play something else

User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
terrynix wrote:I've seen some "lazy" poison builds on youtube, like necromancer and paladin. Both just walk around to spread poison. The graveyardin is like that right? If so can I farm fauzt with him? Looks interesting.


Yea you can. Not fast by farmers standards, but he can do a 10-minute chill fauzt.
SephCRO
Stone Warrior
30 | 0
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
How does he do in higher labs 10+?

Wanna start with him next season and rly focus on doing labs
User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
SephCRO wrote:How does he do in higher labs 10+?

Wanna start with him next season and rly focus on doing labs

He can clear up to t15 with caution and the right equipment, but not really the best build for it.
User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Updated to 1.6

- Slayer/Symphony got a tiny buff but overall not much has changed except for a small nerf to Blessed Life.
- Added relics to late game gear.
- Riftwalker and Void updated with videos.
- Added Cataclysm, Rising Dawn and Trinity Beam to Oskill Builds.
Lasersdufutur
Heretic
415 | 6
Common Popularity Badge
Has a thread with over 10.000 views
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
I just wanted to say thank you for this amazing guide. I ended up making a rising dawn oskill build, works very well.
User avatar
Maje92
Cultist
21 | 0
Common Supporter Badge
Donated 1 time
Common Auction Badge
Won 50 auctions
Hey NotCube, what are your thoughts on "SUPERNOVA: increased maximum damage by 200%".. would it be a possible o skill for uhc now? Maybe with Hadad RW in Weapon
User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Maje92 wrote:Hey NotCube, what are your thoughts on "SUPERNOVA: increased maximum damage by 200%".. would it be a possible o skill for uhc now? Maybe with Hadad RW in Weapon

Before this buff, supernova with a good amount of investment could barely farm fauzt. Triple damage may make it viable now, but I'm not sure about sustaining the huge mana cost on pala, especially now that going all out on energy may not be ideal anymore.
User avatar
NotCube
Grubber
337 | 161
Legendary Popularity Badge
Has a thread with over 250.000 views
Great Love Badge
Earned over 100 cookies
Common Supporter Badge
Donated 1 time
Common Guide Badge
Created a complete character guide
Common Auction Badge
Won 50 auctions
Patch 1.7 Update:

- Updated "How Spell Damage Works" section and corrected various references to the old formula
- Revamped Early Game and Mid Game skills, gear, and playstyle as accumulated buffs have made Slayer a lot better. Late game unchanged
- Updated some early game ubers to match the new leveling progress
huntersun
Skeleton
3 | 0
NotCube wrote:Patch 1.7 Update:

- Updated "How Spell Damage Works" section and corrected various references to the old formula
- Revamped Early Game and Mid Game skills, gear, and playstyle as accumulated buffs have made Slayer a lot better. Late game unchanged
- Updated some early game ubers to match the new leveling progress

Thank you for your update. ;)
Cheno
Heretic
434 | 23
Common Love Badge
Earned over 20 cookies
Great Supporter Badge
Donated 5 times
NotCube

In the endgame attribute section, you wrote that having 2k+ energy was fine for 80-90% damage scaling, is that still sufficient with the new energy scaling or is that already up-to-date? I'm at around 2.3k energy atm and can still put more than 300 signets into energy if needed but health is a bit lacking.