The SP Miniguides Compilation 2017 (updates in progress)

Find a handful of guides and walkthroughs here!
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ChuckNoRis
Horadric Mage
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MadeLaidMan wrote:Is there any chance that your old Silver Snake XBow Barb could be viable in XVI? It looked like a pretty interesting build.
At the time when i have updated the compilation from 2012 to Ultimative , the XIS runewards were not yet available for SP , so the Silver Snake did not make it in the updated compilation because in late game he was kinda slow without them . By the time they were added to SP i have already left him dead along a few other miniguides . Since the early and mid game are kinda slow and boring without some heavy gear/procs , he will stay dead untill the new patch comes out , when hopefully we will have the now "realm only" procs/oskills available in SP too .

for now , in SP he is only viable in mid-end game , twinked with heavy gear .
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ChuckNoRis
Horadric Mage
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i lost a bet with my mates at work (thanks to Barcelona) and now i must post a new miniguide untill Easter ... :roll:
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Gekko64
Blood Golem
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bring back Ares lion stance barb :D
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ChuckNoRis
Horadric Mage
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the request at work was for a melee stormzon with Thundercrack main attack , and i don't think i can persuade them to change their wish . also , i remember playing one last year with elemental damage to weapon / after kill and on stiking procs so it should be interesting .
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L H
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ChuckNoRis wrote:the request at work was for a melee stormzon with Thundercrack main attack , and i don't think i can persuade them to change their wish . also , i remember playing one last year with elemental damage to weapon / after kill and on stiking procs so it should be interesting .


If I recall, thundercrack gets the WDM or at least a low % chance. I talked to someone once who made massive use of Thundercrack with Curare for a ton of poison and lightning damage and procs to match. Supposedly it works really well, similar to one of (I think..?) RomanN1's videos of his Magnetic Field stormzon with danmaku which was an insane javelin proc fest because of the density/hitbox of Magnetic Field. It's definitely a possible build for Thundercrack, as long as you can maintain a sense of safety for a meleezon since you won't be attacking too fast.

Edit: I'm probably certain max block was involved for that last point. I can't remember what the guy told me he did, it's been so long, but it supposedly works pretty well.
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Gekko64
Blood Golem
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it should work well with the SU war scepter
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ChuckNoRis
Horadric Mage
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i remember about going for a weird craft with high damage ctc SoR after kill . will do the needfull when i arrive home from work .
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L H
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ChuckNoRis wrote:i remember about going for a weird craft with high damage ctc SoR after kill . will do the needfull when i arrive home from work .


I tried doing the same. I did a weird craft with shimmering bless on a good damage roll, spike nova, and six Jah's in a war scepter, but it was still only like 850 max damage total. War Scepters are trash for damage, apparently. It'd have to rely on Curare and procs more than anything else, I would say, but I can't be sure.
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Nitz
Mahasattva
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When will there be a good batstrike build? I tried it without changing any items, after like 3 min I had 25 (max!) bats. With shadows they survived pretty long in the cow level and killed easily, then you can simply support them with more batstrikes, the nova has 150 yard range, if there was an item with like 25% chance to cast that nova on melee attack it would be incredibly good but if you just cast it yourself you have pretty much the same result and that result is freaking fast if you dedicate it a bit I call it melee claw sin, but adding 25 bats, 15 shadows and maybe some sinners (
Rathma's Blessing

Rathma's Blessing
Circlets

'CoCoCoCo'
Runeword Level: 100
+(0 to 3) to All Skills
Adds 200-400 cold damage
+(16 to 28) to Summon Sinner
+50% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Resistances
+50% Bonus to Summoned Minion Life
Cold Resist +40%
+10 Cold Absorb
) and some other items like
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (8011-8991) to (9720-10908)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(301 to 350)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)
I am sure it's even better than just using the nova.
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L H
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Nitz wrote:the nova has 150 yard range


Is this accurate? I know it lists a large range, but I've chased it down a few times and it never seemed to go more than 2-3 screens.