The MedianXL 2017 v1.3 SP Miniguides Compilation

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ChuckNoRis
Flying Polar Buffalo
2720 | 58
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the main difference between them is that the Sagittarius uses minions and elemental damage procs /elemental damage to weapon , while the Strong Bow does not use minions , but instead he leeches well with his heavy physical damage and has a higher chance to avoid + enemy debuff procs (+ some reanimates as meatshield) . if it would be to compare them , they have similar results , so we cant say that one is better than the other . Both of them are focused on strength , with just enough dexterity for decent chance to hit . The fact that the Strong Bow build uses a dexterity bow in early game should not matter much as the other armor parts require very low strength to equip - you can keep the helm at t5 at your level and upgrade to t6 a bit later when you will gain more stats after leveling (save around 100 str points between the t5 and t6 helm) . in mid game you replace to a bow that requires strength , so there is no issue regarding the stats distribution . you can always have enough for whatever you want to do

where exactly do you fail ? what gear do you have on ? what is your character progression ? normaly you can go above level 65 since act 5 hatred

with Cascade you should almost never get hit in the wide arreas , while spore shot and Nova Shot do very well in close fights .

i have streamed this build a few weeks ago and got more than half the charms with just the early game gear on .

unless you go head-first into packs i don't see how you are failing . you got a bow build - make use of that distance

rush to your ennead , (LC2 ) and BRC challenges . you will tank better after that . Your goal in terror is to reach level 90 asap and not miss the challanges

if you feel like needing more help , get a barb merc. he can do almost anything in your place all by himself unless he faces an insta-kill thing . equip him with a
Jitan's Kamon
Jitan's Kamon
Splint Mail (4)

Required Level: 6
Required Strength: 61
Defense: (184-208) to (370-418)
2% Chance to cast level 4 Guard Tower on Kill
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Physical Resist 2%
Socketed (2)

Required Level: 23
Required Strength: 90
Defense: (592-656) to (1106-1225)
4% Chance to cast level 10 Guard Tower on Kill
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Physical Resist 3%
Socketed (4)

Required Level: 41
Required Strength: 189
Defense: (1466-1596) to (2663-2898)
6% Chance to cast level 16 Guard Tower on Kill
Adds (31 to 60)-(61 to 90) fire damage
Adds (31 to 60)-(61 to 90) lightning damage
Adds (31 to 60)-(61 to 90) cold damage
+(92 to 109)% Enhanced Defense
Physical Resist 4%
Socketed (5)

Required Level: 49
Required Strength: 391
Defense: (2175-2352) to (3925-4244)
8% Chance to cast level 19 Guard Tower on Kill
Adds (61 to 120)-(161 to 240) fire damage
Adds (61 to 120)-(161 to 240) lightning damage
Adds (61 to 120)-(161 to 240) cold damage
+(109 to 126)% Enhanced Defense
Physical Resist 5%
Socketed (6)

,
Thunderdome
Thunderdome
Assault Helmet (4)

(Barbarian Only)
Required Level: 8
Required Strength: 70
Defense: (118-134) to (174-198)
5% Chance to cast level 10 Flash on Melee Attack
Adds 1-(6 to 10) lightning damage
-3% to Enemy Lightning Resistance
+12 to Lightning Shield
+(41 to 60)% Enhanced Defense
(7 to 10)% to Strength
+5 Mana after each Kill
Socketed (2)

(Barbarian Only)
Required Level: 25
Required Strength: 104
Defense: (391-435) to (542-602)
10% Chance to cast level 20 Flash on Melee Attack
Adds 1-(18 to 35) lightning damage
-6% to Enemy Lightning Resistance
+18 to Lightning Shield
+(71 to 90)% Enhanced Defense
(15 to 18)% to Strength
+10 Mana after each Kill
Socketed (2)

(Barbarian Only)
Required Level: 43
Required Strength: 217
Defense: (952-1090) to (1294-1481)
15% Chance to cast level 30 Flash on Melee Attack
Adds 1-(86 to 100) lightning damage
-9% to Enemy Lightning Resistance
+24 to Lightning Shield
+(101 to 130)% Enhanced Defense
(23 to 26)% to Strength
+20 Mana after each Kill
Socketed (3)

(Barbarian Only)
Required Level: 51
Required Strength: 450
Defense: (1631-1755) to (2201-2367)
20% Chance to cast level 40 Flash on Melee Attack
Adds 1-(261 to 300) lightning damage
-12% to Enemy Lightning Resistance
+30 to Lightning Shield
+(151 to 170)% Enhanced Defense
(27 to 30)% to Strength
+35 Mana after each Kill
Socketed (4)

,
Craton
Craton
Boots

'Cham'
Runeword Level: 67
3% Chance to cast level 7 Shower of Rocks on Melee Attack
3% Chance of Crushing Blow
+(21 to 25) to Strength
+(21 to 25) to Dexterity
+(21 to 25) to Vitality
+(21 to 25) to Energy
Physical Damage Reduced by (16 to 20)
(11 to 20)% Chance of Uninterruptable Attack
Total Character Defense (31 to 40)%
,
Pollice Verso
Pollice Verso
Gauntlets (4)

Required Level: 10
Required Strength: 60
Defense: (48-54) to (90-102)
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(11 to 25) Mana after each Kill
Requirements -8%
Socketed (1)

Required Level: 27
Required Strength: 81
Defense: (216-239) to (333-369)
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(41 to 55) Mana after each Kill
Requirements -16%
Socketed (2)

Required Level: 44
Required Strength: 155
Defense: (583-635) to (854-930)
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(71 to 85) Mana after each Kill
Requirements -24%
Socketed (3)

Required Level: 52
Required Strength: 287
Defense: (875-946) to (1274-1378)
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(86 to 100) Mana after each Kill
Requirements -32%
Socketed (4)

,
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

,
Frostbringer
Frostbringer
Flamberge (4)

Required Level: 7
Required Strength: 89
One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Strength Damage Bonus: (30/256 per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(11 to 20)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 26
Required Strength: 130
One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Strength Damage Bonus: (30/256 per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+2 to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(21 to 30)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

Required Level: 45
Required Strength: 253
One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Strength Damage Bonus: (30/256 per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(31 to 40)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

Required Level: 54
Required Strength: 499
One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Strength Damage Bonus: (30/256 per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+3 to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(41 to 50)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

. put p.gems in his armors to smax the resists , p.rubies in the weapon for LaeK . MO his weapon with life leech and LoA as he gains more levels and the weapon can be mo'ed . replace his body armor in mid game with an
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
, the weapon with a craft with 33% ctc Balefire on attack , the gloves with a craft ctc Stormblast on attack , the helm with a
Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense
Edited by ChuckNoRis 6 months.
requiemss
Acid Prince
47 | 0
Wow that was fast and comprehensive. I'm currently the work, will answer with more detail when i reach home.
My currently build is maxing Nova, elfins, spore, acid fiends + poison flash (for them to survive), so i'm not using cascade atm.
I killed Andariel with some trouble (meteors almost instakilled me despite having 83 fire resist (all of my res are in 83)).
Items:
Zealot Rush
Zealot Rush
Light Plated Boots (4)

Required Level: 6
Required Strength: 60
Defense: (67-78) to (102-119)
5% Attack Speed
(0 to 40)% Movement Speed
(11 to 25)% Bonus to Attack Rating
+(21 to 40)% Enhanced Defense
(3 to 5)% to Dexterity
1% Reanimate as: Dark Templar
Socketed (1)

Required Level: 24
Required Strength: 88
Defense: (248-281) to (338-384)
10% Attack Speed
(0 to 40)% Movement Speed
(41 to 55)% Bonus to Attack Rating
+(41 to 60)% Enhanced Defense
(9 to 11)% to Dexterity
(2 to 3)% Reanimate as: Dark Templar
Socketed (2)

Required Level: 41
Required Strength: 186
Defense: (613-685) to (817-914)
20% Attack Speed
(0 to 40)% Movement Speed
(71 to 85)% Bonus to Attack Rating
+(61 to 80)% Enhanced Defense
(15 to 17)% to Dexterity
(3 to 5)% Reanimate as: Dark Templar
Socketed (3)

Required Level: 50
Required Strength: 385
Defense: (944-1044) to (1247-1378)
30% Attack Speed
(0 to 40)% Movement Speed
(86 to 100)% Bonus to Attack Rating
+(81 to 100)% Enhanced Defense
(18 to 20)% to Dexterity
(4 to 6)% Reanimate as: Dark Templar
Socketed (4)

Salamander's Breath
Salamander's Breath
Viper Bow (4)

(Druid Only)
Required Level: 9
Required Strength: 98
Two-Hand Damage: (24-28) to (39-47)
Strength Damage Bonus: (30/256 per Strength)%
10% Chance to cast level 7 Flamefront on Kill
25% Hit Recovery
+(24 to 46)% Enhanced Damage
Adds (8 to 10)-(16 to 20) damage
(4 to 5)% Chance of Crushing Blow
Fire Resist +(31 to 40)%
Socketed (2)

(Druid Only)
Required Level: 29
Required Strength: 144
Two-Hand Damage: (58-68) to (85-102)
Strength Damage Bonus: (30/256 per Strength)%
15% Chance to cast level 14 Flamefront on Kill
50% Hit Recovery
+(69 to 92)% Enhanced Damage
Adds (11 to 15)-(21 to 30) damage
(6 to 7)% Chance of Crushing Blow
Fire Resist +(51 to 60)%
Socketed (4)

(Druid Only)
Required Level: 48
Required Strength: 281
Two-Hand Damage: (119-134) to (165-187)
Strength Damage Bonus: (30/256 per Strength)%
20% Chance to cast level 21 Flamefront on Kill
75% Hit Recovery
+(115 to 137)% Enhanced Damage
Adds (21 to 25)-(36 to 45) damage
(8 to 9)% Chance of Crushing Blow
Fire Resist +(71 to 80)%
Socketed (5)

(Druid Only)
Required Level: 55
Required Strength: 553
Two-Hand Damage: (161-178) to (227-252)
Strength Damage Bonus: (30/256 per Strength)%
25% Chance to cast level 28 Flamefront on Kill
100% Hit Recovery
+(138 to 160)% Enhanced Damage
Adds (26 to 30)-(51 to 60) damage
(10 to 12)% Chance of Crushing Blow
Fire Resist +(81 to 90)%
Socketed (6)

socketed with crafted jewells with -%req
Sharkbaiter
Sharkbaiter
Ring Mail (4)

Required Level: 4
Required Strength: 37
Defense: (111-127) to (226-259)
1% Chance to cast level 6 Bloodlust on Death Blow
+(11 to 25)% Bonus Damage to Bloodlust
5% Attack Speed
(2 to 3)% Chance of Crushing Blow
+(31 to 50)% Enhanced Defense
+(11 to 15) to Strength
+(6 to 10) Life on Attack
Socketed (2)

Required Level: 21
Required Strength: 55
Defense: (410-456) to (735-817)
1% Chance to cast level 18 Bloodlust on Death Blow
+(41 to 55)% Bonus Damage to Bloodlust
15% Attack Speed
(4 to 5)% Chance of Crushing Blow
+(71 to 90)% Enhanced Defense
+(21 to 25) to Strength
+(16 to 20) Life on Attack
Socketed (4)

Required Level: 39
Required Strength: 115
Defense: (1021-1117) to (1744-1909)
1% Chance to cast level 30 Bloodlust on Death Blow
+(71 to 85)% Bonus Damage to Bloodlust
25% Attack Speed
(6 to 7)% Chance of Crushing Blow
+(101 to 120)% Enhanced Defense
+(31 to 35) to Strength
+(26 to 30) Life on Attack
Socketed (5)

Required Level: 47
Required Strength: 237
Defense: (1591-1722) to (2718-2942)
1% Chance to cast level 36 Bloodlust on Death Blow
+(86 to 100)% Bonus Damage to Bloodlust
30% Attack Speed
(7 to 8)% Chance of Crushing Blow
+(131 to 150)% Enhanced Defense
+(36 to 40) to Strength
+(36 to 40) Life on Attack
Socketed (6)

Big Bad
Big Bad
Wolf Head (4)

(Druid Only)
Required Level: 3
Required Strength: 23
Defense: (39-44) to (54-62)
2% Life stolen per Hit
+(41 to 60)% Enhanced Defense
(2 to 5)% to Strength
(2 to 5)% to Dexterity
+20 Life Regenerated per Second
Total Character Defense (11 to 15)%
+(3 to 4)% to Experience Gained
Socketed (1)

(Druid Only)
Required Level: 20
Required Strength: 35
Defense: (174-193) to (224-248)
4% Life stolen per Hit
+(71 to 90)% Enhanced Defense
(10 to 13)% to Strength
(10 to 13)% to Dexterity
+30 Life Regenerated per Second
Total Character Defense (16 to 20)%
+(5 to 6)% to Experience Gained
Socketed (2)

(Druid Only)
Required Level: 37
Required Strength: 74
Defense: (443-487) to (540-594)
6% Life stolen per Hit
+(91 to 110)% Enhanced Defense
(18 to 21)% to Strength
(18 to 21)% to Dexterity
+40 Life Regenerated per Second
Total Character Defense (21 to 25)%
+(7 to 8)% to Experience Gained
Socketed (3)

(Druid Only)
Required Level: 47
Required Strength: 152
Defense: (670-731) to (818-892)
8% Life stolen per Hit
+(111 to 130)% Enhanced Defense
(22 to 25)% to Strength
(22 to 25)% to Dexterity
+50 Life Regenerated per Second
Total Character Defense (26 to 30)%
+(9 to 10)% to Experience Gained
Socketed (4)

. Gloves: Honorific with resistances and rings+amu are random magic/rares MOed with resistances, and my gear is socketed with maxresist perfect gems (probably some of my resistances are wasted beyond the cap).
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ChuckNoRis
Flying Polar Buffalo
2720 | 58
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requiemss wrote:My currently build is .... i'm not using cascade
well , since you are not focused on Cascade in wide arreas it's no wonder you got some issues :( you also mixed the gear with parts that got nothing to do with druid bow builds ... get rid of that helm and body armor asap
Edited by ChuckNoRis 6 months.
requiemss
Acid Prince
47 | 0
will visit akara for a re-spec and stick to one of your guides then, i tried to focus on IAS but i guess that it wasn't a solid tactic :(
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ChuckNoRis
Flying Polar Buffalo
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failing is a part of learning and getting better . don't worry . it's still early and things can be fixed :thumb:
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TimeGuardian
Cultist
20 | 5
Do you think a Crossbow amazon would work? The idea behind it is that with crossbows you can get damage from strength and also equip better gear for defense, without EF, but i think crossbows might be too slow without it.
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ChuckNoRis
Flying Polar Buffalo
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actualy , i had an xbow zon in my plans too ;) i hope to have enough time to try one before Sigma comes out . i got another sorc in my plan before that .

but you can't just go full strength . having some points into dexterity is mandatory for decent chance to hit . you can compensate for the xbow's lower attack speed with %ias jewels / %ias gear .

i was thinking about
Embershot
Embershot
Repeating Crossbow (4)

Required Level: 11
Required Strength: 103
Two-Hand Damage: (22-24) to (36-40)
Strength Damage Bonus: (20/256 per Strength)%
14% Chance to cast level 8 Flamefront on Kill
+(30 to 46)% Enhanced Damage
Adds (11 to 15)-(21 to 25) fire damage
-(6 to 8)% to Enemy Fire Resistance
+20 to Strength
+20 to Vitality
Fire Absorb (3 to 5)%
Socketed (2)

Required Level: 30
Required Strength: 150
Two-Hand Damage: (60-66) to (90-99)
Strength Damage Bonus: (20/256 per Strength)%
16% Chance to cast level 20 Flamefront on Kill
+(64 to 80)% Enhanced Damage
Adds (33 to 50)-(71 to 80) fire damage
-(11 to 13)% to Enemy Fire Resistance
+40 to Strength
+40 to Vitality
Fire Absorb (9 to 11)%
Socketed (4)

Required Level: 48
Required Strength: 290
Two-Hand Damage: (120-130) to (172-186)
Strength Damage Bonus: (20/256 per Strength)%
18% Chance to cast level 32 Flamefront on Kill
+(98 to 114)% Enhanced Damage
Adds (101 to 140)-(211 to 250) fire damage
-(16 to 18)% to Enemy Fire Resistance
+60 to Strength
+60 to Vitality
Fire Absorb (15 to 17)%
Socketed (5)

Required Level: 57
Required Strength: 570
Two-Hand Damage: (159-171) to (219-236)
Strength Damage Bonus: (20/256 per Strength)%
20% Chance to cast level 42 Flamefront on Kill
+(115 to 132)% Enhanced Damage
Adds (301 to 400)-(651 to 750) fire damage
-(21 to 25)% to Enemy Fire Resistance
+80 to Strength
+80 to Vitality
Fire Absorb (18 to 20)%
Socketed (6)

in early game -> craft with ctc widowmaker in mid game , while the rest of the gear is ..let's say "standard"





edit:

no 53 . HotShot - arrow swarm barbarian - added to the compilation https://www.twitch.tv/chucknorised
Fumbles
Tantrum changes fan
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Pollice Verso on a5 merc why? Laek, leech and loa aren't necessary for mercs, they have tons of regen.
Bliyadolubov
Jungle Hunter
28 | 0
Hi Chuck. I have an idea for a miniguide. Melee necro summoner. I tried it, not going too well but i want to make it work. Items needed Lazarus summoner set 3 parts (chest, hat, belt) magical craft boots and gloves until you get zacarum fire mage set gloves and boots (needed for wolfe stance) weapons necro scyte or dagger with levels (crafts) as shield t6 gargoyle head to the point if you get some summoner head (gregus..., deadmaster) or sinwar (not needed for build) magical crafted head or nahual (kur runeword for necro head - that runeword for itself has very good stats). amulets with max levels minion life, same rings. (bellantine, fellblod lucky + level) for buffs marrow staff or necro head (magical crafts or good rares) with max levels and honfour OS. fill sockeds with crafted jevels with minion life. Skill tree - all summons 1 point exept flayers and rampagors (max if possible) all mele skils. Dont take dragonfire oil (dont enough skill points) not using any totem skills. Max embalming. some points into dethward/or rathma choosen if you confident in your powers. The idea is that minions serve as meatshields makes you tankier and you doing job from minion backs. but your damage lacking a lot. will be enough if using magical crafted scyte with max skils high damage and good proc which combination ith very rare (may needed thousands of shrines if you find as many magical shrines) for proc may be balefire, shower of rocks (the rarest one).
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ChuckNoRis
Flying Polar Buffalo
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Hello , here are my thoughts about it :

- melee builds are generally good tanks . the melee necro in particular can tank well enough , even without a shield on or extra meatshield
- giving him summons is not a bad idea for a few ubers where you can get hit hard , but normaly he doesn't need them . Focusing the gear for minion boosting will lead to having lower character damage , which is not something to wish for if you want to be the one who is dealing most of the damage (no totems , minions used just for meatshield) . melee (necro) builds are known for dealing heavy (physical) damage / damage conversion . why would you want to skip a big part of that benefit just to have stronger minions ?
- if you need extra tanking help for a melee build , get a barb merc and some reanimates and it will be enough . more than enough . if it's not enough , then you must be doing something wrong
- your build is doing too many compromises , having a bit from everything , but not shining at something in particular . it is also based on many end game items - what do you do before that (early/mid) ? it tends to look like the Zohan build which cannot be used without some mandatory specific end game items .

how do you deal damage from behind your minions with a melee build ? what ranged attack do you got :) ? melee builds must get head first into action in order to deal any damage , so it's not like you can stay behind the fights in a safe zone (unless we have exceptions like using Wyrd oskill )

Bliyadolubov wrote: I tried it, not going too well

good luck in making it work !