HechtHeftig wrote:Mason_Jar wrote:What should the end game gear for the mercenary look like?
Either early game gear or anything that increases the merc's damage output and defense.
So for armor:Scales of the Serpentis probably the best pick. (you need some more strength for her to equip it though)Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
For everything else I haven't made a plan yet. But any dex (abondened shrine) crafts are good. More chance to hit and more damage for her.
as for sockets: Jah runes for the weapon (if you can afford it... Shaad runes for even more damage or Taha runes for +120 max damage in total). everything else:Farsight Globe,Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison ResistanceZakarum Stoning Rock,Zakarum Stoning Rock
Jewel
Required Level: 60
Item Level: 60
Can be Inserted into Socketed Items
1% Chance to cast level 4 Shockwave on Kill
+6% Damage to Demons
Weapon Physical Damage +6%Inarius' Rockand/or Jah runes for more defense so she survives in TA easier.Inarius' Rock
Jewel
Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
1% Chance to cast level 13 Time Strike on Striking
10% Attack Speed
Adds 2-3 Damage
1% Life stolen per Hit
The thing is: the priestress merc doesn't rely much on equipment. Only the weapon is important. But other than that she gets buffed a lot thanks to your totems. So the damage is good in any case. But other than that anything with a good on striking/on kill proc or EWD or nice defense is good. Thanks to your summons she should be rather safe in most ubers (there are some exceptions where you can't rely on merc like Quov Tsin. If your merc dies too much in TA you really have to watch out for the broadside arrows. Those are deadly.)
fkfhnis wrote:HechtHeftig wrote:Mason_Jar wrote:What should the end game gear for the mercenary look like?
Either early game gear or anything that increases the merc's damage output and defense.
So for armor:Scales of the Serpentis probably the best pick. (you need some more strength for her to equip it though)Scales of the Serpent
Gothic Plate (Sacred)
Defense: (7481 - 8308) to (9074 - 10078)
Required Level: 100
Required Strength: 675
Item Level: 105
15% Chance to cast level 40 Arachnomancy on Melee Attack
4% Chance to cast level 12 Time Strike on Striking
(31 to 40)% Hit Recovery
+90% Damage to Undead
Adds 200-300 Poison Damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Weapon Physical Damage +(25 to 30)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Melee Attack
Socketed (6)
For everything else I haven't made a plan yet. But any dex (abondened shrine) crafts are good. More chance to hit and more damage for her.
as for sockets: Jah runes for the weapon (if you can afford it... Shaad runes for even more damage or Taha runes for +120 max damage in total). everything else:Farsight Globe,Farsight Globe
Jewel
Required Level: 40
Item Level: 80
Can be Inserted into Socketed Items
-(2 to 3)% to Enemy Fire Resistance
-(2 to 3)% to Enemy Lightning Resistance
-(2 to 3)% to Enemy Cold Resistance
-(2 to 3)% to Enemy Poison ResistanceZakarum Stoning Rock,Zakarum Stoning Rock
Jewel
Required Level: 60
Item Level: 60
Can be Inserted into Socketed Items
1% Chance to cast level 4 Shockwave on Kill
+6% Damage to Demons
Weapon Physical Damage +6%Inarius' Rockand/or Jah runes for more defense so she survives in TA easier.Inarius' Rock
Jewel
Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
1% Chance to cast level 13 Time Strike on Striking
10% Attack Speed
Adds 2-3 Damage
1% Life stolen per Hit
The thing is: the priestress merc doesn't rely much on equipment. Only the weapon is important. But other than that she gets buffed a lot thanks to your totems. So the damage is good in any case. But other than that anything with a good on striking/on kill proc or EWD or nice defense is good. Thanks to your summons she should be rather safe in most ubers (there are some exceptions where you can't rely on merc like Quov Tsin. If your merc dies too much in TA you really have to watch out for the broadside arrows. Those are deadly.)
What's the best weapon for her? Still using crafted long war bow at end game?
Gain1 wrote:So Long Battle Bow is better than Long War Bow for our purposes?
HechtHeftig wrote:Gain1 wrote:So Long Battle Bow is better than Long War Bow for our purposes?
Good thing you mentioned that. I have been using the wrong bow all the time because I confused those 2.
Long War Bow has a better damage, that's why it's much better.
as69 wrote:[
8 Frames Attack seems to be impossible even when using a fast bow, but 9 Frames attack with 102 IAS seems to be viable (e.g. 40 IAS on bow plus 62 IAS on other gear)
Waffle1209 wrote:http://imgur.com/a/ujIhF
Just got this bow like 10 minutes after reading your post.
What should I MO it with? ED or EWD?
as69 wrote:HechtHeftig wrote:Gain1 wrote:So Long Battle Bow is better than Long War Bow for our purposes?
Good thing you mentioned that. I have been using the wrong bow all the time because I confused those 2.
Long War Bow has a better damage, that's why it's much better.
Not 100% sure.
I was just about for getting gear for my A1 Merc (played with A5 Barb before) and did also some check with regards to required IAS.
A sacred Short War Bow has a weapon speed of 5 and base damage of 68 to 77. Sacred Long War Bow has weapon speed of 15 and 70 to 79 base damage.
Now when you use the Speed calculator you get the following break points for A1 merc:
Short War Bow: 65 IAS for 10 Frames / 102 for 9 Frames / 180 for 8 Frames per Attack
Long War Bow: 92 IAS for 10 Frames / 142 for 9 Frames / 259 for 8 Frames per Attack
Faster attack means more CB/Rainbow Damage/casts on strike. Considering the Short War bow has only "2-2" less base damage (68-77 vs 70-79), it might be the best option - the affixes from crafts (e.g. min/max damage) should be the same on both, making the small difference in its base damage even less important.
8 Frames Attack seems to be impossible even when using a fast bow, but 9 Frames attack with 102 IAS seems to be viable (e.g. 40 IAS on bow plus 62 IAS on other gear)