Dr. Strangebuff - Summoner Nec

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Dr. Strangebuff - or: How I learned to stop worrying and love the Merc


Introduction
This guide is about a summoner necro. Summoner necros have the habbit of being a little bit slow, but combined with the correct items/skills and most importantly, the correct merc, you can partly be even faster than a totemnec in terms of kill speed.
We'll be focusing on the Death Fury totem and Howling totem to get the maximum out of this build. And we will use an act 1 merc: the Priestress.



Pros
- very safe build due to massive meatshield
- BRC can be finished without even a single ubercharm in the inventory
- Utilizes ALL damage types
- Only few monster can actually hurt you in early game (the only example: Heretics in terror)
- Most of your items can simply be crafted
- really good kill speed, both single target and AoE
- can be played 100% untwinked and can be used as the first character in the ladder
- doesn't require much early game grinding
- very good in a team, since it buffs basically everything (but bad in a team because nobody likes lagg-festivals. They should love you, but they'll hate you)
- if your mercs damage is high enough you can kill enemies off-screen
- You can take a sip from your beer while summoning at the start of a new run/game

Cons
- feels a lot like playing a totemancer
- physical immunes can be tricky since that's our main AoE damage source
- it's no pure summoner and requires your merc to stay alive (this build works without a merc, but it's faster and better with a merc)
- you have to summon a lot




Utilized Skills and Descriptions


Miscellaneous
Burning Veil - Innate Skill
The Necro's innate skill. Wall of rage that increases damage of allies that cross it. This skill is a really nice addition to an already well-working build. It boost physical damage and spell damage. We mainly use it to increase our physical damage output.



Summon Tree
Skeletal Flayers
Skeletal flayers have replaced shadows in the latest patch. But the mechanics are still the same: They grant you an aura that increases your max life and your spell damage and in addition to that grants a life regeneration. We mainly need the life regeneration and the max life, as this slowly regenerate all of our minions and makes them tankier. Due to their low mana cost, we'll keep them on the left mouse button to easily make use of them as a target for our teleport.

Summon Rampagor
These summons have always been the top necro tankminions. You can summon up to 6 at once and in addition to having a huge amount of life and a big hitbox, they also have a poisoning attack, which drops enemies quite fast. The good hitbox is great to block incoming spells for us. That's exactly what we need.

Summon Lamia
Lamias are basically ghosts from cLod. They can't block each other and can walk through everything. They also grant us a doom effect, which increases with Hardpoints. That's nice for early game, but later that doom effect is simply too low to actually be worth spending points into this skill. Lamias also slow down enemies and are thus a must-have skill against most bosses.

Summon Veil King
The Veil King is the potentially deadliest summon we have. It has a 5% chance to instantly kill our enemy upon hit and also summons an army of Veil Terrors. But it also can turn hostile upon being killed. Due to its huge drawback, it is not adviced to use it. We have other sources of damage so we don't rely on VK.

Summon Void Archon
This is one of the best minions in the game. It has an AoE attack, blinds enemies, has an aura that reduces incoming damage and it slows enemie's attack speed. And the best part is: It's always good with just 1 base point invested.



Totem Tree
Death Fury Totem
This is our source for Trielemental damage. Every base point increases its effect by 15% so we will want to max it. As for all totems, we require a corpse to summon it.

Howling Totem
This is our other huge buff skill. We summon a totem that increases all physical damage and in addition to that adds Crushing Blow to everyone close to you! This is the best damage buff in the game since it adds another 10% bonus damage per soft point. We need to max this simply because we need the crushing Blow and the damage bonus.

Frostclaw Totem
We can summon up to 4 totems in early game. 2 are already in use. So what are we gonna do with the other 2? YES! We use the Frostclaw totem. We basically don't need to worry about it at all. It does huge amounts of damage in a short time even without -enemy cold resist and +cold spell damage. We won't use it until level 90 though, simply because we lack skillpoints and need to invest into our minions first. But after level 90 we'll max this.



Support Tree
Embalming
A passive that grants us the mana regeneration that we need, and gives all our minions and ourself a nice bonus to max life. Combined with Skeletal Flayers, we will end up with a good amount of life. Of course, we will max this.

Sacrifices
This spawns corpses and thus gives us the possbility to summon our totems. 1 Point is enough.

Bend the Shadows
This is our main mobility skill. Target a minion and cast. You'll be teleported right to your minion. This skill gets rid of the hassle of constantly re-summoning our totems. Base points only add MF, but don't change the cooldown or the vulnerability duration, so we simply leave it at 1 point.

Bane
Bane lowers the resist near target minion. We only need it for certain ubers that have physical immune enemies. But other than that we won't use this at all.



Malice Tree
Nightwalker
Now this is what we need. It makes maintaining our totems easier. But we don't need it early game and only put some points into it once we reach level 90.



Reward Tree
Death Ward
This is one really nice skill. This is our access to avoid and tcd. Both is very important in places where piercing projectiles are thrown our way. Everything our minions can't tank makes us vulnerable. So it's really nice to have at least a little bit of defense and avoid. You won't want to use any other of the 3 free uberskills.

Graveyard
Graveyard adds nice poison damage to our damage variety. That's why we will use it. But 1 point is more than enough already.



Early Game


Before we start, you have to know some things about this build:
1st: You need lots of Gold from act 5 hatred on. Pick up all amulets, rings and apples. Sell amulets and rings asap, keep the apples till act 5, because in act 5 they are worth 7500 Gold instead of 5000.
2nd: as soon as you reach level 12, go to gheed, use the gold signet you received in the beginning and gamble a Long War Bow or a Short War Bow. Both are good. Give that one to your merc and make it unique asap.
3rd: Upgrade your Merc's weapon before you upgrade your own stuff. But keep the level requirement in mind (!).
4th: From terror on, pick up ALL rare circlets, coronets, tiaras, diadems and Marrow staffs.



Gear
Weapon:
Lord of Thorns
Lord of Thorns
Marrow Staff (6)

Two-Hand Damage: 9 to 12
Required Strength: 37
Required Level: 11
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
2% Chance to cast level 5 Spike Nova when Struck by a Missile
+1 to Necromancer Skill Levels
30% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee 3%
+(21 to 25)% Bonus to Summoned Minion Life
+(21 to 25)% Bonus to Summoned Minion Damage
+(16 to 25) to Energy
All Resists +(11 to 15)%
Socketed (2)

Two-Hand Damage: 12 to 16
Required Strength: 56
Required Level: 20
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
3% Chance to cast level 7 Spike Nova when Struck by a Missile
+(1 to 2) to Necromancer Skill Levels
40% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee (4 to 5)%
+(26 to 30)% Bonus to Summoned Minion Life
+(26 to 30)% Bonus to Summoned Minion Damage
+(26 to 35) to Energy
All Resists +(16 to 20)%
Socketed (3)

Two-Hand Damage: 16 to 21
Required Strength: 80
Required Level: 31
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
4% Chance to cast level 9 Spike Nova when Struck by a Missile
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee (6 to 7)%
+(31 to 35)% Bonus to Summoned Minion Life
+(31 to 35)% Bonus to Summoned Minion Damage
+(36 to 45) to Energy
All Resists +(21 to 25)%
Socketed (4)

Two-Hand Damage: 20 to 26
Required Strength: 114
Required Level: 41
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
5% Chance to cast level 11 Spike Nova when Struck by a Missile
+(2 to 4) to Necromancer Skill Levels
60% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee (7 to 8)%
+(36 to 40)% Bonus to Summoned Minion Life
+(36 to 40)% Bonus to Summoned Minion Damage
+(46 to 55) to Energy
All Resists +(26 to 30)%
Socketed (4)

Two-Hand Damage: 25 to 32
Required Strength: 160
Required Level: 51
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
6% Chance to cast level 13 Spike Nova when Struck by a Missile
+(3 to 5) to Necromancer Skill Levels
70% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee (9 to 10)%
+(41 to 45)% Bonus to Summoned Minion Life
+(41 to 45)% Bonus to Summoned Minion Damage
+(56 to 65) to Energy
All Resists +(31 to 35)%
Socketed (5)

Two-Hand Damage: 29 to 38
Required Strength: 222
Required Level: 59
(Necromancer Only)
Current Strength Damage Bonus: (25/256 per Strength)%
7% Chance to cast level 15 Spike Nova when Struck by a Missile
+(3 to 6) to Necromancer Skill Levels
80% Faster Cast Rate
+50% Damage to Undead
Hit Causes Monster To Flee (10 to 11)%
+(46 to 50)% Bonus to Summoned Minion Life
+(46 to 50)% Bonus to Summoned Minion Damage
+(66 to 75) to Energy
All Resists +(36 to 40)%
Socketed (6)

- +skills, +%minion life +%FCR +All resist. Obtainable from Gift Box
--> Rare Marrow staff.
Armor:
Lumen Arcana
Lumen Arcana
Body Armor

'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
-->
Fauztin's Visage
Fauztin's Visage
Field Plate (6)

Defense: (211-241) to (424-486)
Required Strength: 73
Required Level: 7
10% Faster Cast Rate
+(11 to 15)% Bonus to Summoned Minion Damage
+(7 to 10)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Level 1 Death's Fury Totem (15 Charges)
Socketed (2)

Defense: (395-445) to (764-860)
Required Strength: 106
Required Level: 15
15% Faster Cast Rate
+(16 to 20)% Bonus to Summoned Minion Damage
+(11 to 14)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
Cold Resist +(26 to 30)%
Poison Resist +(26 to 30)%
Level 2 Death's Fury Totem (20 Charges)
Socketed (3)

Defense: (676-752) to (1267-1409)
Required Strength: 153
Required Level: 25
20% Faster Cast Rate
+(21 to 25)% Bonus to Summoned Minion Damage
+(15 to 18)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Level 3 Death's Fury Totem (25 Charges)
Socketed (4)

Defense: (1084-1194) to (2004-2205)
Required Strength: 223
Required Level: 33
25% Faster Cast Rate
+(26 to 30)% Bonus to Summoned Minion Damage
+(19 to 22)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Level 4 Death's Fury Totem (30 Charges)
Socketed (4)

Defense: (1669-1812) to (3072-3335)
Required Strength: 323
Required Level: 42
30% Faster Cast Rate
+(31 to 35)% Bonus to Summoned Minion Damage
+(23 to 26)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Resist +(41 to 45)%
Poison Resist +(41 to 45)%
Level 5 Death's Fury Totem (35 Charges)
Socketed (5)

Defense: (2476-2670) to (4541-4897)
Required Strength: 468
Required Level: 51
35% Faster Cast Rate
+(36 to 40)% Bonus to Summoned Minion Damage
+(27 to 30)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Resist +(46 to 50)%
Poison Resist +(46 to 50)%
Level 6 Death's Fury Totem (40 Charges)
Socketed (6)

- +%minion life & damage, +%FCR, some resist, good defense
Helm: Rare with + resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
-->Rare circlet with +3 skills and +minion life or minion damage as a base. mo'ed with: minion life, minion resist, MF and Cold spell damage in this order
Gloves: Rare with + resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Belt:
Rainbow
Rainbow
Belts

'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% better chance of getting magic item
+2 to Light Radius
-->
Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Boots: Rare with +resist --> Honorific mo'ed with: minion resist, minion life, all resist, minion damage, magic find and cold spell damage in this order
Ring Any rare rings with +skills and/or +resist. Mo with more resist to get to max value.
Amulet:
Felblood
Felblood
Amulet

Required Level: 20
+1 to Necromancer Skill Levels
(3 to 6)% Life stolen per Hit
+2 to Maximum Necromancer Minions
+50 to Life
3% Reanimate as: Magma Demon

+ skills and + 2 maximum minions. Cube it with an Oil of luck for another +1 skill level

On switch
Weapon:
Pax Mystica
Pax Mystica
Staves

'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% better chance of getting magic item
Level 1 Blink (20 Charges)
To teleport over walls in case you're too lazy to walk around. It's also needed for BRC.

► Notes on Gearing


Mercenary Gear - Act 1 Priestress
Weapon:
The Black Dame
The Black Dame
Long War Bow (6)

Two-Hand Damage: (17-20) to (35-44)
Required Dexterity: 99
Required Level: 11
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
5% Chance to cast level 2 Hunting Banshee when you Kill an Enemy
25% Increased Attack Speed
+(35 to 57)% Enhanced damage
+(8 to 13) to Maximum Damage
(3 to 7)% Mana stolen per Hit
Slows Target By (3 to 5)%
Total Character Defense Plus (21 to 25)%
(2 to 3)% Reanimate as: Dark Huntress
+(3 to 5)% to Experience Gained
Socketed (2)

Two-Hand Damage: (31-36) to (58-70)
Required Dexterity: 144
Required Level: 20
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
6% Chance to cast level 5 Hunting Banshee when you Kill an Enemy
35% Increased Attack Speed
+(58 to 80)% Enhanced damage
+(13 to 18) to Maximum Damage
(8 to 12)% Mana stolen per Hit
Slows Target By (6 to 8)%
Total Character Defense Plus (26 to 30)%
(3 to 4)% Reanimate as: Dark Huntress
+(6 to 8)% to Experience Gained
Socketed (3)

Two-Hand Damage: (48-54) to (88-102)
Required Dexterity: 204
Required Level: 30
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
7% Chance to cast level 8 Hunting Banshee when you Kill an Enemy
45% Increased Attack Speed
+(81 to 103)% Enhanced damage
+(18 to 23) to Maximum Damage
(13 to 17)% Mana stolen per Hit
Slows Target By (9 to 11)%
Total Character Defense Plus (31 to 35)%
(4 to 5)% Reanimate as: Dark Huntress
+(9 to 11)% to Experience Gained
Socketed (4)

Two-Hand Damage: (73-81) to (125-141)
Required Dexterity: 285
Required Level: 39
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
8% Chance to cast level 11 Hunting Banshee when you Kill an Enemy
55% Increased Attack Speed
+(104 to 126)% Enhanced damage
+(23 to 28) to Maximum Damage
(18 to 22)% Mana stolen per Hit
Slows Target By (12 to 14)%
Total Character Defense Plus (36 to 40)%
(5 to 6)% Reanimate as: Dark Huntress
+(12 to 14)% to Experience Gained
Socketed (4)

Two-Hand Damage: (101-112) to (168-187)
Required Dexterity: 395
Required Level: 48
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
9% Chance to cast level 14 Hunting Banshee when you Kill an Enemy
65% Increased Attack Speed
+(126 to 149)% Enhanced damage
+(28 to 33) to Maximum Damage
(23 to 27)% Mana stolen per Hit
Slows Target By (15 to 17)%
Total Character Defense Plus (41 to 45)%
(6 to 7)% Reanimate as: Dark Huntress
+(15 to 17)% to Experience Gained
Socketed (5)

Two-Hand Damage: (134-146) to (217-238)
Required Dexterity: 543
Required Level: 57
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
10% Chance to cast level 17 Hunting Banshee when you Kill an Enemy
75% Increased Attack Speed
+(149 to 171)% Enhanced damage
+(33 to 38) to Maximum Damage
(28 to 32)% Mana stolen per Hit
Slows Target By (18 to 20)%
Total Character Defense Plus (46 to 50)%
(7 to 8)% Reanimate as: Dark Huntress
+(18 to 20)% to Experience Gained
Socketed (6)

- Slow, tcd and the highest damage we can get on bows. mo'ed with ED and EWD and socket with ith runes (Later you can get Jah runes for another 30% ED)
--> Crafted Long War Bow - Use any shrine, just make sure to get + max damage and a good amount of ED already. Mo with ED to get 200% and Critical Strike. Socket with Jah Runes. (I got that crafted Bow in act 3 Terror around level 90)
Armor:
Jitan's Kamon
Jitan's Kamon
Splint Mail (6)

Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)

Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)

Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)

Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)

Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)

Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)

- A good proc, rainbow damage and %DR for your merc Obtainable from Gift Box
Helm:
Auriel's Halo
Auriel's Halo
Tiara (6)

Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)

Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)

Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)

Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)

Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)

Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)

- Rainbow damage and resist.
Gloves: any rare gloves available.
Belt:
Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

- a good proc, CB, and resist
Boots:
Death Spur
Death Spur
Heavy Boots (6)

Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)

Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)

Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)

Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)

Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)

Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)

- +max damage and OW - Or use any rare boots available.
Amulet Option 1:
Angel Heart
Angel Heart
Amulet

Required Level: 40
+1 to All Skills
(6 to 10)% Bonus to Dexterity
(6 to 10)% Bonus to Strength
Total Character Defense Plus (16 to 20)%
+(3 to 4) to Light Radius

- +1 skill, %Str/Dex, %TCD
Amulet Option 2: Rare - +skills, Doom proc and some +stats

► Notes on Mercenary




Statpoints
Strength: enough to wear your gear
Dexterity: 0
Vitality: Leftovers
Energy: Leftovers

*Early on we don't rely much on vitality and energy since our damage comes mainly from our merc. So just go ahead and put points into str until you reach the max to wear a T6
Fauztin's Visage
Fauztin's Visage
Field Plate (6)

Defense: (211-241) to (424-486)
Required Strength: 73
Required Level: 7
10% Faster Cast Rate
+(11 to 15)% Bonus to Summoned Minion Damage
+(7 to 10)% Bonus to Summoned Minion Life
+(18 to 35)% Enhanced Defense
Cold Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Level 1 Death's Fury Totem (15 Charges)
Socketed (2)

Defense: (395-445) to (764-860)
Required Strength: 106
Required Level: 15
15% Faster Cast Rate
+(16 to 20)% Bonus to Summoned Minion Damage
+(11 to 14)% Bonus to Summoned Minion Life
+(35 to 52)% Enhanced Defense
Cold Resist +(26 to 30)%
Poison Resist +(26 to 30)%
Level 2 Death's Fury Totem (20 Charges)
Socketed (3)

Defense: (676-752) to (1267-1409)
Required Strength: 153
Required Level: 25
20% Faster Cast Rate
+(21 to 25)% Bonus to Summoned Minion Damage
+(15 to 18)% Bonus to Summoned Minion Life
+(52 to 69)% Enhanced Defense
Cold Resist +(31 to 35)%
Poison Resist +(31 to 35)%
Level 3 Death's Fury Totem (25 Charges)
Socketed (4)

Defense: (1084-1194) to (2004-2205)
Required Strength: 223
Required Level: 33
25% Faster Cast Rate
+(26 to 30)% Bonus to Summoned Minion Damage
+(19 to 22)% Bonus to Summoned Minion Life
+(69 to 86)% Enhanced Defense
Cold Resist +(36 to 40)%
Poison Resist +(36 to 40)%
Level 4 Death's Fury Totem (30 Charges)
Socketed (4)

Defense: (1669-1812) to (3072-3335)
Required Strength: 323
Required Level: 42
30% Faster Cast Rate
+(31 to 35)% Bonus to Summoned Minion Damage
+(23 to 26)% Bonus to Summoned Minion Life
+(87 to 103)% Enhanced Defense
Cold Resist +(41 to 45)%
Poison Resist +(41 to 45)%
Level 5 Death's Fury Totem (35 Charges)
Socketed (5)

Defense: (2476-2670) to (4541-4897)
Required Strength: 468
Required Level: 51
35% Faster Cast Rate
+(36 to 40)% Bonus to Summoned Minion Damage
+(27 to 30)% Bonus to Summoned Minion Life
+(104 to 120)% Enhanced Defense
Cold Resist +(46 to 50)%
Poison Resist +(46 to 50)%
Level 6 Death's Fury Totem (40 Charges)
Socketed (6)

. Split the rest on vitality and energy*




Skillplan
Max: Death Fury Totem, Howling Totem, Embalming, Summon Lamia, Summon Rampagor
1-Point: Bend the Shadows, Void archon.
10-Point: Skeletal Flayers
Leftovers: You probably won't have any, but everything else goes into Skeletal Flayers.

Skill priority: Early Game

The reason I give you the list is because you have a huge lack of skill points in early game. So in order to provide you the best gameplay experience skill the abilities in the following order:

1: Summon Skeletal flayers (10 points)
2: Death Fury Totem
3: Howling Totem
4: Embalming
5: Summon Lamia
6: Summon Rampagor



Hatred

► Show Spoiler



Level Challenge 1 - Tran Athulua

Max Level: 50
This quest is relatively easy for us. You have many summons that can and will block arrows for you. Go to the Twin Seas in the Halls of the Dead. Then go to South/West of the map, where TA is located. Get the charm from the A2 Merc-lookalike enemy and progress further to kill the 3 priestresses.

► Those 3 priestresses are located here


Here are some tipps for you to easily finish this uber:
1. You should teleport every 1-2 seconds. That way your minions stay by your side.
2. Don't teleport into the enemy head on.
3. Keep half a screen distance to your enemies at all times



Continuing Hatred

► Show Spoiler




Ennead Challenge - Kurast 3000 BA

Max Level: 80
This one is located in Travincal, on the right side of the map.
There are 2 variants of this level. But that doesn't matter because both are done equally easy:
Just go to the very right of the map in both cases.
If you're starting from the top corner there's nothing you have to worry about, but if you're starting in the bottom corner take this advice:
The summoner to the right of the map will still have the immunity shield on him if you're standing right next to him. You have to teleport into the right corner in order for his shield to drop. Your merc will do the rest. Keep your eyes open for a Soulstone Shard. Cube it with a jewel before reaching level 80 and done.



Terror

► Show Spoiler




Level Challenge 2 - Death Projector
Max Level: 90
Before you do this, we need to respec. The reson for that is simple: The Death Projector heals whenever a minion is killed. This effect cripples any pure summoner and makes it not only hard, but impossible to beat the challenge with any pure summoner. Anyway, after we respec, we will continue to use the build for the rest of terror, so you need to respec only once.


Skillplan: LC2

Max: Frostclaw totem, Death Fury Totem, Howling Totem, Embalming
1-Pointers: all summons, Bend the Shadows
Rest: Nightwalker

So now we're ready go to The Swampy Pit level 3. That's the dungeon right next to the Flayer Jungle WP.
► LC 2 Map




Continuing Terror

► Show Spoiler




Black Road Challenge

That's right. We can do this one right after finishing Terror. Here are the steps for each part:

► Trial of Fear


► Trial of Greed


► Trial of Contritution


► Trial of Knowledge


► Trial of Blood


Alright now all you need to do is farm 2 arcane crystals in TA and cube them with your class charm.
Edited by HechtHeftig 1 month.
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What now?

Now you can either farm some sigs and sets in TA Terror, or go straight to Destruction to get your first charms. It's your choice. A
Lend Me Thy Light
Lend Me Thy Light
Satanic Mantra Set
Scale Mail (Sacred)

Defense: (5332-6026) to (5953-6728)
Required Strength: 525
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+2 to Maximum Necromancer Minions
+(115 to 143)% Enhanced Defense
+(81 to 100) to Strength
+(31 to 50) to Dexterity
+(31 to 50) to Vitality
+(81 to 100) to Energy
+500 to Mana
+2 to Light Radius
Socketed (6)
at this point will greatly benefit us. But we will use a different set later, so you don't have to farm here.



Destruction

Now we can simply walk through destruction while casually making uberquests (those we can do now) as we progress through Destruction. From this point on I consider you experienced enough to be able to progress through destruction on your own, and will only state how to beat the ubers:

Note: Sadly, I missed recording my videos when I first did those ubers. But it is equally easy to do those uberquests even without charms.


The Butcher

Location: The hole level 2 (Black Marsh)
Difficulty: EASY

This is the first uber we'll encounter and it's really easy. You know how to beat him since you already beat him in Terror. It's the same at this poin:
Don't summon Lamias and Void archon, lure him into his circle and let Frostclaw totems kill him.



Legacy of Blood

Location: Tower Cellar (Black Marsh)
Difficulty: EASY

- Summon 5 Frostclaw totems
- Summon all your minions
- use Dark Summoning
- Hide in a corner
- Done

See video below:

► Show Spoiler




Infernal Cave

Location: The Pit level 2 (Tamoe Highland)
Difficulty: EASY

There's nothing you have to watch out for.
See Video below:

► Show Spoiler




Crystalline Flame Medallion
Difficulty: Moderate
Location: Inner Cloister

Check out the video to know where to do it and how it works.
In this video I noticed too late that somehow they spawned both Malthael and Imperius at the same time.... twice in a row... Anyway, it shows you how to survive there: just summon skeletal flayers into their face. If you want to make sure you really get that buff while you're not casting skeletal Flayers anymore, drink a potion before checking the cube and cubing the charm. Having our merc in this uber is actually harming us. While most of the time it's nice that she clears the ground, we don't want this in this case. You always want to be able to resummon your Frostclawtotems at any given time.

This uber is most of the time easy. But it can take some time and you eventually die when Imperius and Malthael start summoning even more enemies. That's why I think this uber is moderate.

Note: Sometimes minions will not gather exactly around the enemies and they simply walk away to the other side of your screen. That shouldn't affect you however, as long as you keep casting skeletal flayers in their face.

► Show Spoiler



Creature of the Flame

Location: Ancient Tunnels (Lost City)
Difficulty: EASY

Just avoid the instant-killing attack of the Creature of the Flame and let your army do the rest.
► Show Spoiler



Tal Rasha

Location: Valley of the Snakes
Difficulty: EASY

Summon him in the top corner. That will bug dark summoning and his minions won't be summoned.

► Show Spoiler




Death Projector

Location: The Swampy Pit level 3 (Flayer Jungle)
Difficulty: EASY

See the video below to know where you have to teleport in order to get an easy kill.
► Show Spoiler




Rathma's Square

Location: Ruined Fane (Kurast Causeway)
Difficulty: EASY

There's nothing you have to watch out for.
See video below:

► Show Spoiler




Akarat

Location: Kurast Causeway
Difficulty: EASY

There's nothing you have to watch out for.
See video below:

► Show Spoiler




Kurast 3000 BA

Location: Travincal
Difficulty: EASY

Since we won't farm K3K we can simply kill the summoner in the right corner to eventually get the charm.

► Show Spoiler




Khalimgrad

Location: Infernal Pit (Frozen Tundra)
Difficulty: Moderate

This uber is actually quite annoying. If you try to kill more than 2 Avatars there will be enough lantern spirits to kill you withint seconds. These enemies are untargetable and will completely ignore all of your summons. The only way to actually get the charm is to blink over the wall right next to the entrance, kill the avatar and blink back. Repeat this as many times as it takes you to get a charm that you're proud of. The charm has a chance of 1/12 to drop, so prepare to run this uber multiple times.

► Show Spoiler




Lord Aldric Jitan

Location: Nilathak's Temple (Harrogath)
Difficulty: Moderate

While in general it is easy to do, it is kinda annoying to resummon everything after each fight. That's the only reason why I'd say this uber is moderate.
► Show Spoiler




Assault on Mount Arreat

Location: Arreat Summit
Difficulty: EASY

There's nothing you have to watch out for.
See video below:

► Show Spoiler




Island of the Sunless Sea

Location: Drifter Cavern (Glacial Trail)
Difficulty: EASY

So first of all, go to the right to kill Malic. His slow-moving red homing bolts can kill you in an instant, so watch out. I'd advice to constantly teleport around him and let your merc/minions finish him off.

Lucion emits an invulnerability shield to all monsters nearby. So Lure the monsters away to kill them seperately. If you feel like you have lured away enough enemies, go a little bit closer and your merc will finish him.

► Show Spoiler




Midgame

Midgame Gear
Weapon: Magical Shrine Crafted Marrow staff -->
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(11 to 20) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense Plus (41 to 50)%

► example of a good roll

Armor:
Lend Me Thy Light
Lend Me Thy Light
Satanic Mantra Set
Scale Mail (Sacred)

Defense: (5332-6026) to (5953-6728)
Required Strength: 525
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+2 to Maximum Necromancer Minions
+(115 to 143)% Enhanced Defense
+(81 to 100) to Strength
+(31 to 50) to Dexterity
+(31 to 50) to Vitality
+(81 to 100) to Energy
+500 to Mana
+2 to Light Radius
Socketed (6)
-->
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% Bonus to Summoned Minion Damage
+25% Bonus to Summoned Minion Resistances
+(100 to 150)% Bonus to Summoned Minion Life
+200% Enhanced Defense
+666 Defense
+5% to All Maximum Resistances
Damage Reduced by 5%
Socketed (6)
/
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

mo'ed with minion life
Helm: Magical Shrine crafted Circlet with +3 skills and +minion life or damage-->
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
25% Faster Run/Walk
+75% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Life
+200% Enhanced Defense
All Resists +35%
Socketed (4)

Gloves: Magical Shrine Crafted Gauntlets
Belt: Magical Shrine Crafted Plated Belt -->
Lazarus' Lamen
Lazarus' Lamen
Archbishop Lazarus Set
Sash (Sacred)

Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
25% Faster Run/Walk
+(10 to 15)% to Spell Damage
(15 to 20)% Life stolen per Hit
+50% Bonus to Summoned Minion Life
Total Character Defense Plus 50%
Socketed (2)

Boots: Magical Shrine crafted Greaves These can spawn with +2 Necromancer skilllevels
Amulett: Rare amulett with as many +skills as possible and Lightning Arena Oskill
Ring: Rare Rings with +1 skills and +minion life

On switch
Weapon:
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

This item has, just like Pax mystica a Blink charge. I always prefer Blink over the other teleporting skills like Jitan's Gate because it has such a low cooldown. Plus you can make use of Psionic Storm oskill for some ubers.
Shield: (WIP)

► Notes on Gearing




Mercenary Gear for Midgame

Weapon: Crafted Sacred Long War Bow Any shrine is okay, Get high ED and proc, Mo with EWD, socket with Jah runes.
► example of a somewhat okay roll

► example of a nearly perfect roll

This will also be your mercs endgame bow.
Concerning the rest of the gear: Either use the early game gear or any item that can improve the damage and the survivability of your merc. It really doesn't matter since most of the damage comes from our totems anyway.
However there are some things that always work:
Armor:
Scales of the Serpent
Scales of the Serpent
Gothic Plate (Sacred)

Defense: (6800-7552) to (8249-9162)
Required Strength: 614
Required Level: 100
15% Chance to cast level 40 Arachnomancy on Melee Attack
8% Chance to cast level 12 Time Strike on Striking
+150% Damage to Undead
Adds 200-300 poison damage over 2 seconds
-35% to Enemy Poison Resistance
5% Chance of Crushing Blow
Enhanced Weapon Damage +(41 to 50)%
+(144 to 171)% Enhanced Defense
+100 to Strength
+50 Life on Attack
(31 to 40)% Chance of Uninterruptable Attack
Socketed (6)


Boots:
Akarat's Trek
Akarat's Trek
Light Plated Boots (Sacred)

Defense: (1466-1677) to (1623-1857)
Required Strength: 561
Required Level: 100
10% Chance to cast level 13 Thunder Wave when Attacked
+(151 to 200)% Damage to Undead
Enhanced Weapon Damage +150%
10% Bonus to All Attributes
+(87 to 114)% Enhanced Defense
Replenish Life +100
+2 to Light Radius
Socketed (4)


Amulet:
Dyers Eve
Dyers Eve
Amulet (Sacred)

Required Level: 100
5% Chance to cast level 5 Time Strike on Striking
+(2 to 3) to All Skills
Adds 7-13 damage
5% Life stolen per Hit
All Resists +10%
Damage Reduced by 5%

/
Black Dwarf
Black Dwarf
Amulet (Sacred)

Required Level: 120
+2 to All Skills
20% Faster Cast Rate
15% Faster Hit Recovery
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
-(15 to 21)% to Enemy Cold Resistance
-(15 to 21)% to Enemy Lightning Resistance
+(21 to 29) to Supernova
Total Character Defense Plus (21 to 25)%
-5 to Light Radius

/
Klaatu Barada Nikto
Klaatu Barada Nikto
Amulet (Sacred)

Required Level: 120
25% Chance to cast level 20 Nova Bomb on Melee Attack
+2 to All Skills
25% Increased Attack Speed
Adds 1-375 lightning damage
Adds 900 poison damage over 6 seconds
Stun Attack
+(11 to 16) to Hive
Lightning Resist +(41 to 50)%
Poison Resist +(41 to 50)%
50% Enhanced Damage vs. Necrobots


Everything else: Abondoned craft (Dex bonus)




Statpoints
Str: enough to wear your gear
Dex: 0
Vita: 0
Energy: Leftovers



Skillplan
SMAX: Death Fury Totem, Howling Totem, Embalming
20 points: Nightwalker
10 points: Death Ward
1 point: All summons, Bend the Shadows and Bane
Leftovers: Frostclaw totem



Tran Athulua

Location: The Twin Seas (Halls of the Dead level 2)
Difficulty: Moderate

In Destruction it's even harder to make your merc survive. Remember the hints I gave you earlier:
1. You should teleport every 1-2 seconds. That way your minions stay by your side.
2. Don't teleport into the enemy head on.
3. Keep half a screen distance to your enemies at all times.

Your merc can be easily killed if a broadside hits her. There are somtimes problems when you kill the enemies too fast. Your minions walk further away, targeting other enemies, so they walk past broadside. Broadside then targets the totems/merc and that's usually how the merc dies. Usually that happens faster than you can even react to it. That's why you should keep your eyes open for Broadsides, teleport often to gather your minions, while staying about half a screen away from the enemies. That's the safest way to get through TA imho. This trouble will vanish into nothingness though once you have a
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

.

As you search for your midgame gear in TA, make sure to pick up all Tiered uniques as well. You want to make arcane crystals for Jewelcrafting because that will take really long. You can find rare jewels in TA as well.

This is our main farming spot! Try to get
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% Bonus to Summoned Minion Damage
+25% Bonus to Summoned Minion Resistances
+(100 to 150)% Bonus to Summoned Minion Life
+200% Enhanced Defense
+666 Defense
+5% to All Maximum Resistances
Damage Reduced by 5%
Socketed (6)
or
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

here!


► Show Spoiler




Idol of Vanity

Location: Underground Passage level 2 (Stony Field & Dark Wood)
Difficulty: EASY

Once you have some of your midgame gear gathered, you're ready to do some more uberquests. Idol of Vanity is one that only requires you to avoid the big Lazorbeam that's coming from the Crystal ball. In general, it's like killing the Death Projector: you only have to teleport to the South/West of the Crystall ball and let your summons do the rest. The only difference is: the Lazorbeam for the Crystall Ball is moving counter-clockwise. That's why we have to wait until the lazor depletes until we can position ourselves right next to the Crystall Ball.

Once the Crystall Ball is destroyed this uber turns out to be a piece of cake. You can kill the 2 Summoners and Inarius now since the invulnerablity shield the Crystall Ball gave dropped. Inarius will then drop the Idol of Vanity.

This uber can be tricky if you don't know what's happening due to the insta-kill mechanic. So better watch my video where you can see how to finish it and note where I'm standing to avoid the lazorbeam.

► Show Spoiler




Spirit of Damnation

Location: Underground Passage level 2 (Stony Field & Dark Wood)
Difficulty: EASY

Alright this one is just a regular summoning uberquest. Use Dark summoning and wait for the enemies to die. But watch out! The enemies will cast Deathstrike upon Death, killing you in an instant. So just walk around randomly to avoid being hit. Cube the Spirit of Damnation with the Idol of Vanity to get the Bonus.

► Show Spoiler




Azmodan

Location: Forgotten Reliquary (Upper Kurast)
Difficulty: EASY

Actually this one really depends on how many enemies were spawned. In any case, you should use Blink rather than Bend the Shadows for the simple reason that you don't want to teleport to a place where you're easily swarmed. And that is the case most of the time when you first summon a minion and then teleport to it.

► Show Spoiler




Fauztinville

Location: The Stony Tomb
Difficulty: EASY-Moderate

This is our 2nd Farming Place. We will farm this place for rare Jewels, Pgems, Shrines and Great Runes (we need 1 Ghal Rune for Endgame staff
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(11 to 20) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense Plus (41 to 50)%
; This place should be attempted only when you already have
Lazarus' Chasuble
Lazarus' Chasuble
Archbishop Lazarus Set
Light Plate (Sacred)

Defense: (8895 to 10548)
Required Strength: 602
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
+(100 to 150)% Bonus to Summoned Minion Damage
+25% Bonus to Summoned Minion Resistances
+(100 to 150)% Bonus to Summoned Minion Life
+200% Enhanced Defense
+666 Defense
+5% to All Maximum Resistances
Damage Reduced by 5%
Socketed (6)
or
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

).

There are 4 types of enemies and only 2 of them can be a bother for us. The first ones are the Necrobots. They have piercing attacks, which makes it hard to survive. Your merc has no problem surviving, so you as a player are the only one who somehow has to survive. Luckily there is a trick to dealing with Necrobots. Necrobots attack the one enemy that's closest to them. That means we can just summon a Skeletal Flayer behind them and their focus shifts from us to our one skeletal flayer minion. So the piercing attacks won't bother us much.
Whenever you see a Necrobot, summon a skeletal flayer right behind them. After that use Bane so your merc can quickly deal with them.

The other enemy type that can be dangerous for us are the Harpylisks. When we are really unlucky we get perma stunned due to their blade barrier. And it's not only us, but our merc and our summons as well. But we can avoid being stunlocked by simply walking in the middle of the road at all times.

The Lightning arena Oskill really helps us here. It immobilizes many enemies, so the arrows of our merc can hit their targets for sure, which greatly increases our killspeed. Especially Harpylisks will die easier.

Note: avoid narrow alleys as Necrobots will have an easier time to kill us if they attack you from off-screen.

Here you can see the strategy in action:
► Show Spoiler




Quov Tsin

Location: The Stony Tomb
Difficulty: EASY-Moderate

Gearcheck:
-you need 90% all resistances (use an Azomodans heart you got from Azmodan)
-you need 90 flat Damage reduction (you can mo 30 flat DR with mystic orbs to both rings and your amulett)
-
Kerrigan's Chest
Kerrigan's Chest
Breast Plate (Sacred)

Defense: (6021-6740) to (6827-7651)
Required Strength: 550
Required Level: 100
30% Faster Run/Walk
+(38 to 50)% to Physical/Magic Spell Damage
+(16 to 21) to Psionic Storm
+(115 to 143)% Enhanced Defense
+500 Defense
Increase Maximum Life and Mana 10%
+500 to Mana
Regenerate Mana +25%
Magic Resist +8%
5% Reanimate as: Bloodfire Rogue
Socketed (6)

and/or
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

for Psyonic Storm (alternatively: use Boneyard)

For this uber it's adviced to use
Kerrigan's Chest
Kerrigan's Chest
Breast Plate (Sacred)

Defense: (6021-6740) to (6827-7651)
Required Strength: 550
Required Level: 100
30% Faster Run/Walk
+(38 to 50)% to Physical/Magic Spell Damage
+(16 to 21) to Psionic Storm
+(115 to 143)% Enhanced Defense
+500 Defense
Increase Maximum Life and Mana 10%
+500 to Mana
Regenerate Mana +25%
Magic Resist +8%
5% Reanimate as: Bloodfire Rogue
Socketed (6)

. The Psionic storm hits multiple times and damage is okay considering we don't have much +spelldamage. By the way: Psionic Storm is NOT affected by any spelldamge. The only way to increase its damage is to put points into energy.
You can also use Boneyard. Remember that if you use boneyard, you have to hit the wall next to Quov Tsin to hurt him!
Our goal is to never look QT in the face, so we need something that can shoot around corners. For this playstyle it's NOT adviced to use Funeral Pyre. It requires you to target QT, which is why it'll take longer since you can only shoot for 1-2 seconds and then have to go back into hiding.

Anyway. The videos below show my run. All in all it took me about 30-35 minutes. I only cut out the scene where QT ported into a wall and I couldn't find him :D
So what's important?
Before you start summoning him, clear the whole stony tomb. Summon him, shoot your stuff around corners, always have a tp open, have enough potions in your inventory and dodge those slow moving bone spears as they will instantly kill you. And that's it. You may die a couple of times but that's nothing to worry about.

► Show Spoiler




Belial

Location: Icy Cellar (Ancients Way)
Difficulty: EASY

The easiest way to kill him is having your Frostclaw totems stay in a range where they can attack him, while you spam Skeletal Flayers into his face to let them draw his attention. When you grab the charm make sure to avoid the untargetable ratfinks, which deal huge amounts of physical damage. The video shows a somewhat failed version of an attempt since my merc didn't want me to summon more Frostclaw totems, but it still worked. Maybe I'll re-upload this video again.

► Show Spoiler




Bull Prince Rodeo

Location: Cow level (Rogue Encampment)
Difficulty: EASY

Some things to note:
-your Merc will most likely die.
-Use 5 Frostclaw totems unlike me in the video. That way he dies faster.

So how to kill him? Just summon him close to a wall like the one I summoned him at, so his walking cows can't harm you. You will survive 1 hit of those walking cows at the current stage, but I recommend not getting hit at all.

► Show Spoiler




Duncraig

Location: Cave level 2 (Cold Plains)
Difficulty: Moderate

Well, we as a summoner do have a big advantage here. First of all: The barrels don't pierce. That means that you can survive some barrels because your minions block them for you. In addition to that our killspeed is rather high in this level. I would not advice doing this one without a
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(11 to 20) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense Plus (41 to 50)%
for the simple reason that Necromorbs are physically immune. Our banshees can quickly kill them off though due to their high elemental damage from our totems. And yeah... that's much faster if you have 34 of them instead of 14. Plus you have to resummon your minions a lot due to high physical damage from the souls, high poison damage and the barrels. All in all it's simply safer to have more minions.
Anyway, sometimes the Necromorbs bug themselves in the wall. They still can hurt you, but your banshees can't reach them. The same is true for your Frostclaw totems. That's when you'll use funeral Pyre to deal with them.

For now I have not found a way to kill Assur. I will add that asap. At least you can get the special ring for now, which allows us to finish other ubers.

► Show Spoiler




Unformed Land

Location: Harrogath (in the bottom corner to the left side)
Difficulty: EASY

I didn't attempt this one before because I knew it is easy for us, even with bad (that means your early game..) gear and I didn't need the drops (elemental runes, XIS runes). Just watch the video and look at how boring this uber is. There isn't even a challenge for us.

► Show Spoiler




Terul

Location: The hidden Fortress (unformed Land)
Difficulty: EASY

The last level of the Unformed Land is where The hidden Fortress is located. Here you can kill Terul for the Trader's Chest. It has a 25% chance to drop, so you may need to run him a few times. But he himself is really easy. Just teleport on him and let your Frostclaw totems kill him.

When you're done, cube your trader's chest with a diamond a couple of times (this adds strength, but reduces the rest of your stats). We want to get strength in order to be able to put more base points into energy to get a higher damageoutput when using psionic storm oskill from
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

/
Kerrigan's Chest
Kerrigan's Chest
Breast Plate (Sacred)

Defense: (6021-6740) to (6827-7651)
Required Strength: 550
Required Level: 100
30% Faster Run/Walk
+(38 to 50)% to Physical/Magic Spell Damage
+(16 to 21) to Psionic Storm
+(115 to 143)% Enhanced Defense
+500 Defense
Increase Maximum Life and Mana 10%
+500 to Mana
Regenerate Mana +25%
Magic Resist +8%
5% Reanimate as: Bloodfire Rogue
Socketed (6)

since it is only affected by base points put into energy.

You can get the Trader's Chest before attempting Quov Tsin for example.

► Show Spoiler




Toraja

Location: Abbadon (Fridig Highlands)
Difficulty: EASY

Another place I didn't attempt yet simply because I didn't need the drops (Great Runes). However, this is very easy for us as well. Lightning Arena stuns the enemies. Just teleport to a stunned enemy, the edyrems will let them drop their shield, our minions attack them and they are dead in an instant. Kill the enemies one by one.

When fighting Lilith just make sure to teleport away from her once she dies. You don't want to stand in her shower of rocks that she regularly casts too long because you can die if that happens. So just teleport away, cube your Crystalline Flame Medallion with an arcane crystal and done.

► Show Spoiler





Have Fun
Alright at this stage we basically achieved what we wanted. We can farm all farming areas. Duncraig, Unformed Land, Tran Athulua, Dcows, Fauztinville and Toraja. At this stage of the game you can go on farming for your other characters or for trading purposes.

So for now, this guide is basically finished. I will still attempt the other ubers and let you know how to beat them once I find a way to get it done.




Endgame Gear
Weapon:
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(11 to 20) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense Plus (41 to 50)%
mo'ed with minion damage
[b]Armor:
Goetia Plate
Goetia Plate
Gothic Plate (Sacred)

Defense: (7580-8361) to (9196-10143)
Required Strength: 614
Required Level: 100
+3 to All Skills
+5 to Maximum Necromancer Minions
+(201 to 250)% Bonus to Summoned Minion Life
+(101 to 150)% Bonus to Summoned Minion Damage
+(172 to 200)% Enhanced Defense
+1000 to Life
Replenish Life +1000
+1000 to Mana
-4 to Light Radius
Socketed (6)

mo'ed with minion life
Helm:
Lazarus' Surplice Cap
Lazarus' Surplice Cap
Archbishop Lazarus Set
Cap (Sacred)

Defense: (3561 to 3603)
Required Strength: 456
Required Level: 100
+(1 to 2) to Necromancer Skill Levels
25% Faster Run/Walk
+75% Bonus to Summoned Minion Damage
+50% Bonus to Summoned Minion Life
+200% Enhanced Defense
All Resists +35%
Socketed (4)
mo'ed with minion life
Gloves: Magical Shrine Crafted Gauntlets mo'ed with minion life and minion damage
Belt:
Lazarus' Lamen
Lazarus' Lamen
Archbishop Lazarus Set
Sash (Sacred)

Defense: (1013 to 1027)
Required Strength: 452
Required Level: 100
+(2 to 3) to Necromancer Skill Levels
25% Faster Run/Walk
+(10 to 15)% to Spell Damage
(15 to 20)% Life stolen per Hit
+50% Bonus to Summoned Minion Life
Total Character Defense Plus 50%
Socketed (2)
mo'ed with minion life
Boots: Magical Shrine crafted Greaves These can spawn with +2 Necromancer skilllevels mo'ed with minion life and minion damage
Amulett: Rare amulett with as many +skills as possible and Lightning Arena Oskill mo'ed with +cold spell damage and flat damage reduction
Ring: Rare Rings with +1 skills and +cold spell damage and -enemy cold resist mo'ed with +cold spell damage and flat damage reduction

On switch
Weapon:
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

This item has, just like Pax mystica a Blink charge. I always prefer Blink over the other teleporting skills like Jitan's Gate because it has such a low cooldown. Plus you can make use of Psionic Storm oskill for some ubers.
Shield: (WIP)

► notes on gearing





Yshari Sanctum

Location: Spider Cavern (Spider Forest)
Difficulty: EASY-Tricky

First of all: If you have your midgame gear, this is fairly easy. The first 2 stages are nothing to worry about. You can just teleport through the whole stages without being hit even once. Your merc kills the enemies really fast, so you basically don't need to stop teleporting. These stages are a bit bugged concerning teleporting to minions sometimes. So you may need to re-position yourself in order to teleport through the small doorsways.

Stage 3 is pure cancer. Both the minibosses (Those chimeras have a proc on death, which anihilates your army quickly when they die) and the regular monsters (These cold-immune golem like enemies that cast Hailstorm reduce your army to 0 really quickly as well). But you can fight against both if you have the correct strategy:

Concerning Chimeras: Let your rampagors poison them. Once they are about to die, teleport away, so your army won't suffer that many losses.

Concerning the cold-immune golem enemies: Don't stop moving. It's better to simply ignore them and teleport further. The map is really annoying though. Very tight everywhere. If you can't teleport further, lure the golems away bit by bit so the path is clear for you to teleport further. If you come to the point that your army is still reduced to nothingness, put up a tp and resummon your army in the spider forest or at some other clear wp, then go on.

Luckily, once you have both setpieces, you can use the way to get to stage 4, which has less narrow places, which means you can teleport further easier.

Stage 4 is a bit annoying since you can't see anything most of the time. Your teleports won't always work because of the trees, that are blocking the direct path. You may need to resummon a few minions sometimes, but it's not as bad as stage 3.

Stage 5 is as easy as stage 1 and 2, so there's nothing to worry about.

All bosses are quite easy to kill. tbh I didn't even notice how the stage 4 boss died :D Anyway, your damage is higher than their life regeneration most of the time. Only the stage 5 boss is kinda hard. If you're fighting him, make sure to stay in the middle of the map. Don't get too close to any walls, else the fortress he casts can minimize the amount of your minions. His life regeneration is higher than the damage you can possible dash out. So how are we gonna kill him? Easy. Simply use venemous spirit Oskill from your
Santa Compana
Santa Compana
Necromancer Staves

'Ghal'
Runeword Level: 100
+15 Energy Factor to Spell Damage
+(8 to 10) to Necromancer Skill Levels
50% Faster Cast Rate
50% Faster Hit Recovery
+(1 to 3) to Stormlord
+(22 to 24) to Venomous Spirit
+(11 to 20) to Maximum Necromancer Minions
+(51 to 60)% Bonus to Summoned Minion Life
Total Character Defense Plus (41 to 50)%
. That will completely neglect his life regeneration and your minions and your merc can focus on killing him. Make sure to constantly cast it.

TBH I have no idea why that is, since this is the first time for me trying that uber as well, but it did work. At some point Baal simply ran away and my merc got him that way.

Now after you gathered all set pieces of the bosses and minibosses, the final fight begins.

All in all you need about 30-45 minutes to get to the final boss if you already have both sets completed and you'll need about the same time to kill Valthek, the endboss of this uber.

You gain 3 oskills from the both sets and only those 3 oskills should be used. The first skill makes you immune to everything for 5 seconds. The second skill (Arcane Blast) is used to kill Goatmen that are summoned by Valthek. Make sure to leave 1 alive at all times so you can use your skills. The 3rd skill (Holybolt) is used to hurt Valthek.

So what's the strategy? Well it's best to never stop moving if you're close to Valthek, his attacks will hurt you a lot. At some point he will teleport on you and that's when you have to cast Holybolt to hurt him. He may summons lots of enemies, which you have to lure away from him and kill with your Arcane Blast. Be warned. You'll die. A lot. The hardest/most annoying part is to recover your corpse. You have to keep in mind where Valthek is, while luring away his minions. The easiest strategy is to first let Valthek teleport on you, and let him kill you. Then approach your corpse from the other side. Usually some Goatmen will be there, so block them with your minions. Eventually you'll open a path to your corpse. Then go get your corpse and run back, in the opposite direction of where Valthek is.
Always make sure to keep the amount of goatmen low. Else it will be too hard to recover your body. Also make sure to pick up your other corpse, which you used to lure away Valthek, when you pass by it. Because you don't want to end up with 16 corpses, then lose the urge to do this uber, rejoin and suddenly notice that your whole Yshari gear is lost.

► Video Valthek


► click click for maps







Kingdom of Shadow

Location: Crypt (Blood Raven's Graveyard)
Difficulty: Tricky

► Kingdom of Shadow Map


This uber is kinda tricky. If you try to teleport all the time you will only be swarmed and finished off easily. But luckily there is a way to complete it:

First of all, summon everything you've got and make sure to have a hotkey for a tp. Basically you first want to get to the yellow circle first. On the way there you may notice your minions dying one by one. If you think your minion count is too low, open a tp and go back immediately. Make sure to do this when your minions block enemies and that you have some space to do so. I had to port back to town a couple of times before I reached the yellow circle. If you get hit by a poison attack, drink a potion and you'll be safe for a little while longer. If you get hit by a Deathwarden's retaliate attack though... that can end up with your death if you're unlucky since you may be swarmed by zombies. There are 2 ways to prevent that: 1st: don't come close to any Deathwarden. 2nd: if you're swarmed, try teleporting to a safe minion and instantly start moving again.

When you reach the yellow circle, you're basically at the bridge. That's where the fun begins and you can settle down a bit. First of all, go back to town again, summon your totems at some random waypoint, revive your merc, resummon all your minions and go back. Once you've reached the bridge you can start teleporting again. Wait for the zombies to be lured to your minions, then teleport further. Repeat this until you reach Juris Khan. Occasionally there will be some Deathwardens blocking your way. Let your lamias take care of them, but careful! When they die they cast tremor, which takes away 80% of your current life. Whenever you kill 1 or 2 Deathwardens you may want to return to town in order to heal your minions and your merc at Akara (minions are more important than your merc in this level).

Once you reach the end of the bridge (you'll notice that the light changes to a warmer color), go back again and make sure your army is fully healed. Then go back and port into the corner. Once you do, the zombies will go on swarming you again. That's when you can teleport behind Juris Khan and let your summons kill him.

Now grab the charm and gtfo of there.

This uber is considered tricky because there's a lot that you can mess up. For example if you don't see the safe path you may end up swarmed. If you get stunlocked you're basically dead. If a punisher hits you you must be damn lucky to not die right afterwards. And even if you killed Juris Khan you can still die to the zombies before you grabbed the charm. While you have to be quick at thinking and clicking in this whole stage, you have to be the quickest once Juris Khan is dead.

But I have to say, this uber is much easier with this build than with the Lazydin I played last ladder simply because you have so many minions that block enemies and lure them away from you. Plus the bridge is much easier when you don't let yourself get swarmed and keep your minions between you and the enemies.

► Show Spoiler





Xazax

Location: Wretched Sands (Duriel's Lair)
Difficulty: Moderate

Xazax casts 5 different spells: A Meteor shower
A punisher nova
A summoning spell (summoning Pentinents)
A curse that transforms you into a maggot, making you unable to cast spells, slows you down and reduces your resist in a way that his other spells 1-shot you.
some poison clouds of which I forgot the name.

So how do we deal with all of those spells?
First of all, I killed Xazax using both
Manastorm
Manastorm
Yew Wand (Sacred)

One-Hand Damage: 36 to 38
Required Dexterity: 100
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+(51 to 75) Energy Factor to Spell Damage
+(2 to 3) to Necromancer Skill Levels
50% Faster Cast Rate
+50% Damage to Undead
+(11 to 13)% to Spell Damage
+(11 to 16) to Mana Coil
+(21 to 24) to Psionic Storm
+(11 to 15)% Bonus to Summoned Minion Resistances
(21 to 25)% Bonus to Energy
Level 7 Blink (30 Charges)
Requirements -40%
Socketed (2)

and
Kerrigan's Chest
Kerrigan's Chest
Breast Plate (Sacred)

Defense: (6021-6740) to (6827-7651)
Required Strength: 550
Required Level: 100
30% Faster Run/Walk
+(38 to 50)% to Physical/Magic Spell Damage
+(16 to 21) to Psionic Storm
+(115 to 143)% Enhanced Defense
+500 Defense
Increase Maximum Life and Mana 10%
+500 to Mana
Regenerate Mana +25%
Magic Resist +8%
5% Reanimate as: Bloodfire Rogue
Socketed (6)

. That way we have a high-level Psionic storm oskill that can easily deal with Xazax (alternatively: use Funeral Pyre. L H has a video for that in his totemancer guide). Make sure to RUN at all times, as you need the additional movement speed.

The poison clouds aren't hitting hard. You can just ignore them. The punisher nova will reduce your life by around 50%, so that's nothing that a good ol' pot can't deal with.
However the other 3 skills are something you have to watch out for. Xazax likes to cast a meteor shower right after transforming you into a maggot. That way your movement speed is reduced and you barely get out of there in time. But you can do it. The meteor shower can 1-hit you, so you have to avoid it if possible.
The last thing that can harm you are the pentinents. Those are the untargetable enemies that he summons. They have an AoE melee attack and they can stunlock you, so make sure to not stay close to them. I prefer parking them in a corner instead of constantly hit and run xazax: First of all make the pentinents follow you. When you reach the corner, summon multiple Skeletal flayers in a bit of a distance from them (so they get blocked by your SF and have to switch target) and then run away. Don't forget where you parked them and don't get close there for the rest of the fight. Except if Xazax summons some more. Ofc you have to park them at the same place again. This strategy works against up to 10 sentinents. Maybe even more if you can pull it off, but at some point there will be simply too many and you'll have to switch to the casual hit and run tactics.

Once the pentinents are parked, you can go ahead and spam Psionic storm on xazax. Only move when you see the meteor shower. Other than that there is no need to move once you have namelocked Xazax and spam psionic storm on him from off-screen.

In the video I was really lucky because Xazax only summoned 4 sentinents in the whole fight. But I tried it before and there were like 20 of those guys. Only hit and run tactics works against that.

► Show Spoiler





Bremmtown

Location: Pit of Archeon (Arreat Plateau)
Difficulty: Moderate

With the correct strategy this uber is rather easy. But if you don't know the strategy it's really hard/impossible to do. Anyway: A big thanks to Spinaker at this point for giving me a good strategy to do this uber.

First of all: You want a high amount of defense (around 220-250 k) so you can survive here. And make sure to have Boneyard on a button that you can easily reach.
You can't count on your minions or merc this time. Your minions will be frozen 80% of the time and your merc won't do much damage since the enemies teleport right on you. That means that there isn't enough space for the arrows to hit the next enemy and they'll basically do no damage. So you can't count on your merc either.

You will have to change quickly between teleporting and casting Boneyard. Boneyard is luckily a very good AoE attack with high damage and only 1 base point invested.

So the strategy is the following:
1:cast a minion
2:teleport to your minion
3:switch to Boneyard
4:spam Boneyard
5:repeat beginning from step 1

Make sure to do that quickly, else you might give the enemies the little time needed to kill you.

I didn't try that uber before simply because we don't rely on the bonus you get from it. At some point you don't want to put more points into Death Ward/Howling totem simply because those were better invested in Frostclaw totem (I usually have 10 points in it to get them to 1 k damage at least). And the +15 minion resist really is a joke considering we use 2 crafts and get a set bonus from Laz belt and Laz helm. This uber can be done, but it's not necessarily important for this build. That's why I didn't attempt it before.

► Show Spoiler





Vizjun

Location: Disused Fane (Kurast Bazaar)
Difficulty: Moderate-Cancer

Just walk in there, use Purify on the Master Control System (MCS) and done. Sounds easy? Wrong.
First of all: there are thousands of enemies and once you enter the protected zone, there will be even more enemies summoned. Forget about killing them. Just keep moving. Oh and btw: the protected zone has even more cancer for us. There are thousands of traps deployed at any given moment to make you run even more.

So once you used purify on it you'll be done, huh? WRONG. You have to use purify a 2nd time in order to really kill MCS.

Okay this all sounds like cancer, and it is. But there's a way for you to do it:
Teleport all the time. There are maybe some enemies blocking your teleport since your skeletal flayers are so tiny. So use the gaps the enemies create to move forward. Once you're close to MCS, get as close to it as possible (most likely not possible on your first few attempts because of enemies blocking your way) and use purify. Now you can choose: Either go for a nice long walk around to get into a better position on your next try, or make a tp right next to MCS and go back, resummon everything, wait a little bit until things have cooled down and go for it again.

So what's important?
-Keep moving
-use potions as you deem necessary
-have purify ready on a button that you can easily reach
-grab the charm and gtfo

You may need a couple of tries until you get the hang of it and until you're lucky enough to be able to teleport right next to the MCS.

► Show Spoiler


► click click for map
Edited by HechtHeftig 1 month.
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HechtHeftig
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Created a complete character guide
Big thanks to:

Somnus for unknowingly giving me the map for DP due to his uber bible. (I only had to remove the 2 circles you put in the map. My paint skillz are mad!)
Rishab for the TA map.
Aerial for the Fauztinville and Ureh map.
LH for his tipps concerning guide writing.
Stanley Kubrik for giving me the template for a fitting title.
pro_zealot for finding out how minion life and minion resist work.
SuchBalance for giving us insight on the mechanics of the game.
Edited by HechtHeftig 1 month.
Kotli
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I recommend adding something before Honorific in early gear section since they only makeable once you reach act 5 and can farm Shenk.
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HechtHeftig
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Kotli wrote:I recommend adding something before Honorific in early gear section since they only makeable once you reach act 5 and can farm Shenk.


Done! Sadly there are not many items that we can benefit from. So I simply went with random rares which gave me resist. That makes Hatred to a real piece of cake
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Rishab
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I m working on making a sick fauz map, soon i will steal that credit from aerial, :mrgreen: (-:
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L H
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Well done so far. Looking forward to see how you approach ubers.

Just two notes: Isn't there a minion HP rollover where they can have a shitload of life but die in one hit? Also, crafted circlets can naturally spawn Minion HP and damage (Just to make sure you mark in your midgame section that they can also get better bonuses than just the shrines).
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HechtHeftig
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L H wrote:Well done so far. Looking forward to see how you approach ubers.

Just two notes: Isn't there a minion HP rollover where they can have a shitload of life but die in one hit? Also, crafted circlets can naturally spawn Minion HP and damage (Just to make sure you mark in your midgame section that they can also get better bonuses than just the shrines).


I just found Goetia Plate in TA. I tried Fauzt just now, and it's working so damn smooth. I'll definitely go ahead and try every uber with this build.

Concerning the HP rollover: atm I'm checking how much HP it takes for the rollover. I'll add the limit once I find it.

Yes, I'll add that to the list.

EDIT: Minion Life cap is at around 86400.
locked21
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Excited to test this build, looks very reasonable, and nice to use the act 1 merc, should ge good untwinked, thanks!
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HechtHeftig wrote:
EDIT: Minion Life cap is at around 86400.

So can it show higher but is capped at 86k? My rampagor is at 100k atm