)%
Total Character Defense (21 to 30)%
Requirements -40%
or
Lily (Xis)
Lily
Circlets

'JaXis'
Runeword Level: 120
+2 to All Skills
+58% Enhanced Defense
(21 to 25)% to Vitality
+(21 to 30) Life Regenerated per Second
+3 Life on Striking
+(41 to 50) Life after each Kill
Level 8 Elvensong (30/30 Charges)
Cannot be Unsocketed

Body Armor :
Vizjun's Engine
Vizjun's Engine
Hard Leather Armor (Sacred)

Defense: (4702 - 5877) to (5014 - 6267)
Required Level: 80
Required Strength:
291
Item Level: 1
+(1 to 2) to Assassin Skill Levels
30% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(100 to 150)% Enhanced Defense
Requirements -40%
Socketed (6)

Vizjun's Devices
(Assassin Trap Set)
==>
Mirage (Xis)
Mirage
Body Armors

'ZoXis'
Runeword Level: 120
+2 to All Skills
50% Cast Speed
50% Attack Speed
10% Movement Speed
Elemental Resists +77%
Physical Damage Reduced by (80 to 100)
Slows Attacker by (23 to 32)%
Cannot be Unsocketed

Weapon 1 :
Vizjun's Science
Vizjun's Science
Wrist Blade (Sacred)

(Assassin Only)
Required Level: 80
Required Dexterity: 341
Item Level: 1
Innate Lightning Damage:
(40.0% of Dexterity)
+4 to Assassin Skill Levels
40% Cast Speed
20% Block Speed
Adds 300-450 lightning damage
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(31 to 50) to Vitality
+(31 to 50) to Energy
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
==>
Implement V.II
Implement V.II
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 120
Required Dexterity: 400
Item Level: 105
Dexterity Damage Bonus: (0.13 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
Lightning Absorb 1%
Fire Absorb 1%
+(300 to 400) Life on Attack
Socketed (3)

Weapon 2 :
Vizjun's Monitor
Vizjun's Monitor
Katar (Sacred)

One-Hand Damage: 36 to 37
(Assassin Only)
Required Level: 80
Required Dexterity: 333
Item Level: 1
Dexterity Damage Bonus: (0.13 per Dexterity)%
+4 to Assassin Skill Levels
25% Hit Recovery
+(21 to 25)% to Lightning Spell Damage
(20 to 25)% to Energy
(20 to 25)% to Vitality
+50 to Strength
Socketed (3)

Vizjun's Devices
(Assassin Trap Set)
==>
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
+3 Targets to Vessel of Justice
1.4% Singularity Damage Leeched as Life
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Justice
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana (20 to 25)%
Physical Resist 5%
Socketed (3)
or
Mind Rake
Mind Rake
Claws (Sacred)

One-Hand Damage: 42 to 44
(Assassin Only)
Required Level: 100
Required Dexterity: 400
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
10% Chance to cast level 60 Doom on Death Blow
+(3 to 5) to Assassin Skill Levels
-50% Cast Speed
+(51 to 70)% to Physical/Magic Spell Damage
Regenerate Mana +33%
Physical Damage Reduced by 50
1% Reanimate as: Death Projector
+100 Life after each Kill
Socketed (3)

Gloves :
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 574
Item Level: 120
+150 Spell Focus
+2 to All Skills
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
==>
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
272
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)

Belt :
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 529
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
(11 to 15)% to Energy
+500 Defense
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
==>
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 490
Item Level: 120
+(51 to 60) Spell Focus
+2 to All Skills
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)

Boots :
Clockwork Slippers
Clockwork Slippers
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength: 458
Item Level: 105
Incineration Trap Radius Reduced by 50%
Catalyst Trap Cooldown Reduced by 10 seconds
+1 to Assassin Skill Levels
20% Cast Speed
(10 to 50)% Movement Speed
+(5 to 30)% to Spell Damage
Socketed (4)

Rings :
Ring of Regha
Ring of Regha
Ring

Item Level: 1
Adds 3-5 damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
or rare ring +1sk / +10 spell damage ==>
Elemental Band
Elemental Band
Ring

Required Level: 100
Item Level: 120
+10% to Spell Damage
+1 to Hive
+1 to Lightning Arena
+1 to Nova Charge
+1 to Path of Flames

Amu :
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
==>
Witchmoon
Witchmoon
Amulet

Required Level: 100
Item Level: 100
+(10 to 20) Spell Focus
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%


Crafts :
    - Oil of Conjuration on weapons ==> 40% chance to add +10% spell damage ;
    - Oil of Luck on the rings ==> 20% chance to add +5% spell damage ;
MO :
    - Amu : 5 x +5% mana regen / fire spell damage / lighning spell damage / phys-mag. spell damage / cold spell damage ;
    - Rings : 5 x +5% mana regen / fire spell damage / lighning spell damage / phys-mag. spell damage / cold spell damage ;
    - Gear : Faster Hit Recovery and Faster Block Rate until cap points then fire/light/phys-mag./cold spell damage
    - Weapons : 5 x 3% Life Stolen Per Hit (+20 level) then
    Arcane Hunger
    Arcane Hunger
    Occult Effigy

    Cube Reagent
    Cube with a One Handed Weapon
    with at least 15% Life Leech to Add Bonus
    All Life Leech transformed to +20% Spell Damage
    Item Cannot be Unsocketed
    (Max 1 Use per Item)
    +10 Required Level
    (+10 level) (Did not try it yet but it seems to be a must have)
Sockets : ZOD crafted jewel for +% spell damage ==>
Zann Esu's Stone
Zann Esu's Stone
Jewel

Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
5% Cast Speed
+3% to Spell Damage
Maximum [Random Elemental] Resist +1%



SCROLLS :


Helm : I'd say
Scroll of Enchantment: Helmet (9)
Scroll of Enchantment: Helmet
Cube Reagent
Cube with Helm to Add Bonus
+10% Movement Speed
+1% Chance to Cast Level 1 Goblin Glee on Death Blow
(+777% Magic Find for 7 Seconds)

Body Armor : I'd say
Scroll of Enchantment: Body Armor (8)
Scroll of Enchantment: Body Armor
Cube Reagent
Cube with a Body Armor to Add Bonus
+2 to All Skills
Regenerate Mana +15%

Gloves : I'd say
Scroll of Enchantment: Gloves (2)
Scroll of Enchantment: Gloves
Cube Reagent
Cube with Gloves to Add Bonus
+100 Life Regenerated per Second
or
Scroll of Enchantment: Gloves (5)
Scroll of Enchantment: Gloves
Cube Reagent
Cube with Gloves to Add Bonus
+60 Life After Each Kill

Boots : I'd say
Scroll of Enchantment: Boots (2)
Scroll of Enchantment: Boots
Cube Reagent
Cube with Boots to Add Bonus
1% Chance to Avoid Damage

Belt : I'd say
Scroll of Enchantment: Belt (6)
Scroll of Enchantment: Belt
Cube Reagent
Cube with a Belt to Add Bonus
Magic Resist +5%

Amulet : I'd say
Scroll of Enchantment: Amulet (5)
Scroll of Enchantment: Amulet
Cube Reagent
Cube with Amulet to Add Bonus
+25 Mana After each Kill
or
Scroll of Enchantment: Amulet (6)
Scroll of Enchantment: Amulet
Cube Reagent
Cube with Amulet to Add Bonus
+20% Magic Find

Ring : I'd say +35 vitality
Class charm : meee
Elder Staff: mee
Weapon : meee


Thanks for reading !
& Feel free to give advices !


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