Dr. Strangebuff - Summoner Nec

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HechtHeftig
Sand Maggot
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fkfhnis wrote:Do you think a fire + ewd based a1 merc would be good? Was thinking of something a little like this. These are what I have and probably are not the best or even good.

Demonstorm
Demonstorm
Hunter's Bow (Sacred)

Two-Hand Damage: (142-157) to (173-189)
Required Dexterity: 318
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
33% Chance to cast level 54 Fire Cannonade when you Kill an Enemy
+(87 to 114)% Enhanced damage
Adds 38-63 damage
(151 to 200)% Bonus to Attack Rating
+150% Damage to Demons
+(16 to 25)% to Fire Spell Damage
(11 to 13)% Chance of Crushing Blow
+(51 to 60) to Dexterity
Replenish Life +25
Requirements -25%
Socketed (6)


Reapers
Reapers
Full Helm (Sacred)

Defense: (3323-3691) to (3569-3964)
Required Strength: 546
Required Level: 100
5% Chance to cast level 21 Fire Cannonade when you Kill an Enemy
+1 to All Skills
-50% Slower Run/Walk
+167 fire damage
-(7 to 18)% to Enemy Fire Resistance
+(13 to 20)% to Fire Spell Damage
+(144 to 171)% Enhanced Defense
+5% to Maximum Fire Resist
Socketed (4)


Lamen of the Archbishop
Lamen of the Archbishop
Amulet (Sacred)

Required Level: 100
100% Chance to cast level 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 25)% to Cold Spell Damage
+(1 to 25)% to Poison Spell Damage
+(1 to 25)% to Lightning Spell Damage
+(1 to 25)% to Fire Spell Damage
+(1 to 75) to Strength
+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy
All Resists +(31 to 40)%


for fire


Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Geglash's Dusters
Geglash's Dusters
Leather Gloves (Sacred)

Defense: (742-874) to (753-887)
Required Strength: 454
Required Level: 100
25% Increased Attack Speed
Stun Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(31 to 40)%
+(58 to 86)% Enhanced Defense
Target Takes Additional Damage of 100
(76 to 100)% Extra Gold from Monsters
Socketed (4)


for ewd

Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


sor proc, more CB

Thoughts?


Image


It looks good so far. I'd MO the bow with ED and socket Jah runes. Then the damage should go over 300. Imho the Base damage of the weapon is the most important part. That's why the only really good item my merc owns is a good crafted bow. Anyway, try to get the damage as high as possible to improve your clearspeed.

fkfhnis wrote:I looked at that link to calc minion life. Maybe you can help me more with this? I don't know what a .ods is or how to open it.

an .ods is an excel table made with Open Office. Just download open office. Then you can open it.

However, if you already use Microsoft office: Go to my link again. There's another file that should be able to be oponed by Excel. (5th post from the top).

But your minions life is still very little. Maybe you can do something about it once you have the Ghal rune.
fkfhnis
Cog
204 | -21
HechtHeftig wrote:
fkfhnis wrote:Do you think a fire + ewd based a1 merc would be good? Was thinking of something a little like this. These are what I have and probably are not the best or even good.

Demonstorm
Demonstorm
Hunter's Bow (Sacred)

Two-Hand Damage: (142-157) to (173-189)
Required Dexterity: 318
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
33% Chance to cast level 54 Fire Cannonade when you Kill an Enemy
+(87 to 114)% Enhanced damage
Adds 38-63 damage
(151 to 200)% Bonus to Attack Rating
+150% Damage to Demons
+(16 to 25)% to Fire Spell Damage
(11 to 13)% Chance of Crushing Blow
+(51 to 60) to Dexterity
Replenish Life +25
Requirements -25%
Socketed (6)


Reapers
Reapers
Full Helm (Sacred)

Defense: (3323-3691) to (3569-3964)
Required Strength: 546
Required Level: 100
5% Chance to cast level 21 Fire Cannonade when you Kill an Enemy
+1 to All Skills
-50% Slower Run/Walk
+167 fire damage
-(7 to 18)% to Enemy Fire Resistance
+(13 to 20)% to Fire Spell Damage
+(144 to 171)% Enhanced Defense
+5% to Maximum Fire Resist
Socketed (4)


Lamen of the Archbishop
Lamen of the Archbishop
Amulet (Sacred)

Required Level: 100
100% Chance to cast level 45 Dominate when you Level-Up
+2 to All Skills
+(1 to 25)% to Cold Spell Damage
+(1 to 25)% to Poison Spell Damage
+(1 to 25)% to Lightning Spell Damage
+(1 to 25)% to Fire Spell Damage
+(1 to 75) to Strength
+(1 to 75) to Dexterity
+(1 to 75) to Vitality
+(1 to 75) to Energy
All Resists +(31 to 40)%


for fire


Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)


Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Geglash's Dusters
Geglash's Dusters
Leather Gloves (Sacred)

Defense: (742-874) to (753-887)
Required Strength: 454
Required Level: 100
25% Increased Attack Speed
Stun Attack
3% Chance of Crushing Blow
Enhanced Weapon Damage +(31 to 40)%
+(58 to 86)% Enhanced Defense
Target Takes Additional Damage of 100
(76 to 100)% Extra Gold from Monsters
Socketed (4)


for ewd

Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


sor proc, more CB

Thoughts?


Image


It looks good so far. I'd MO the bow with ED and socket Jah runes. Then the damage should go over 300. Imho the Base damage of the weapon is the most important part. That's why the only really good item my merc owns is a good crafted bow. Anyway, try to get the damage as high as possible to improve your clearspeed.

fkfhnis wrote:I looked at that link to calc minion life. Maybe you can help me more with this? I don't know what a .ods is or how to open it.

an .ods is an excel table made with Open Office. Just download open office. Then you can open it.

However, if you already use Microsoft office: Go to my link again. There's another file that should be able to be oponed by Excel. (5th post from the top).

But your minions life is still very little. Maybe you can do something about it once you have the Ghal rune.


I got my ghal already. 51663 Rampagor visable health, 145% embalming, 711% bonus minion health from stat screen. I have a feeling I went way over. Some of my jewels had like +20 minion health since they can get multiple rolls of minion health. I'll try to open it again to see. Also on the RW weapon, is it necessary to get +3 to stormlord? Not sure what it does really.
Necroglycerin
Azure Drake
167 | 4
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Donated 1 time
fkfhnis wrote:
I got my ghal already. 51663 Rampagor visable health, 145% embalming, 711% bonus minion health from stat screen. I have a feeling I went way over. Some of my jewels had like +20 minion health since they can get multiple rolls of minion health. I'll try to open it again to see. Also on the RW weapon, is it necessary to get +3 to stormlord? Not sure what it does really.


Stormlord jsut gives stats, nothing more, nothing less

@Hechtheftig: Not my own survivability, it's more the case of my merc sometimes randomly dying
fkfhnis
Cog
204 | -21
I have no clue how to use this minion life calculator at all. It says enter my values, I entered the shown life on my skill screen, and my bonus minion health % but it says it only has like 2-3k more health than shown.

711% bonus minion health, 51663 shown Rampagor health, 145% Embalming.

I haven't MO'd anything worrying that I would go over.
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HechtHeftig
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fkfhnis wrote:I have no clue how to use this minion life calculator at all. It says enter my values, I entered the shown life on my skill screen, and my bonus minion health % but it says it only has like 2-3k more health than shown.

711% bonus minion health, 51663 shown Rampagor health, 145% Embalming.

I haven't MO'd anything worrying that I would go over.


Well, you can use the calculator to calculate how another jewel for example would affect the minion life.

So first you enter your stats and see: ah nice. Nothing wrong with my rampagors. Then you go ahead and add another 20% minion life from a jewel and check if you get over the life cap. If yes, don't socket it.

Yes the bonus is not much of a deal but it can backfire on you and you might be wondering why that is. That's why it's better to calculate it before you socket Something. Anyway, you don't need to calculate it now since you are still far away from the minion life cap.

@necroglycerin
Maybe you should make a nih armor then. That can add lots of defense and make your merc tankier.
fkfhnis
Cog
204 | -21
Am I doing this right?

Image


Image


Image


Image

Did I calculate right? So my Rampagor is 64k?
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HechtHeftig
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I don't have plugy and I don't know if plugy already adds the bonus from embalming to the % minion life stat. Can you check that?
fkfhnis
Cog
204 | -21
HechtHeftig wrote:I don't have plugy and I don't know if plugy already adds the bonus from embalming to the % minion life stat. Can you check that?

Plugy does auto add embalming to the stat screen, so I have 785% not 930% Just respecced and tested it.
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HechtHeftig
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Alright then you should have a little more than 64 k rampagor life
fkfhnis
Cog
204 | -21
I like your strat! My switch weapon became my main weapon and made the fight so easy!

Image


still got a lot of charms to get