The MedianXL 2017 v1.3 SP Miniguides Compilation

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ChuckNoRis
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requiemss wrote:red and green
your observation is correct . in order to (quick) fix this , i have marked the 10 with red too

thanks !
La_minore
Rust Claw
85 | 4
Been skimming through your old Omega compilation. Are the barbarian builds ther still viable, like the "terroblade" one, or "ares"? I'm going to make a few dual wielders. Throwing barb is kind of... good for farming only?
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ChuckNoRis
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i have removed all dual wielder builds from the compilation a few patches ago . they are no longer viable because there are no skills left that encourage using 2 weapons instead of 1h weapon + shield or 2h weapon . the benefits of holding the second weapon equipped are too small as not all benefits apply to your attacks , you also don't proc from that weapon . dual wielding skills were broken (not working as intended) , so they were removed . i don't think they will return very soon , but if/when they will return , i will for sure update the old builds .

the throwing barbs are good for anything , same as any other type of barb build .
sebneo
Thunder Beetle
54 | 0
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Hello

First at all thanks for the compilation it help me a lot and i'm pretty newbie in Median XL

A question

I follow the mini guide " Ivy poison" for sorceress and i near to lvl 120

For upgrade my stuff and follow the guide i need to craft some stuff but my question is do you have a tips for have the required strenght for stuff ?

all piece required 500+ str ... and i don't know what to do . Respec my skill point and put all in strenght ?

Thanks for your help
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ChuckNoRis
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hello , the miniguide also specifies for sockets "-requirements jewels" . craft those jewels and socket them in your gear


https://docs.median-xl.com/doc/items/cube

zod crafts can spawn with up to -10% req. , Ort crafts can spawn with up to -14% req.

gain charms that provide flat stats and %stats

you can use some "in between" crafts first , between the early game gear honorifics and the final crafts . you can MO those "in between" crafts with extra -%requirements mo's . you will replace them with the final crafts when you will get more charms in your inventory . those"in between" crafts don't have to be godly , as you will replace them anyway , they just need to be better than the early game gear .

you can also try the "lol crafts" (low ilvl crafts) as "in-between crafts" , as they have a lower level requirement and more MO space on which you can add -%requirements mo's

you can get at least half the charms with just the early game gear on

good luck !
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ChuckNoRis
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i hope the forum will stay up when i arrive home from work so i may finish editing the no.53 Arrow swarm barb :))

http://www.twitch.tv/chucknorised
Edited by ChuckNoRis 5 years.
requiemss
Acid Prince
47 | 0
Hey Chuck, im currently using a Bow Druid (Strenght based) and Im struggling in Terror (lvl 65 atm). I've just checked your miniguides and i found that in your Strongbow druid guide you based your early game on Dex... is it so much better? i currently have some T6 (been forced to drop all my stats on STR to carry the bow + -%req jewels), and i feel like i'm not doing enough damage nor tanking enough, problably because im building like shit.
What numbers should i look up for in early game for the druid bow skills?
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ChuckNoRis
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the main difference between them is that the Sagittarius uses minions and elemental damage procs /elemental damage to weapon , while the Strong Bow does not use minions , but instead he leeches well with his heavy physical damage and has a higher chance to avoid + enemy debuff procs (+ some reanimates as meatshield) . if it would be to compare them , they have similar results , so we cant say that one is better than the other . Both of them are focused on strength , with just enough dexterity for decent chance to hit . The fact that the Strong Bow build uses a dexterity bow in early game should not matter much as the other armor parts require very low strength to equip - you can keep the helm at t5 at your level and upgrade to t6 a bit later when you will gain more stats after leveling (save around 100 str points between the t5 and t6 helm) . in mid game you replace to a bow that requires strength , so there is no issue regarding the stats distribution . you can always have enough for whatever you want to do

where exactly do you fail ? what gear do you have on ? what is your character progression ? normaly you can go above level 65 since act 5 hatred

with Cascade you should almost never get hit in the wide arreas , while spore shot and Nova Shot do very well in close fights .

i have streamed this build a few weeks ago and got more than half the charms with just the early game gear on .

unless you go head-first into packs i don't see how you are failing . you got a bow build - make use of that distance

rush to your ennead , (LC2 ) and BRC challenges . you will tank better after that . Your goal in terror is to reach level 90 asap and not miss the challanges

if you feel like needing more help , get a barb merc. he can do almost anything in your place all by himself unless he faces an insta-kill thing . equip him with a
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Defense: (184 - 208) to (370 - 418)
Required Level: 6
Required Strength: 30
Item Level: 19
2% Chance to cast level 1 Guard Tower on Kill
Adds 2-4 Fire Damage
Adds 2-4 Lightning Damage
Adds 2-4 Cold Damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)
Defense: (592 - 656) to (1106 - 1225)
Required Level: 23
Required Strength: 60
Item Level: 36
4% Chance to cast level 1 Guard Tower on Kill
Adds (4 to 8)-(8 to 15) Fire Damage
Adds (4 to 8)-(8 to 15) Lightning Damage
Adds (4 to 8)-(8 to 15) Cold Damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)
Defense: (1466 - 1596) to (2663 - 2898)
Required Level: 41
Required Strength: 210
Item Level: 51
6% Chance to cast level 1 Guard Tower on Kill
Adds (16 to 30)-(31 to 45) Fire Damage
Adds (16 to 30)-(31 to 45) Lightning Damage
Adds (16 to 30)-(31 to 45) Cold Damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)
Defense: (2175 - 2352) to (3925 - 4244)
Required Level: 49
Required Strength: 420
Item Level: 85
8% Chance to cast level 1 Guard Tower on Kill
Adds (31 to 60)-(81 to 120) Fire Damage
Adds (31 to 60)-(81 to 120) Lightning Damage
Adds (31 to 60)-(81 to 120) Cold Damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)
,
Thunderdome
Thunderdome
Assault Helmet (4)

Defense: (118 - 134) to (174 - 198)
(Barbarian Only)
Required Level: 8
Required Strength: 30
Item Level: 19
2% Chance to cast level 10 Tempest on Kill
Adds 1-(3 to 5) Lightning Damage
-4% to Enemy Lightning Resistance
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+3 Mana after each Kill
Socketed (2)
Defense: (391 - 435) to (542 - 602)
(Barbarian Only)
Required Level: 25
Required Strength: 60
Item Level: 36
2% Chance to cast level 20 Tempest on Kill
Adds 1-(9 to 18) Lightning Damage
-8% to Enemy Lightning Resistance
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: (952 - 1090) to (1294 - 1481)
(Barbarian Only)
Required Level: 43
Required Strength: 210
Item Level: 59
3% Chance to cast level 30 Tempest on Kill
Adds 1-(43 to 50) Lightning Damage
-12% to Enemy Lightning Resistance
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+10 Mana after each Kill
Socketed (3)
Defense: (1631 - 1755) to (2201 - 2367)
(Barbarian Only)
Required Level: 51
Required Strength: 420
Item Level: 85
3% Chance to cast level 40 Tempest on Kill
Adds 1-(131 to 150) Lightning Damage
-16% to Enemy Lightning Resistance
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+18 Mana after each Kill
Socketed (4)
,
Craton
Craton
Boots

'UmLem'
Runeword Level: 58
1% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to all Attributes
5% to Vitality
Elemental Resists +10%
Physical Damage Reduced by (16 to 20)
(31 to 40)% Bonus to Defense
(1 to 10)% Gold Find
(1 to 10)% Magic Find
+(1 to 10) to Light Radius
,
Pollice Verso
Pollice Verso
Gauntlets (4)

Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength:
28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength:
52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength:
165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength:
296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
,
Deadfall
Deadfall
Heavy Belt (4)

Defense: (135 - 159) to (178 - 210)
Required Level: 7
Required Strength: 36
Item Level: 19
2% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
Socketed (1)
Defense: (485 - 551) to (616 - 700)
Required Level: 24
Required Strength: 62
Item Level: 36
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
Socketed (2)
Defense: (1270 - 1400) to (1595 - 1758)
Required Level: 41
Required Strength: 218
Item Level: 51
2% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
Socketed (2)
Defense: (1918 - 2095) to (2403 - 2626)
Required Level: 50
Required Strength: 436
Item Level: 85
2% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
Socketed (2)
,
Frostbringer
Frostbringer
Flamberge (4)

One-Hand Damage: (10 - 12) to (19 - 26)
Two-Hand Damage: (15 - 17) to (25 - 33)
Required Level: 7
Required Strength: 89
Item Level: 19
Strength Damage Bonus: (0.16 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(8 to 13) to Maximum Damage
+(18 to 35)% Enhanced Damage
Weapon Physical Damage +(11 to 20)%
Cold Resist +(21 to 25)%
Socketed (2)
One-Hand Damage: (25 - 28) to (48 - 56)
Two-Hand Damage: (45 - 50) to (66 - 77)
Required Level: 26
Required Strength: 130
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(18 to 23) to Maximum Damage
+(52 to 69)% Enhanced Damage
Weapon Physical Damage +(21 to 30)%
Cold Resist +(31 to 35)%
Socketed (4)
One-Hand Damage: (56 - 60) to (95 - 106)
Two-Hand Damage: (102 - 111) to (136 - 150)
Required Level: 45
Required Strength: 253
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(28 to 33) to Maximum Damage
+(87 to 103)% Enhanced Damage
Weapon Physical Damage +(31 to 40)%
Cold Resist +(41 to 45)%
Socketed (5)
One-Hand Damage: (71 - 77) to (118 - 130)
Two-Hand Damage: (132 - 143) to (173 - 189)
Required Level: 54
Required Strength: 499
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(33 to 38) to Maximum Damage
+(104 to 120)% Enhanced Damage
Weapon Physical Damage +(41 to 50)%
Cold Resist +(46 to 50)%
Socketed (6)
. put p.gems in his armors to smax the resists , p.rubies in the weapon for LaeK . MO his weapon with life leech and LoA as he gains more levels and the weapon can be mo'ed . replace his body armor in mid game with an
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
, the weapon with a craft with 33% ctc Balefire on attack , the gloves with a craft ctc Stormblast on attack , the helm with a
Bogspitter
Bogspitter
Helms

'BerUm'
Runeword Level: 78
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 60-179 Poison Damage over 1 seconds
Slows Attacker by (10 to 15)%
+(115 to 143)% Enhanced Defense
Elemental Resists +10%
Edited by ChuckNoRis 5 years.
requiemss
Acid Prince
47 | 0
Wow that was fast and comprehensive. I'm currently the work, will answer with more detail when i reach home.
My currently build is maxing Nova, elfins, spore, acid fiends + poison flash (for them to survive), so i'm not using cascade atm.
I killed Andariel with some trouble (meteors almost instakilled me despite having 83 fire resist (all of my res are in 83)).
Items:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Defense: (67 - 78) to (102 - 119)
Required Level: 6
Required Strength: 31
Item Level: 10
5% Attack Speed
(10 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Random Monster
Socketed (1)
Defense: (248 - 281) to (338 - 384)
Required Level: 24
Required Strength: 62
Item Level: 36
10% Attack Speed
(10 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
2% Reanimate as: Random Monster
Socketed (2)
Defense: (613 - 685) to (817 - 914)
Required Level: 41
Required Strength: 218
Item Level: 51
20% Attack Speed
(10 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
3% Reanimate as: Random Monster
Socketed (3)
Defense: (944 - 1044) to (1247 - 1378)
Required Level: 50
Required Strength: 436
Item Level: 85
30% Attack Speed
(10 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
4% Reanimate as: Random Monster
Socketed (4)
Salamander's Breath
Salamander's Breath
Viper Bow (4)

Two-Hand Damage: (20 - 24) to (32 - 38)
(Druid Only)
Required Level: 9
Required Dexterity: 98
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
10% Chance to cast level 7 Flamefront on Kill
25% Hit Recovery
Adds (8 to 10)-(16 to 20) Damage
+(24 to 46)% Enhanced Damage
(4 to 5)% Chance of Crushing Blow
Fire Resist +(31 to 40)%
Socketed (2)
Two-Hand Damage: (51 - 61) to (75 - 91)
(Druid Only)
Required Level: 29
Required Dexterity: 144
Item Level: 40
Dexterity Damage Bonus: (0.15 per Dexterity)%
15% Chance to cast level 14 Flamefront on Kill
50% Hit Recovery
Adds (11 to 15)-(21 to 30) Damage
+(69 to 92)% Enhanced Damage
(6 to 7)% Chance of Crushing Blow
Fire Resist +(51 to 60)%
Socketed (4)
Two-Hand Damage: (119 - 134) to (165 - 187)
(Druid Only)
Required Level: 48
Required Dexterity: 281
Item Level: 67
Dexterity Damage Bonus: (0.15 per Dexterity)%
20% Chance to cast level 21 Flamefront on Kill
75% Hit Recovery
Adds (21 to 25)-(36 to 45) Damage
+(115 to 137)% Enhanced Damage
(8 to 9)% Chance of Crushing Blow
Fire Resist +(71 to 80)%
Socketed (5)
Two-Hand Damage: (161 - 178) to (227 - 252)
(Druid Only)
Required Level: 55
Required Dexterity: 553
Item Level: 85
Dexterity Damage Bonus: (0.15 per Dexterity)%
25% Chance to cast level 28 Flamefront on Kill
100% Hit Recovery
Adds (26 to 30)-(51 to 60) Damage
+(138 to 160)% Enhanced Damage
(10 to 12)% Chance of Crushing Blow
Fire Resist +(81 to 90)%
Socketed (6)
socketed with crafted jewells with -%req
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Defense: (111 - 127) to (226 - 259)
Required Level: 4
Required Strength: 28
Item Level: 10
1% Chance to cast level 6 Bloodlust on Death Blow
+6% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Melee Attack
Socketed (2)
Defense: (410 - 456) to (735 - 817)
Required Level: 21
Required Strength: 55
Item Level: 31
1% Chance to cast level 18 Bloodlust on Death Blow
+12% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Melee Attack
Socketed (4)
Defense: (1021 - 1117) to (1744 - 1909)
Required Level: 39
Required Strength: 193
Item Level: 51
1% Chance to cast level 30 Bloodlust on Death Blow
+18% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Melee Attack
Socketed (5)
Defense: (1591 - 1722) to (2718 - 2942)
Required Level: 47
Required Strength: 385
Item Level: 77
1% Chance to cast level 36 Bloodlust on Death Blow
+24% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Melee Attack
Socketed (6)
Big Bad
Big Bad
Wolf Head (4)

Defense: (39 - 44) to (54 - 62)
(Druid Only)
Required Level: 3
Required Strength: 25
Item Level: 1
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
(11 to 15)% Bonus to Defense
+1% to Experience Gained
Socketed (1)
Defense: (174 - 193) to (224 - 248)
(Druid Only)
Required Level: 20
Required Strength: 50
Item Level: 31
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
(16 to 20)% Bonus to Defense
+2% to Experience Gained
Socketed (2)
Defense: (443 - 487) to (540 - 594)
(Druid Only)
Required Level: 37
Required Strength: 175
Item Level: 51
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
(21 to 25)% Bonus to Defense
+2% to Experience Gained
Socketed (3)
Defense: (670 - 731) to (818 - 892)
(Druid Only)
Required Level: 47
Required Strength: 350
Item Level: 77
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
(26 to 30)% Bonus to Defense
+3% to Experience Gained
Socketed (4)
. Gloves: Honorific with resistances and rings+amu are random magic/rares MOed with resistances, and my gear is socketed with maxresist perfect gems (probably some of my resistances are wasted beyond the cap).
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ChuckNoRis
Flying Polar Buffalo
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requiemss wrote:My currently build is .... i'm not using cascade
well , since you are not focused on Cascade in wide arreas it's no wonder you got some issues :( you also mixed the gear with parts that got nothing to do with druid bow builds ... get rid of that helm and body armor asap
Edited by ChuckNoRis 5 years.