Trap Assassin

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phazedown
Thunder Beetle
51 | 1
Thanks for the guide and all the suggestions so far.

Has anyone ever tried skilling phasebomb in hardcore mode? Haha
I think I will go for Beacon so I will be friends with others and be able to use Shadow Refuge myself.
Captcha
Sasquatch
67 | 3
Is
Vizjerei's Necklace
Vizjerei's Necklace
Amulet (Sacred)

Vizjerei's Necklace
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill
really best in slot for this build?

Wouldn't a rare with +3 skills and 10% spell damage give more damage? Since phys/mag damage is only one element but Spell Damage is 5 elements (ignoring poison).
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Crash
Lion Skull the Bent
6500 | 264
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Captcha wrote:Is
Vizjerei's Necklace
Vizjerei's Necklace
Amulet (Sacred)

Vizjerei's Necklace
Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana 10%
+(25 to 50) Life after each Kill
really best in slot for this build?

Wouldn't a rare with +3 skills and 10% spell damage give more damage? Since phys/mag damage is only one element but Spell Damage is 5 elements (ignoring poison).


high roll tesseract for big damage, otherwise +4 skill rare with all spell dmg and flat life/attributes
smartasss
Ice Clan
570 | 1
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Or a simple
Witchmoon
Witchmoon
Amulet

Witchmoon
Required Level: 100
Item Level: 100
+(10 to 20) Energy Factor to Spell Damage
1% Chance to cast level 17 Mana Sweep on Death Blow
+(1 to 3) to All Skills
+(10 to 20)% to Spell Damage
Maximum Mana (30 to 40)%
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Inno86
Balrog
122 | 0
Witchmoon is the BiS ... Played trap for 2 seasons and that amulet is the best overall. Big damage, big mana ... All needed.

Tesseract is also good, big damage, fcr (if needed..If you don't you the set then you may need it), but only +2 skills. Still can be pretty good but I would instead prefer a +3 rare with spell damage, lighting arena, life..

For labyrinth, the trapsin is ultra tanky but maybe I would prefer a random unique amulet successfully luckied for +2 max res...
Petrichor61
Skeleton
2 | 0
After you get Artifice Mastery, does the claw block amount not show up on your character sheet? Do you just go by what is says on the skill?
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Crash
Lion Skull the Bent
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Petrichor61 wrote:After you get Artifice Mastery, does the claw block amount not show up on your character sheet? Do you just go by what is says on the skill?


only whats shown on the icon. the sheet block is for shield block.
Petrichor61
Skeleton
2 | 0
Crash wrote:
Petrichor61 wrote:After you get Artifice Mastery, does the claw block amount not show up on your character sheet? Do you just go by what is says on the skill?


only whats shown on the icon. the sheet block is for shield block.


Ok cool thanks. I figured that was the case but I wanted to make sure I wasnt missing something that was keeping it from applying for some reason.
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Johnny Impak
Core Lord
361 | 10
If you have two
Implement V.II
Implement V.II
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 125
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
+20% to Spell Damage
Lightning Absorb 1%
Fire Absorb 1%
+(300 to 400) Life on Attack
Socketed (3)
, do you end up with -185% fire/light resistance on your traps or only one is taken into consideration and it is ends up like ´Cannot be frozen’ where having more than one instance is useless ?
Ben-
Mangler
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Johnny Impak wrote:If you have two
Implement V.II
Implement V.II
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 125
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.21 per Dexterity)%
-25% to Enemy Elemental Resistances for Your Traps
+5 to Assassin Skill Levels
25% Block Speed
15% Life stolen per Hit
+20% to Spell Damage
Lightning Absorb 1%
Fire Absorb 1%
+(300 to 400) Life on Attack
Socketed (3)
, do you end up with -185% fire/light resistance on your traps or only one is taken into consideration and it is ends up like ´Cannot be frozen’ where having more than one instance is useless ?


They dont stack, so you only gain 25 pierce even when using 2