Holy Melee Paladin [FULL PHYS] STR/DEX

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Glamdring26
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Crash wrote:I would put leftover points in blessed life still because of the flat bonuses + if you're able to reach 100% phys, you can do labyrinth more comfortably since it negates crushing blow.

Idk if the 100% phys is obtainable without very specific stuff and bear stance i.e. removing a good weapon for a 1h slot, but flat phys res is still really nice and I'd imagine a better investment than a few stat points or attack rating


You need maximum ele resist on lab more than anything and i would assume it would impossible to get both %100 phys resist and high amount of all resist. Since lab itself gives you like -%13 phys res debuff. I could've reached something like %80 phys res, while also keeping my max ele res gear.

Is flat physical resist really that important? I thought since it goes into formula last, it cant have a significant effect on huge amounts of damage we take from mobs.
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Giu
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np
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masochista
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For early -> midgame transition
Lachdanan's Avenger
Lachdanan's Avenger
War Sword (4)

One-Hand Damage: (14 - 16) to (16 - 18)
Required Level: 12
Required Strength: 85
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 3 Spike Nova on Melee Attack
+1 to Paladin Skill Levels
+(61 to 75)% Damage to Demons
+(61 to 75)% Damage to Undead
+(61 to 80)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(16 to 25) to Strength
+(16 to 25) to Dexterity
Elemental Resists +(11 to 15)%
Socketed (1)
One-Hand Damage: (34 - 37) to (40 - 44)
Required Level: 30
Required Strength: 125
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 11 Spike Nova on Melee Attack
+(1 to 2) to Paladin Skill Levels
+(106 to 120)% Damage to Demons
+(106 to 120)% Damage to Undead
+(101 to 120)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(36 to 45) to Strength
+(36 to 45) to Dexterity
Elemental Resists +(21 to 25)%
Socketed (2)
One-Hand Damage: (72 - 78) to (84 - 91)
Required Level: 49
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 19 Spike Nova on Melee Attack
+(2 to 3) to Paladin Skill Levels
+(136 to 150)% Damage to Demons
+(136 to 150)% Damage to Undead
+(141 to 160)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(56 to 65) to Strength
+(56 to 65) to Dexterity
Elemental Resists +(31 to 35)%
Socketed (3)
One-Hand Damage: (98 - 105) to (118 - 126)
Required Level: 57
Required Strength: 481
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
7% Chance to cast level 23 Spike Nova on Melee Attack
+3 to Paladin Skill Levels
+(166 to 180)% Damage to Demons
+(166 to 180)% Damage to Undead
+(181 to 200)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(66 to 75) to Strength
+(66 to 75) to Dexterity
Elemental Resists +(36 to 40)%
Socketed (3)
+
Godhead
Godhead
Hundsgugel (4)

Defense: (97 - 132) to (145 - 196)
(Paladin Only)
Required Level: 2
Required Strength: 25
Item Level: 1
+(31 to 60)% Damage to Demons
+(31 to 60)% Damage to Undead
4% Chance of Crushing Blow
+(11 to 50)% Enhanced Defense
+(21 to 30) to Strength
+10 Life Regenerated per Second
Socketed (2)
Defense: (373 - 464) to (523 - 650)
(Paladin Only)
Required Level: 19
Required Strength: 50
Item Level: 31
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
6% Chance of Crushing Blow
+(61 to 100)% Enhanced Defense
+(31 to 40) to Strength
+20 Life Regenerated per Second
Socketed (2)
Defense: (1000 - 1185) to (1379 - 1635)
(Paladin Only)
Required Level: 37
Required Strength: 175
Item Level: 51
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
7% Chance of Crushing Blow
+(111 to 150)% Enhanced Defense
+(41 to 50) to Strength
+30 Life Regenerated per Second
Socketed (3)
Defense: (1693 - 1947) to (2315 - 2661)
(Paladin Only)
Required Level: 45
Required Strength: 350
Item Level: 77
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
8% Chance of Crushing Blow
+(161 to 200)% Enhanced Defense
+(51 to 60) to Strength
+40 Life Regenerated per Second
Socketed (4)
+
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 25
Item Level: 10
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) Damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Cold Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 50
Item Level: 31
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) Damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Fire Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Cold Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Melee Attack
3% Reanimate as: Random Monster
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 175
Item Level: 51
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) Damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Cold Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 350
Item Level: 77
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) Damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Fire Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Melee Attack
5% Reanimate as: Random Monster
Socketed (4)
is a really good combo. It gives you ton of % damage to undead/demons, huge stats and most importantly, resists. It was always my go-to, since its cheap and really powerful
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Im_a_ninja
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You wrote rapture twice in the skill section
Also you wrote gotterdamrung in glove section
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Glamdring26
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Im_a_ninja wrote:You wrote rapture twice in the skill section
Also you wrote gotterdamrung in glove section


What? I didnt wrote rapture twice in skill section, i just mentioned rapture in one of other skills, because it was relevant.

Same goes for gotterdammerung, i mentioned Mercy is best, simply because it allows you to wield gotter as a weapon with all that flat str
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Glamdring26
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masochista wrote:For early -> midgame transition
Lachdanan's Avenger
Lachdanan's Avenger
War Sword (4)

One-Hand Damage: (14 - 16) to (16 - 18)
Required Level: 12
Required Strength: 85
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
4% Chance to cast level 3 Spike Nova on Melee Attack
+1 to Paladin Skill Levels
+(61 to 75)% Damage to Demons
+(61 to 75)% Damage to Undead
+(61 to 80)% Enhanced Damage
(1 to 2)% Chance of Crushing Blow
+(16 to 25) to Strength
+(16 to 25) to Dexterity
Elemental Resists +(11 to 15)%
Socketed (1)
One-Hand Damage: (34 - 37) to (40 - 44)
Required Level: 30
Required Strength: 125
Item Level: 40
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 11 Spike Nova on Melee Attack
+(1 to 2) to Paladin Skill Levels
+(106 to 120)% Damage to Demons
+(106 to 120)% Damage to Undead
+(101 to 120)% Enhanced Damage
(3 to 4)% Chance of Crushing Blow
+(36 to 45) to Strength
+(36 to 45) to Dexterity
Elemental Resists +(21 to 25)%
Socketed (2)
One-Hand Damage: (72 - 78) to (84 - 91)
Required Level: 49
Required Strength: 244
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
6% Chance to cast level 19 Spike Nova on Melee Attack
+(2 to 3) to Paladin Skill Levels
+(136 to 150)% Damage to Demons
+(136 to 150)% Damage to Undead
+(141 to 160)% Enhanced Damage
(5 to 6)% Chance of Crushing Blow
+(56 to 65) to Strength
+(56 to 65) to Dexterity
Elemental Resists +(31 to 35)%
Socketed (3)
One-Hand Damage: (98 - 105) to (118 - 126)
Required Level: 57
Required Strength: 481
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
7% Chance to cast level 23 Spike Nova on Melee Attack
+3 to Paladin Skill Levels
+(166 to 180)% Damage to Demons
+(166 to 180)% Damage to Undead
+(181 to 200)% Enhanced Damage
(7 to 8)% Chance of Crushing Blow
+(66 to 75) to Strength
+(66 to 75) to Dexterity
Elemental Resists +(36 to 40)%
Socketed (3)
+
Godhead
Godhead
Hundsgugel (4)

Defense: (97 - 132) to (145 - 196)
(Paladin Only)
Required Level: 2
Required Strength: 25
Item Level: 1
+(31 to 60)% Damage to Demons
+(31 to 60)% Damage to Undead
4% Chance of Crushing Blow
+(11 to 50)% Enhanced Defense
+(21 to 30) to Strength
+10 Life Regenerated per Second
Socketed (2)
Defense: (373 - 464) to (523 - 650)
(Paladin Only)
Required Level: 19
Required Strength: 50
Item Level: 31
+(61 to 90)% Damage to Demons
+(61 to 90)% Damage to Undead
6% Chance of Crushing Blow
+(61 to 100)% Enhanced Defense
+(31 to 40) to Strength
+20 Life Regenerated per Second
Socketed (2)
Defense: (1000 - 1185) to (1379 - 1635)
(Paladin Only)
Required Level: 37
Required Strength: 175
Item Level: 51
+(91 to 120)% Damage to Demons
+(91 to 120)% Damage to Undead
7% Chance of Crushing Blow
+(111 to 150)% Enhanced Defense
+(41 to 50) to Strength
+30 Life Regenerated per Second
Socketed (3)
Defense: (1693 - 1947) to (2315 - 2661)
(Paladin Only)
Required Level: 45
Required Strength: 350
Item Level: 77
+(121 to 150)% Damage to Demons
+(121 to 150)% Damage to Undead
8% Chance of Crushing Blow
+(161 to 200)% Enhanced Defense
+(51 to 60) to Strength
+40 Life Regenerated per Second
Socketed (4)
+
Catechumen
Catechumen
Aerin Shield (4)

Defense: (188 - 198) to (368 - 389)
Chance to Block: 2%
(Paladin Only)
Required Level: 7
Required Strength: 25
Item Level: 10
5% Chance to cast level 6 Flamefront on Melee Attack
Adds (4 to 7)-(8 to 13) Damage
+(19 to 30)% Damage to Undead
+(61 to 70)% Enhanced Defense
Fire Resist +(11 to 20)%
Lightning Resist +(11 to 20)%
Cold Resist +(11 to 20)%
Poison Resist +(11 to 20)%
+20 Life on Melee Attack
2% Reanimate as: Random Monster
Socketed (2)
Defense: (573 - 600) to (1027 - 1076)
Chance to Block: 2%
(Paladin Only)
Required Level: 25
Required Strength: 50
Item Level: 31
9% Chance to cast level 18 Flamefront on Melee Attack
Adds (9 to 12)-(18 to 23) Damage
+(43 to 54)% Damage to Undead
+(91 to 100)% Enhanced Defense
Fire Resist +(21 to 30)%
Lightning Resist +(21 to 30)%
Cold Resist +(21 to 30)%
Poison Resist +(21 to 30)%
+40 Life on Melee Attack
3% Reanimate as: Random Monster
Socketed (2)
Defense: (1341 - 1396) to (2362 - 2458)
Chance to Block: 2%
(Paladin Only)
Required Level: 42
Required Strength: 175
Item Level: 51
13% Chance to cast level 30 Flamefront on Melee Attack
Adds (14 to 17)-(28 to 33) Damage
+(67 to 78)% Damage to Undead
+(121 to 130)% Enhanced Defense
Fire Resist +(31 to 40)%
Lightning Resist +(31 to 40)%
Cold Resist +(31 to 40)%
Poison Resist +(31 to 40)%
+60 Life on Melee Attack
4% Reanimate as: Random Monster
Socketed (3)
Defense: (1985 - 2060) to (3489 - 3620)
Chance to Block: 2%
(Paladin Only)
Required Level: 51
Required Strength: 350
Item Level: 77
15% Chance to cast level 36 Flamefront on Melee Attack
Adds (17 to 19)-(33 to 38) Damage
+(79 to 90)% Damage to Undead
+(141 to 150)% Enhanced Defense
Fire Resist +(41 to 50)%
Lightning Resist +(41 to 50)%
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
+80 Life on Melee Attack
5% Reanimate as: Random Monster
Socketed (4)
is a really good combo. It gives you ton of % damage to undead/demons, huge stats and most importantly, resists. It was always my go-to, since its cheap and really powerful


Yeah they are all good items and already in the early game section. But i dont think they are "necessary" to transition into mid game. So i didnt give them as much credit.
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cnlnjzfjb
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Nice guide! :-D
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Glamdring26
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Updated with the patch notes, RIP Morph. Gonna change breakpoints when they are released.
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Glamdring26
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Updated guide with uber, merc and walkthrough section
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Glamdring26
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Some small fixes and 120 ubers.