The SP Miniguides Compilation 2017 (updates in progress)

Find a handful of guides and walkthroughs here!
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Magineer
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RandomOnions wrote:Because it is considered a range attack with a weapon damage modifier. Procs on kill and on striking. (and on slain enemy ofc but let's be real that doesn't spawn on anything useful).


But what makes it different from a paladin using Blood Thorns? That's a short-ranged spell cast, is it not?

Thundercrack, if you namelock an enemy from the other side of the screen, will run up to the enemy, instead of swinging at the air from far away. Wouldn't that justify it being a melee attack? I'm not arguing who's right or wrong, I'm just trying to understand the mechanics of why it wouldn't be considered a melee attack.
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Fumbles
Fireblood
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Marco wrote:thundercrack mechanics are odd because of the skill function it uses. It has a few limitations such as not being able to proc on-melee skills. But the mechanism itself is very unique because it's a melee skill with level-based missile count scaling, there is no other skill like this.
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Magineer
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Fumbles wrote:
Marco wrote:thundercrack mechanics are odd because of the skill function it uses. It has a few limitations such as not being able to proc on-melee skills. But the mechanism itself is very unique because it's a melee skill with level-based missile count scaling, there is no other skill like this.


Good to know. Where did that come from?
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Fumbles
Fireblood
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ChuckNoRis
Horadric Mage
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MadeLaidMan wrote:It's a shame that on attacks dont work with Thundercrack. Nero would be incredible for the Storm build if it did.
yes , and not only that , there would have been a whole different gearing overall in early/mid/end game , except maby very few items .


even so , it's powerfull enough with the setup in the miniguide . if the "on attack" procs would have worked , it could have been rated even higher in terms of KS , also , Magnetic Field wouldn't have been necessary in the early and mid game to make up for that . i wonder if median 2017 will somehow bring a fix for it
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RandomOnions
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LHawkins1 wrote:
RandomOnions wrote:Because it is considered a range attack with a weapon damage modifier. Procs on kill and on striking. (and on slain enemy ofc but let's be real that doesn't spawn on anything useful).


But what makes it different from a paladin using Blood Thorns? That's a short-ranged spell cast, is it not?

Thundercrack, if you namelock an enemy from the other side of the screen, will run up to the enemy, instead of swinging at the air from far away. Wouldn't that justify it being a melee attack? I'm not arguing who's right or wrong, I'm just trying to understand the mechanics of why it wouldn't be considered a melee attack.

edited my post afaik
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ChuckNoRis
Horadric Mage
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Gekko64 wrote:bring back Ares lion stance barb :D
i am thinking about adding 2 more miniguides in the following days , to get to 50 (the number i was aiming at when i have returned after the 4 year pause) . i will either bring back some of those i have removed , or add 2 new others . i still got 7 or 8 unfinished projects since november/december , sitting somewhere in my saves files . we'll see . Bringing back Ares would indeed save me some time ,as it could be full updated in half a day , or maby less , while only the end game setup has changed since it was created (now it can acces some even more powerfull stuff) , in fact the only thing he misses is adding a mid game section which i already have in mind while played with other similar builds (he's not far from Terrorblade or Rexxar) , and replacing few end game items , the rest remains as it was in 2011.

Unfortunately, my spare time goes to almost zero starting tomorrow ...
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Dianetics
Destroyer
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Hi can you explain how you were able to get through terror and what level you were when doing it with STORM zon? I have deadfall belt, pollice gauntlet, auriel tiara, jitans, chargebreaker shield, rare rings, 2 skill amu, ith runes and flawless/perf gems in sockets. All tiered unique are t5 or t6. I'm using honored boots for resistance because only the helm has any besides and i have koth mace to buff blodlust. I have put all the points into skills shown and i get killed constantly.

Thundercrack is weak like you say but magnet field does so little damage it isn't worth using. I've even tried it on single enemies and dragging them through it while watching the health bar and when it does hit it is barely noticeable. I want to understand where you say that using magnet field helps. I'm using blood mage which he is ok if i don't die and have to sidetrack to find gold to revive him. I've even tried runnning around dodging enemies while blood mag kills and its very slow and honestly not seem effective way to progress as it just gets harder the farther i get. I made him horored gear with orbs for spell damage and negative enemy resist. Back to thundercrack it is very weak. I'm trying to get to duriel now and even white monsters take 10-15 hits and sometimes more, and that is with magnet field. I keep getting swarmed on and having to start over. I tried to respec to use max hammer of zarea which deals much better damage but i still die a lot. Is there something I'm not seeing here or did you maybe forget to mention something? please help.
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ChuckNoRis
Horadric Mage
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Dianetics wrote: Is there something I'm not seeing here ?
yes


first of all i'd like you to read the general gameplay tips on page 1 of the compilation in first post (open first spoiler) and try to get an idea on how the gear must be upgraded . i don't think you have upgraded your gear as you have should

second , you didn't mention what weapon you are using , and that might be your main issue for having low killspeed . a printscreen with it would help in order to determine if it's good or not . also , you said you are using 2 rare rings and you're in Terror . this is not ok at all , since you can equip 2 x Bloodbond rings since level 50 !!! (you get level 50 arround act 4 hatred ) . you don't have to find them , they can be created as any other unique . That burning veil proc will also heavy boost your damage .

as for Magnetic field , it helps boosting the killspeed since it deals decent lightning damage to the non-lightning immunes (that also gets boosted by Burning veil proc , but sadly you don't have bloodbound rings equiped)

replacing
Death Spur
Death Spur
Heavy Boots (6)

Defense: (19 to 28)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (42 to 59)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)
Defense: (78 to 101)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: (124 to 154)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.75 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)
Defense: (178 to 222)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: (248 to 306)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(1 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
with honorifics was also a bad decision imo , you can get enough resistances from pgems.


get your ennead challenge done in Hatred ASAP then do your LC2 ; you may find in Hatred K3KBA a jah rune to upgrade your helm . once you have reached act 1 terror (around level 66-76) your main goal is to get to level 90 asap and get the uberskill . after this , your goal is to get abbandoned crafts for gloves and boots + finding and crafting a sacred war scepter with SoR proc : go back to act 2 terror -> in Fauzinville you will find lots of shrines to do this . if you're lucky you might find some set parts too . advance slow and kill small packs at a time , avoid getting swarmed .

do the full BRC

those are the things to be taken care of for now

as for me , i was level 90 in mid act 3 , level 120 after 8 terror fauztinville runs and 2 terror K3KBA runs (did those before going to act 4 terror) .
Feeles
Bone Archer
73 | 1
Gekko64 wrote:can you send me the text docs? I wanna try merkabah lazydin too :D

I also want to check a different lazydin build thx