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Yeahsper
Cog
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Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).
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Wapiti
Dark Huntress
12 | 0
Yeahsper wrote:
Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).


So, are mercs worth it? With lots of bloodstones etc. to max out their resistances?
Yeahsper
Cog
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Wapiti wrote:
Yeahsper wrote:
Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).


So, are mercs worth it? With lots of bloodstones etc. to max out their resistances?


If you can get the merc tanky enough(act 2 is a good meatshield, act 5 aswell but need some more gear to be as tanky(but you get a aoe stun)) to not get one-shot by a group of balls, then sure. I've actually never really tried to use a merc in Teganze, but the only way a merc really dies is if he gets one-shot, since they regen health back so fast.
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altoiddealer
Djinn
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I farmed Teganze with
Riptide
,
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
, and
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
in a hand. Helps if you oil of conjuration the dreamflange and socket it with Ghals. Even w/ just the one sword they died in either one or 2 hits.
You can still farm Teganze without the boots, but they make it easier. I have also been consistently clearing lvl 10 labs with the boots so I think it’s worth the effort digging up a Sha’ad rune

Now that I lucked out with a 3/3
Natasha’s Legacy
, I dropped the Dreamflange.

After a little while you’ll start to get really good at dodging their attacks anyway. Zig zag your way through the level, and refine your movement by holding down shift (or w/e keybind you use for “stand still”).
snowbird
Core Lord
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Any reason that you recommend equipping nats legacy instead of deception armor for a high budget build? I guess it grants more spd and also allows you to put the most of stat points into vit so that u can reach 30k+ hp without losing dps.
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Wapiti
Dark Huntress
12 | 0
I'm level 124 and I did most rifts and dungeons available on my level. I just found
Snake's Battle Chant
Snake's Battle Chant
Sash (Sacred)

Defense: (2728 - 3539) to (3259 - 4081)
Required Level: 80
Required Strength: 500
Item Level: 1
Slows Attacker by 5%
+(120 to 200)% Enhanced Defense
+(500 to 1000) Defense
+(31 to 50) to Strength
(11 to 15)% to Energy
+200 to Mana
+(31 to 40) Life on Melee Attack
+(16 to 20) Mana on Melee Attack
Socketed (2)

Gathering of the Tribes
(Barbarian Elementalist Set)
.

Should I replace
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
with that? From what I understand, WC deals magic and physical damage. Does Moonwrap's 20% spell damage affect that?
Yeahsper
Cog
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Wapiti wrote:I'm level 124 and I did most rifts and dungeons available on my level. I just found
Snake's Battle Chant
Snake's Battle Chant
Sash (Sacred)

Defense: (2728 - 3539) to (3259 - 4081)
Required Level: 80
Required Strength: 500
Item Level: 1
Slows Attacker by 5%
+(120 to 200)% Enhanced Defense
+(500 to 1000) Defense
+(31 to 50) to Strength
(11 to 15)% to Energy
+200 to Mana
+(31 to 40) Life on Melee Attack
+(16 to 20) Mana on Melee Attack
Socketed (2)

Gathering of the Tribes
(Barbarian Elementalist Set)
.

Should I replace
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
with that? From what I understand, WC deals magic and physical damage. Does Moonwrap's 20% spell damage affect that?


Spell damage does incluse Physical/Magical spell damage, yes.
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Wapiti
Dark Huntress
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So I did a little test: I put 6 x Perfect Diamond in a sword for +18% spell damage. Then I unsocketed them and put 6 x Hel for +18% physical/magic spell damage. The numbers on WC were exactly the same.

Does that mean I can stop worrying if an item increases SD instead of PMSD? Because it looks like WC is pretty much the only offensive skill in this build.
datdudejay
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Wapiti wrote:So I did a little test: I put 6 x Perfect Diamond in a sword for +18% spell damage. Then I unsocketed them and put 6 x Hel for +18% physical/magic spell damage. The numbers on WC were exactly the same.

Does that mean I can stop worrying if an item increases SD instead of PMSD? Because it looks like WC is pretty much the only offensive skill in this build.


yes those are the exact same in terms of scaling the damage of warcry, The reason to use runes though instead of p diamonds is for runemaster ultimate.
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Wapiti
Dark Huntress
12 | 0
datdudejay wrote:
Wapiti wrote:So I did a little test: I put 6 x Perfect Diamond in a sword for +18% spell damage. Then I unsocketed them and put 6 x Hel for +18% physical/magic spell damage. The numbers on WC were exactly the same.

Does that mean I can stop worrying if an item increases SD instead of PMSD? Because it looks like WC is pretty much the only offensive skill in this build.


yes those are the exact same in terms of scaling the damage of warcry, The reason to use runes though instead of p diamonds is for runemaster ultimate.


Right. Forgot about that.