DatDudeJay's Warcry Barbarian - Updated NEW VIDEOS!

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datdudejay
Lava Lord
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huangyunshy wrote:I'm trying to follow your gear, but leech doesn't work. :( How do you recover your life?


you want life leech on your weapons for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
. Arcane hunger converts life leech to spell damage as long as you have 15% Life stolen on the weapon.

Warcry does not leech, please read the crafting section for the barb weapons.
Kottinmouth
Jungle Hunter
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How do I give cookie, warcry barb is easily one my fav builds. Indeed, good guide brother.
snufkin
Jungle Hunter
27 | 1
Hi,

i've got a question concerned about summon part of the guide, which i plan to use. Do i have to drink health potions all the time, or is there other way to replanish as a summon barb?
datdudejay
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snufkin wrote:Hi,

i've got a question concerned about summon part of the guide, which i plan to use. Do i have to drink health potions all the time, or is there other way to replanish as a summon barb?


for early game leveling as a summon barbarian , yes you will be using alot of potions. thats just the nature of being a summoner. you will want to invest into defense and eventually immortal for the chance to avoid damage while standing still and then match that will the summons being meat shields you wont take all that much damage. so its not like you are spamming potions.

for warcry your main source of sustain if LAEK , which is life after each kill. That is why i recommend you use der nebel rings + get LAEK on weapons and wherever else you can get it. you dont really use potions all that much honestly
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aerial
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A Median XL guru... a true book of knowledge
This is very nice and detailed, good job with this guide.
youtube.com/ae1337
Expanse
Stone Warrior
33 | 1
very nice guide
might be a idea to switch to a more supporting role at t12+ in groups
however that would look, ill leave that up to you :D

the fauzt mf setup surely looks nice, imagine it bein real good
samael amulet, might b a option for the rift setup

20% dmg reduce,attackspeed slow vs 2 max res, guess u loose out on some mo space etc
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huangyunshy
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koffi wrote:
huangyunshy wrote:I'm trying to follow your gear, but leech doesn't work. :( How do you recover your life?

1.2 patch notes:

Image

So LaeK and potions are your only options.

Very clear. I used it
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
, I have 200 laek ,very comfortable
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huangyunshy
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datdudejay wrote:
huangyunshy wrote:I'm trying to follow your gear, but leech doesn't work. :( How do you recover your life?


you want life leech on your weapons for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
. Arcane hunger converts life leech to spell damage as long as you have 15% Life stolen on the weapon.

Warcry does not leech, please read the crafting section for the barb weapons.

I'm using
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
or
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
now. It's OK to survive
mortimer_85
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huangyunshy wrote:
datdudejay wrote:
huangyunshy wrote:I'm trying to follow your gear, but leech doesn't work. :( How do you recover your life?


you want life leech on your weapons for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
. Arcane hunger converts life leech to spell damage as long as you have 15% Life stolen on the weapon.

Warcry does not leech, please read the crafting section for the barb weapons.

I'm using
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
or
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
now. It's OK to survive


honestly, the Laek on those two weapons is the only stat that helps with this build. Giving up a whole weapon slot for this seems a bit unreasonable to me.
Why not use a
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
+ Laek Moed
Herr Donner
Herr Donner
Long Sword (4)

One-Hand Damage: 8 to 9
Required Level: 8
Required Strength:
58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength:
77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength:
140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength:
256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
. You will end up with 90-100 Laek while not loosing that much of damage.
datdudejay
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huangyunshy wrote:
datdudejay wrote:
huangyunshy wrote:I'm trying to follow your gear, but leech doesn't work. :( How do you recover your life?


you want life leech on your weapons for
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
. Arcane hunger converts life leech to spell damage as long as you have 15% Life stolen on the weapon.

Warcry does not leech, please read the crafting section for the barb weapons.

I'm using
Qarak's Will
Qarak's Will
Giant Sword (Sacred)

One-Hand Damage: (150 - 163) to (233 - 246)
Two-Hand Damage: (206 - 225) to (285 - 305)
Required Level: 100
Required Strength: 480
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
15% Chance to cast level 34 Spike Nova on Melee Attack
6% Chance to cast level 40 Pentagram on Melee Attack
10% Chance to cast level 36 Bloodlust on Kill
+(30 to 60)% Bonus Damage to Bloodlust
Adds 50-125 Damage
Adds 84-167 Fire Damage
+(26 to 38)% to Fire Spell Damage
+(140 to 170)% Enhanced Damage
+(100 to 250) Life after each Kill
5% Reanimate as: Random Monster
Socketed (4)
or
Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (244 - 263) to (330 - 350)
Two-Hand Damage: (320 - 350) to (400 - 431)
Required Level: 100
Required Strength: 600
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
5% Chance to cast level 13 Shower of Rocks on Kill
50% Attack Speed
Adds 125-200 Damage
100% Bonus to Attack Rating
+(160 to 200)% Enhanced Damage
+(40 to 50) to Strength
+(40 to 50) to Vitality
Physical Resist 10%
+250 Life after each Kill
1% Reanimate as: Random Monster
Socketed (6)
now. It's OK to survive


I can not tell other people to do this strategy, you are losing so much damage to just get LAEK. if you want to do this fine but do not tell other people to do the same.