Lore
The Zann Esu covens have always been regarded with suspicion by the other mage clans of Sanctuary. Although their mastery of elemental magic was undeniable, the witch covens keep away from society and adhere to strict ethical rules and their own religion of nature worship.
Their secluded lifestyle and mysterious powers gave rise to rumors among the common folk about hex craft and a pact with the devil. Members of the covens were hunted down as witches and prosecuted by the Church until the witches finally fled deep into the forests to the underground city of Zann Rok, never to be seen again.
Now more myth than history, folk tales of the Zann Esu tell of haunting chants and dances to the full moon deep in the forest and unearthly spirits hunting down and slaying any witnesses to the spectacle...
Quick Links
Walkthrough - Breakpoints - Pierce - SF & ISPD - Crafting - Honorifics - Stat Points - Early Game - Mid Game - End Game - Mercenary - Ubers - Item Filter
Walkthrough
► Show Spoiler
Normal
Level 01 - 20 : Act 1
Level 20 - 30 : Act 2
Level 30 - 40 : Act 3
Level 40 - 50 : Act 4
Level 50 - 60 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar".)
* (Level 50 Challenge : It's time to complete your Sunstone of the Twin Seas Charm.)
* (Farm Mephisto and Nihlathak for Arcane Crystals; by destroying Tiered Uniques using Catalyst of Destruction), Then go to Gheed and Gamble your Base Item of the Tiered Unique. After that, Cube together a oil of enhancement and cube 2x Arcane Crystals with the Base Item to create your Tiered Uniques
Nightmare
Level 60 - 70 : Act 1
Level 70 - 80 : Act 2
Level 80 - 90 : Act 3
*(Level 80 Challenge : It's time to complete your Class Charm after killing Ennead through Mephisto's portal)
Level 90 - 100 : Act 4
Level 100 - 105 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar")
Hell
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Cows / Torajan Jungles
Level 115 - 120 : K3K / Teganze
Level 120 - 130 : Duncraig
Level 130 - 140 : Fauzt
Level 140 - 145 : Scosglen
Level 145 - 150 : Dimensional Rifts
Level 01 - 20 : Act 1
Level 20 - 30 : Act 2
Level 30 - 40 : Act 3
Level 40 - 50 : Act 4
Level 50 - 60 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar".)
* (Level 50 Challenge : It's time to complete your Sunstone of the Twin Seas Charm.)
* (Farm Mephisto and Nihlathak for Arcane Crystals; by destroying Tiered Uniques using Catalyst of Destruction), Then go to Gheed and Gamble your Base Item of the Tiered Unique. After that, Cube together a oil of enhancement and cube 2x Arcane Crystals with the Base Item to create your Tiered Uniques
Nightmare
Level 60 - 70 : Act 1
Level 70 - 80 : Act 2
Level 80 - 90 : Act 3
*(Level 80 Challenge : It's time to complete your Class Charm after killing Ennead through Mephisto's portal)
Level 90 - 100 : Act 4
Level 100 - 105 : Act 5
* (If you are behind in EXP then go ahead and run some Elite Zones in Act 5 Ancients Way, "Icy Cellar")
Hell
Level 105 - 110 : Sunless Sea
Level 110 - 115 : Cows / Torajan Jungles
Level 115 - 120 : K3K / Teganze
Level 120 - 130 : Duncraig
Level 130 - 140 : Fauzt
Level 140 - 145 : Scosglen
Level 145 - 150 : Dimensional Rifts
Pro Tip!
* Make sure you farm Hell Torajan Jungles for your 400 Signets of Learning!
* When Mystic Orb'ing gear, beware of level increasements. Each Mystic Orb adds 4 Levels to an item per use. And can only be used 5 times each orb.
* Make sure you finish Anya Quests Normal - Hell for the free 30% Elemental Resist on your Sunstone.
Spell Focus & Increased Spell Damage
* The New
ISPD
Formula is : ISPD = (Spell Focus Bonus + Energy Bonus)
130*(energy + 20)/500 + energy + Spell Focus/10 = ISPD %
* The New
Spell Focus Bonus
formula is: % Damage bonus = Spell Focus / 10 capping at 100%.
- Every 10 points of Spell Focus will increase your total spell damage by 1%
- The more Spell Focus you have (capping at 100%), the less Energy you need to reach Higher increased Spell Damage %
* The New
Energy Bonus
formula is: 130*(Energy + 20)/500+Energy
* You ideally want to aim for around 2000 Energy and 1000 Spell Focus to gain near maximum damage
► Show Spoiler
Crafting
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Jewel Crafting
Jewel (ilvl 99) + Fal Rune + Oil of Craft + 1x Arcane Crystal/Shard --→ Crafted Jewel with added bonuses.
- You wanna craft Jewels with (SF / Cold Spell Damage % / Energy % / FHR | FBR | FCR)
Sacred Crafting
Sacred Rare Item + Sacred Shrine + → Sacred Crafted Item with added bonuses
Shrine Blessing
Sacred/Eerie Shrine + 2x Arcane Crystals → Sacred/Eerie Blessed Item with added bonuses
Jewel (ilvl 99) + Fal Rune + Oil of Craft + 1x Arcane Crystal/Shard --→ Crafted Jewel with added bonuses.
- You wanna craft Jewels with (SF / Cold Spell Damage % / Energy % / FHR | FBR | FCR)
Sacred Crafting
Sacred Rare Item + Sacred Shrine + → Sacred Crafted Item with added bonuses
Shrine Blessing
Sacred/Eerie Shrine + 2x Arcane Crystals → Sacred/Eerie Blessed Item with added bonuses
Honorifics
► Show Spoiler
EARLY GAME : (Level 1-105)(Tiered Unique's)
level 1-105 = 113 points
► Show Spoiler
Cold Skills
⦁ Frigid Nova : 25 Points - try not to max this skill out right away because it requires a lot of mana costs when maxed out.
⦁ Crystalline Barrier : 1 Point - Very important skill for the build; as it provides a protective shield that freezes melee attackers and defense vs. projectiles.
⦁ Glacial Torrent : 25 Points - Single Target Skill. You want to use this skill after using Winter Tide or casting Frigid Nova.
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to maintain clear speed; providing AOE freeze and a tool to reposition yourself.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Purity : 4 Points - Necessary to reduce poison length throughout gameplay
⦁ Melee Devotion : 1 Point - "20% Damage Reduction from all sources."
Coven Skills
⦁ Warp Armor : 12 Points - Gains Total Character Defense % and Chance to Avoid %
⦁ Nova Charge : 6 Points - 50% Dexterity converted to Energy and now adds a 12 yard radius
⦁ Vengeful Power : 10 Points - you are gonna want to put 10 points into this ASAP for the 20% physical resist / MAX Life % / and spell damage %
⦁ Hive : 1 Point - Not Important.
Arcane Skills
⦁ Immersion : 1 Point - Not important.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 1 Point - + All Skills / Energy % / and FCR % , everything you will need for this build to succeed!
Reward Skills
⦁ Witchblood : 15 Points - LaK and Spell Damage % if above 80% Life. (Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus.
Gear
Armor :
Belt :
Boots : Honorifics →
Gloves :
Helmet :
Weapon :
Weapon 2 (On Switch) :
Shield :
Rings :
Amulet :
Mystic OrbsArmor : Spell Focus / Cold Spell Damage % / FHR %
Belt : Spell Focus/ Cold Spell Damage % / Energy
Boots : Spell Focus / Cold Spell Damage % / Energy
Gloves : Spell Focus / Cold Spell Damage % / Energy
Helmet : Spell Focus / Cold Spell Damage % / Energy
Weapon : IAS % / LAeK / Cold Spell Damage %
Shield : Spell Focus / Cold Spell Damage % / Energy
Rings : Mana Regen % / Cold Spell Damage % / xxx
Amulet : Mana Regen % / Cold Spell Damage % / xxx
SocketsArmor : Eth / Pul / Perfect Gems
Belt : Eth / Pul / Perfect Gems
Boots : Eth / Pul / Perfect Gems
Gloves : Eth / Pul / Perfect Gems
Helmet : Eth / Pul / Perfect Gems
Weapon : Perfect Turquoise x2 (Mana Regen)
Shield : Eth / Pul / Perfect Gems
⦁ Frigid Nova : 25 Points - try not to max this skill out right away because it requires a lot of mana costs when maxed out.
⦁ Crystalline Barrier : 1 Point - Very important skill for the build; as it provides a protective shield that freezes melee attackers and defense vs. projectiles.
⦁ Glacial Torrent : 25 Points - Single Target Skill. You want to use this skill after using Winter Tide or casting Frigid Nova.
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to maintain clear speed; providing AOE freeze and a tool to reposition yourself.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Purity : 4 Points - Necessary to reduce poison length throughout gameplay
⦁ Melee Devotion : 1 Point - "20% Damage Reduction from all sources."
Coven Skills
⦁ Warp Armor : 12 Points - Gains Total Character Defense % and Chance to Avoid %
⦁ Nova Charge : 6 Points - 50% Dexterity converted to Energy and now adds a 12 yard radius
⦁ Vengeful Power : 10 Points - you are gonna want to put 10 points into this ASAP for the 20% physical resist / MAX Life % / and spell damage %
⦁ Hive : 1 Point - Not Important.
Arcane Skills
⦁ Immersion : 1 Point - Not important.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 1 Point - + All Skills / Energy % / and FCR % , everything you will need for this build to succeed!
Reward Skills
⦁ Witchblood : 15 Points - LaK and Spell Damage % if above 80% Life. (Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus.
Gear
Armor :
Lumen Arcana
→ Lumen Arcana
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Body Armors
'Ith'
Runeword Level: 18
+1 to All Skills
-(3 to 8)% to Enemy Fire Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
+(25 to 50)% Enhanced Defense
+2 to Light Radius
Nightscape
- Lamellar is a nice armor to start off with. Nightscape
Lamellar Armor (4)
Defense: (105 - 112) to (218 - 232)
(Sorceress Only)
Required Level: 4
Required Dexterity: 31
Item Level: 1
15% Cast Speed
15% Hit Recovery
+(6 to 10)% to Cold Spell Damage
+(11 to 15)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(41 to 50)% Enhanced Defense
+(76 to 100) to Mana
(6 to 10)% Bonus to Defense
Socketed (2)
Defense: (359 - 379) to (629 - 664)
(Sorceress Only)
Required Level: 22
Required Dexterity: 46
Item Level: 31
25% Cast Speed
25% Hit Recovery
+(11 to 20)% to Cold Spell Damage
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Damage
+(16 to 20)% to Summoned Minion Resistances
+(61 to 70)% Enhanced Defense
+(126 to 150) to Mana
(11 to 20)% Bonus to Defense
Socketed (4)
Defense: (856 - 898) to (1438 - 1510)
(Sorceress Only)
Required Level: 39
Required Dexterity: 96
Item Level: 51
35% Cast Speed
35% Hit Recovery
+(21 to 30)% to Cold Spell Damage
+(31 to 35)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Damage
+(21 to 25)% to Summoned Minion Resistances
+(81 to 90)% Enhanced Defense
+(176 to 200) to Mana
(21 to 30)% Bonus to Defense
Socketed (5)
Defense: (1298 - 1421) to (2170 - 2376)
(Sorceress Only)
Required Level: 48
Required Dexterity: 199
Item Level: 77
40% Cast Speed
40% Hit Recovery
+(31 to 40)% to Cold Spell Damage
+(36 to 40)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Damage
+(26 to 30)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(226 to 250) to Mana
(31 to 40)% Bonus to Defense
Socketed (6)
Lamellar Armor (4)
Defense: (105 - 112) to (218 - 232)
(Sorceress Only)
Required Level: 4
Required Dexterity: 31
Item Level: 1
15% Cast Speed
15% Hit Recovery
+(6 to 10)% to Cold Spell Damage
+(11 to 15)% to Summoned Minion Life
+(11 to 15)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(41 to 50)% Enhanced Defense
+(76 to 100) to Mana
(6 to 10)% Bonus to Defense
Socketed (2)
Defense: (359 - 379) to (629 - 664)
(Sorceress Only)
Required Level: 22
Required Dexterity: 46
Item Level: 31
25% Cast Speed
25% Hit Recovery
+(11 to 20)% to Cold Spell Damage
+(21 to 25)% to Summoned Minion Life
+(16 to 20)% to Summoned Minion Damage
+(16 to 20)% to Summoned Minion Resistances
+(61 to 70)% Enhanced Defense
+(126 to 150) to Mana
(11 to 20)% Bonus to Defense
Socketed (4)
Defense: (856 - 898) to (1438 - 1510)
(Sorceress Only)
Required Level: 39
Required Dexterity: 96
Item Level: 51
35% Cast Speed
35% Hit Recovery
+(21 to 30)% to Cold Spell Damage
+(31 to 35)% to Summoned Minion Life
+(21 to 25)% to Summoned Minion Damage
+(21 to 25)% to Summoned Minion Resistances
+(81 to 90)% Enhanced Defense
+(176 to 200) to Mana
(21 to 30)% Bonus to Defense
Socketed (5)
Defense: (1298 - 1421) to (2170 - 2376)
(Sorceress Only)
Required Level: 48
Required Dexterity: 199
Item Level: 77
40% Cast Speed
40% Hit Recovery
+(31 to 40)% to Cold Spell Damage
+(36 to 40)% to Summoned Minion Life
+(26 to 30)% to Summoned Minion Damage
+(26 to 30)% to Summoned Minion Resistances
+(101 to 120)% Enhanced Defense
+(226 to 250) to Mana
(31 to 40)% Bonus to Defense
Socketed (6)
Belt :
Rainbow
→ Rainbow
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+5% to Spell Damage
+(6 to 10)% to Summoned Minion Resistances
Regenerate Mana +(5 to 10)%
Elemental Resists +(10 to 15)%
(6 to 8)% Magic Find
+2 to Light Radius
Aerin Orbiter
- This belt provides some more FCR % and well enough cold spell % to help out with damage. Not to mention the item has Energy and Elemental Resist %. Resist is going to be really important later on. Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Boots : Honorifics →
Wake of Destruction
- Honorific Boots could be better to be honest. Wake of Destruction
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Greaves (4)
Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength: 17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength: 33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength: 158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength: 272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
Gloves :
Witching Gloves
Witching Gloves
Heavy Gloves (4)
Defense: (16 - 19) to (32 - 37)
Required Level: 3
Required Strength: 26
Item Level: 1
1% Chance to cast level 1 Banish on Death Blow
+(3 to 5)% to Spell Damage
+(21 to 40)% Enhanced Defense
Regenerate Mana +15%
Fire Resist +(6 to 10)%
Poison Resist +(6 to 10)%
Socketed (1)
Defense: (132 - 149) to (164 - 185)
Required Level: 20
Required Strength: 52
Item Level: 31
2% Chance to cast level 4 Banish on Death Blow
+(7 to 10)% to Spell Damage
+(51 to 70)% Enhanced Defense
Regenerate Mana +18%
Fire Resist +(15 to 20)%
Poison Resist +(15 to 20)%
Socketed (2)
Defense: (355 - 395) to (424 - 471)
Required Level: 38
Required Strength: 183
Item Level: 51
3% Chance to cast level 8 Banish on Death Blow
+(12 to 15)% to Spell Damage
+(71 to 90)% Enhanced Defense
Regenerate Mana +22%
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (3)
Defense: (548 - 631) to (660 - 761)
Required Level: 46
Required Strength: 366
Item Level: 77
4% Chance to cast level 12 Banish on Death Blow
+(15 to 20)% to Spell Damage
+(91 to 120)% Enhanced Defense
Regenerate Mana +25%
Fire Resist +(26 to 30)%
Poison Resist +(26 to 30)%
Socketed (4)
Heavy Gloves (4)
Defense: (16 - 19) to (32 - 37)
Required Level: 3
Required Strength: 26
Item Level: 1
1% Chance to cast level 1 Banish on Death Blow
+(3 to 5)% to Spell Damage
+(21 to 40)% Enhanced Defense
Regenerate Mana +15%
Fire Resist +(6 to 10)%
Poison Resist +(6 to 10)%
Socketed (1)
Defense: (132 - 149) to (164 - 185)
Required Level: 20
Required Strength: 52
Item Level: 31
2% Chance to cast level 4 Banish on Death Blow
+(7 to 10)% to Spell Damage
+(51 to 70)% Enhanced Defense
Regenerate Mana +18%
Fire Resist +(15 to 20)%
Poison Resist +(15 to 20)%
Socketed (2)
Defense: (355 - 395) to (424 - 471)
Required Level: 38
Required Strength: 183
Item Level: 51
3% Chance to cast level 8 Banish on Death Blow
+(12 to 15)% to Spell Damage
+(71 to 90)% Enhanced Defense
Regenerate Mana +22%
Fire Resist +(21 to 25)%
Poison Resist +(21 to 25)%
Socketed (3)
Defense: (548 - 631) to (660 - 761)
Required Level: 46
Required Strength: 366
Item Level: 77
4% Chance to cast level 12 Banish on Death Blow
+(15 to 20)% to Spell Damage
+(91 to 120)% Enhanced Defense
Regenerate Mana +25%
Fire Resist +(26 to 30)%
Poison Resist +(26 to 30)%
Socketed (4)
Helmet :
Honor
→ Honor
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
Helms
'Tal'
Runeword Level: 20
7% Movement Speed
+7% to Spell Damage
Elemental Resists +7%
Poison Length Reduced by (10 to 15)%
-7% to All Vendor Prices
The Celestial Crown
- Celestial Crown is Hands down a great overall circlet. This circlet provides a great amount of Energy Factor , Cold Spell Damage %, Pierce, Energy, and even Resist. The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Weapon :
Ker
→ Ker
Sorceress Orbs
'Tir'
Runeword Level: 10
3% Chance to cast level 1 Bloodlust on Death Blow
30% Cast Speed
+(5 to 10)% to Physical/Magic Spell Damage
+(5 to 10)% to Fire Spell Damage
+(5 to 10)% to Lightning Spell Damage
+(5 to 10)% to Cold Spell Damage
+(5 to 10)% to Poison Spell Damage
+(15 to 25) to Life
Elemental Resists +(4 to 6)%
Sorceress Orbs
'Tir'
Runeword Level: 10
3% Chance to cast level 1 Bloodlust on Death Blow
30% Cast Speed
+(5 to 10)% to Physical/Magic Spell Damage
+(5 to 10)% to Fire Spell Damage
+(5 to 10)% to Lightning Spell Damage
+(5 to 10)% to Cold Spell Damage
+(5 to 10)% to Poison Spell Damage
+(15 to 25) to Life
Elemental Resists +(4 to 6)%
Lunarsong
- Hands down the BIS weapon possible for this build. The weapon gives you an insane amount of stats such as; + All Skills , a high amount of Cold Spell Damage % , Pierce, Cold Resist , and last and not least Mana Regeneration %. Lunarsong
Sacred Globe (4)
One-Hand Damage: 4 to 5
(Sorceress Only)
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
+(11 to 25) Spell Focus
+(11 to 15)% to Cold Spell Damage
-3% to Enemy Cold Resistance
Regenerate Mana +(11 to 15)%
Cold Resist +(11 to 15)%
+3 to Light Radius
Socketed (1)
One-Hand Damage: 9 to 10
(Sorceress Only)
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
+(41 to 55) Spell Focus
+(16 to 20)% to Cold Spell Damage
-6% to Enemy Cold Resistance
Regenerate Mana +(21 to 25)%
Cold Resist +(21 to 25)%
+4 to Light Radius
Socketed (2)
One-Hand Damage: 13 to 14
(Sorceress Only)
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
+(71 to 85) Spell Focus
+(21 to 25)% to Cold Spell Damage
-9% to Enemy Cold Resistance
Regenerate Mana +(31 to 35)%
Cold Resist +(31 to 35)%
+5 to Light Radius
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
+(86 to 100) Spell Focus
+(26 to 30)% to Cold Spell Damage
-12% to Enemy Cold Resistance
Regenerate Mana +(36 to 40)%
Cold Resist +(36 to 40)%
+6 to Light Radius
Socketed (2)
Sacred Globe (4)
One-Hand Damage: 4 to 5
(Sorceress Only)
Required Level: 3
Required Dexterity: 8
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+1 to Sorceress Skill Levels
+(11 to 25) Spell Focus
+(11 to 15)% to Cold Spell Damage
-3% to Enemy Cold Resistance
Regenerate Mana +(11 to 15)%
Cold Resist +(11 to 15)%
+3 to Light Radius
Socketed (1)
One-Hand Damage: 9 to 10
(Sorceress Only)
Required Level: 21
Required Dexterity: 19
Item Level: 31
Dexterity Damage Bonus: (0.11 per Dexterity)%
+2 to Sorceress Skill Levels
+(41 to 55) Spell Focus
+(16 to 20)% to Cold Spell Damage
-6% to Enemy Cold Resistance
Regenerate Mana +(21 to 25)%
Cold Resist +(21 to 25)%
+4 to Light Radius
Socketed (2)
One-Hand Damage: 13 to 14
(Sorceress Only)
Required Level: 40
Required Dexterity: 43
Item Level: 51
Dexterity Damage Bonus: (0.11 per Dexterity)%
+3 to Sorceress Skill Levels
+(71 to 85) Spell Focus
+(21 to 25)% to Cold Spell Damage
-9% to Enemy Cold Resistance
Regenerate Mana +(31 to 35)%
Cold Resist +(31 to 35)%
+5 to Light Radius
Socketed (2)
One-Hand Damage: 15 to 18
(Sorceress Only)
Required Level: 49
Required Dexterity: 88
Item Level: 77
Dexterity Damage Bonus: (0.11 per Dexterity)%
+4 to Sorceress Skill Levels
+(86 to 100) Spell Focus
+(26 to 30)% to Cold Spell Damage
-12% to Enemy Cold Resistance
Regenerate Mana +(36 to 40)%
Cold Resist +(36 to 40)%
+6 to Light Radius
Socketed (2)
Weapon 2 (On Switch) :
Pax Mystica
Pax Mystica
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Staves
'Tir'
Runeword Level: 10
+1 to All Skills
+7% to Spell Damage
+(2 to 5) to Blink
Elemental Resists +(11 to 15)%
(11 to 13)% Magic Find
Shield :
Wheel of Fortune
- Wheel of Fortune is probably not the best choice but it helped a lot with resists and boosting your survivability. Another great option is Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Cloudladder
. Cloudladder
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Spiked Shield (4)
Defense: (102 - 116) to (203 - 230)
Chance to Block: Class%
Required Level: 7
Required Dexterity: 55
Item Level: 10
+1 to All Skills
+1 to Druid Skill Levels
+1 to Sorceress Skill Levels
+(41 to 60)% Enhanced Defense
+20 to all Attributes
+10 Life Regenerated per Second
Socketed (1)
Defense: (372 - 414) to (629 - 699)
Chance to Block: Class%
Required Level: 24
Required Dexterity: 81
Item Level: 36
+(1 to 2) to All Skills
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Sorceress Skill Levels
+(71 to 90)% Enhanced Defense
+30 to all Attributes
+20 Life Regenerated per Second
Socketed (4)
Defense: (920 - 1007) to (1503 - 1645)
Chance to Block: Class%
Required Level: 42
Required Dexterity: 170
Item Level: 51
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(101 to 120)% Enhanced Defense
+40 to all Attributes
+30 Life Regenerated per Second
Socketed (5)
Defense: (1443 - 1687) to (2346 - 2743)
Chance to Block: Class%
Required Level: 51
Required Dexterity: 353
Item Level: 85
+2 to All Skills
+2 to Druid Skill Levels
+2 to Sorceress Skill Levels
+(131 to 170)% Enhanced Defense
+50 to all Attributes
+40 Life Regenerated per Second
Socketed (6)
Rings :
Ring of Regha
- These rings are somewhat hard to obtain early game. They are great for adding a ton of Mystic Orbs onto them. Other options are just regular old magic rings or rare rings with stats that include ; EF / Cold Spell Damage % / Pierce / + All Skills. Ring of Regha
Ring
Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Ring
Item Level: 1
Adds 3-5 Damage
+5% to Spell Damage
+(5 to 15) to Strength
+(5 to 15) to Dexterity
Elemental Resists +10%
Amulet :
The Dreamcatcher
- The old Dreamcatcher Amulet is by far a great amulet for early game. It gives you + All Skills / FCR / Pierce / Resist % / And MaeK which helps a lot sustaining a mana pool.The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Mystic OrbsArmor : Spell Focus / Cold Spell Damage % / FHR %
Belt : Spell Focus/ Cold Spell Damage % / Energy
Boots : Spell Focus / Cold Spell Damage % / Energy
Gloves : Spell Focus / Cold Spell Damage % / Energy
Helmet : Spell Focus / Cold Spell Damage % / Energy
Weapon : IAS % / LAeK / Cold Spell Damage %
Shield : Spell Focus / Cold Spell Damage % / Energy
Rings : Mana Regen % / Cold Spell Damage % / xxx
Amulet : Mana Regen % / Cold Spell Damage % / xxx
SocketsArmor : Eth / Pul / Perfect Gems
Belt : Eth / Pul / Perfect Gems
Boots : Eth / Pul / Perfect Gems
Gloves : Eth / Pul / Perfect Gems
Helmet : Eth / Pul / Perfect Gems
Weapon : Perfect Turquoise x2 (Mana Regen)
Shield : Eth / Pul / Perfect Gems
MID GAME : (Level 105-145) (Crafted Gear / Sets)
level 105-145 = 156 points
► Show Spoiler
Cold Skills
⦁ Frigid Nova : 25 Points - Constantly spamming ahead of yourself to maintain clear speed while using Winter Tide to teleport further to increase clear speed.
⦁ Crystalline Barrier : 1 Point - This skill will help deal with those ranged attackers.
⦁ Glacial Torrent : 25 Points - Boss Killing Skill
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to reposition your character to avoid incoming damage from here on out.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Purity : 4 Points - Necessary to reduce poison length.
⦁ Chemistry : 5 Points - replaces old moonsymbols healing method.
Coven Skills
⦁ Snow Queen : 13 Points - Investing more into this skill will only give you more Defense; which is exactly what you want and need.
⦁ Ice Elementals : 25 Points - You want to max out on its damage and life pool by placing more points into Ice Elementals.
⦁ Warp Armor : 24 Points - Maxing this skill out for its chance to avoid % and total % defense!
⦁ Nova Charge : 6 Points - Placing 6 points into Nova Charge give you 50% Dexterity added to Energy and a 12 yard radius on the Nova Charge!
Arcane Skills
⦁ Immersion : 1 Point - Not important for this build.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 1 Points - + All Skills / Energy % / and FCR % ; gives you +4 to all skills now!
Reward Skills
⦁ Witchblood : 15 Points - LaK and Spell Damage % if above 80% Life.(Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus; which you will eventually need to invest into for more Spell Focus.
Gear
Armor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
Weapon 2 (On Switch) :
Shield :
Rings : Rare(SF / +All Skills / Cold Spell %/ Cold Pierce %) - Using Rare Rings with at least 3/4 of the stats listed should do the job. You Generally wanna get all 4 mods to help boost out your damage output.
Amulet : Rare (+All Skills / Cold Spell %/ Cold Pierce % SF...) - Just like the Rings you generally wanna get all the stats listed but having more is better.
Mystic OrbsArmor : Energy / Cold Spell Damage % / Spell Focus
Belt : Spell Focus/ Cold Spell Damage % / Minion Resistances %
Boots : Spell Focus / Cold Spell Damage % / Energy
Gloves : Spell Focus / Cold Spell Damage % / Energy
Helmet : Spell Focus / Cold Spell Damage % / Minion Resistances %
Weapon : IAS % / Cold Spell Damage % / LAeK
Shield : Spell Focus / Cold Spell Damage % / Energy
Rings : Mana Regen % / Cold Spell Damage % / xxx
Amulet : Mana Regen % / Cold Spell Damage % / xxx
SocketsArmor : Ice Runes / Crafted Jewels
Belt : Ice Runes / Crafted Jewels
Boots : Ice Runes / Crafted Jewels
Gloves : Ice Runes / Crafted Jewels
Helmet : Ice Runes / Crafted Jewels
Weapon : Ice Runes / Crafted Jewels
Shield : Ice Runes / Crafted Jewels
⦁ Frigid Nova : 25 Points - Constantly spamming ahead of yourself to maintain clear speed while using Winter Tide to teleport further to increase clear speed.
⦁ Crystalline Barrier : 1 Point - This skill will help deal with those ranged attackers.
⦁ Glacial Torrent : 25 Points - Boss Killing Skill
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to reposition your character to avoid incoming damage from here on out.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Purity : 4 Points - Necessary to reduce poison length.
⦁ Chemistry : 5 Points - replaces old moonsymbols healing method.
Coven Skills
⦁ Snow Queen : 13 Points - Investing more into this skill will only give you more Defense; which is exactly what you want and need.
⦁ Ice Elementals : 25 Points - You want to max out on its damage and life pool by placing more points into Ice Elementals.
⦁ Warp Armor : 24 Points - Maxing this skill out for its chance to avoid % and total % defense!
⦁ Nova Charge : 6 Points - Placing 6 points into Nova Charge give you 50% Dexterity added to Energy and a 12 yard radius on the Nova Charge!
Arcane Skills
⦁ Immersion : 1 Point - Not important for this build.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 1 Points - + All Skills / Energy % / and FCR % ; gives you +4 to all skills now!
Reward Skills
⦁ Witchblood : 15 Points - LaK and Spell Damage % if above 80% Life.(Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus; which you will eventually need to invest into for more Spell Focus.
Gear
Armor :
Zann Esu's Robes
Zann Esu's Secrets
(Sorceress Cold Set)
Zann Esu's Robes
Lamellar Armor (Sacred)
Defense: (5164 - 6455) to (5600 - 7000)
(Sorceress Only)
Required Level: 80
Required Dexterity: 499
Item Level: 1
+2 to Sorceress Skill Levels
50% Cast Speed
0.375% to Cold Spell Damage (Based on Character Level)
Freezes attacker +2
+(100 to 150)% Enhanced Defense
Cold Absorb 5%
Physical Damage Reduced by (41 to 50)
Socketed (6)
Lamellar Armor (Sacred)
Defense: (5164 - 6455) to (5600 - 7000)
(Sorceress Only)
Required Level: 80
Required Dexterity: 499
Item Level: 1
+2 to Sorceress Skill Levels
50% Cast Speed
0.375% to Cold Spell Damage (Based on Character Level)
Freezes attacker +2
+(100 to 150)% Enhanced Defense
Cold Absorb 5%
Physical Damage Reduced by (41 to 50)
Socketed (6)
Zann Esu's Secrets
(Sorceress Cold Set)
Belt :
Zann Esu's Rune Loop
Zann Esu's Secrets
(Sorceress Cold Set)
Zann Esu's Rune Loop
Belt (Sacred)
Defense: (2674 - 3267) to (2820 - 3450)
Required Level: 80
Required Strength: 287
Item Level: 1
+(1 to 2) to Sorceress Skill Levels
+(6 to 10)% to Summoned Minion Resistances
+(100 to 150)% Enhanced Defense
+300 Defense
(11 to 15)% to Dexterity
+75 Mana when Struck by an Enemy
Requirements -50%
Socketed (2)
Belt (Sacred)
Defense: (2674 - 3267) to (2820 - 3450)
Required Level: 80
Required Strength: 287
Item Level: 1
+(1 to 2) to Sorceress Skill Levels
+(6 to 10)% to Summoned Minion Resistances
+(100 to 150)% Enhanced Defense
+300 Defense
(11 to 15)% to Dexterity
+75 Mana when Struck by an Enemy
Requirements -50%
Socketed (2)
Zann Esu's Secrets
(Sorceress Cold Set)
Boots :
Lone Wolf's Track
Lone Wolf's Path
(Druid Seer Set)
→ Sacred Crafted (Boots)Lone Wolf's Track
Chain Boots (Sacred)
Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 100
Required Strength: 460
Item Level: 1
20% Cast Speed
(10 to 40)% Movement Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Fire Resist +(31 to 50)%
Cold Resist +(31 to 50)%
Requirements -20%
Socketed (4)
Chain Boots (Sacred)
Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 100
Required Strength: 460
Item Level: 1
20% Cast Speed
(10 to 40)% Movement Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Fire Resist +(31 to 50)%
Cold Resist +(31 to 50)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
Gloves :
Lone Wolf's Claws
Lone Wolf's Path
(Druid Seer Set)
→ Sacred Crafted (Leather Gloves)Lone Wolf's Claws
Heavy Gloves (Sacred)
Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength: 420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)
Heavy Gloves (Sacred)
Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength: 420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
Helmet :
The Celestial Crown
// The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Eyes of Septumos
Eyes of Septumos
Circlet (Sacred)
Defense: 505 to 571
Required Level: 80
Required Dexterity: 262
Item Level: 105
1% Chance to cast level 10 Cold Fear on Death Blow
+(80 to 150) Spell Focus
-(15 to 20)% to Enemy Cold Resistance
+(14 to 22) to Avalanche
(10 to 20)% to Energy
Elemental Resists +(15 to 25)%
Socketed (4)
Circlet (Sacred)
Defense: 505 to 571
Required Level: 80
Required Dexterity: 262
Item Level: 105
1% Chance to cast level 10 Cold Fear on Death Blow
+(80 to 150) Spell Focus
-(15 to 20)% to Enemy Cold Resistance
+(14 to 22) to Avalanche
(10 to 20)% to Energy
Elemental Resists +(15 to 25)%
Socketed (4)
Weapon :
Zann Esu's Charm
Zann Esu's Secrets
(Sorceress Cold Set)
Zann Esu's Charm
Jared's Stone (Sacred)
One-Hand Damage: 40 to 43
(Sorceress Only)
Required Level: 80
Required Dexterity: 242
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(3 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 24)% to Enemy Cold Resistance
+(41 to 60)% to Summoned Minion Life
+(31 to 40) to Strength
+158 to Mana
Maximum Cold Resist +2%
Socketed (3)
Jared's Stone (Sacred)
One-Hand Damage: 40 to 43
(Sorceress Only)
Required Level: 80
Required Dexterity: 242
Item Level: 1
Dexterity Damage Bonus: (0.11 per Dexterity)%
+(3 to 4) to Sorceress Skill Levels
30% Cast Speed
-(20 to 24)% to Enemy Cold Resistance
+(41 to 60)% to Summoned Minion Life
+(31 to 40) to Strength
+158 to Mana
Maximum Cold Resist +2%
Socketed (3)
Zann Esu's Secrets
(Sorceress Cold Set)
Weapon 2 (On Switch) :
Kabbalah
Kabbalah
Sorceress Orbs
'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
Sorceress Orbs
'Cham'
Runeword Level: 83
+3 to Sorceress Skill Levels
-1% Base Block Chance
60% Hit Recovery
+(6 to 16) to Divine Apparition
20% to Energy
Maximum Life and Mana +5%
+(100 to 200) Life when Struck by an Enemy
Shield :
Zann Esu's Binding Circle
Zann Esu's Secrets
(Sorceress Cold Set)
Zann Esu's Binding Circle
Buckler (Sacred)
Defense: (3122 - 3902) to (3202 - 4002)
Chance to Block: Class%
Required Level: 80
Required Strength: 250
Required Dexterity: 234
Item Level: 1
1% Chance to cast level 12 Rune of Ice when Struck
+(1 to 2) to Sorceress Skill Levels
15% Cast Speed
+(6 to 10)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
(21 to 30)% to Dexterity
Requirements -50%
Socketed (4)
Buckler (Sacred)
Defense: (3122 - 3902) to (3202 - 4002)
Chance to Block: Class%
Required Level: 80
Required Strength: 250
Required Dexterity: 234
Item Level: 1
1% Chance to cast level 12 Rune of Ice when Struck
+(1 to 2) to Sorceress Skill Levels
15% Cast Speed
+(6 to 10)% to Summoned Minion Damage
+(100 to 150)% Enhanced Defense
(21 to 30)% to Dexterity
Requirements -50%
Socketed (4)
Zann Esu's Secrets
(Sorceress Cold Set)
Rings : Rare(SF / +All Skills / Cold Spell %/ Cold Pierce %) - Using Rare Rings with at least 3/4 of the stats listed should do the job. You Generally wanna get all 4 mods to help boost out your damage output.
Amulet : Rare (+All Skills / Cold Spell %/ Cold Pierce % SF...) - Just like the Rings you generally wanna get all the stats listed but having more is better.
Mystic OrbsArmor : Energy / Cold Spell Damage % / Spell Focus
Belt : Spell Focus/ Cold Spell Damage % / Minion Resistances %
Boots : Spell Focus / Cold Spell Damage % / Energy
Gloves : Spell Focus / Cold Spell Damage % / Energy
Helmet : Spell Focus / Cold Spell Damage % / Minion Resistances %
Weapon : IAS % / Cold Spell Damage % / LAeK
Shield : Spell Focus / Cold Spell Damage % / Energy
Rings : Mana Regen % / Cold Spell Damage % / xxx
Amulet : Mana Regen % / Cold Spell Damage % / xxx
SocketsArmor : Ice Runes / Crafted Jewels
Belt : Ice Runes / Crafted Jewels
Boots : Ice Runes / Crafted Jewels
Gloves : Ice Runes / Crafted Jewels
Helmet : Ice Runes / Crafted Jewels
Weapon : Ice Runes / Crafted Jewels
Shield : Ice Runes / Crafted Jewels
END GAME : (Level 145-150) (Sacred Uniques / Runewords)
level 145 - 150 = 161 points
► Show Spoiler
Cold Skills
⦁ Frigid Nova : 30 Points - Constantly spamming ahead of yourself to maintain clear speed while using Wintertide to reposition yourself.
⦁ Crystalline Barrier : 1 Point - Very important skill for the build; as it provides a protective shield that freezes melee attackers and defense vs. projectiles.
⦁ Glacial Torrent : 30 Points - Boss Killing Skill
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to maintain clear speed; providing AOE freeze and a tool to reposition yourself.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Specialization : 10 Points - "Increases the skill cap of your active (non-ultimate) abilities. Bonus is +1 to maximum skill levels per 2 Base Levels"
⦁ Melee Devotion : 1 Point - " Damage Reduction 20% from all sources"
Coven Skills
⦁ Warp Armor : 24 Points - Capping out on its Chance to Avoid % and Total Character Defense
⦁ Nova Charge : 6 Points - 50% Dexterity converted into Energy
⦁ Vengeful Power : 10 Points - you are gonna want to put 10 points into this ASAP for the 20% physical resist / MAX Life % / and spell damage %
⦁ Hive : 1 Point - This skill will only help clearing up trash mobs nothing more.
Arcane Skills
⦁ Immersion : 1 Point - Not important for this build.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 20 Points - + All Skills / Energy % / and FCR % , everything you will need for this build to succeed!
Reward Skills
⦁ Witchblood : 15 Points - LAeK and Spell Damage % if above 80% Life.(Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus
⦁ Force Blast : 1 Point - Debuffs Enemies Damage by -40% and Cast Speed by -10%
GearArmor :
Belt :
Boots :
Gloves :
Helmet :
Weapon :
Shield :
Rings :
Amulet :
Mystic OrbsArmor :
Belt :
Boots :
Gloves :
Helmet :
Weapon : IAS % / LAeK
Shield :
Rings :
Amulet :
SocketsArmor : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Belt : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Boots :
Gloves : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Helmet : Zann Esu Jewel (+1 Max Fire Resist) x2
Weapon :
Shield : Ice Runes / Crafted Jewels / Zann Esu Jewel (+1 Max Resist)
⦁ Frigid Nova : 30 Points - Constantly spamming ahead of yourself to maintain clear speed while using Wintertide to reposition yourself.
⦁ Crystalline Barrier : 1 Point - Very important skill for the build; as it provides a protective shield that freezes melee attackers and defense vs. projectiles.
⦁ Glacial Torrent : 30 Points - Boss Killing Skill
⦁ Winter Tide : 1 Point - This will be your tele stomp skill. You wanna use this to maintain clear speed; providing AOE freeze and a tool to reposition yourself.
⦁ Frostborn : 1 Point - Increased Spell Damage. Increases your physical resist by 10%!
Mastery Skills
⦁ Meditation : 3 Points - Necessary to improve mana pool; allowing you to cast your spells more often.
⦁ Specialization : 10 Points - "Increases the skill cap of your active (non-ultimate) abilities. Bonus is +1 to maximum skill levels per 2 Base Levels"
⦁ Melee Devotion : 1 Point - " Damage Reduction 20% from all sources"
Coven Skills
⦁ Warp Armor : 24 Points - Capping out on its Chance to Avoid % and Total Character Defense
⦁ Nova Charge : 6 Points - 50% Dexterity converted into Energy
⦁ Vengeful Power : 10 Points - you are gonna want to put 10 points into this ASAP for the 20% physical resist / MAX Life % / and spell damage %
⦁ Hive : 1 Point - This skill will only help clearing up trash mobs nothing more.
Arcane Skills
⦁ Immersion : 1 Point - Not important for this build.
⦁ Arcane Torrent : 1 Point - Not important for this build.
⦁ Raven Familiar : 20 Points - + All Skills / Energy % / and FCR % , everything you will need for this build to succeed!
Reward Skills
⦁ Witchblood : 15 Points - LAeK and Spell Damage % if above 80% Life.(Frostborn mitigates 80% Life)
⦁ Symbol of Esu : 5 Points - 5% Absorb Fire/Lightning/Cold Resists and Spell Focus
⦁ Force Blast : 1 Point - Debuffs Enemies Damage by -40% and Cast Speed by -10%
GearArmor :
Armor of the Old Religion
// Armor of the Old Religion
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Curandera
Curandera
Sorceress Body Armors
'ZurUmTaha'
Runeword Level: 115
+4 to Sorceress Skill Levels
20% Cast Speed
-10% to Enemy Elemental Resistances
+200% Enhanced Defense
+1 Life Regenerated per Second (Based on Character Level)
Regenerate Mana +7%
Elemental Resists +(45 to 65)%
Physical Resist 30%
Sorceress Body Armors
'ZurUmTaha'
Runeword Level: 115
+4 to Sorceress Skill Levels
20% Cast Speed
-10% to Enemy Elemental Resistances
+200% Enhanced Defense
+1 Life Regenerated per Second (Based on Character Level)
Regenerate Mana +7%
Elemental Resists +(45 to 65)%
Physical Resist 30%
Belt :
Dementia
// Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Light Belt (Sacred)
Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
Boots :
Spirit Walker
// Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Vision
Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Gloves :
Stareye's Claws
Henchmen Trophies
(Legendary Set)
// Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Helmet :
Indigo
Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Weapon :
Atanna's Key
// Atanna's Key
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life +3%
Maximum Cold Resist +5%
(100 to 200)% Bonus to Defense
Socketed (2)
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life +3%
Maximum Cold Resist +5%
(100 to 200)% Bonus to Defense
Socketed (2)
Hand of Frost
Hand of Frost
Sorceress Orbs
'GlaGhalXeth'
Runeword Level: 100
5% Chance to cast level 44 Frigid Nova when Struck
+(4 to 5) to All Skills
+(40 to 50) Spell Focus
20% Combat Speeds
Wintertide Cooldown Reduced by 1 seconds
+(20 to 25)% to Cold Spell Damage
-25% to Enemy Cold Resistance
Cold Resist +50%
Cold Absorb (3 to 5)%
Physical Resist 5%
+(75 to 100) Life when Struck by an Enemy
Sorceress Orbs
'GlaGhalXeth'
Runeword Level: 100
5% Chance to cast level 44 Frigid Nova when Struck
+(4 to 5) to All Skills
+(40 to 50) Spell Focus
20% Combat Speeds
Wintertide Cooldown Reduced by 1 seconds
+(20 to 25)% to Cold Spell Damage
-25% to Enemy Cold Resistance
Cold Resist +50%
Cold Absorb (3 to 5)%
Physical Resist 5%
+(75 to 100) Life when Struck by an Enemy
Shield :
Vaetia's Wall
// Vaetia's Wall
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Svalinn
Svalinn
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Shields
'RhalLoOhn'
Runeword Level: 115
-1% to Enemy Elemental Resistances per 150 Dexterity
8% Chance to cast level 7 Life Spark when Blocking
1% Base Block Chance
15% Block Speed
20% Hit Recovery
+(151 to 200)% Enhanced Defense
+(30 to 40) to all Attributes
(15 to 20)% to Dexterity
+200 to Life
Fire Resist +(20 to 25)%
Lightning Resist +(20 to 25)%
Cold Resist +(20 to 25)%
Poison Resist +(20 to 25)%
Fire Absorb (3 to 5)%
Physical Resist 5%
Rings :
Adrenaline Rush
and Adrenaline Rush
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Ring
Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
Witchcraft
Witchcraft
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Ring
Required Level: 100
Item Level: 120
+2 to All Skills
20% Cast Speed
-5% to Enemy Elemental Resistances
Maximum Mana (-5 to 5)%
20% Bonus to Defense
Amulet :
Black Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Mystic OrbsArmor :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Belt :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Boots :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Gloves :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Helmet :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Weapon : IAS % / LAeK
Shield :
Auriel's Focus
Auriel's Focus
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Mystic Orb
Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Rings :
Amulet :
SocketsArmor : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Belt : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Boots :
Spirit Walker
: Zann Esu Jewel (+ Max Resists)Spirit Walker
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Heavy Boots (Sacred)
Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
Gloves : Ice Runes / Crafted Jewels / PGems (+ Max Resists)
Helmet : Zann Esu Jewel (+1 Max Fire Resist) x2
Weapon :
Atanna's Key
: Zann Esu Jewel (+1 Max Resist) x2Atanna's Key
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life +3%
Maximum Cold Resist +5%
(100 to 200)% Bonus to Defense
Socketed (2)
Clasped Orb (Sacred)
One-Hand Damage: 39 to 41
(Sorceress Only)
Required Level: 100
Required Dexterity: 188
Item Level: 120
Dexterity Damage Bonus: (0.11 per Dexterity)%
2% Chance to cast level 1 Force Blast on Death Blow
+(6 to 7) to Sorceress Skill Levels
+(30 to 40)% to Cold Spell Damage
-(25 to 30)% to Enemy Cold Resistance
Maximum Life +3%
Maximum Cold Resist +5%
(100 to 200)% Bonus to Defense
Socketed (2)
Shield : Ice Runes / Crafted Jewels / Zann Esu Jewel (+1 Max Resist)
Necrolyte Mercenary
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Bonuses
Starts with 200 energy, +20 energy per level
Unearthly Power: +250 Spell Focus to spell damage, +5 per level
Warp Armor: total defense +250%, +10% per level
Can equip Sorceress body armors and crystal swords
GearArmor :
Queen of Glass
→ crafted "Sacred Shrines" (Sacred Bless) → Queen of Glass
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Ancient Armor (4)
Defense: (315 - 344) to (630 - 688)
Required Level: 11
Required Strength: 33 to 34
Item Level: 29
15% Cast Speed
-(6 to 8)% to Enemy Elemental Resistances
+(18 to 29)% Enhanced Defense
+(76 to 125) to Mana
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -(11 to 15)%
Socketed (2)
Defense: (899 - 969) to (1718 - 1852)
Required Level: 30
Required Strength: 57 to 60
Item Level: 40
25% Cast Speed
-(11 to 13)% to Enemy Elemental Resistances
+(41 to 52)% Enhanced Defense
+(176 to 225) to Mana
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Requirements -(21 to 25)%
Socketed (4)
Defense: (2084 - 2224) to (3911 - 4173)
Required Level: 47
Required Strength: 175 to 186
Item Level: 67
35% Cast Speed
-(16 to 18)% to Enemy Elemental Resistances
+(64 to 75)% Enhanced Defense
+(276 to 325) to Mana
Lightning Resist +(41 to 45)%
Cold Resist +(41 to 45)%
Requirements -(31 to 35)%
Socketed (5)
Defense: (3013 - 3202) to (5650 - 6005)
Required Level: 54
Required Strength: 323 to 344
Item Level: 85
40% Cast Speed
-(18 to 20)% to Enemy Elemental Resistances
+(75 to 86)% Enhanced Defense
+(326 to 375) to Mana
Lightning Resist +(46 to 50)%
Cold Resist +(46 to 50)%
Requirements -(36 to 40)%
Socketed (6)
Icetomb
or Icetomb
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Field Plate (Sacred)
Defense: (5937 - 7017) to (7053 - 8335)
Required Level: 100
Required Strength: 625
Item Level: 105
+(1 to 2) to All Skills
+50 Spell Focus
+(20 to 30)% to Cold Spell Damage
-(20 to 25)% to Enemy Cold Resistance
+(120 to 160)% Enhanced Defense
+(31 to 40) to all Attributes
(11 to 15)% to Strength
Maximum Fire Resist -1%
Cannot Be Frozen
Socketed (6)
Armor of the Old Religion
Armor of the Old Religion
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Ceremonial Armor (Sacred)
Defense: (8437 - 9306) to (10452 - 11529)
(Sorceress Only)
Required Level: 100
Required Dexterity: 722
Item Level: 105
+(4 to 5) to Sorceress Skill Levels
+200 Spell Focus
50% Hit Recovery
+(35 to 50)% to Fire Spell Damage
+(35 to 50)% to Lightning Spell Damage
+(35 to 50)% to Cold Spell Damage
+(9 to 12) to Sacrifices
+(172 to 200)% Enhanced Defense
Elemental Resists +25%
10% Chance to Avoid Damage
+(101 to 150) Life after each Kill
Socketed (6)
Helmet :
The Celestial Crown
→ crafted "Sacred Shrines"(Sacred Bless) → The Celestial Crown
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Circlet (4)
Defense: 22 to 47
Required Level: 4
Required Dexterity: 14
Item Level: 1
+30 Spell Focus
+(7 to 12)% to Cold Spell Damage
-(2 to 3)% to Enemy Cold Resistance
+(11 to 20) to Energy
Cold Resist +30%
Socketed (1)
Defense: 61 to 113
Required Level: 22
Required Dexterity: 29
Item Level: 31
+60 Spell Focus
+(15 to 20)% to Cold Spell Damage
-(5 to 6)% to Enemy Cold Resistance
+(21 to 30) to Energy
Cold Resist +60%
Socketed (2)
Defense: 126 to 225
Required Level: 39
Required Dexterity: 69
Item Level: 51
+90 Spell Focus
+(23 to 28)% to Cold Spell Damage
-(7 to 10)% to Enemy Cold Resistance
+(31 to 40) to Energy
Cold Resist +90%
Socketed (3)
Defense: 173 to 304
Required Level: 48
Required Dexterity: 147
Item Level: 77
+120 Spell Focus
+(31 to 36)% to Cold Spell Damage
-(11 to 13)% to Enemy Cold Resistance
+(41 to 50) to Energy
Cold Resist +120%
Socketed (4)
Indigo
Indigo
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Circlets
'UnTaha'
Runeword Level: 110
+2 to All Skills
+100 Spell Focus
50% Cast Speed
-(15 to 20)% to Enemy Elemental Resistances
-500 Defense
Maximum Elemental Resists +2%
Elemental Resists +(13 to 15)%
Requirements -100%
Gloves :
Pollice Verso
→ crafted "Sacred Shrines"(Sacred Bless) → Pollice Verso
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
Gauntlets (4)
Defense: (48 - 54) to (90 - 102)
Required Level: 10
Required Strength: 28
Item Level: 19
4% Chance to cast level 3 Time Strike when Attacked
+(24 to 40)% Enhanced Defense
+(7 to 10) to Strength
+(6 to 10) Life after each Kill
+(6 to 13) Mana after each Kill
Requirements -8%
Socketed (1)
Defense: (216 - 239) to (333 - 369)
Required Level: 27
Required Strength: 52
Item Level: 36
8% Chance to cast level 5 Time Strike when Attacked
+(58 to 75)% Enhanced Defense
+(12 to 16) to Strength
+(16 to 20) Life after each Kill
+(21 to 28) Mana after each Kill
Requirements -16%
Socketed (2)
Defense: (583 - 635) to (854 - 930)
Required Level: 44
Required Strength: 165
Item Level: 59
12% Chance to cast level 7 Time Strike when Attacked
+(92 to 109)% Enhanced Defense
+(18 to 24) to Strength
+(26 to 30) Life after each Kill
+(36 to 43) Mana after each Kill
Requirements -24%
Socketed (3)
Defense: (875 - 946) to (1274 - 1378)
Required Level: 52
Required Strength: 296
Item Level: 85
14% Chance to cast level 8 Time Strike when Attacked
+(109 to 126)% Enhanced Defense
+(25 to 30) to Strength
+(31 to 35) Life after each Kill
+(43 to 50) Mana after each Kill
Requirements -32%
Socketed (4)
Lone Wolf's Claws
Lone Wolf's Path
(Druid Seer Set)
→ Lone Wolf's Claws
Heavy Gloves (Sacred)
Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength: 420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)
Heavy Gloves (Sacred)
Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength: 420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
Lamha Na Draoithe
or Lamha Na Draoithe
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Gauntlets (Sacred)
Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
Stareye's Claws
Henchmen Trophies
(Legendary Set)
Stareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 625
Item Level: 120
Adds 100-150 Cold Damage
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
+50 to Dexterity
15% to Dexterity
Maximum Cold Resist +2%
+5 Cold Absorb
Socketed (4)
Henchmen Trophies
(Legendary Set)
Boots :
Rabbit's Foot
→ crafted "Sacred Shrines"(Sacred Bless) → Rabbit's Foot
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
Boots (4)
Defense: 8 to 14
Required Level: 1
Required Strength: 21
Item Level: 1
(10 to 40)% Movement Speed
+10% to Spell Damage
+5 Maximum Stamina
(1 to 5)% Gold Find
(1 to 5)% Magic Find
Requirements -15%
Socketed (1)
Defense: 75 to 88
Required Level: 17
Required Strength: 35
Item Level: 31
(10 to 40)% Movement Speed
+12% to Spell Damage
+10 Maximum Stamina
(5 to 10)% Gold Find
(5 to 10)% Magic Find
Requirements -30%
Socketed (2)
Defense: 184 to 215
Required Level: 34
Required Strength: 96
Item Level: 51
(10 to 40)% Movement Speed
+16% to Spell Damage
+15 Maximum Stamina
(15 to 20)% Gold Find
(15 to 20)% Magic Find
Requirements -45%
Socketed (3)
Defense: 258 to 296
Required Level: 43
Required Strength: 140
Item Level: 77
(10 to 40)% Movement Speed
+20% to Spell Damage
+20 Maximum Stamina
(25 to 30)% Gold Find
(25 to 30)% Magic Find
Requirements -60%
Socketed (4)
Lone Wolf's Track
Lone Wolf's Path
(Druid Seer Set)
→ Lone Wolf's Track
Chain Boots (Sacred)
Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 100
Required Strength: 460
Item Level: 1
20% Cast Speed
(10 to 40)% Movement Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Fire Resist +(31 to 50)%
Cold Resist +(31 to 50)%
Requirements -20%
Socketed (4)
Chain Boots (Sacred)
Defense: (1478 - 1847) to (1602 - 2002)
Required Level: 100
Required Strength: 460
Item Level: 1
20% Cast Speed
(10 to 40)% Movement Speed
-(5 to 6)% to Enemy Fire Resistance
-(5 to 6)% to Enemy Cold Resistance
+(100 to 150)% Enhanced Defense
+(21 to 40) to Vitality
Fire Resist +(31 to 50)%
Cold Resist +(31 to 50)%
Requirements -20%
Socketed (4)
Lone Wolf's Path
(Druid Seer Set)
Vision
Vision
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Boots
'GhalOlYhamArc'
Runeword Level: 120
10% of Total Energy Gained as Life
+1 to All Skills
+15 Spell Focus
+10% Bonus to Spell Focus
-(10 to 15)% to Enemy Elemental Resistances
+(141 to 171)% Enhanced Defense
+10 to all Attributes
Maximum Life and Mana +(1 to 5)%
Maximum Elemental Resists +1%
Physical Damage Reduced by (10 to 20)
Belt :
Aerin Orbiter
→ crafted "Sacred Shrines"(Sacred Bless) → Aerin Orbiter
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Belt (4)
Defense: (88 - 96) to (121 - 132)
Required Level: 5
Required Strength: 28
Item Level: 10
5% Cast Speed
+(4 to 5)% to Fire Spell Damage
+(4 to 5)% to Lightning Spell Damage
+(4 to 5)% to Cold Spell Damage
+(18 to 29)% Enhanced Defense
+(11 to 15) to Energy
Elemental Resists +(3 to 5)%
Elemental/Magic Damage Reduced by (3 to 5)
Socketed (1)
Defense: (310 - 334) to (389 - 419)
Required Level: 22
Required Strength: 56
Item Level: 31
15% Cast Speed
+(8 to 9)% to Fire Spell Damage
+(8 to 9)% to Lightning Spell Damage
+(8 to 9)% to Cold Spell Damage
+(41 to 52)% Enhanced Defense
+(21 to 25) to Energy
Elemental Resists +(9 to 11)%
Elemental/Magic Damage Reduced by (9 to 11)
Socketed (2)
Defense: (754 - 805) to (938 - 1001)
Required Level: 40
Required Strength: 201
Item Level: 51
25% Cast Speed
+(12 to 13)% to Fire Spell Damage
+(12 to 13)% to Lightning Spell Damage
+(12 to 13)% to Cold Spell Damage
+(64 to 75)% Enhanced Defense
+(31 to 35) to Energy
Elemental Resists +(15 to 17)%
Elemental/Magic Damage Reduced by (15 to 17)
Socketed (2)
Defense: (1104 - 1173) to (1358 - 1443)
Required Level: 48
Required Strength: 402
Item Level: 77
30% Cast Speed
+(14 to 15)% to Fire Spell Damage
+(14 to 15)% to Lightning Spell Damage
+(14 to 15)% to Cold Spell Damage
+(75 to 86)% Enhanced Defense
+(36 to 40) to Energy
Elemental Resists +(18 to 20)%
Elemental/Magic Damage Reduced by (18 to 20)
Socketed (2)
Dementia
Dementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 690
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life +2%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
Weapon :
Herr Donner
→ crafted "Sacred Shrines"(Sacred Bless) → Herr Donner
Long Sword (4)
One-Hand Damage: 8 to 9
Required Level: 8
Required Strength: 58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength: 77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Long Sword (4)
One-Hand Damage: 8 to 9
Required Level: 8
Required Strength: 58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength: 77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength: 140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength: 256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
Aeterna
Aeterna
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Broad Sword (Sacred)
One-Hand Damage: (101 - 118) to (105 - 124)
Required Level: 100
Required Strength: 488
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
Amazing Grace
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
+100 Spell Focus
(20 to 50)% Cast Speed
+(20 to 40)% to Spell Damage
+(130 to 170)% Enhanced Damage
(10 to 20)% to Strength
Socketed (6)
Shield :
Wheel of Fortune
→ crafted "Sacred Shrines"(Sacred Bless) → Wheel of Fortune
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Large Shield (4)
Defense: 85 to 162
Chance to Block: Class%
Required Level: 4
Required Strength: 27
Required Dexterity: 45
Item Level: 10
+(21 to 30) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(6 to 10)%
Fire Absorb 1%
Lightning Absorb 1%
Cold Absorb 1%
(4 to 7)% Gold Find
(5 to 10)% Magic Find
Socketed (1)
Defense: 240 to 405
Chance to Block: Class%
Required Level: 21
Required Strength: 53
Required Dexterity: 67
Item Level: 31
+(31 to 40) to Vitality
Maximum Elemental Resists +1%
Elemental Resists +(11 to 20)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(9 to 12)% Gold Find
(11 to 20)% Magic Find
Socketed (3)
Defense: 501 to 817
Chance to Block: Class%
Required Level: 39
Required Strength: 184
Required Dexterity: 139
Item Level: 51
+(41 to 50) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(21 to 30)%
Fire Absorb 2%
Lightning Absorb 2%
Cold Absorb 2%
(14 to 17)% Gold Find
(21 to 30)% Magic Find
Socketed (4)
Defense: 684 to 1113
Chance to Block: Class%
Required Level: 48
Required Strength: 368
Required Dexterity: 288
Item Level: 77
+(51 to 60) to Vitality
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Fire Absorb 3%
Lightning Absorb 3%
Cold Absorb 3%
(17 to 19)% Gold Find
(31 to 40)% Magic Find
Socketed (4)
Vaetia's Wall
Vaetia's Wall
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Tower Shield (Sacred)
Defense: (4603 - 5157) to (5543 - 6210)
Chance to Block: -1% + Class%
(Sorceress Only)
Required Level: 100
Required Strength: 460
Required Dexterity: 471
Item Level: 105
-1% Base Block Chance
-(11 to 15)% to Enemy Elemental Resistances
+(4 to 8) to Vengeful Power (Sorceress Only)
+(4 to 8) to Warp Armor (Sorceress Only)
+(4 to 8) to Snow Queen (Sorceress Only)
+(4 to 8) to Living Flame (Sorceress Only)
+(141 to 170)% Enhanced Defense
Maximum Mana +(11 to 25)%
Maximum Elemental Resists +(0 to 1)%
Requirements -20%
Socketed (4)
Amulet :
The Dreamcatcher
→ The Dreamcatcher
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Amulet
Required Level: 80
Item Level: 80
+(1 to 3) to All Skills
20% Cast Speed
-(4 to 10)% to Enemy Elemental Resistances
Elemental Resists +(20 to 25)%
+(10 to 15) Mana after each Kill
Black Dwarf
Black Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
(30 to 40)% Bonus to Defense
-5 to Light Radius
Mystic OrbsArmor : SF / Cold Spell Damage % / xxx
Belt : SF / Cold Spell Damage % / xxx
Boots : SF / Cold Spell Damage % / xxx
Gloves : SF / Cold Spell Damage % / xxx
Helmet : SF / Cold Spell Damage % / xxx
Weapon : FCR % / Cold Spell Damage % / xxx
Shield : SF / Cold Spell Damage % / xxx
Amulet : Cold Spell Damage % / xx / xxx
@NotCube
Ubers
Horror Under Tristram - Level 105, 20 second lockout
► More Info
Location: Act 1 → Stoney Field → Tristram → The Butcher's Lair (inside the large, burning house near the SW part of the map)
Reward:
The Butcher's Tooth
The Butcher's Tooth
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Required Level: 105
Keep in Inventory to Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius
Horror Under Tristram (Heroic)
Difficulty Level: 120
Transmute in the cube after reaching Level 120
Infernal Machine - Level 105
► More Info
Location: Act 1 → Tamoe Highland → The Pit → Infernal Cave
Reward:
Optical Detector
Optical Detector
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Required Level: 105
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +15%
Infernal Machine (Heroic)
Difficulty Level: 122
Transmute in the cube after reaching Level 122
Death Projector - Level 105, 20 second lockout
► More info
Location: Act 3 → Flayer Jungle → Swampy Pit (Level 3) a.k.a. The Proving Grounds
Reward:
Laser Focus Crystal
Laser Focus Crystal
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Required Level: 105
Keep in Inventory to Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained
Death Projector (Heroic)
Difficulty Level: 121
Transmute in the cube after reaching Level 121
Invasion I - Level 105, 20 second lockout
► More info
Location: Act 2 → The Harem Level 1 → Storm Oasis
Reward:
Riftwalker's Eye
fRiftwalker's Eye
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm only on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm only on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Required Level: 105
Keep in Inventory to Gain Bonus
+1 to All Skills
+15% to Experience Gained
Bonus Quest I
(cube charm only on completion)
Defeat the Greater Riftwalker
- without taking damage from the Rift Storm
Bonus Quest II
(cube charm only on completion)
Defeat the Ascendant Riftwalker
- with at least one Frozen Shambler alive
- without taking damage from the Rift Storm
Island of the Sunless Sea - Level 105
► more info
Location: Act 2 → Rocky Waste → Stony Tomb → Treasure Vault → Island of the Sunless Sea (kill Gheed’s Mentor to open the rift)
Reward:
Six Angel Bag
, Sunless Crystal BirdSix Angel Bag
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Required Level: 105
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
-Defeat one of the Angels on Hell difficulty to get the Angel Bag. Then Transmute six of these bags in the Horadric Cube to obtain a Six Angel Bag charm.
- Six Angel Bag + Sunless Crystal Bird = Six Angel Bag with added bonuses.
Assault on Mount Arreat - Level 110, 120 second lockout
► more info
The Binding of Baal - Level 110
► more info
Inquisitor of the Triune - Level 110
► more info
Akarat - Level 110
► more info
Lord Aldric Jitan - Level 110
► more info
Horazon's Sanctum - Level 110, 20 second lockout
► more info
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Dimensional Sanctum (S/E part of Caldeum)
Reward:
Horazon's Focus
Horazon's Focus
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Required Level: 110
Keep in Inventory to Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
The Black Road - Level 115
► more info
Legacy of Blood - Level 115, 20 second lockout
► more info
Rathma Square - Level 115
► more info
Location: Act 3 → Lower Kurast (kill the Vizier at the entrance to open a rift) → Caldeum → Rathma Square (S/W corner of Caldeum)
Reward:
Spirit Trance Herb
Spirit Trance Herb
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
Required Level: 115
Keep in Inventory to Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(10 to 25) Life Regenerated per Second
The Veiled Prophet - Level 115, 30 second lockout
► more info
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city) → Cathedral of Vanity (N/E corner of the Library)
Reward:
Idol of Vanity
Idol of Vanity
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Required Level: 115
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds
Heart of Sin - Level 115
► more info
Invasion II - Level 115, 20 second lockout
► More info
Location: Realm of Sin → The Storm Cave
Reward: +1 to All Skills and Increase Maximum Life and Mana 2%
- Defeat the Greater Riftwalker to get the Greater Riftwalker Essence, and upgrade the Riftwalker's Eye with it.
- Defeat the Greater Riftwalker without taking damage from the Rift Storm. Upon completion upgrade your Riftwalker's Eye.
Bull Prince Rodeo - Level 115
► more info
Location: Act 1 → Rogue Encampment (cube Wirt’s Leg to open a rift) → Secret Cow Level (cube Wirt’s other leg, dropped by the Cow King, to open a rift) → Corral of Corruption
Reward:
Fool's Gold
Fool's Gold
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
Moo moo moo Moooo! Moo!
Required Level: 115
Keep in Inventory to Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find
- Unlike in Diablo II, killing the Cow King does not prevent you from entering the Cow Level again.
Kurast 3000 B.A. - Level 115
► More Info
Location: Act 3 Town → Torajan Jungles (through the rift in the S/E part of town) → Kurast 3000 B.A. (rift at the northern part of the Jungles, beyond Akarat)
Reward:
Hammer of the Taan Judges
Hammer of the Taan Judges
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
Required Level: 115
Keep in Inventory to Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Weapon Physical Damage +0.1875% (Based on Character Level)
- Very similar to Ennead Challange, but tougher.
- Each Necromancer has a 1/3 chance to drop the Charm.
Library of Fate - Level 115
► more info
Location: Act 4 → Plains of Despair (kill Izual to open a rift) → Diamond Gates → Silver City → Library of Fate (west corridor of the city)
Reward:
Zakarum's Ear
Zakarum's Ear
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Required Level: 115
Keep in Inventory to Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Tramsmute with a Perfect Gem to open with Area Level 125
Tramsmute with 2 Angelic items to open with Area Level 130
Tran Athulua - Level 115
► more info
Location: Act 2 → Dry Hills → Halls of the Dead (level 3) → Kill Kethreys to open a rift.
Reward:
Sunstone of the Gods
Sunstone of the Gods
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
Required Level: 115
Keep in Inventory to Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%
- Similar to Level 50 Challenge
- Kill all 3 Priestesses to obtain the 3x elemental shards Fire/Light/Cold
Island of Skartara - Level 120
► more info
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua (kill Kethreys to open a rift) → Island of Skartara (northern part of TA) → Heart of Skartara (small platform in the northern part of the Isle. Use the Askari Scroll there to summon her)
Reward:
Weather Control
, Deity’s Bow (20% chance to drop)Weather Control
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
Required Level: 120
Keep in Inventory to Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes
> Requires an Askari Scroll
Quov Tsin - Level 120
► more info
Location: Act 3 → Lower Kurast → Caldeum (kill the Vizier at the entrance to Lower Kurast to open a rift) → Vizjerei Temple (NE corner of Caldeum, kill Kentril Dumon to open a rift)
Reward:
Silver Seal of Ureh
Silver Seal of Ureh
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy
- Quov Tsin: trinity beam now deals 1 physical damage (as complete removal affected blocking)
Banisher of Light - Level 120
► more info
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment
Reward:
Soul of Kabraxis
Soul of Kabraxis
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to All Skills
Maximum Fire Resist +(1 to 3)%
Maximum Lightning Resist +(1 to 3)%
Maximum Cold Resist +(1 to 3)%
Maximum Poison Resist +(1 to 3)%
Teganze - Level 120
► more info
Location: Act 3 → Torajan Jungles → Torajan Cemetery (east side of the Jungles) → Teganze (Center)
Reward:
Umbaru Treasure
Umbaru Treasure
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
Required Level: 120
Keep in Inventory to Gain Bonus
Cube with Essence/Runestone to Roll Stat
+10% to Spell Damage
Essence Slots: 20
- You need to use Divine Apparition to maneuver around.
- Quickly avoid and dodge incoming damage, they look like small floating orbs flying toward you
The Triune - Level 120
► more info
Judgement Day - Level 120
► more info
Location: Act 4 → Silver City (Izzual) → Silver Spire (NE in Silver City) → Crystal Arch → Pools of Wisdom & Halls of Valor
Reward:
Crystalline Flame Medallion
Crystalline Flame Medallion
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
Required Level: 120
Keep in Inventory to Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)
- Pools of Wisdom : Malthael
- Halls of Valor : Imperius
* You have like 1 minute and 30 seconds to kill both Imperius and Malthael
- Then cube your Crystalline Flame Medallion to upgrade it.
Kingdom of Shadow - Level 120, 90 second lockout
► more info
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple (NE corner. Kill Kentil Dumon to open a rift) → Ruins of Ureh (rift is on the opposite end of the Temple) → Ruins of Ureh → Kingdom of Shadow
Reward:
Eternal Bone Pile
Eternal Bone Pile
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Required Level: 120
Keep in Inventory to Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed
Corrupted Abbey : Duncraig - Level 120
► more info
Location: Act 1 → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten → Subterranean Corridor (N/W corner of the Church) → Duncraig → Corrupted Abbey
Reward:
Assur's Bane
, Demonsbane
Demonsbane
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
By Robert Marks
Required Level: 120
Keep in Inventory to Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+15 Life Regenerated per Second
- Requires the Purify skill
Lord of Lies - Level 125, 20 second lockout
► more info
Location: Act 4 → Chaos Sanctuary (kill Magdha, then use the Key of Lies to open a rift) → Realm of Lies
Reward:
The Book of Lies
The Book of Lies
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
Required Level: 125
Keep in Inventory to Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana
-Belial will spawn with a number of illusions that all use the same sprite, but Belial himself is distinguishable as a small Rat or Mouse.
Ghosts of Old Bremmtown - Level 125
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Location: Through a rift in the SE corner of Fauztinville
Reward:
Dragon Claw
Dragon Claw
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
Required Level: 125
Keep in Inventory to Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds
Dragon Claw Upgrade:
- If you manage to kill the Dragon within 1 minute, 30 seconds of entering the level, quickly cube the Charm to upgrade it. You have 30 seconds after killing the Dragon to complete the upgrade.
Eye of Destruction - Level 125, 20 minute lockout
► more info
Yshari Sanctum (Valthek) - Level 125, 12 minute lockout
► more info
Maze
Location: Caldeum → Specter of Hatred
Reward:
Bartuc's Blood
, Deckard Cain's Gem
, Horazon's Guard
, Jered Cain's Diamond
, Nor Tiraj's Safeguard
, Quov Tsin's Crown
, Radament's Greaves
, Tal Rasha's Talisman
, Valthek's Blade
, Zoltun's Gauntlets
Zone 1 Map
► Show Spoiler
Zone 2 Map
► Show Spoiler
Zone 3 Map
► Show Spoiler
Zone 4 Map
► Show Spoiler
Zone 5 Map
► Show Spoiler
Valthek
Location: Caldeum → Yshari Sanctum
Reward:
The Ancient Repositories
The Ancient Repositories
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%
Xazax - Level 125, 4 minute Lockout
► more info
Location: Act 2 → Halls of the Dead (level 3) → Tran Athulua → Island of Skartara → Heart of Skartara (N/W part of the Island) → Maggot Depths (SE corner of the Heart) → Wretched Sands
Reward:
Xazax's Illusion
, Book of Cain Xazax's Illusion
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Required Level: 125
Keep in Inventory to Gain Bonus
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Amazon Skill Levels
+(0 to 2) to Assassin Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%
Astrogha - Level 125
► More Info
Location: Act 3 → Torajan Jungles (Bottom SE of Act 3 Town) → N/W Torajan Jungles (Near Moon Spider Charm) → Cave Behind.
Reward:
Astrogha's Venom Stinger
Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Required Level: 125
Keep in Inventory to Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%
Spirit World (Spirit of Giyua) - Level 125, 4 Minute Lockout
► more info
Location: Act 3 → Torajan Jungles → Torajan Cemetery → Teganze → Mbwiru Eikura (center of Teganze)
Reward: Ghost Trance / +1 to all skills and 11 - 40 All Attributes
- Requires the Purify skill on the Nests in order to re-damage Spirit of Giyua
- Don't feel discourage if you feel the need to purchase yourself a Ghost Trance
- Don't expect to get this first try, it's one of the harder ubers.
- You need to rely on maneuvering around the map a lot
Nymyr’s Light (World Nexus) - Level 125, 20 second lockout
► more info
Location: Act 3 → Lower Kurast (kill the Vizier to open a rift) → Caldeum → Vizjerei Temple → Ruins of Ureh → World Nexus
Reward:
The Sleep
The Sleep
Required Level: 125
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
Required Level: 125
Cube with Trophy to Awaken
Disenchant to open a portal to the World Nexus
Keep in Inventory to Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%
- Requires Purify
► Show Spoiler
Toraja - Level 125
► more info
Location: Act 3 Town → Torajan Jungles (through the rift in the SE part of town) → Torajan Cemetery (N/E part of the Jungles) → Toraja (NW corner of the Cemetery. Kill the Symbol of Time to open a rift)
Reward:
Lylia's Curse
Lylia's Curse
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
Required Level: 120
Keep in Inventory to Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+20 Life Regenerated per Second
Maximum Lightning Resist +1%
Elemental Resists +10%
- Requires Edyrems to damage Lylia and Mobs before you are able to kill them.
Vizjun - Level 125
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Location: Act 3 → Swampy Pit (level 3) → The Proving Grounds → Vizjun (NW corner of The Proving Grounds)
Reward:
Cold Fusion Schematics
Cold Fusion Schematics
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
Required Level: 125
Keep in Inventory to Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(11 to 30) to Strength
+(11 to 30) to Dexterity
+(11 to 30) to Vitality
+(11 to 30) to Energy
- Requires the Purify Skill.
Fauztinville - Level 125
► more info
Location: Act 1 Town → Warriv’s Caravan → Bramwell → Church of Dien-Ap-Sten (kill Buyard Cholik to open a rift) → Path to Enlightenment (teleport outside Kabraxis’ area to find the Seal Totems) → A rift to Fauztinville can be opened anywhere once your Black Road Charm is upgraded with the Great Gems.
Reward: None
Getting to Fauztinville:
Around the perimeter of Kabraxis’ chamber there are 5 Seal Totems that summon Elemental Spirits. Destroying a Totem will release the Spirit of a specific Element, which you must kill to obtain a Great Gem. Cubing all 5 with your Black Road Charm will allow you to cube your Charm with any Rune, which will create a scroll that will open a rift to Fauztinville.
Spirit of Electrum : Vulnerable to Lightning damage. Uses Thunderstone and Static Lance.
Spirit of Stone : Vulnerable to Physical damage. Uses Fortress and Overkill.
Spirit of Wizardry : Vulnerable to Magic damage. Uses Spinning Mind Flay and I believe Magic Missile Bolt???
Spirit of Hell : Vulnerable to Fire damage. Uses Rain of Fire and Fire Bolt Nova.
Spirit of Frost : Vulnerable to Cold damage. Uses Ice Lance and Hailstorm.
The Void - Level 130, 15 Minute Lockout
► more info
Location: Silver City → Inarius (kill him to open a portal) → The Void
Reward:
Books of Kalan
Books of Kalan
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana
Ring of Virtue
Locations
Plane of Sloth : Scroll of Sloth
Plane of Gluttony : Scroll of Gluttony
Plane of Greed : Scroll of Greed
Plane of Lust : Scroll of Lust
Plane of Wrath : Scroll of Wrath
Plane of Envy : Scroll of Envy
Plane of Pride : Ring of Pride
► Show Spoiler
Nephalem's Sacrifice (Uldyssian) - Level 130
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Invasion III - Level 130, 20 second lockout
► More info
Location: Realm of Lies → Storm Pit
Reward: Maximum Elemental Resists +1% // Maximum Elemental Resists +1% // Depleted Riftstone (1)
- You also get an Ascendant Riftwalker Essence, which you can use to upgrade the Riftwalker's Eye.
- Defeat the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive. Upon completion upgrade your Riftwalker's Eye.
Archbishop Lazarus - Level 130, 15 Second Lockout
► more info
Location: A3 Flayer Jungle → Swampy Pit → Proving Grounds → Vizjun ( N/E )→ Genesis
Reward:
The Glorious Book of Median
The Glorious Book of Median
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
Required Level: 130
Keep in Inventory to Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%
- Requires Purify Skill
Scosglen - Level 130
► more info
Location: A5 Ancients Way → Arreat Summit → Defeat Narthal → Defeat Bul-Kathos → Scosglen
Reward:
- Increased chance to drop Enhanced Runes, sacred base items, and Oils of Conjuration, Greater Luck, Augmentation, and Intensity.
- Etherborns always drop at least rare quality items and have a chance to drop entire Arcane Crystals.
- Sapling Guards have the highest chances to drop one or several runes.
Item Filter
I want to Thank the Staff of Median XL for this Amazing Mod!
Marco - Suchbalance - Whist - Aahz - Quirinus - GregMXL - Rishab - Ben - Brother Laz
Also Want to Thank those for moral support.
- @OzakiDesu - @Ryerson