The MedianXL 2017 v1.3 SP Miniguides Compilation

dark-soul
Cultist
22 | 0
i see... tons of guides -.-
a horror for a completionist^^

dont know at which version of median i should start... i already asked you once, which median was the first/earliest one, which makes sence to play in therms of variety... you recommended me to play 1.F9B, right (where you gave me the stash data)? Or would i miss something awesome then, or could i also start later?
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ChuckNoRis
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if you plan for a fresh start , you may wait for sigma . it makes no sense now to play old versions if a brand new one is about to be released , one that has been waited for such a loooong time .
dark-soul
Cultist
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there will always be time for sigma the next 5 years, but the older versions maybe become forgotten, so ill play first, what perhaps will be unavailable since nothing lasts forever... so what would be your starting point, if you could decide - i wont do a complete and legit playthrough trough all chars with every uberquest for sure, but just a fast and superficial testing with all (and some complete playthroughs), to get a rough idea " how it was"... then i surely return and stay for the current versions.
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ChuckNoRis
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well , if you insist, here's a short list of versions that you must try : Median 2008 1.57b -> median xl 1.99d -> median xl 1.f9b -> median xl 1.z9c -> median xl Omega v003 -> median xl 2012 v005 -> median xl ultimative v7 -> median xl ultimative XVI -> median xl 2017 1.3

you can find a detailed list here http://modianhelp.anhei3.net/MXLU_vXVc_ ... 4/log.html , however it does not contain the 2008 versions, XVI and 2017 . you can read the changelogs and see what changed from one version to another and decide for yourself what you wish to test or not
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Taem
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If I may chime in, other than some OP builds which I never played, I felt 1.f9b was still one of the better patches ever produced to be sure with such diversity, such as a build based around Mystic Orb summons, an insanely fun Holy Melee paladin, better xbow necro, etc... Omega introduced some awesome new concepts like Warlocks - which were taken out, cube recipe changes, and skill changes, but other than this, not much new content. And ofc Ultimative added a TON of new content. The only patch I'd bother trying out again is 1.f9b and the current patch.
dark-soul
Cultist
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very nice! Thank you, thats exactly what i wanted to know. Always the same... if i ask Chucknoris anything, ill always get a satisfactory, complete and helpful answer/recommendation... thumbs up man, your nickname is definitely not disappointing! :) thanks too for the additional recommendations from taem.

1.F9b was the first version i ever played i guess... with this cool necro immortal and overkilling overskill with 30 sec. cooldown^^

Ok, i have a to do list now :)
Thanks, and have fun with the comming patch!
scira
Dark Huntress
14 | 0
trying out sagitarius - bow druid guide

I'm lvl 87 and super squish at end terror in a5. trying to kill nithalak now, that area is really rough. can't outposition when wolf riders proc guard towers or when shaman casts lightning wall off screen or predict when spike traps spawn. using my fiends, constantly moving (while walk) in direction behind minions when possible. resists fully maxed. ~100 hard dex points, rest in str. i feel like my dmg is really low and if I get touched i'm mostly a goner even before I can cast pagan rites. does this get better later game?

I'm currently still using all the early-game build items, fully MO, upgraded TU. only thing I'm not using is emp bands. using +1 skills with smattering of side buffs.

or am I just a bad
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BTracer
Banned
129 | 3
scira wrote:trying out sagitarius - bow druid guide

I'm lvl 87 and super squish at end terror in a5. trying to kill nithalak now, that area is really rough. can't outposition when wolf riders proc guard towers or when shaman casts lightning wall off screen or predict when spike traps spawn. using my fiends, constantly moving (while walk) in direction behind minions when possible. resists fully maxed. ~100 hard dex points, rest in str. i feel like my dmg is really low and if I get touched i'm mostly a goner even before I can cast pagan rites. does this get better later game?

I'm currently still using all the early-game build items, fully MO, upgraded TU. only thing I'm not using is emp bands. using +1 skills with smattering of side buffs.

or am I just a bad


It's a tough area for squishy/weak characters, especially if you're new to the game. If you take it really slow, half screen at a time, it can help, but honestly it's easier just to farm somewhere else till lvl 120, then go in there. You should be 120 before leaving terror anyways - at least till you get more familiar with the game. Jewelry with damage reduction MO'd on each piece helps a lot, people tend to forget that one.
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ChuckNoRis
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You are much behind with the leveling. You can easy go above 90 since late act 2 .. and you need that level 90 asap to get tanky... do not miss lc2 !


Do yourself a favour and read the general gameplay tips from the spoiler found in the first post of this compilation
scira
Dark Huntress
14 | 0
on the sagitarius guide you say to use a sacred set shield for bonus to motw buff. it has crazy high dex req and build is all str. i'm not going to move points around each time i have to buff. I have 4/6 slots with -10% req and will do more. also MO but item is already level 100 req. any other ideas for making it available to use for weapon switch? should i sacrifice str points for dex just for motw buff?

edit: i crafted some -req jewels that must have randomly rolled -10 in addition to craft. 6 - requirement jewels with -req MO got it down far enough for my dex without changing stats ^