DatDudeJay's Warcry Barbarian - Full Guide

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Yeahsper
Abomination
147 | 5
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Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).
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Wapiti
Imp
5 | 0
Yeahsper wrote:
Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).


So, are mercs worth it? With lots of bloodstones etc. to max out their resistances?
Yeahsper
Abomination
147 | 5
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Wapiti wrote:
Yeahsper wrote:
Wapiti wrote:I'm having trouble in Teganze. WC's range is too low and the shamans' projectiles kill me in just a few hits.

What type of damage do those orbs even deal?

Should I get a tanking merc? I don't know if they're worth my time because they may die equally fast, for all I know.

They deal elemental damage respective to their color (red = fire, blue = cold, yellow = lightning, green = poison).

Teganze is all about that dodgeball skill, and/or getting high maxres (85%+).


So, are mercs worth it? With lots of bloodstones etc. to max out their resistances?


If you can get the merc tanky enough(act 2 is a good meatshield, act 5 aswell but need some more gear to be as tanky(but you get a aoe stun)) to not get one-shot by a group of balls, then sure. I've actually never really tried to use a merc in Teganze, but the only way a merc really dies is if he gets one-shot, since they regen health back so fast.
altoiddealer
Thunder Beetle
50 | 1
I farmed Teganze with
Riptide
Riptide
Boots

'Shaad'
Runeword Level: 100
25% Chance to cast level 16 Arcane Torrent on Melee Attack
+50 magic damage
+50 cold damage
+(146 to 174)% Enhanced Defense
Maximum Elemental Resists +2%
Physical Resist (1 to 7)%
,
Death Ward
Death Ward
Amulet

Required Level: 110
Item Level: 105
+(1 to 3) to All Skills
Maximum Elemental Resists +1%
Poison Resist +30%
Poison Length Reduced by 30%
30% Curse Length Reduction
, and
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.18 per Strength)%
+(51 to 75) Energy Factor to Spell Damage
+(3 to 4) to All Skills
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
in a hand. Helps if you oil of conjuration the dreamflange and socket it with Ghals. Even w/ just the one sword they died in either one or 2 hits.
You can still farm Teganze without the boots, but they make it easier. I have also been consistently clearing lvl 10 labs with the boots so I think it’s worth the effort digging up a Sha’ad rune

Now that I lucked out with a 3/3
Natasha’s Legacy
, I dropped the Dreamflange.

After a little while you’ll start to get really good at dodging their attacks anyway. Zig zag your way through the level, and refine your movement by holding down shift (or w/e keybind you use for “stand still”).
snowbird
Gravedigger
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Any reason that you recommend equipping nats legacy instead of deception armor for a high budget build? I guess it grants more spd and also allows you to put the most of stat points into vit so that u can reach 30k+ hp without losing dps.