Unholy Caster Paladin

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NotCube
Heretic
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terrynix wrote:I've seen some "lazy" poison builds on youtube, like necromancer and paladin. Both just walk around to spread poison. The graveyardin is like that right? If so can I farm fauzt with him? Looks interesting.


Yea you can. Not fast by farmers standards, but he can do a 10-minute chill fauzt.
SephCRO
Stone Warrior
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How does he do in higher labs 10+?

Wanna start with him next season and rly focus on doing labs
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NotCube
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SephCRO wrote:How does he do in higher labs 10+?

Wanna start with him next season and rly focus on doing labs

He can clear up to t15 with caution and the right equipment, but not really the best build for it.
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NotCube
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Updated to 1.6

- Slayer/Symphony got a tiny buff but overall not much has changed except for a small nerf to Blessed Life.
- Added relics to late game gear.
- Riftwalker and Void updated with videos.
- Added Cataclysm, Rising Dawn and Trinity Beam to Oskill Builds.
Lasersdufutur
Sasquatch
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I just wanted to say thank you for this amazing guide. I ended up making a rising dawn oskill build, works very well.
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Maje92
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Hey NotCube, what are your thoughts on "SUPERNOVA: increased maximum damage by 200%".. would it be a possible o skill for uhc now? Maybe with Hadad RW in Weapon
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Maje92 wrote:Hey NotCube, what are your thoughts on "SUPERNOVA: increased maximum damage by 200%".. would it be a possible o skill for uhc now? Maybe with Hadad RW in Weapon

Before this buff, supernova with a good amount of investment could barely farm fauzt. Triple damage may make it viable now, but I'm not sure about sustaining the huge mana cost on pala, especially now that going all out on energy may not be ideal anymore.
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Patch 1.7 Update:

- Updated "How Spell Damage Works" section and corrected various references to the old formula
- Revamped Early Game and Mid Game skills, gear, and playstyle as accumulated buffs have made Slayer a lot better. Late game unchanged
- Updated some early game ubers to match the new leveling progress
huntersun
Skeleton
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NotCube wrote:Patch 1.7 Update:

- Updated "How Spell Damage Works" section and corrected various references to the old formula
- Revamped Early Game and Mid Game skills, gear, and playstyle as accumulated buffs have made Slayer a lot better. Late game unchanged
- Updated some early game ubers to match the new leveling progress

Thank you for your update. ;)
Cheno
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NotCube

In the endgame attribute section, you wrote that having 2k+ energy was fine for 80-90% damage scaling, is that still sufficient with the new energy scaling or is that already up-to-date? I'm at around 2.3k energy atm and can still put more than 300 signets into energy if needed but health is a bit lacking.