Holy Melee Paladin

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Dumda
Stygian Watcher
43 | 0
Just got a
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 563
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.03125%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
(10 to 25)% to Strength
+(1500 to 3500) Defense
Cannot Be Frozen
(1/2 chance to appear)
Total Character Defense (50 to 100)%
Socketed (6)
dropped Eth as well with the same jewels as i used for my
Erawan
Erawan
Body Armors

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
i didn't see any difference in dmg nor survivality. Is it normal or i'm doing something really bad ?
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Glamdring26
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Dumda wrote:Just got a
Candlewake
Candlewake
Splint Mail (Sacred)

Defense: (8032 - 9339) to (11077 - 12593)
Required Level: 100
Required Strength: 563
Item Level: 105
-2% Base Block Chance
Additional Strength Damage Bonus: 0.03125%
-(11 to 15)% to Enemy Cold Resistance
+(150 to 200)% Enhanced Defense
(10 to 25)% to Strength
+(1500 to 3500) Defense
Cannot Be Frozen
(1/2 chance to appear)
Total Character Defense (50 to 100)%
Socketed (6)
dropped Eth as well with the same jewels as i used for my
Erawan
Erawan
Body Armors

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
i didn't see any difference in dmg nor survivality. Is it normal or i'm doing something really bad ?


Maybe you got a really bad roll? With 4k strength candlewake should give you something like 180 ewd, which should overdamage Erawan. Maybe your str is low enough and you get a bad %str roll, so %25 str on erawan gives more damage?

In terms of surviveability, Erawan should be better since it saves you some points from Blessed Life as well as giving % vitality.
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Dumda
Stygian Watcher
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Is this a good craft for endgame? i know its missing +to palli skills but i got 200%ED and a nice deadly strike and a base 25% to str also blessed for more str.
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Istaryu
Mahasattva
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Dumda wrote:Is this a good craft for endgame? i know its missing +to palli skills but i got 200%ED and a nice deadly strike and a base 25% to str also blessed for more str.
Image


That is pure garbage. What it is missing is damage, not paladin skills. It doesnt even have 1 dmg added. High str does nothing if your base dmg is bad.
PrezesPiEl
Prowler
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Dumda wrote:Is this a good craft for endgame? i know its missing +to palli skills but i got 200%ED and a nice deadly strike and a base 25% to str also blessed for more str.
Image


Better is Cinadide's Maul.
On your pal for endgame you must have minimal Cinadide's set.
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Dumda
Stygian Watcher
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PrezesPiEl wrote:
Dumda wrote:Is this a good craft for endgame? i know its missing +to palli skills but i got 200%ED and a nice deadly strike and a base 25% to str also blessed for more str.
Image


Better is Cinadide's Maul.
On your pal for endgame you must have minimal Cinadide's set.


Cinadide is good but im doing more dmg with this set up then with the set, i'm only missing a good weapon for full endgame.
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Glamdring26
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Dumda wrote:Is this a good craft for endgame? i know its missing +to palli skills but i got 200%ED and a nice deadly strike and a base 25% to str also blessed for more str.
Image


Damage is the most important stat on your weapon. Try to get something like 300+ maximum damage with %200 ed (you can mo and bless and oil for this if its a bit low) and maybe other decent stats such as minimum damage, good proc, paladin skills, life, strength etc. A perfect crafted weapon would be

375 maximum damage
120 minimum damage
%200 enchanced damage
+4 paladin sk/attack speed/life
Attack Rating/Slow/good proc

Otherwise cinadide full set would be better. O a good rolled
Malleus Maleficarum
Malleus Maleficarum
Hand of God (Sacred)

Two-Hand Damage: (260 - 312) to (577 - 740)
(Paladin Only)
Required Level: 100
Required Strength: 832
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
Amazing Grace
20% Chance to cast level 10 Thunder Hammer Nova on Melee Attack
+(150 to 200)% Enhanced Damage
+(315 to 425) to Maximum Damage
(100 to 200)% Bonus to Attack Rating
+50% Damage to Undead
15% Life stolen per Hit
15% Chance of Crushing Blow
+30 to Retaliate (Paladin Only)
+30 to Divine Judgment (Paladin Only)
+1000 Defense
+100 Mana on Attack
Fear No Evil
Socketed (6)
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Tokkie
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Glamdring26 wrote:
Ekital wrote:Why not go with a 1H setup now that Dragon Morph is gone?

I feel like having am 8 frame vs a 6 frame attack w/ weapon and shield would be a huge deal-breaker. You can make up the damage with other items and not even lose much damage if you have access to swords like Maleficence or a well rolled eth
Shark (Xis)
Shark
Weapons

'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
/
Quaoar (Xis)
Quaoar
Paladin Clubs, Paladin Maces, Paladin Hammers

'SuXis'
Runeword Level: 120
20% Chance to cast level 36 Spiral Dance on Melee Attack
+(172 to 200)% Enhanced Damage
Adds 63-188 damage
Maximum Life 25%
Regenerate Mana +15%
+8 Life on Striking
Cannot Be Frozen
Cannot be Unsocketed
. Also gives you access to a shield like
Zohar (Xis)
Zohar
Paladin Shields

'ZoXis'
Runeword Level: 120
50% Attack Speed
+(100 to 125) to Maximum Damage
+(14 to 21) to Cherubim
+200% Enhanced Defense
(10 to 15)% Chance to Avoid Damage
Slows Attacker by 22%
-10% to All Vendor Prices
Cannot be Unsocketed
or
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 17
5% Cast Speed
5% Attack Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 32
10% Cast Speed
10% Attack Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 53
15% Cast Speed
15% Attack Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb 4%
Lightning Absorb 4%
Fire Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 90
15% Cast Speed
15% Attack Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Socketed (4)
/
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
(For Labs)


1H is shit because there is no non-class spesific good 1h weapons in the game except samael sword. If you can get samael sword you can change your entire gear and go dex instead. You will have pretty much same damage but will also have %75 block and infinite attack rating. But apart from Maleficence, there is no weapon to contest the current choices. Neither of your suggested gear gets even close to the damage you do with current setup.


Hey, I wonder how ur build and gear needs to look like, i got my hands on this samael sword but still need to upgrade it with the toraja runes. Wondering if it is worth it and if I can keep my gear with it (atm im doing 2hand end game build)
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Glamdring26
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Tokkie wrote:
Glamdring26 wrote:
Ekital wrote:Why not go with a 1H setup now that Dragon Morph is gone?

I feel like having am 8 frame vs a 6 frame attack w/ weapon and shield would be a huge deal-breaker. You can make up the damage with other items and not even lose much damage if you have access to swords like Maleficence or a well rolled eth
Shark (Xis)
Shark
Weapons

'TaXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(36 to 60)% Bonus Damage to Bloodlust
40% Attack Speed
+200% Enhanced Damage
+2 to Maximum Damage (Based on Character Level)
+5 to all Attributes
-250 to Mana
Cannot be Unsocketed
/
Quaoar (Xis)
Quaoar
Paladin Clubs, Paladin Maces, Paladin Hammers

'SuXis'
Runeword Level: 120
20% Chance to cast level 36 Spiral Dance on Melee Attack
+(172 to 200)% Enhanced Damage
Adds 63-188 damage
Maximum Life 25%
Regenerate Mana +15%
+8 Life on Striking
Cannot Be Frozen
Cannot be Unsocketed
. Also gives you access to a shield like
Zohar (Xis)
Zohar
Paladin Shields

'ZoXis'
Runeword Level: 120
50% Attack Speed
+(100 to 125) to Maximum Damage
+(14 to 21) to Cherubim
+200% Enhanced Defense
(10 to 15)% Chance to Avoid Damage
Slows Attacker by 22%
-10% to All Vendor Prices
Cannot be Unsocketed
or
Shadowmoon
Shadowmoon
Crown Shield (4)

Defense: (167 - 191) to (329 - 376)
Chance to Block: 2%
(Paladin Only)
Required Level: 10
Required Dexterity: 43
Item Level: 17
5% Cast Speed
5% Attack Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(8 to 10)% to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Absorb 2%
Lightning Absorb 2%
Fire Absorb 2%
Socketed (2)
Defense: (535 - 594) to (983 - 1093)
Chance to Block: 2%
(Paladin Only)
Required Level: 28
Required Dexterity: 64
Item Level: 32
10% Cast Speed
10% Attack Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(14 to 16)% to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
Socketed (2)
Defense: (1325 - 1439) to (2386 - 2590)
Chance to Block: 2%
(Paladin Only)
Required Level: 45
Required Dexterity: 135
Item Level: 53
15% Cast Speed
15% Attack Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(20 to 22)% to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Absorb 4%
Lightning Absorb 4%
Fire Absorb 4%
Socketed (3)
Defense: (1968 - 2123) to (3529 - 3806)
Chance to Block: 2%
(Paladin Only)
Required Level: 54
Required Dexterity: 280
Item Level: 90
15% Cast Speed
15% Attack Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(23 to 25)% to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Absorb 5%
Lightning Absorb 5%
Fire Absorb 5%
Socketed (4)
/
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
(For Labs)


1H is shit because there is no non-class spesific good 1h weapons in the game except samael sword. If you can get samael sword you can change your entire gear and go dex instead. You will have pretty much same damage but will also have %75 block and infinite attack rating. But apart from Maleficence, there is no weapon to contest the current choices. Neither of your suggested gear gets even close to the damage you do with current setup.


Hey, I wonder how ur build and gear needs to look like, i got my hands on this samael sword but still need to upgrade it with the toraja runes. Wondering if it is worth it and if I can keep my gear with it (atm im doing 2hand end game build)


Its not worth going samael sword on a strength build, the strength of the samael sword comes from the fact that you can go dex with it. So if you wanna use samael sword, you should pretty much get rid all of your gear and go dex instead. You should get
Angelhost
Angelhost
Crown Shield (Sacred)

Defense: 10634 to 11780
Chance to Block: 4%
(Paladin Only)
Required Level: 100
Required Dexterity: 447
Item Level: 120
30% Chance to cast level 20 Cherubim on Melee Attack
2% Base Block Chance
Adds 20-100 damage
+200% Enhanced Defense
-30% to Strength
20% to Dexterity
+5000 Defense
Maximum Elemental Resists +2%
+200 Life on Attack
Socketed (4)
and you should stack enough dex to get max block. After you get max block, check again if your frames and resists are capped. Then go full damage on rest of your gear.
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Tokkie
Rust Claw
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[/quote] Its not worth going samael sword on a strength build, the strength of the samael sword comes from the fact that you can go dex with it. So if you wanna use samael sword, you should pretty much get rid all of your gear and go dex instead. You should get
Angelhost
Angelhost
Crown Shield (Sacred)

Defense: 10634 to 11780
Chance to Block: 4%
(Paladin Only)
Required Level: 100
Required Dexterity: 447
Item Level: 120
30% Chance to cast level 20 Cherubim on Melee Attack
2% Base Block Chance
Adds 20-100 damage
+200% Enhanced Defense
-30% to Strength
20% to Dexterity
+5000 Defense
Maximum Elemental Resists +2%
+200 Life on Attack
Socketed (4)
and you should stack enough dex to get max block. After you get max block, check again if your frames and resists are capped. Then go full damage on rest of your gear.[/quote]

Shield seems intresting indeed, but i've looked for dex based gear in documentation, strength seems easier to gear with. I'll give it a try, Thanks for reply

edit : dunno what happend with the quote...