Rishab The Venomancer - Caster Druid [Work In Progress]

Find a handful of guides and walkthroughs here!
Shade
Pit Knight
113 | 1
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demonshalo wrote:All 3 uber skills are bad for this build actually. FoN doesn't scale well and Tremor is useless for this build. Faerie Fire is your only other option but then again, that's not so great since you are behind your summons all the time. Could work for some ubers but that's about it. FoN is the best pick in terms of uber skills but 1 point is enough. Dont smax it

Good point.


I just noticed that FF has %avoid chance... made me wonder if it's worth it just for that. Not sure how it scales, but it looks like based on soft points which is good if we don't have spare skill points?

EDIT - will we need Bloodstones in wep for minion life at some stage or can use P.Rubies for LAK? Or something else.
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Shade wrote:
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demonshalo wrote:All 3 uber skills are bad for this build actually. FoN doesn't scale well and Tremor is useless for this build. Faerie Fire is your only other option but then again, that's not so great since you are behind your summons all the time. Could work for some ubers but that's about it. FoN is the best pick in terms of uber skills but 1 point is enough. Dont smax it

Good point.


I just noticed that FF has %avoid chance... made me wonder if it's worth it just for that. Not sure how it scales, but it looks like based on soft points which is good if we don't have spare skill points?

EDIT - will we need Bloodstones in wep for minion life at some stage or can use P.Rubies for LAK? Or something else.



Yea I tried the FF for the avoid. It is good but you really shouldn't be in a position where that is needed. Perhaps if your goal is to farm Toraja and Fautz a lot that could be useful. But otherwise you are behind your minions and should not be hit to begin with so it will rarely be of use.

LAK is fine but there are many better things you could use. Crafted jewels are 100 times better imo :D
Ntf1015
Acid Prince
48 | 0
I may have missed it, but do you recommend a merc? Im currently using a bloodmage, and hes ok, but i feel like he hangs out in the back near me and isnt very effective. Thanks in advance!
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Ntf1015 wrote:I may have missed it, but do you recommend a merc? Im currently using a bloodmage, and hes ok, but i feel like he hangs out in the back near me and isnt very effective. Thanks in advance!


I didn't use one myself because there is barely any need for one. But if I were to recommend one it would be an A5 merc with some decent proc gear!
Ntf1015
Acid Prince
48 | 0
demonshalo wrote:
Ntf1015 wrote:I may have missed it, but do you recommend a merc? Im currently using a bloodmage, and hes ok, but i feel like he hangs out in the back near me and isnt very effective. Thanks in advance!


I didn't use one myself because there is barely any need for one. But if I were to recommend one it would be an A5 merc with some decent proc gear!


Ok. Thank you! I also just want to say that lc1 was a nightmare!!! But i did it, somehow. Definitely feels good. Going straight back into regular game was a breeze after that. Made it to terror with no issues. Kinda having some trouble now, but I think its because im being more agressive. Gotta work on that!
Kevwar
Prowler
19 | 0
What do you socket in the items and what do you magic orb them with? Which gloves should I use in the early game gear?
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ryunp
Stone Warrior
31 | 20
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I've been playing Poison Caster Dudu this season. Although I'm still sucking ass at MXL in general, I see a few improvements to be had. The two main concerns are not using Elvensong and not prioritizing Poison Duration.


Skill Usage
demonshalo wrote:This build relies on very few skills. The skill and stat build is the same across all phases. Our main damage skills are Plague Avatar, Rain of Fire and Mythal. Our suitability sources are Goodberry, Lifeshield, Acid Fiends and most importantly Pagan Rites.


Pagan Rites should be the least important skill, not a dependency for combat. Unformed Land is far too slow with this mentality. No Elvensong? This the most important/OP skill for the caster dudu. This greatly reduces the need for Pagan Rites.

Note: Mythal is probably the most broken spell in the game imo. 1 point is enough but make sure to learn how to utilize it properly. I will include some tips below.


In terms of overall effect on gameplay, this definitely goes to Elvensong.


Play Style
demonshalo wrote:The play style for this build is simple: Buff yourself with mark of the wild, summon Acid Fiends (and later on Edyrem once you do Judgement Day) in front of you as you walk, once enemies attack your summons, use your Plague Avatar spell on top of them and move on.


Repopulating Acid Fiends after each pack is a waste of time. Edyrem are useless. I suggest spawning Elvensong at the screenedge while progressing. Charming enemies has an interesting effect: they are top priority on enemies agro list. This helps in two ways: A) They kill each other B) Reduces damage to Acid Fiends, and re-summoning time. These both improve clear time and reduce down time.

Elvensong can be utilized to clear rooms without having to enter. Very useful for extremely strong monsters.


Gearing
I don't see much emphasis on Poison Skill Duration. Gains from this are multiplied independently, similar to -% Res.

Cathedral
Cathedral
Body Armor

'Gul'
Runeword Level: 53
+(101 to 150)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
+(87 to 114)% Enhanced Defense
+1311 Defense
Replenish Life +(1 per level) (Based on Character Level)
Level 20 Plague Avatar (50 Charges)
and
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (6)

Two-Hand Damage: 8 to 10
Required Dexterity: 17
Required Level: 4
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(6 to 8)% to Enemy Poison Resistance
+(1 to 5) to Pyroclastic Flow
+(11 to 15)% Bonus to Summoned Minion Life
Increase Maximum Life (3 to 5)%
Total Character Defense Plus (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)

Two-Hand Damage: 12 to 15
Required Dexterity: 28
Required Level: 14
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(61 to 85) Energy Factor to Spell Damage
+(1 to 2) to All Skills
+(51 to 80)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(8 to 10)% to Enemy Poison Resistance
+(6 to 10) to Pyroclastic Flow
+(16 to 20)% Bonus to Summoned Minion Life
Increase Maximum Life (6 to 8)%
Total Character Defense Plus (16 to 20)%
Poison Length Reduced by (26 to 30)%
Socketed (2)

Two-Hand Damage: 16 to 20
Required Dexterity: 42
Required Level: 23
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(81 to 110)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(11 to 13)% to Enemy Poison Resistance
+(11 to 15) to Pyroclastic Flow
+(21 to 25)% Bonus to Summoned Minion Life
Increase Maximum Life (9 to 11)%
Total Character Defense Plus (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)

Two-Hand Damage: 21 to 27
Required Dexterity: 62
Required Level: 32
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(111 to 135) Energy Factor to Spell Damage
+(2 to 4) to All Skills
+(111 to 140)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(13 to 15)% to Enemy Poison Resistance
+(16 to 20) to Pyroclastic Flow
+(26 to 30)% Bonus to Summoned Minion Life
Increase Maximum Life (12 to 14)%
Total Character Defense Plus (26 to 30)%
Poison Length Reduced by (36 to 40)%
Socketed (3)

Two-Hand Damage: 26 to 33
Required Dexterity: 89
Required Level: 42
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(3 to 5) to All Skills
+(141 to 170)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(16 to 18)% to Enemy Poison Resistance
+(21 to 25) to Pyroclastic Flow
+(31 to 35)% Bonus to Summoned Minion Life
Increase Maximum Life (15 to 17)%
Total Character Defense Plus (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)

Two-Hand Damage: 32 to 39
Required Dexterity: 126
Required Level: 50
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(3 to 6) to All Skills
+(171 to 200)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(18 to 20)% to Enemy Poison Resistance
+(26 to 30) to Pyroclastic Flow
+(36 to 40)% Bonus to Summoned Minion Life
Increase Maximum Life (18 to 20)%
Total Character Defense Plus (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)

have a huge boost to Dura, which will give more damage than increasing the base damage or -%Res via
Robe of Leaves
Robe of Leaves
Scale Mail (6)

Defense: (127-147) to (254-293)
Required Strength: 43
Required Level: 4
+(8 to 13)% Bonus Elemental Damage to Mark of the Wild
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison Resistance
+(24 to 43)% Enhanced Defense
Increase Maximum Life (3 to 5)%
Fire Resist -(5 to 3)%
Poison Resist +(21 to 25)%
Socketed (2)

Defense: (253-286) to (478-541)
Required Strength: 62
Required Level: 12
+(13 to 18)% Bonus Elemental Damage to Mark of the Wild
-(3 to 4)% to Enemy Fire Resistance
-(3 to 4)% to Enemy Cold Resistance
-(3 to 4)% to Enemy Poison Resistance
+(44 to 63)% Enhanced Defense
Increase Maximum Life (6 to 8)%
Fire Resist -(8 to 6)%
Poison Resist +(26 to 30)%
Socketed (3)

Defense: (452-505) to (816-911)
Required Strength: 90
Required Level: 21
+(18 to 23)% Bonus Elemental Damage to Mark of the Wild
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
-(5 to 6)% to Enemy Poison Resistance
+(64 to 83)% Enhanced Defense
Increase Maximum Life (9 to 11)%
Fire Resist -(11 to 9)%
Poison Resist +(31 to 35)%
Socketed (4)

Defense: (745-822) to (1313-1449)
Required Strength: 131
Required Level: 30
+(23 to 28)% Bonus Elemental Damage to Mark of the Wild
-(6 to 7)% to Enemy Fire Resistance
-(6 to 7)% to Enemy Cold Resistance
-(6 to 7)% to Enemy Poison Resistance
+(84 to 103)% Enhanced Defense
Increase Maximum Life (12 to 14)%
Fire Resist -(14 to 12)%
Poison Resist +(36 to 40)%
Socketed (4)

Defense: (1166-1275) to (2031-2221)
Required Strength: 190
Required Level: 39
+(28 to 33)% Bonus Elemental Damage to Mark of the Wild
-(8 to 9)% to Enemy Fire Resistance
-(8 to 9)% to Enemy Cold Resistance
-(8 to 9)% to Enemy Poison Resistance
+(104 to 123)% Enhanced Defense
Increase Maximum Life (15 to 17)%
Fire Resist -(17 to 15)%
Poison Resist +(41 to 45)%
Socketed (5)

Defense: (1738-1885) to (3030-3287)
Required Strength: 276
Required Level: 47
+(33 to 38)% Bonus Elemental Damage to Mark of the Wild
-(9 to 10)% to Enemy Fire Resistance
-(9 to 10)% to Enemy Cold Resistance
-(9 to 10)% to Enemy Poison Resistance
+(124 to 143)% Enhanced Defense
Increase Maximum Life (18 to 20)%
Fire Resist -(20 to 18)%
Poison Resist +(46 to 50)%
Socketed (6)

and
Lojban
Lojban
Druid Staves

'Thai'
Runeword Level: 100
+(6 to 8) to Druid Skill Levels
+(21 to 50)% Bonus to Summoned Minion Attack Rating
-(6 to 10)% to Enemy Poison Resistance
+(41 to 50)% to Poison Spell Damage
+(9 to 14) to Arachnomancy
+(51 to 60)% Bonus to Summoned Minion Damage
All Resists +(41 to 50)%
. For bosses -%Res is priority, but decent damage is still required.

In Phase 3 the
Sigil of Tur Dulra
Sigil of Tur Dulra
Ring (Sacred)

Required Level: 120
+(1 to 2) to Druid Skill Levels
+(31 to 40)% Bonus to Poison Skill Duration
20% Increased Attack Speed
20% Faster Cast Rate
All Resists +(21 to 25)%

is advised. If players are just starting Destruction there is no way they will find this.


My Setup
My stats are pretty solid with basic on TU6 + Runewords (no crafts/SU); for those completely new to the game, this setup is easy to attain. My stats include all the easy and most of the medium boss charms.

Gear:
Dubhdroiacht
Dubhdroiacht
Gnarled Staff (6)

Two-Hand Damage: 8 to 10
Required Dexterity: 17
Required Level: 4
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(36 to 60) Energy Factor to Spell Damage
+1 to All Skills
+(21 to 50)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(6 to 8)% to Enemy Poison Resistance
+(1 to 5) to Pyroclastic Flow
+(11 to 15)% Bonus to Summoned Minion Life
Increase Maximum Life (3 to 5)%
Total Character Defense Plus (11 to 15)%
Poison Length Reduced by (21 to 25)%
Socketed (2)

Two-Hand Damage: 12 to 15
Required Dexterity: 28
Required Level: 14
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(61 to 85) Energy Factor to Spell Damage
+(1 to 2) to All Skills
+(51 to 80)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(8 to 10)% to Enemy Poison Resistance
+(6 to 10) to Pyroclastic Flow
+(16 to 20)% Bonus to Summoned Minion Life
Increase Maximum Life (6 to 8)%
Total Character Defense Plus (16 to 20)%
Poison Length Reduced by (26 to 30)%
Socketed (2)

Two-Hand Damage: 16 to 20
Required Dexterity: 42
Required Level: 23
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(86 to 110) Energy Factor to Spell Damage
+(2 to 3) to All Skills
+(81 to 110)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(11 to 13)% to Enemy Poison Resistance
+(11 to 15) to Pyroclastic Flow
+(21 to 25)% Bonus to Summoned Minion Life
Increase Maximum Life (9 to 11)%
Total Character Defense Plus (21 to 25)%
Poison Length Reduced by (31 to 35)%
Socketed (3)

Two-Hand Damage: 21 to 27
Required Dexterity: 62
Required Level: 32
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(111 to 135) Energy Factor to Spell Damage
+(2 to 4) to All Skills
+(111 to 140)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(13 to 15)% to Enemy Poison Resistance
+(16 to 20) to Pyroclastic Flow
+(26 to 30)% Bonus to Summoned Minion Life
Increase Maximum Life (12 to 14)%
Total Character Defense Plus (26 to 30)%
Poison Length Reduced by (36 to 40)%
Socketed (3)

Two-Hand Damage: 26 to 33
Required Dexterity: 89
Required Level: 42
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(136 to 160) Energy Factor to Spell Damage
+(3 to 5) to All Skills
+(141 to 170)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(16 to 18)% to Enemy Poison Resistance
+(21 to 25) to Pyroclastic Flow
+(31 to 35)% Bonus to Summoned Minion Life
Increase Maximum Life (15 to 17)%
Total Character Defense Plus (31 to 35)%
Poison Length Reduced by (41 to 45)%
Socketed (4)

Two-Hand Damage: 32 to 39
Required Dexterity: 126
Required Level: 50
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(161 to 185) Energy Factor to Spell Damage
+(3 to 6) to All Skills
+(171 to 200)% Bonus to Poison Skill Duration
+50% Damage to Undead
-(18 to 20)% to Enemy Poison Resistance
+(26 to 30) to Pyroclastic Flow
+(36 to 40)% Bonus to Summoned Minion Life
Increase Maximum Life (18 to 20)%
Total Character Defense Plus (36 to 40)%
Poison Length Reduced by (46 to 50)%
Socketed (4)

,
Earth Song
Earth Song
Hawk Helm (6)

Defense: (53-58) to (77-85)
Required Strength: 37
Required Level: 4
(Druid Only)
1% Chance to cast level 4 Chronofield when you Take Damage
5% Faster Cast Rate
+(3 to 5)% to Cold Spell Damage
+(3 to 5)% to Fire Spell Damage
+(3 to 5)% to Poison Spell Damage
+(18 to 29)% Enhanced Defense
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Poison Resist +(11 to 15)%
+(16 to 25) Mana after each Kill
Socketed (2)

Defense: (109-117) to (148-159)
Required Strength: 54
Required Level: 13
(Druid Only)
1% Chance to cast level 9 Chronofield when you Take Damage
5% Faster Cast Rate
+(6 to 8)% to Cold Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(30 to 40)% Enhanced Defense
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Poison Resist +(16 to 20)%
+(26 to 35) Mana after each Kill
Socketed (2)

Defense: (197-212) to (258-278)
Required Strength: 78
Required Level: 22
(Druid Only)
1% Chance to cast level 14 Chronofield when you Take Damage
10% Faster Cast Rate
+(8 to 10)% to Cold Spell Damage
+(8 to 10)% to Fire Spell Damage
+(8 to 10)% to Poison Spell Damage
+(41 to 52)% Enhanced Defense
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
+(36 to 45) Mana after each Kill
Socketed (2)

Defense: (320-343) to (414-444)
Required Strength: 113
Required Level: 30
(Druid Only)
1% Chance to cast level 19 Chronofield when you Take Damage
10% Faster Cast Rate
+(11 to 13)% to Cold Spell Damage
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Poison Spell Damage
+(52 to 63)% Enhanced Defense
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Poison Resist +(26 to 30)%
+(46 to 55) Mana after each Kill
Socketed (3)

Defense: (492-525) to (631-673)
Required Strength: 163
Required Level: 39
(Druid Only)
1% Chance to cast level 24 Chronofield when you Take Damage
15% Faster Cast Rate
+(13 to 15)% to Cold Spell Damage
+(13 to 15)% to Fire Spell Damage
+(13 to 15)% to Poison Spell Damage
+(64 to 75)% Enhanced Defense
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Poison Resist +(31 to 35)%
+(56 to 65) Mana after each Kill
Socketed (3)

Defense: (722-768) to (920-978)
Required Strength: 238
Required Level: 48
(Druid Only)
1% Chance to cast level 29 Chronofield when you Take Damage
15% Faster Cast Rate
+(16 to 18)% to Cold Spell Damage
+(16 to 18)% to Fire Spell Damage
+(16 to 18)% to Poison Spell Damage
+(75 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Poison Resist +(36 to 40)%
+(66 to 75) Mana after each Kill
Socketed (4)

,
Cathedral
Cathedral
Body Armor

'Gul'
Runeword Level: 53
+(101 to 150)% Bonus to Poison Skill Duration
+(16 to 20)% to Poison Spell Damage
+(87 to 114)% Enhanced Defense
+1311 Defense
Replenish Life +(1 per level) (Based on Character Level)
Level 20 Plague Avatar (50 Charges)
,
Kali
Kali
Gloves

'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
,
Aerin Orbiter
Aerin Orbiter
Belt (6)

Defense: (88-96) to (121-132)
Required Strength: 45
Required Level: 5
5% Faster Cast Rate
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(4 to 5)% to Fire Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
All Resists +(3 to 5)%
Magic Damage Reduced by (3 to 5)
Socketed (1)

Defense: (178-191) to (228-246)
Required Strength: 65
Required Level: 14
10% Faster Cast Rate
+(6 to 7)% to Lightning Spell Damage
+(6 to 7)% to Cold Spell Damage
+(6 to 7)% to Fire Spell Damage
+(30 to 40)% Enhanced Defense
+(16 to 20) to Energy
All Resists +(6 to 8)%
Magic Damage Reduced by (6 to 8)
Socketed (2)

Defense: (310-334) to (389-419)
Required Strength: 95
Required Level: 22
15% Faster Cast Rate
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(8 to 9)% to Fire Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
All Resists +(9 to 11)%
Magic Damage Reduced by (9 to 11)
Socketed (2)

Defense: (494-529) to (615-660)
Required Strength: 137
Required Level: 31
20% Faster Cast Rate
+(10 to 11)% to Lightning Spell Damage
+(10 to 11)% to Cold Spell Damage
+(10 to 11)% to Fire Spell Damage
+(52 to 63)% Enhanced Defense
+(26 to 30) to Energy
All Resists +(12 to 14)%
Magic Damage Reduced by (12 to 14)
Socketed (2)

Defense: (754-805) to (938-1001)
Required Strength: 199
Required Level: 40
25% Faster Cast Rate
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(12 to 13)% to Fire Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
All Resists +(15 to 17)%
Magic Damage Reduced by (15 to 17)
Socketed (2)

Defense: (1104-1173) to (1358-1443)
Required Strength: 288
Required Level: 48
30% Faster Cast Rate
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(14 to 15)% to Fire Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
All Resists +(18 to 20)%
Magic Damage Reduced by (18 to 20)
Socketed (2)

,
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +50%
Damage Reduced by 5%
Level 8 Mana Tide Totem (15 Charges)

Plague Avatar Damage: 28k-58k
Damage w/Koth Bloodlust: 28k-65k
Energy: 1425


I'd be happy to hear some criticism on my thoughts; I'm still learning. So far psn dudu is my strongest character, which isn't saying much.
WReckLess
Prowler
16 | 0
The problem with poison duration is DPS remains the same, therefore clearspeed only increased with less casts (i.e. if you need 2 casts for kill on 1 sec poison, if you increase poison duration to 2 sec, that would be enough to kill stuff after one cast). And this stat useless when poison duration enough to "1 shot" things.
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ryunp
Stone Warrior
31 | 20
Common Love Badge
Earned over 20 cookies
WReckLess wrote:The problem with poison duration is DPS remains the same, therefore clearspeed only increased with less casts (i.e. if you need 2 casts for kill on 1 sec poison, if you increase poison duration to 2 sec, that would be enough to kill stuff after one cast). And this stat useless when poison duration enough to "1 shot" things.


I'm very confused. Monsters that die faster require less time to deal with, and deal less damage. This directly increases clear speed.

https://docs.median-xl.com/MXLU_vXVI_Doc_v2.96/poison.html wrote:1. Poison duration does not affect poison damage per second. In other words, if you do 100 damage per second over 10 seconds, your total damage would be 1000. If you add 5 more seconds, your damage per second won't decrease to 66 (1000:15=66). Instead you will do 1500 total damage (100*15=1500). This is a very good thing that many people don't understand so they try to avoid increased duration. The truth is, it can really help if you want to kill an enemy in 1 hit.

2. Poison damage doesn't stack. If you hit an enemy with an attack that does 100 damage per second, twice, you won't do 200 damage per second. What actually happens is that the highest damage per second is applied.
Example:
You cast gamma field that has a duration of 20 seconds, it rolls for the damage 8 times in this order-
100, 250, 70, 400, 200, 100, 68, 365.
The damage that will be applied is 400, because it's the highest damage per second. The total damage would be 400*20=8000. This also includes changes in the monsters resist. If you poison a monster that has 50% poison resist, then decrease the resist to 0, the poison damage will increase by 50%. This also works very nice in uberquests because even if an enemy turns immune, it will still continue to take damage if it was damaged before becoming immune (this strategy is usually used with gamma field).


3. Poison damage is the only element that triggers on kill procs.


I don't know whether to laugh or cry. Or perhaps I'm just delusional; it's hard to tell.
WReckLess
Prowler
16 | 0
ryunp wrote:Gearing
I don't see much emphasis on Poison Skill Duration. Gains from this are multiplied independently, similar to -% Res.

I thought that you appreciate poison duration over poison damage. So I was trying to tell that psn duration doesn't increase DPS, only lenght, and if you already able to kill monster with 1 cast, then further increase of poison duration adds nothing in terms of clearspeed. Before that sure, less casts - > more speed (although time under poison the same).

I'm complitely agree with wiki quote.
Sorry if i'm understand your post wrong.