Dr. Strangebuff - Summoner Nec

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abougadaba64
Imp
5 | 0
Quick question, when popping up totems, let's say that I popped 4 +dmg totems, do the minions get 4X the dmg? Or do they only benefit 1X?

This might've been asked and answered somewhere by someone already, sorry if this is a repeated question!
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HechtHeftig
Mahasattva
901 | 48
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They only add the bonus once. That's why it's better to use frostclaw totems as well for the free spots.
abougadaba64
Imp
5 | 0
HechtHeftig wrote:They only add the bonus once. That's why it's better to use frostclaw totems as well for the free spots.


Very best! Thank you! (-:
fkfhnis
Cog
204 | -21
Can you please show what your merc uses?
fkfhnis
Cog
204 | -21
I finally got my Necromancer to 120 and equipped everything. Sadly I didn't get a good roll on a marrow staff so i'm stuck using
Slavemaster
Slavemaster
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
2% Chance to cast level 8 Charm when Struck by a Missile
+2 to Necromancer Skill Levels
+50% Damage to Undead
+(4 to 6) to Maximum Necromancer Minions
+(31 to 40)% Bonus to Summoned Minion Damage
+500 Defense vs. Missile
+5% to Experience Gained
Reduces all Vendor Prices 10%
Socketed (2)

and
Tower Defense
Tower Defense
The Towerlord Set
Demon Head (Sacred)

Defense: (3113-3518) to (3796-4291)
Chance to Block: 1%
Required Dexterity: 222
Required Level: 100
(Necromancer Only)
-(14 to 15)% to Enemy Cold Resistance
-(14 to 15)% to Enemy Lightning Resistance
-(14 to 15)% to Enemy Fire Resistance
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
Requirements -50%
Socketed (4)
. Probably going to keep using these till I get a ghal rune honestly. I need all the magical shrines I can get to get better rolls on my gauntlets/greaves.

Here's the setup
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
25% Faster Run/Walk
+75% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Life
+200% Enhanced Defense
All Resists +35%
Socketed (4)

Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)


Magical Craft Gauntlets
Lazarus' Lamen
Lazarus' Lamen
Archbishop Lazarus Set
Sash (Sacred)

Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
25% Faster Run/Walk
+(10 to 15)% to Spell Damage
(15 to 20)% Life stolen per Hit
+50% Bonus to Summoned Minion Life
Total Character Defense Plus 50%
Socketed (2)

Magical Craft Greaves
Slavemaster
Slavemaster
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
2% Chance to cast level 8 Charm when Struck by a Missile
+2 to Necromancer Skill Levels
+50% Damage to Undead
+(4 to 6) to Maximum Necromancer Minions
+(31 to 40)% Bonus to Summoned Minion Damage
+500 Defense vs. Missile
+5% to Experience Gained
Reduces all Vendor Prices 10%
Socketed (2)


Tower Defense
Tower Defense
The Towerlord Set
Demon Head (Sacred)

Defense: (3113-3518) to (3796-4291)
Chance to Block: 1%
Required Dexterity: 222
Required Level: 100
(Necromancer Only)
-(14 to 15)% to Enemy Cold Resistance
-(14 to 15)% to Enemy Lightning Resistance
-(14 to 15)% to Enemy Fire Resistance
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
Requirements -50%
Socketed (4)

+2 Skills, +13 Lightning arena
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius


+1 Skills, Cold spell damage, cold pierce, life, vampiric icon when struck

Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

on switch


I would like to know my minions health but forgot where to check to calculate.


Edit: I kind of want to put my 1 and only extra remaining point into graveyard just for the hell of it and to have it. Is it crucial to put ALL remaining points into frostclaw? I mean it's just 1 point.
Necroglycerin
Azure Drake
167 | 3
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Donated 1 time
fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)


Auriel's Halo
Auriel's Halo
Tiara (6)

Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)

Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)

Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)

Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)

Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)

Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)


Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


Angel Heart
Angel Heart
Amulet

Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Dexterity
(6 to 10)% Bonus to Strength
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius

fkfhnis
Cog
204 | -21
Necroglycerin wrote:
fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)


Auriel's Halo
Auriel's Halo
Tiara (6)

Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)

Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)

Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)

Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)

Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)

Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)


Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


Angel Heart
Angel Heart
Amulet

Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Dexterity
(6 to 10)% Bonus to Strength
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius



Good question. Not sure honestly. Is it just ideal to go full damage?
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HechtHeftig
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Necroglycerin wrote:
fkfhnis wrote:Can you please show what your merc uses?


What are your goals? If you want to farm TA, Toraja and Unformed Land, gear like this is sufficient. Damage is also okay in Fauztinville, survivability is more of an issue

Crafted Bow:

Image

Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)


Auriel's Halo
Auriel's Halo
Tiara (6)

Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)

Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)

Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)

Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)

Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)

Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)


Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


Angel Heart
Angel Heart
Amulet

Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Dexterity
(6 to 10)% Bonus to Strength
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius



Survivability isn't much of an issue, Just make sure to summon skeletal flayers in a circle around you, so necrobots will focus them istead of you, so you won't be hit by that many projectiles. Summoning them behind necrobots is the best you can do because the majority of your minions won't be hit that way.. Then use Bane to get rid of necrobots' physical immunty to kill them faster. You shouldn't encounter a problem that can't be solved with a potion that way.

fkfhnis wrote:Can you please show what your merc uses?


tbh. My merc gear is rather shit.

https://imgur.com/a/Nt8t1

+ T6 Death Spur and the bow that you can see as an example of a good roll (abondend crafter with a nice proc and good damage)


fkfhnis wrote:I finally got my Necromancer to 120 and equipped everything. Sadly I didn't get a good roll on a marrow staff so i'm stuck using
Slavemaster
Slavemaster
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
2% Chance to cast level 8 Charm when Struck by a Missile
+2 to Necromancer Skill Levels
+50% Damage to Undead
+(4 to 6) to Maximum Necromancer Minions
+(31 to 40)% Bonus to Summoned Minion Damage
+500 Defense vs. Missile
+5% to Experience Gained
Reduces all Vendor Prices 10%
Socketed (2)

and
Tower Defense
Tower Defense
The Towerlord Set
Demon Head (Sacred)

Defense: (3113-3518) to (3796-4291)
Chance to Block: 1%
Required Dexterity: 222
Required Level: 100
(Necromancer Only)
-(14 to 15)% to Enemy Cold Resistance
-(14 to 15)% to Enemy Lightning Resistance
-(14 to 15)% to Enemy Fire Resistance
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
Requirements -50%
Socketed (4)
. Probably going to keep using these till I get a ghal rune honestly. I need all the magical shrines I can get to get better rolls on my gauntlets/greaves.

Here's the setup
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
25% Faster Run/Walk
+75% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Life
+200% Enhanced Defense
All Resists +35%
Socketed (4)

Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)


Magical Craft Gauntlets
Lazarus' Lamen
Lazarus' Lamen
Archbishop Lazarus Set
Sash (Sacred)

Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
25% Faster Run/Walk
+(10 to 15)% to Spell Damage
(15 to 20)% Life stolen per Hit
+50% Bonus to Summoned Minion Life
Total Character Defense Plus 50%
Socketed (2)

Magical Craft Greaves
Slavemaster
Slavemaster
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
2% Chance to cast level 8 Charm when Struck by a Missile
+2 to Necromancer Skill Levels
+50% Damage to Undead
+(4 to 6) to Maximum Necromancer Minions
+(31 to 40)% Bonus to Summoned Minion Damage
+500 Defense vs. Missile
+5% to Experience Gained
Reduces all Vendor Prices 10%
Socketed (2)


Tower Defense
Tower Defense
The Towerlord Set
Demon Head (Sacred)

Defense: (3113-3518) to (3796-4291)
Chance to Block: 1%
Required Dexterity: 222
Required Level: 100
(Necromancer Only)
-(14 to 15)% to Enemy Cold Resistance
-(14 to 15)% to Enemy Lightning Resistance
-(14 to 15)% to Enemy Fire Resistance
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
Requirements -50%
Socketed (4)

+2 Skills, +13 Lightning arena
Der Nebelring
Der Nebelring
Ring (Sacred)

Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius


+1 Skills, Cold spell damage, cold pierce, life, vampiric icon when struck

Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

on switch


I would like to know my minions health but forgot where to check to calculate.


Edit: I kind of want to put my 1 and only extra remaining point into graveyard just for the hell of it and to have it. Is it crucial to put ALL remaining points into frostclaw? I mean it's just 1 point.



https://forum.median-xl.com/viewtopic.php?f=4&t=5540

here you can calculate the minion life.

I tried out Graveyard. But for this build it simply isn't good for several reasons:
1: You're not close to the enemies. Your minions keep the distance between you and the enemies up so it takes lots of time for the punisher to reach the enemy.
2: It doesn't have much AoE. With 1 point you can hit only 1 enemy. You'd need 8 base points to make a difference and even that is shit due to point 1
3: Your merc kills enemies so easily that you simply don't need it.
4: Even your rampagors of which you should have lots, do more poison damage in a shorter time than a 1 point Graveyard.

I usually keep my Frostclaw totems at 1 k damage at least. Simply because that is needed to kill bosses within a few seconds. If you have less, Bosses like Belial will use that time to kill you. I usually put 10 points into it to reach that value, taking some points from howling totem (it's perfectly fine with 49% CB which equals 23 base points spend) and Death Ward (10 points in here are good enough to get 20% avoid and lots of defense). Maybe you lack some skill points from quests and skill signets? Could you check that?

Concerning your staff: Try to farm the Stony tomb in Terror. There are lots of rare drops and even marrow staffs should drop relatively frequently there. But beware of randomly spawning Quov Tsin's. If you see a white/red/yellow/blue beam and if your notice your summons suddenly die, exit the game.

Tower Defense
Tower Defense
The Towerlord Set
Demon Head (Sacred)

Defense: (3113-3518) to (3796-4291)
Chance to Block: 1%
Required Dexterity: 222
Required Level: 100
(Necromancer Only)
-(14 to 15)% to Enemy Cold Resistance
-(14 to 15)% to Enemy Lightning Resistance
-(14 to 15)% to Enemy Fire Resistance
(21 to 25)% Bonus to Dexterity
+(115 to 143)% Enhanced Defense
Requirements -50%
Socketed (4)
is crap. The only part that improves you is the -enemy cold resist. But that's not desperately needed as frostclaw totem is really good without it already. It's fine with some cold spell damage and -enemy cold resist from rings/amulet.
Slavemaster
Slavemaster
Wand (Sacred)

One-Hand Damage: 35 to 36
Required Dexterity: 166
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
2% Chance to cast level 8 Charm when Struck by a Missile
+2 to Necromancer Skill Levels
+50% Damage to Undead
+(4 to 6) to Maximum Necromancer Minions
+(31 to 40)% Bonus to Summoned Minion Damage
+500 Defense vs. Missile
+5% to Experience Gained
Reduces all Vendor Prices 10%
Socketed (2)

is crap imho, too. You only get +2 skills which is weak for a weapon slot. And you don't get any +minion life. Even a
Lord of Thorns
Lord of Thorns
Marrow Staff (6)

Two-Hand Damage: 9 to 12
Required Strength: 37
Required Level: 11
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
2% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
30% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee 3%
+(21 to 25)% Bonus to Summoned Minion Life
+(21 to 25)% Bonus to Summoned Minion Damage
+(16 to 25) to Energy
All Resists +(11 to 15)%
Socketed (2)

Two-Hand Damage: 12 to 16
Required Strength: 56
Required Level: 20
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
3% Chance to cast level 7 Spike Nova when Struck by a Missile
+(1 to 2) to Necromancer Skill Levels
40% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (4 to 5)%
+(26 to 30)% Bonus to Summoned Minion Life
+(26 to 30)% Bonus to Summoned Minion Damage
+(26 to 35) to Energy
All Resists +(16 to 20)%
Socketed (3)

Two-Hand Damage: 16 to 21
Required Strength: 80
Required Level: 31
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
4% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (6 to 7)%
+(31 to 35)% Bonus to Summoned Minion Life
+(31 to 35)% Bonus to Summoned Minion Damage
+(36 to 45) to Energy
All Resists +(21 to 25)%
Socketed (4)

Two-Hand Damage: 20 to 26
Required Strength: 114
Required Level: 41
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
5% Chance to cast level 11 Spike Nova when Struck by a Missile
+(2 to 4) to Necromancer Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (7 to 8)%
+(36 to 40)% Bonus to Summoned Minion Life
+(36 to 40)% Bonus to Summoned Minion Damage
+(46 to 55) to Energy
All Resists +(26 to 30)%
Socketed (4)

Two-Hand Damage: 25 to 32
Required Strength: 160
Required Level: 51
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
6% Chance to cast level 13 Spike Nova when Struck by a Missile
+(3 to 5) to Necromancer Skill Levels
70% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (9 to 10)%
+(41 to 45)% Bonus to Summoned Minion Life
+(41 to 45)% Bonus to Summoned Minion Damage
+(56 to 65) to Energy
All Resists +(31 to 35)%
Socketed (5)

Two-Hand Damage: 29 to 38
Required Strength: 222
Required Level: 59
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
7% Chance to cast level 15 Spike Nova when Struck by a Missile
+(3 to 6) to Necromancer Skill Levels
80% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster to Flee (10 to 11)%
+(46 to 50)% Bonus to Summoned Minion Life
+(46 to 50)% Bonus to Summoned Minion Damage
+(66 to 75) to Energy
All Resists +(36 to 40)%
Socketed (6)

is better in any case than those 2 items. You have more MO space, more minion life in general and more importantly, your skills get to a higher level, which is the most needed stat on items as it both increases the physical and the elemental damage output of your merc and thus your clearspeed. And it also increases the life and damage of your summons, which is a big plus.
Yes, Slavemaster does increas your minion count but at this point of the game it's
quality > quantity.

How much life do your rampagors have at this point?
fkfhnis
Cog
204 | -21
I didn't really bother with a good weapon or a good shield since I can just go and get a ghal rune easily. Just used the temps that I had. I'll get the ghal when I get to a2 destruction. I do have a ton of other temps but they all require like 400+ dex and I didn't want to put all those points in. I have
Demonlure
Demonlure
Zombie Head (Sacred)

Defense: (3108-3452) to (3457-3840)
Chance to Block: 2%
Required Dexterity: 438
Required Level: 100
(Necromancer Only)
10% Chance to cast level 7 Summon Corpse when you Take Damage
+(2 to 3) to Necromancer Skill Levels
25% Faster Cast Rate
1% Increased Chance of Blocking
+(11 to 15)% to Fire Spell Damage
+(16 to 22) to Seal of Fire
+(16 to 22) to Exploding Totem
+(144 to 171)% Enhanced Defense
+(41 to 50) to Vitality
+(41 to 50) to Energy
+3 to Light Radius
Socketed (4)

Gregus Mazi's Nkisi
Gregus Mazi's Nkisi
Zombie Head (Sacred)

Defense: (2739-3095) to (3046-3443)
Chance to Block: 2%
Required Dexterity: 438
Required Level: 100
(Necromancer Only)
+2 to Necromancer Skill Levels
1% Increased Chance of Blocking
+50% to Lightning Spell Damage
+(21 to 24) to Static Ward
+2 to Maximum Necromancer Minions
+(51 to 100)% Bonus to Summoned Minion Damage
+(101 to 150)% Bonus to Summoned Minion Life
+(115 to 143)% Enhanced Defense
Regenerate Mana +50%
+15 Cold Absorb
+15 Fire Absorb
Socketed (4)

Trollskull
Trollskull
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 2%
Required Dexterity: 292
Required Level: 100
(Necromancer Only)
+(2 to 3) to Necromancer Skill Levels
20% Faster Run/Walk
25% Faster Cast Rate
1% Increased Chance of Blocking
+(5 to 7) to Bloodlust
+(115 to 143)% Enhanced Defense
Replenish Life +150
Fire Resist -50%
Damage Reduced by 10%
Requirements -33%
Socketed (4)

Feardrinker
Feardrinker
Unraveller Head (Sacred)

Defense: (2861-3234) to (3295-3725)
Chance to Block: 2%
Required Dexterity: 441
Required Level: 100
(Necromancer Only)
5% Chance to cast level 29 Diseased Cattle when you Kill an Enemy
15% Faster Run/Walk
1% Increased Chance of Blocking
Adds 25-38 damage
(12 to 15)% Life stolen per Hit
(6 to 8)% Chance of Crushing Blow
Hit Causes Monster to Flee 10%
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
Poison Resist +(41 to 50)%
(21 to 25)% Chance of Uninterruptable Attack
Socketed (4)

Sentry of Death
Sentry of Death
Unraveller Head (Sacred)

Defense: (2848-4234) to (3280-4725)
Chance to Block: 1%
Required Dexterity: 441
Required Level: 100
(Necromancer Only)
+(0 to 1) Extra Totems
+(0 to 3) to Necromancer Skill Levels
(0 to 25)% Faster Cast Rate
+(0 to 20)% to Lightning Spell Damage
(0 to -18)% to Enemy Lightning Resistance
(0 to 20)% Bonus to Energy
+(114 to 143)% Enhanced Defense
+(0 to 1000) Defense
Increase Maximum Mana (0 to 15)%
+(0 to 10)% to Maximum Lightning Resist
Socketed (4)

The Stillborn
The Stillborn
Preserved Head (Sacred)

Defense: (2612-2952) to (2795-3159)
Chance to Block: 1%
Required Dexterity: 436
Required Level: 100
(Necromancer Only)
+4 to Necromancer Skill Levels
+(21 to 25)% to Physical/Magic Spell Damage
+(14 to 18) to Totembound Guardian
+(14 to 18) to Exploding Totem
+50% Bonus to Summoned Minion Life
+(115 to 143)% Enhanced Defense
Increase Maximum Life (11 to 15)%
Replenish Life +500
+500 to Mana
All Resists +(31 to 40)%
Socketed (4)

Dragonspine
Dragonspine
Grim Wand (Sacred)

One-Hand Damage: 39 to 44
Required Dexterity: 172
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(3 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(13 to 19) to Meteor Shower
+(6 to 8) to Dead Wall Totem
+(15 to 22) to Energy Beam
(21 to 25)% Bonus to All Attributes
All Resists +(31 to 40)%
Socketed (2)

Talon of Trang-Oul
Talon of Trang-Oul
Bone Wand (Sacred)

One-Hand Damage: 37 to 40
Required Dexterity: 170
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(2 to 4) to Necromancer Skill Levels
+50% Damage to Undead
+(101 to 150)% Bonus to Summoned Minion Attack Rating
+(7 to 18) to Acid Fiends
+(23 to 27) to Ice Beam
+(31 to 40)% Bonus to Summoned Minion Damage
10% Chance to Avoid Damage
Cold Resist +(41 to 50)%
Poison Resist +(41 to 50)%
5% Reanimate as: Soul Warrior
5% Reanimate as: Blood Warrior
Socketed (2)

I think I picked the best 2 out of what I have.

I looked at that link to calc minion life. Maybe you can help me more with this? I don't know what a .ods is or how to open it.
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fkfhnis
Cog
204 | -21
Do you think a fire + ewd based a1 merc would be good? Was thinking of something a little like this. These are what I have and probably are not the best or even good.

Demonstorm
Demonstorm
Hunter's Bow (Sacred)

Two-Hand Damage: (142-157) to (173-189)
Required Dexterity: 318
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
33% Chance to cast level 54 Fire Cannonade when you Kill an Enemy
+(87 to 114)% Enhanced damage
Adds 38-63 damage
(151 to 200)% Bonus to Attack Rating
+150% Damage to Demons
+(16 to 25)% to Fire Spell Damage
(11 to 13)% Chance of Crushing Blow
+(51 to 60) to Dexterity
Replenish Life +25
Requirements -25%
Socketed (6)


Reapers
Reapers
Full Helm (Sacred)

Defense: (3323-3691) to (3569-3964)
Required Strength: 546
Required Level: 100
5% Chance to cast level 21 Fire Cannonade when you Kill an Enemy
+1 to All Skills
-50% Slower Run/Walk
+167 fire damage
-(7 to 18)% to Enemy Fire Resistance
+(13 to 20)% to Fire Spell Damage
+(144 to 171)% Enhanced Defense
+5% to Maximum Fire Resist
Socketed (4)


Lamen of the Archbishop
Lamen of the Archbishop
Amulet (Sacred)

Required Level: 100
100% Chance to cast level 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 25)% to Cold Spell Damage
+(1 to 25)% to Poison Spell Damage
+(1 to 25)% to Lightning Spell Damage
+(1 to 25)% to Fire Spell Damage
+(1 to 75) to Strength
+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy
All Resists +(31 to 40)%


for fire


Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Geglash's Dusters
Geglash's Dusters
Leather Gloves (Sacred)

Defense: (742-874) to (753-887)
Required Strength: 454
Required Level: 100
25% Increased Attack Speed
Stun Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(31 to 40)%
+(58 to 86)% Enhanced Defense
Target Takes Additional Damage of 100
(76 to 100)% Extra Gold from Monsters
Socketed (4)


for ewd

Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


sor proc, more CB

Thoughts?


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