Caster Druid

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Hrishi
Thunder Beetle
56 | 6
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Very nice guide, I enjoyed reading it very much. I am curious, what do you think about the possibility of an endgame pure poison spec'd caster druid? Would it be possible? How far could it go?
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Orr
Monkey King
270 | 6
Hrishi wrote:Very nice guide, I enjoyed reading it very much. I am curious, what do you think about the possibility of an endgame pure poison spec'd caster druid? Would it be possible? How far could it go?

125 u can do alot of then belial is viable but will be hard due teleport/fast move.
End1Ga
Skeleton
2 | 0
mortimer_85 wrote:
End1Ga wrote:Hello (: Thx for awesome guide. I have a question. Is it possible to farm Duncraig if i have only 2/3 core items for storm build? I have Aerin Nexus and Nor Tiraj Wisdom, but dont have Forest Defender


If you can manage to get 3 Bolts (slvl 50+) you should do fine in Dunc. Simply craft a Circlet with 2-3 all skill and innate Lightning pierce (since Druid skills from Druid Helms won't affect Stormfront slvl ).
Below slvl 50 I recommend staying in Poison Spec and farm k3k and dunc with it until you either gather more items for the cold or storm Spec for mid/andgame.


thx a lot for anwer
CircaG
Acid Prince
49 | 0
Love this guide and build so far. This is the furthest I've been on any char. I have a question on getting the set.

I am currently level 124. I have been farming Kurast 3000 for the set as I'm pretty sure it has the highest drop rate for sets? I currently have only found the weapon of the Lone Wolf set. When I started farming Kurast, I would receive about 7-8 sets per run. Now, for some reason, the last 3 runs have only yielded 1 set (RNG RIP). Is there any easier way to find the last 3 pieces, or am I stuck in Kurast until I get the full set to switch to cold?

Thanks
mortimer_85
Monkey King
269 | 78
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CircaG wrote:Love this guide and build so far. This is the furthest I've been on any char. I have a question on getting the set.

I am currently level 124. I have been farming Kurast 3000 for the set as I'm pretty sure it has the highest drop rate for sets? I currently have only found the weapon of the Lone Wolf set. When I started farming Kurast, I would receive about 7-8 sets per run. Now, for some reason, the last 3 runs have only yielded 1 set (RNG RIP). Is there any easier way to find the last 3 pieces, or am I stuck in Kurast until I get the full set to switch to cold?

Thanks


Bases of
Lone Wolf's Path
Lone Wolf's Path
Druid Elemental Set

Lone Wolf's Maul
Lone Wolf's Fur
Lone Wolf's Claws
Lone Wolf's Track

Set Bonus with 2 or more set items:
+150 Strength Factor to Spell Damage
+14 to Firedance

Set Bonus with 3 or more set items:
+50% to Poison Spell Damage
Poison Resist +50%

Set Bonus with complete set:
+1 Hunting Banshee/Elemental Projectile
+6 to Druid Skill Levels
-30% to Enemy Fire Resistance
-30% to Enemy Cold Resistance
+19 to Nova Charge
+400 to Life

are overall more common. So k3k is a good spot for farming them. You will get quite some Shrines there too, so there are several options.

- Progress with Poison Build (Eerie/Shimmering crafted items) and do some of the 120s, if not done already. (Triune, Duncraig, Athulua, Kingdom of Shadow , un uped Judgement Day Charm and Quov Tsin (Gear check)).

- get to clvl 126 or do Athulua to reach baselvl 26 on Hunting Banshee (3rd projectile) and respec to Cold without the Set. WIth some nice crafts (Sacred/Eerie preffered ) and TUs you should do fine in Dunc and should also be able to do the 120s Ubers.

- you are lucky and can Gather the Stormfront core items before you get plenty of Shrines / or the Set (very unlikely) -> respec to Stormfront spec

Reagrdless of what path you may choose, you should be able to run better farming places like Dunc (SUs), Teganze (Essences, Runestones), Triune (Cycles) to further improve your gear.

We want to include a crafting section and a small Uber section in the future.
Waffle1209
Thunder Beetle
52 | 2
Question on moving from
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (4)

Two-Hand Damage: 8 to 10
Required Level: 4
Required Dexterity: 17
Item Level: 7
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life (3 to 5)%
Total Character Defense (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)
Two-Hand Damage: 16 to 20
Required Level: 23
Required Dexterity: 29
Item Level: 25
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life (9 to 11)%
Total Character Defense (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 46
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life (15 to 17)%
Total Character Defense (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 79
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life (18 to 20)%
Total Character Defense (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)
to
Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to Enemy Fire Resistance
-(24 to 33)% to Enemy Lightning Resistance
-(21 to 30)% to Enemy Cold Resistance
-(21 to 30)% to Enemy Poison Resistance
(21 to 30)% to Energy
+750 Defense vs. Missile
Elemental Resists +(31 to 50)%
. My sheet DPS goes down significantly with Elverfolk even with all Zod jewels with at least 1% PSD. The damage seems to be about the same overall regardless due to the pierce I think. Is that sheet damage loss normal?

Also for runes. I am currently 116 and can farm K3K quite easily with the early game gear. I currently fill my armor with Sol runes but at what point is it better to use No runes for the -pzn res. With Vine I have 450%+ PSD.
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Crash
Lion Skull the Bent
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Waffle1209 wrote:Question on moving from
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (4)

Two-Hand Damage: 8 to 10
Required Level: 4
Required Dexterity: 17
Item Level: 7
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life (3 to 5)%
Total Character Defense (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)
Two-Hand Damage: 16 to 20
Required Level: 23
Required Dexterity: 29
Item Level: 25
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life (9 to 11)%
Total Character Defense (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 46
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life (15 to 17)%
Total Character Defense (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 79
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life (18 to 20)%
Total Character Defense (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)
to
Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to Enemy Fire Resistance
-(24 to 33)% to Enemy Lightning Resistance
-(21 to 30)% to Enemy Cold Resistance
-(21 to 30)% to Enemy Poison Resistance
(21 to 30)% to Energy
+750 Defense vs. Missile
Elemental Resists +(31 to 50)%
. My sheet DPS goes down significantly with Elverfolk even with all Zod jewels with at least 1% PSD. The damage seems to be about the same overall regardless due to the pierce I think. Is that sheet damage loss normal?

Also for runes. I am currently 116 and can farm K3K quite easily with the early game gear. I currently fill my armor with Sol runes but at what point is it better to use No runes for the -pzn res. With Vine I have 450%+ PSD.

sheet damage is inaccurate because of poison spell duration, go for the pierce on new elverfolk --> more damage in shorter time
Waffle1209
Thunder Beetle
52 | 2
Crash wrote:
Waffle1209 wrote:Question on moving from
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (4)

Two-Hand Damage: 8 to 10
Required Level: 4
Required Dexterity: 17
Item Level: 7
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life (3 to 5)%
Total Character Defense (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)
Two-Hand Damage: 16 to 20
Required Level: 23
Required Dexterity: 29
Item Level: 25
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life (9 to 11)%
Total Character Defense (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 46
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life (15 to 17)%
Total Character Defense (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 79
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life (18 to 20)%
Total Character Defense (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)
to
Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to Enemy Fire Resistance
-(24 to 33)% to Enemy Lightning Resistance
-(21 to 30)% to Enemy Cold Resistance
-(21 to 30)% to Enemy Poison Resistance
(21 to 30)% to Energy
+750 Defense vs. Missile
Elemental Resists +(31 to 50)%
. My sheet DPS goes down significantly with Elverfolk even with all Zod jewels with at least 1% PSD. The damage seems to be about the same overall regardless due to the pierce I think. Is that sheet damage loss normal?

Also for runes. I am currently 116 and can farm K3K quite easily with the early game gear. I currently fill my armor with Sol runes but at what point is it better to use No runes for the -pzn res. With Vine I have 450%+ PSD.

sheet damage is inaccurate because of poison spell duration, go for the pierce on new elverfolk --> more damage in shorter time


Ya, I have been using Elverfolk, was curious about using No rune over Sol for more -ele res as early game gear seems to lack it aside from Elverfolk.
OrphineM
Sasquatch
66 | 2
Waffle1209 wrote:
Crash wrote:
Waffle1209 wrote:Question on moving from
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (4)

Two-Hand Damage: 8 to 10
Required Level: 4
Required Dexterity: 17
Item Level: 7
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(10 to 20)% Bonus to Poison Skill Duration
+50% Damage to Undead
+3% to Poison Spell Damage
-(6 to 8)% to Enemy Poison Resistance
+(11 to 15)% to Summoned Minion Life
Maximum Life (3 to 5)%
Total Character Defense (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)
Two-Hand Damage: 16 to 20
Required Level: 23
Required Dexterity: 29
Item Level: 25
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(21 to 30)% Bonus to Poison Skill Duration
+50% Damage to Undead
+6% to Poison Spell Damage
-(11 to 13)% to Enemy Poison Resistance
+(21 to 25)% to Summoned Minion Life
Maximum Life (9 to 11)%
Total Character Defense (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)
Two-Hand Damage: 26 to 33
Required Level: 42
Required Dexterity: 62
Item Level: 46
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(4 to 5) to All Skills
+(31 to 40)% Bonus to Poison Skill Duration
+50% Damage to Undead
+9% to Poison Spell Damage
-(16 to 18)% to Enemy Poison Resistance
+(31 to 35)% to Summoned Minion Life
Maximum Life (15 to 17)%
Total Character Defense (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)
Two-Hand Damage: 32 to 39
Required Level: 50
Required Dexterity: 126
Item Level: 79
Dexterity Damage Bonus: (0.1 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(5 to 6) to All Skills
+(41 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
+12% to Poison Spell Damage
-(18 to 20)% to Enemy Poison Resistance
+(36 to 40)% to Summoned Minion Life
Maximum Life (18 to 20)%
Total Character Defense (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)
to
Elverfolk
Elverfolk
Staves

'Yul'
Runeword Level: 100
+(51 to 100) Energy Factor to Spell Damage
+(6 to 8) to All Skills
-(21 to 30)% to Enemy Fire Resistance
-(24 to 33)% to Enemy Lightning Resistance
-(21 to 30)% to Enemy Cold Resistance
-(21 to 30)% to Enemy Poison Resistance
(21 to 30)% to Energy
+750 Defense vs. Missile
Elemental Resists +(31 to 50)%
. My sheet DPS goes down significantly with Elverfolk even with all Zod jewels with at least 1% PSD. The damage seems to be about the same overall regardless due to the pierce I think. Is that sheet damage loss normal?

Also for runes. I am currently 116 and can farm K3K quite easily with the early game gear. I currently fill my armor with Sol runes but at what point is it better to use No runes for the -pzn res. With Vine I have 450%+ PSD.

sheet damage is inaccurate because of poison spell duration, go for the pierce on new elverfolk --> more damage in shorter time


Ya, I have been using Elverfolk, was curious about using No rune over Sol for more -ele res as early game gear seems to lack it aside from Elverfolk.


Yeah, just focus on getting No runes in the rest of your gear. The loss of MO space early on in hell sucks. But you desperately need pierce going into hell.
hoerdy
Fallen
1 | 0
Anyone else following the midgame Ice budget build? I changed to it yesterday and since then I am struggling really hard. Less damage, less range. Might just return back to poison and try to farm lone wolf set
140 cold pierce, 350 cold damage, 2,7k-3,5k banshee damage, what am I doing wrong?