Barbarian updates :
Die Hard - adjusted skillplan to the latest patch changes ,the rest remains the same . he is now tagged with 1.3
ChuckNoRis wrote:i was thinking you were going to say that ) there is no other sane reason why would anyone pick that tree unless it's about the summons . Going cold just to get that SQ passive is full of fail imo
first things first :
1. for the summons to be tanky you need the following : max their resistances (25 hatred/50 terror/75 destruction) and boost their HP (max Frigid Sphere as sinergy - you can also use it vs the poison imunes - use some minion boost gear parts and socket jewels that boost the minion life)
2. i've seen some bitching around about the elementals' defensive aura being removed/replaced , but that is not a problem for this type of caster+minions hybrid, maby just for some melee fantasy builds that pick the cold tree (i never consider it as an option for the melee) and go head-first into action and now miss the extra defensive boost . Being a sorceress you got access to even more meatshield from sorceress only armors that spawn with Acid Fiends oskill (magic/rare/crafted/Rag queen) -> more summons = more meatshield . Their aura is also boosting the speeds and spell damage , so having such an armor asap is very helpful . You can start by rolling a magic armor with oils of renewal until it spawns with them .
in early game you got enough points to max 6 skills , so for a cold-poison build you can max Frigid Sphere , Snow Queen , STF for more minion damage and ofc the Ice elementals + Vengeful power and one of the offensive spells you like most between Lorenado and CoS (i like CoS more ) . The rest are 1-pointers , including Hive , as while you fight from behind the summons the small aoe of Hive does not help much to apply that extra poison damage anyway . 1-pointer all the mana tree to access Mana sweep .
in mid game once you get some max skill level increased you can use the points you have dumped into the STF for maxing the other 5 main skills .
about the uberskill : if your feel like your army is tanky enough you can go for Witch blood for more spell damage (i recomend this option for the cold-poison build) -> in case you fight in very dangerous spots , you can get Chronofield instead for big aoe slow applied , but that is not really necessary while you can spam some miasma instead + 1-pointer Force Blast if the situation requires (about moon cookies , you don't got enough points for dumping there in order for it to worth the trouble , maby just 1-pointers for the flavour if you wish, while the soft points from "+all skills" gear increase the regen by 1% per soft point)
in end game after you got more max skill increased you can keep just 25 points into Snow Queen and less points for Vengeful power , in order to smax the other 3 main skills .
the cold-poison hybrid is very good , even as a starter build as you don't require godlike gear for it to work good . When i'll update the Sorc builds next week i'll probably add such build to the compilation for you to check about the gearing too.
sorry for the late reply , i had a lot of things to do that kept me away from the laptop , but now i'm back in action . Hopefuly today i'll get to finish updating the last barbarian build left on the list and start with the sorcs tomorrow .
you can also tryBardamu wrote: I was lucky enough to find a Shamanka for switch spell buff, but i would love to play with acid fiends, despite them being SO squishy. How much life do you think would be optimal for my iceballs to tank everywhere without too much of a worry? They're actually at 26k hp, they take hits like boss in TA but still die like flies in Dunc. Looking forward to see your gear setups!
Thank you again