WereBear Grillz- New Player Friendly Build

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Istaryu
Harpylisk
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Suggesting to max wildfire, then going scosglen set, and other items that give you no fire pierce or fire spell dmg, and taking vine companion over fon... Sorry to bash on this, but you have no idea how to play this. This looks like a wdm build, so wildfire will do next to 0 dmg on bosses (on hell, ofc). You could free your points from wildfire and get some avoid from symbiosis.
Long story short: there are 2 ways to play this. Standard wdm build with rend and vine, or wildfire build which is a melee caster, stacking fire spell dmg, pierce, and str (with free str factor from fon)
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Tokkie
Acid Prince
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Im playing as an full rend phys werebear.
Though I still wondering about some things :

- Is attackrating still that important, cause rend animate skill is always hitting right?
- And also how does the crushing blow work with this animate, should I aim for high CB?

grz
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Helzopro
Ice Clan
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who keeps accepting these crap guides by people who have no idea how a class works? :wall:

where actually is the guide part? cause at the moment its just a single build from a chuck guide with Pepega gear suggestions ;-|
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conveee
Sasquatch
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You will not be able to wear gotter without using str mo on all your gear, also steppe sleeper and crafted creepy belt where you hit flat all attributes, even with all that you still need full sigs and all charms that give flat or % attributes + big str umbaru chest + big str wormhole to wear gotter.
As seekers suggested use that calculator to find out bps for different bases , gona throw on bp you should aim (5fpa) for if using gotter (170 wias minimun and 507 total gear ias, which also includes your wias) and fhr breakpoints are 86 fhr for 4 frames and 200 for 3 frames.

Its not my intention to disrespect, but rather to making this guide better can you actually go play bear and use those items you suggested, there is so many random items that do nothing for build. Anyway gotter is center piece of this build, and you need to build around or for it, so getting 5400 str is priority, and you are no where near that with gear you suggested.

Nice format tho, you just need to play build into end game and see what works and what does not, and not just post random items like dementia and klatuu and few others .

Also mixing rend and wildfire is no go, with "endgame" gear wildfire has 0 use, only part where i used wildfire was few stoneskin unique monsters while proggresing hell, so either make wildifire guide and post items for wildfire, or go full rend and leave out items like dementia and such.

All in all it just seems like few people gathered in voice chat and slapped some random item suggestions, you have the basics just go play and try to get gotter eqiuped it will get to you how you supposed to build rend bear.
toxen
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Anonymous: wrote:If you lean towards wdm then there is really no need to max wildfire.
As for early game the weapon, body armor and gloves could be better? choice:

Norrec's Topor
Norrec's Topor
Great Axe (4)

Two-Hand Damage: (14 - 17) to (32 - 43)
Required Level: 7
Required Strength: 81
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
10% Attack Speed
+(13 to 20) to Maximum Damage
-(6 to 10)% to Enemy Fire Resistance
+(24 to 46)% Enhanced Damage
+(16 to 25) to Strength
+40 Life Regenerated per Second
Physical Damage Reduced by (6 to 10)
2% Reanimate as: Random Monster
Target Takes Additional Damage of (31 to 50)
Socketed (2)
Two-Hand Damage: (49 - 55) to (88 - 104)
Required Level: 25
Required Strength: 120
Item Level: 36
Strength Damage Bonus: (0.16 per Strength)%
15% Attack Speed
+(28 to 35) to Maximum Damage
-(11 to 15)% to Enemy Fire Resistance
+(69 to 92)% Enhanced Damage
+(36 to 45) to Strength
+50 Life Regenerated per Second
Physical Damage Reduced by (11 to 20)
4% Reanimate as: Random Monster
Target Takes Additional Damage of (61 to 80)
Socketed (4)
Two-Hand Damage: (113 - 125) to (189 - 211)
Required Level: 44
Required Strength: 235
Item Level: 59
Strength Damage Bonus: (0.16 per Strength)%
20% Attack Speed
+(43 to 50) to Maximum Damage
-(16 to 20)% to Enemy Fire Resistance
+(115 to 137)% Enhanced Damage
+(56 to 65) to Strength
+60 Life Regenerated per Second
Physical Damage Reduced by (21 to 30)
6% Reanimate as: Random Monster
Target Takes Additional Damage of (91 to 110)
Socketed (5)
Two-Hand Damage: (147 - 161) to (241 - 266)
Required Level: 53
Required Strength: 463
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
25% Attack Speed
+(51 to 58) to Maximum Damage
-(21 to 25)% to Enemy Fire Resistance
+(138 to 160)% Enhanced Damage
+(66 to 75) to Strength
+80 Life Regenerated per Second
Physical Damage Reduced by (31 to 40)
8% Reanimate as: Random Monster
Target Takes Additional Damage of (121 to 150)
Socketed (6)
- if rend and idol is main skills, plus good stuff like regen and str
Shroud Royal
Shroud Royal
Full Plate Mail (4)

Defense: (336 - 390) to (676 - 786)
Required Level: 11
Required Strength: 35
Item Level: 29
Additional Strength Damage Bonus: 0.01171875%
+(1 to 2) to Vanquish
+(35 to 57)% Enhanced Defense
(3 to 5)% to All Attributes
Physical Damage Reduced by (7 to 10)
(6 to 8)% Gold Find
(6 to 8)% Magic Find
Socketed (2)
Defense: (1082 - 1213) to (2067 - 2318)
Required Level: 28
Required Strength: 70
Item Level: 40
Additional Strength Damage Bonus: 0.015625%
+(5 to 6) to Vanquish
+(81 to 103)% Enhanced Defense
(9 to 11)% to All Attributes
Physical Damage Reduced by (15 to 18)
(10 to 12)% Gold Find
(10 to 12)% Magic Find
Socketed (4)
Defense: (2707 - 2983) to (5055 - 5570)
Required Level: 46
Required Strength: 245
Item Level: 67
Additional Strength Damage Bonus: 0.01953125%
+(9 to 10) to Vanquish
+(126 to 149)% Enhanced Defense
(15 to 17)% to All Attributes
Physical Damage Reduced by (23 to 26)
(14 to 16)% Gold Find
(14 to 16)% Magic Find
Socketed (5)
Defense: (4043 - 4401) to (7534 - 8200)
Required Level: 54
Required Strength: 490
Item Level: 85
Additional Strength Damage Bonus: 0.0234375%
+(11 to 12) to Vanquish
+(149 to 171)% Enhanced Defense
(18 to 20)% to All Attributes
Physical Damage Reduced by (27 to 30)
(18 to 20)% Gold Find
(18 to 20)% Magic Find
Socketed (6)
- benefits str build a lot, plus other good stuff on it
Wormtongue
Wormtongue
Light Belt (4)

Defense: (53 - 58) to (71 - 78)
Required Level: 3
Required Strength: 26
Item Level: 1
(31 to 50)% Bonus to Attack Rating
Adds 5-13 Poison Damage over 2 seconds
(2 to 4)% Life stolen per Hit
+(18 to 29)% Enhanced Defense
+(11 to 15) to Dexterity
Socketed (1)
Defense: (214 - 231) to (259 - 279)
Required Level: 21
Required Strength: 55
Item Level: 31
(71 to 90)% Bonus to Attack Rating
Adds 19-50 Poison Damage over 2 seconds
(8 to 10)% Life stolen per Hit
+(41 to 52)% Enhanced Defense
+(21 to 25) to Dexterity
Socketed (2)
Defense: (544 - 581) to (649 - 693)
Required Level: 38
Required Strength: 192
Item Level: 51
(111 to 130)% Bonus to Attack Rating
Adds 75-150 Poison Damage over 2 seconds
(14 to 16)% Life stolen per Hit
+(64 to 75)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (2)
Defense: (801 - 851) to (946 - 1006)
Required Level: 46
Required Strength: 384
Item Level: 77
(131 to 150)% Bonus to Attack Rating
Adds 100-250 Poison Damage over 2 seconds
(17 to 19)% Life stolen per Hit
+(75 to 86)% Enhanced Defense
+(36 to 40) to Dexterity
Socketed (2)
you need AR if dumping all points into str, plus leach and other goodies
Featherclaw
you need AR if dumping all points into str


Circle of life really takes care of all AR needs early game so feather claw and wormtongue really aren't needed. Shroud Royal is a good option but I went for defense instead of damage on this piece. I used Norrecs Topor much of my own early game and it does work fine, but I tried out Edge of Extinction upon request and it just felt better.
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Crash
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Helzopro wrote:who keeps accepting these crap guides by people who have no idea how a class works? :wall:

where actually is the guide part? cause at the moment its just a single build from a chuck guide with Pepega gear suggestions ;-|


this guide brought to us as a direct result of the tGtAlCoN pOdCaSt, your home for misinformation and theories
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Anonymous:
Memelistas
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Circle of life takes your vitality and multiplies by 3 and adds that number as flat AR. Not even close to taking care of your AR needs. It does not matter how much damage you have if you are not hiting with it. About weapon - guess it's a choice of preference and druid skills + proc vs regen, str and such. Feels like edge is more suited for poison flash build which i did not play.
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Tokkie
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Tokkie wrote:Im playing as an full rend phys werebear.
Though I still wondering about some things :

- Is attackrating still that important, cause rend animate skill is always hitting right?
- And also how does the crushing blow work with this animate, should I aim for high CB?

grz



Still wondering, I can’t find it out myself running ubers.
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Helzopro
Ice Clan
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AR is needed and CB works on normal mobs yes
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TgTalcon
Pit Knight
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Crash wrote:
Helzopro wrote:who keeps accepting these crap guides by people who have no idea how a class works? :wall:

where actually is the guide part? cause at the moment its just a single build from a chuck guide with Pepega gear suggestions ;-|


this guide brought to us as a direct result of the tGtAlCoN pOdCaSt, your home for misinformation and theories



Unsure why you're bashing me on someone elses guide here budbud, but I'm glad you are a huge fan of mine, keep up the good work!

As for Toxen's guide, I had very little input on it, all I did was give some suggestions for stuff he should add in terms of sections to the guide. Most of the guide was made with people who he's played with and their input. Obviously it's his first guide and could be better for sure. But considering Crash here is a guide expert? Maybe instead of throwing insults around you could assist improving the guide overall for the better of the community? I dunno, up to you m8