Caster Druid

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Daiug2
Prowler
18 | 0
So, i'm having serious issues with the 120 Ubers, i don't have enough damage/survavibility for like 90% of em.
I'm running the Ice spec with a full Lone Wolf set

Farming is going fine at least, but for JD, KoS and Baal i don't have even close enough damage :v
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Bardamu
Azure Drake
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Daiug2 wrote:So, i'm having serious issues with the 120 Ubers, i don't have enough damage/survavibility for like 90% of em.
I'm running the Ice spec with a full Lone Wolf set

Farming is going fine at least, but for JD, KoS and Baal i don't have even close enough damage :v

Dm'd.

In general, Jday can be pretty annoying with banshee if bosses get near walls. Keep your fiends up to bait edyrems while you spam banshee and bring a lot of pots. You will need to do some kiting and running around but it's doable even in poison spec.
Baal in mid gear requires more pierce and some patience but it's definitely doable. Don't summon any minion and try to get hit less possible to help rng with visions and minions spam.
Kos it's annoying early. Socket a lot of perfect turquoise, bring a lot of pots, bait citizens with minions and keep your pax mystica on switch for low cd on teleport.
Massive
Prowler
19 | 0
OverSky wrote:
Massive wrote:
doogler wrote:This is my first serious attempt at a build in Median and I just made the transition to the mid game ice spec. Damage is great but I am having a very rough time with survival. My acid fiends don't feel worth casting with how fast they die, but without something between me and mobs I am getting quickly overwhelmed.

i also made transition from poison to ice..and it was great, ice did job good. but now im on storm, struggling to find aerin nexus, hide of basilisk and boots...
farmed many many times almost everything, and still cant find these damn items,...


Hide of the Basilisk & Spirit Walker are SSU, it's very unlikely that you would find them by yourself.


can you please tell me whats SSU ? :))
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Bardamu
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Massive wrote:can you please tell me whats SSU ? :))


They're the 2nd of two item type's possible SUs in the documentation, the ones on the second column. They are more rare and usually more powerful than normal SU items.
Massive
Prowler
19 | 0
Bardamu wrote:
Massive wrote:can you please tell me whats SSU ? :))


They're the 2nd of two item type's possible SUs in the documentation, the ones on the second column. They are more rare and usually more powerful than normal SU items.

thanks for info.
im back to ice build, looking now for end ice build items..
im wondering about fire build, is that something that can be better even than storm?
let me know guys your thoughts.
onlonte
Sasquatch
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What do you think is the best choice for boots instead of Spirit Walkers ?
mortimer_85
Grubber
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onlonte wrote:What do you think is the best choice for boots instead of Spirit Walkers ?


For Elemental Druid or any Fire oskill that does not spawn on Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)


For Hunting Banshee or any Cold oskill that does not spawn on Boots:
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength:
458
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
-(11 to 15)% to Enemy Cold Resistance
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
,
Imperial Guard
Imperial Guard
Guardian of the Sightless Eye Set
Greaves (Sacred)

Defense: 827 to 933
Required Level: 100
Required Strength: 595
+(1 to 2) to All Skills
(0 to 40)% Movement Speed
(51 to 100)% Bonus to Attack Rating
(6 to 15)% Life stolen per Hit
-10% to Enemy Cold Resistance
+(111 to 140)% Enhanced Defense
(6 to 10)% to Vitality
Socketed (4)
or a blessed Honorific with well chosen UMOs that boost damage and Synergy.

For ightning oskills: low lvl craft or Blessed Honorific UMO project.

For Plague Avatar: well rolled
Darkling
Darkling
Astrogha's Moon Set
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
+(0 to 1) to All Skills
(5 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
or
Fangskin Scales
Fangskin Scales
Henchmen Trophies Set
Greaves (Sacred)

Defense: 827 to 933
Required Level: 110
Required Strength: 595
Orb Effects Applied to this Item are Doubled
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (2 Items)
Adds 200-300 magic damage (3 Items)
+5 Magic Absorb (4 Items)

or again, if pierce is not the problem anymore
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
onlonte
Sasquatch
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mortimer_85 wrote:
onlonte wrote:What do you think is the best choice for boots instead of Spirit Walkers ?


For Elemental Druid or any Fire oskill that does not spawn on Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)


For Hunting Banshee or any Cold oskill that does not spawn on Boots:
Steppe Sleeper
Steppe Sleeper
Tundra Walker Set
Boots (Sacred)

Defense: 651 to 671
Required Level: 80
Required Strength:
458
+1 to Barbarian Skill Levels
(0 to 40)% Movement Speed
-(11 to 15)% to Enemy Cold Resistance
+(3 to 7) to Blood Hatred (Barbarian Only)
(31 to 40)% to Strength
Requirements -100%
Socketed (4)
,
Imperial Guard
Imperial Guard
Guardian of the Sightless Eye Set
Greaves (Sacred)

Defense: 827 to 933
Required Level: 100
Required Strength: 595
+(1 to 2) to All Skills
(0 to 40)% Movement Speed
(51 to 100)% Bonus to Attack Rating
(6 to 15)% Life stolen per Hit
-10% to Enemy Cold Resistance
+(111 to 140)% Enhanced Defense
(6 to 10)% to Vitality
Socketed (4)
or a blessed Honorific with well chosen UMOs that boost damage and Synergy.

For ightning oskills: low lvl craft or Blessed Honorific UMO project.

For Plague Avatar: well rolled
Darkling
Darkling
Astrogha's Moon Set
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 492
+(0 to 1) to All Skills
(5 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)
or
Fangskin Scales
Fangskin Scales
Henchmen Trophies Set
Greaves (Sacred)

Defense: 827 to 933
Required Level: 110
Required Strength: 595
Orb Effects Applied to this Item are Doubled
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (2 Items)
Adds 200-300 magic damage (3 Items)
+5 Magic Absorb (4 Items)

or again, if pierce is not the problem anymore
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
60
Item Level: 16
+(3 to 5)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(11 to 13)% to Physical/Magic Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
84
Item Level: 32
+(9 to 11)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(15 to 17)% to Physical/Magic Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
164
Item Level: 51
+(15 to 17)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(19 to 21)% to Physical/Magic Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
292
Item Level: 86
+(18 to 20)% Bonus to Energy Factor
(0 to 40)% Movement Speed
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(23 to 25)% to Physical/Magic Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)


Could you describe the boots for lightning oskill a bit more ? hahaha i plan on makeing that haha
mortimer_85
Grubber
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onlonte wrote: ....

Could you describe the boots for lightning oskill a bit more ? hahaha i plan on makeing that haha



it depends at what stage of your gearing you are and if you wnat/need pierce for either reaching the cap for faming (135) or bossing (170)

However, since on most of the core gear pierce and some sd already is there I highly recommend to craft some nice Boots with Eerie Shrines.

Option 1: crafted Boots with high ilvl. Besides high Shrine rolls (50+ EF, 7-8% ene and 15-20 flat ene look out for high Movement speed and stuff like ED and flat all attributes).

Option 2: To have more MO space you can down grade the ilvl of a rare item by cubing it with one rare ring and one rare amulet.
on such an item look out for nearly max shrine modifiers and a low lvl req to have plenty of MO space for stuff you may need like str to wear the
Nor Tiraj's Wisdom
Nor Tiraj's Wisdom
Heavy Belt (Sacred)

Defense: (2805 - 3315) to (3029 - 3580)
Required Level: 100
Required Strength:
624 to 852
Item Level: 105
+100 Strength Factor to Spell Damage
-(20 to 25)% to Enemy Lightning Resistance
+(15 to 20) to Stormclash
+(15 to 20) to Lightning Shield
+(120 to 160)% Enhanced Defense
Maximum Mana 10%
Total Character Defense (10 to 50)%
+2% to Experience Gained
Requirements +(10 to 50)%
Socketed (2)
, FHR, ene, ....

Option 3: Make a Honorific Sacred Item and then bless it with an EerieShrine. When making the Honorific, look out for high Movement speed. Afte Blessing it should have nice Shrine modifiers - if not remake .... This item only has the Blessing, but Double MO modifier. This can be quite useful in MIdgame, with the right UMOs even in Endgame. Look out for the extra 7 lvl req of UMOs, when making such an item!
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masochista
Monkey King
295 | 12
i'm playing this build SSF, killed athulua, now farming sigs. Damage with HB is great, but I'm wondering if going with faerie fire wouldn't be better for survivability at this point? Does strength factor give that much spell damage at this point?