Natalya, The Insomniac

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snowman41
Cultist
20 | 1
Yeah, the resulting unique will be the same base item type as the item that you cube, and theres only one unique per each item type. Your guaranteed the given unique.
Flexxxxx
Cultist
21 | 0
Somnus wrote:
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No. If you use a TU1 normal/magic/rare ancient armor, the result will be Queen of glass. There's only 1 unique for each type of base item (Tiered item)


I'm trying to get the belt, but when I cubed everything it gave me a different one? Wait do I cube without the rune?
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Somnus
Horadric Mage
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All you need is a Belt (BELT, not leather belt or anything else. BELT) and oil of enchancement + 2 arcane crystals.

Edit: It's really important to check the base item for the item you want in the docs. <3
Flexxxxx
Cultist
21 | 0
Somnus wrote:
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All you need is a Belt (BELT, not leather belt or anything else. BELT) and oil of enchancement + 2 arcane crystals.

Edit: It's really important to check the base item for the item you want in the docs. <3


Found my error lol I had a "light belt" instead of a "belt"....... :(
Vyvanne
Imp
4 | 0
I apologize if I missed this, but I scoured the guide trying to find tips on how to do the witches minigame. Assassins don't get summons to make this easy, is there a TU that allows you to summon a monster to help with this minigame?
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Prime_Evil
Harpylisk
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Vyvanne wrote:I apologize if I missed this, but I scoured the guide trying to find tips on how to do the witches minigame. Assassins don't get summons to make this easy, is there a TU that allows you to summon a monster to help with this minigame?


Choronzon
Choronzon
Assassin Claws

'Sha'
Runeword Level: 72
20% Chance to cast level 24 Abyss on Melee Attack
15% Increased Attack Speed
+(115 to 143)% Enhanced damage
-(16 to 25)% to Enemy Cold Resistance
+(1 to 7) to Ice Elementals
+(21 to 40)% Bonus to Summoned Minion Damage
+333 to Life
+333 to Mana
167% Extra Gold from Monsters
or
Dar-Al-Harb
Dar-Al-Harb
Assassin Shields

'Ix'
Runeword Level: 81
+(3 to 4) to Assassin Skill Levels
30% Faster Cast Rate
(0.25 per level)% to Fire Spell Damage (Based on Character Level)
(0.25 per level)% to Lightning Spell Damage (Based on Character Level)
+(19 to 22) to Skeletal Flayers
+(16 to 19) to Summon Darklings
+25 to Dexterity
+25 to Energy
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Somnus
Horadric Mage
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Vyvanne wrote:I apologize if I missed this, but I scoured the guide trying to find tips on how to do the witches minigame. Assassins don't get summons to make this easy, is there a TU that allows you to summon a monster to help with this minigame?


It's me who has to apologize, guide still W.I.P (the whole first split [from intro to Hatred] is completed, still need the vids and end game gear), I've been updating/finishing Terror since I finished the stream yesterday, still need to add the minigames (you didnt missed them, I did). And destruction still a blank page.

For the mini-games you use IX RW on assassin shield, for the skeletons(50% Damage/HP)

Apologize. Before I start streaming tonight the whole Terror will be updated!

P.S: Thanks @prime_evil, I was sleeping ><!

Somnus.
Flexxxxx
Cultist
21 | 0
Need Suggestions: For honorific boots you said go 5x3% all resist orbs and if you want you can throw some movement speed on. So how many orbs? 1 or 2? Will the lack of that little extra resist hurt me in the long run?

Currently farming cows on hatred and it's so satisfying to walk into mobs of cows and mow them down (except Rodeo Prince screw him) with fireball sentry :mrgreen: :mrgreen:
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Somnus
Horadric Mage
1088 | 52
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Median XL Broadcaster
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Flexxxxx wrote:Need Suggestions: For honorific boots you said go 5x3% all resist orbs and if you want you can throw some movement speed on. So how many orbs? 1 or 2? Will the lack of that little extra resist hurt me in the long run?

Currently farming cows on hatred and it's so satisfying to walk into mobs of cows and mow them down (except Rodeo Prince screw him) with fireball sentry :mrgreen: :mrgreen:


The rules for resistances in Median XL are always the same, keep them maxed. If you have the resistances maxed on normal/terror/destruction (as you're going) you can put any other MO's you want on it.

E.g: If I have maxed resistances on terror, and I still have space for Resist on the boots, I don't add Resist (obviously). Just the rule, keep them maxed.

Edit: Indeed, FS on HCows is ;D
Flexxxxx
Cultist
21 | 0
Somnus wrote:
Flexxxxx wrote:Need Suggestions: For honorific boots you said go 5x3% all resist orbs and if you want you can throw some movement speed on. So how many orbs? 1 or 2? Will the lack of that little extra resist hurt me in the long run?

Currently farming cows on hatred and it's so satisfying to walk into mobs of cows and mow them down (except Rodeo Prince screw him) with fireball sentry :mrgreen: :mrgreen:


The rules for resistances in Median XL are always the same, keep them maxed. If you have the resistances maxed on normal/terror/destruction (as you're going) you can put any other MO's you want on it.

E.g: If I have maxed resistances on terror, and I still have space for Resist on the boots, I don't add Resist (obviously). Just the rule, keep them maxed.

Edit: Indeed, FS on HCows is ;D


So is max resist 100%? I swear I've looked at my character before and she has like 123% fire resist?