DatDudeJay's Warcry Barbarian - Updated NEW VIDEOS!

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THE WARCRY BARB
Get ready to play with muted sound

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Disclaimer: This is not a starter build, There are many ways to level a barb and i will leave that up to you. I will show you multiple Gearing options and suggestions to push your character to the absolute maximum. If you have a certain playstyle you prefer by all means go for it, I am not suggesting that my way is the only way to make this character.

PROS
Tier S Farming build 7-8 player Fauntz.
Rifting Viable
1mil+ defense
Very Budget Friendly
Huge Magic find farming capabilities ( 700+MF)

CONS
This is not a boss killer!
Not a league starter.
Many Enchanted Shrines Needed.
Barb Warcrying is Loud AF


2.0 BIG Changes If you are curious YES, WARCRY IS STILL VERY GOOD. We are back to 1.6 scaling and dumping everything possible into Energy for farming. warcry now gets additional scaling with energy! 3% warcry damage per 100 total energy. This is great because for beginners this will solve the early game mana problems most people had. Also Need to mention the guide is a work in progress once again, I need to revisit labs in 2.0. I did not have time to test warcry in beta because i was testing many many other specs in beta!. Stay tuned for an updated super end game guide.

General playstyle and what to expect

Warcry barb is what you honestly expect it to be, solid aoe coverage,big defense and most importantly a very solid all around character. There are multiple different setups that can be used depending on your playstyle. Cheap budget variants will still land you doing all content in the game with ease and investing into this character will enable you to do some of the highest rifts and content in the game. Warcry makes solo farming a complete joke, i highly reccomend you join multiple player games for the huge increase in drops and xp!

Abbreviations:

FCR = Faster cast rate | FPA = Frames per Attack | FHR = Faster Hit recovery
IAS = Increased Attack speed | PMSD = Physical/Magic Spell damage | xp = Expierence
LAEK = Life After each kill | WC = Warcry| MF = Magic Find


Breakpoints

► Show Spoiler


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Skills SMAX


SMAX - Ancient's Blood |Wolf Companion | Mountain King

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Warcry is unique in the fact that it can CRIT, You gain 4% base critical strike chance per base level in wolf companion,8% critical damage per base point in Ancient Blood and 3% warcry damage per mountain king base level. This is why we smax all three!



Warcry Budget Options

MUST READ - Warcry only spawns on Barbarian swords! ( Ida | Bronze Sword | Kriegsmesser ) is the base sword you want to use! Make sure the sword is itemlevel 99 by turning on the "Display Item's Level" in the interface options. Do not use spatha or Backsword because they only give us 3 sockets. It is also very important to note that Hitting warcry with a shrine is very rare. I would say it takes 10 shrines to see warcry once! If you hit warcry Keep it and find another sword base to keep crafting and trying to hit a better roll!

Weapons-
Herr Donner
Herr Donner
Long Sword (4)

One-Hand Damage: 8 to 9
Required Level: 8
Required Strength:
58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength:
77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength:
140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength:
256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
< Enchanted shrine Crafted Barbarian swords - Aim for lvl 11+ warcry /LAEK/life stolen per hit/MF. - Check Crafting notes for explanation.
Helmet -
The Allseeing Eye
The Allseeing Eye
Coronet (4)

Defense: 58 to 106
Required Level: 6
Required Dexterity: 17
Item Level: 1
+1 to All Skills
+10% to Physical/Magic Spell Damage
+(31 to 50) Defense
(4 to 5)% to Strength
+3 Mana after each Kill
Socketed (1)
Defense: 144 to 225
Required Level: 23
Required Dexterity: 36
Item Level: 31
+1 to All Skills
+15% to Physical/Magic Spell Damage
+(71 to 90) Defense
(8 to 9)% to Strength
+5 Mana after each Kill
Socketed (2)
Defense: 262 to 399
Required Level: 41
Required Dexterity: 85
Item Level: 51
+2 to All Skills
+20% to Physical/Magic Spell Damage
+(111 to 130) Defense
(12 to 13)% to Strength
+8 Mana after each Kill
Socketed (3)
Defense: 337 to 514
Required Level: 49
Required Dexterity: 183
Item Level: 77
+2 to All Skills
+25% to Physical/Magic Spell Damage
+(131 to 150) Defense
(14 to 15)% to Strength
+10 Mana after each Kill
Socketed (4)
- <
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)
- Only Use The Allseeing Eye if you have a warcry sword and dont have Voice of Arreat. It's Important to get Voice of Arreat ASAP. Massive Dmg.
Boots -
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
- insane for this build will use for a very long time.
Belt -
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
- solid starter
Gloves -
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)
- Solid starting stats
Rings - Rare Rings - +1 Skills | EF | Phy/Magic Dmg | Energy | (optional) Magic find
Amulet - Rare Ammy - 2-3+skills | LAEK | Life | Phy/Magic Dmg | EF
Armor -
Dragon's Blood
Dragon's Blood
Light Plate (4)

Defense: (241 - 284) to (487 - 573)
Required Level: 8
Required Strength: 33
Item Level: 19
4% Chance to cast level 8 Wrath on Melee Attack
15% Cast Speed
+(19 to 30)% Damage to Demons
+(11 to 15)% to Physical/Magic Spell Damage
+(11 to 15)% to Fire Spell Damage
+(24 to 46)% Enhanced Defense
+(31 to 35) to Vitality
+(16 to 25) Life after each Demon Kill
Socketed (2)
Defense: (806 - 915) to (1526 - 1733)
Required Level: 25
Required Strength: 65
Item Level: 36
6% Chance to cast level 18 Wrath on Melee Attack
25% Cast Speed
+(43 to 54)% Damage to Demons
+(16 to 20)% to Physical/Magic Spell Damage
+(16 to 20)% to Fire Spell Damage
+(69 to 92)% Enhanced Defense
+(41 to 45) to Vitality
+(36 to 45) Life after each Demon Kill
Socketed (4)
Defense: (2057 - 2268) to (3809 - 4199)
Required Level: 43
Required Strength: 228
Item Level: 59
8% Chance to cast level 32 Wrath on Melee Attack
35% Cast Speed
+(67 to 78)% Damage to Demons
+(21 to 25)% to Physical/Magic Spell Damage
+(21 to 25)% to Fire Spell Damage
+(115 to 137)% Enhanced Defense
+(51 to 55) to Vitality
+(56 to 65) Life after each Demon Kill
Socketed (5)
Defense: (3094 - 3380) to (5716 - 6245)
Required Level: 51
Required Strength: 455
Item Level: 85
10% Chance to cast level 45 Wrath on Melee Attack
40% Cast Speed
+(79 to 90)% Damage to Demons
+(26 to 30)% to Physical/Magic Spell Damage
+(26 to 30)% to Fire Spell Damage
+(138 to 160)% Enhanced Defense
+(56 to 60) to Vitality
+(66 to 75) Life after each Demon Kill
Socketed (6)
<
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
<
Dragonheart

Dragonheart
Body Armors

'OhmThulFal'
Runeword Level: 70
+2 to All Skills
30% Attack Speed
30% Cast Speed
30% Block Speed
45% Hit Recovery
+1.625% Enhanced Defense (Based on Character Level)
5% to Dexterity
+(550 to 650) to Life
Cold Resist +25%
<
Hypersurface
Hypersurface
Leather Armor (Sacred)

Defense: (8272 - 8918) to (8579 - 9257)
Required Level: 80
Required Strength:
315
Item Level: 1
+(172 to 200)% Enhanced Defense
+2000 Defense
+200 to Energy
+(401 to 500) to Life
+(101 to 150) Life after each Kill
Requirements -40%
Socketed (6)

Universal Law
(Assassin Psionic Set)
- Gives huge LAEK & life


Mystic orbs & sockets on gear

Enchanted Barbarian swords - Mystic orb - Life After each kill (LAEK)
Tiered Uniques - Mystic orb - PMSD | Energy | Spell Focus | MF
Rare Jewelery - Mystic orb - PMSD | Physical damage reduction | MF | 100 defense
Set items - Mystic orb - PMSD | Spell Focus | MF | Energy
Honorific Gloves -Mystic orb - PMSD | Spell Focus | MF | All resistance | FHR ( only if you are not at 86FHR)

Weapon Sockets - Ist Runes (MF) - Ghal runes (DPS)
Armor Sockets - Ist Runes (MF) - Tal Runes (DPS)


Skill alocation:

    SMAX - Wolf companion
    SMAX - Ancients blood
    SMAX - Mountain King
    SMAX - Immortal ( 30% avoid )
    Spirit Guide - 1 point ( for the cast speed when nearby wolf)
    Lion stance - 1 point
    Snake stance - 1 point
    ThunderGod - 1 point
    Bear stance - Enough to cap dr at 50%
    Runemaster- Enough to cap defense at 5% chance to be hit.

    Mastery - 3 point Mediation - Nice mana regeneration early on.



    Stat Allocation:

    Strength: Enough for gear
    Dexterity: Enough for gear
    Vitality: None early
    Energy: Everything possible.


*Potential Early Mana problems: Some people have mentioned of mana problems early, This is only because you do not have your charms + levels that give you stats. Try to finish your 400 signets of learning ASAP! Farm nithalak/Mephisto in hell its your best option. Once you have enough str in for gear dump everything into Energy. I also highly recommend you get
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)
&
Hypersurface
Hypersurface
Leather Armor (Sacred)

Defense: (8272 - 8918) to (8579 - 9257)
Required Level: 80
Required Strength:
315
Item Level: 1
+(172 to 200)% Enhanced Defense
+2000 Defense
+200 to Energy
+(401 to 500) to Life
+(101 to 150) Life after each Kill
Requirements -40%
Socketed (6)

Universal Law
(Assassin Psionic Set)
ASAP. These have all the flat energy and %max mana that you will need early on.

*Potential mistakes to avoid* I've gotten alot of messages regarding feeling squishy early on. The main reason you feel this way is because your total defense is a little low at the moment. Get used to keeping your innate barb skill titans' Fortitude up at all times. It was patched in 1.5 to be a buff rather than an attack. It Now adds bonus maximum life: 6% + 1% per 10 character levels and also adds bonus defense: 10% + 1% per character level. early on max out runemaster/bear stance and immortal. It's more important to get your defense high as it is our single biggest Defensive factors. You can also Mo your jewelery for flat defense which when you have as much % defense as we get, Getting flat even on jewelery is very meaningful! Check the mystic orb section above for the order of mos i recommend for jewelery.

You obviously need atleast one item with warcry to get started, Id prefer you get voice of the arreat helm that opens up options in your weapon slots to scale your damage until you get enough shrines to make warcry barbarian weapons. If you can get the
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)
you can use
Herr Donner
Herr Donner
Long Sword (4)

One-Hand Damage: 8 to 9
Required Level: 8
Required Strength:
58 to 72
Item Level: 19
Strength Damage Bonus: (0.11 per Strength)%
+1 to All Skills
+(6 to 10)% to Physical/Magic Spell Damage
+(11 to 20) to Energy
Physical Resist 1%
1% Reanimate as: Random Monster
(1 to 5)% Magic Find
Requirements -(1 to 20)%
Socketed (2)
One-Hand Damage: 17 to 19
Required Level: 26
Required Strength:
77 to 97
Item Level: 36
Strength Damage Bonus: (0.11 per Strength)%
+(1 to 2) to All Skills
+(16 to 20)% to Physical/Magic Spell Damage
+(21 to 30) to Energy
Physical Resist 2%
2% Reanimate as: Random Monster
(6 to 10)% Magic Find
Requirements -(11 to 30)%
Socketed (4)
One-Hand Damage: 28 to 33
Required Level: 45
Required Strength:
140 to 181
Item Level: 59
Strength Damage Bonus: (0.11 per Strength)%
+2 to All Skills
+(21 to 25)% to Physical/Magic Spell Damage
+(31 to 40) to Energy
Physical Resist 3%
3% Reanimate as: Random Monster
(11 to 15)% Magic Find
Requirements -(16 to 35)%
Socketed (5)
One-Hand Damage: 33 to 39
Required Level: 54
Required Strength:
256 to 337
Item Level: 85
Strength Damage Bonus: (0.11 per Strength)%
+3 to All Skills
+(31 to 35)% to Physical/Magic Spell Damage
+(41 to 50) to Energy
Physical Resist 4%
4% Reanimate as: Random Monster
(16 to 20)% Magic Find
Requirements -(21 to 40)%
Socketed (6)
weapons or
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
. It should be noted that +barbarian skill levels does not apply to warcry. Warcry is a O skill so only +ALL skills will apply to the warcry skill. Use any weapons you find with +All skills + spell dmg/PMSD. Early on you want to use just enough strength to wear your gear and dump the rest into energy. Conentrate on getting your defense up by getting solid defense rolls on your gear. since we are using bear stance we get alot of %defense. That means getting a high amount of flat will really scale our total defense early on, which is a very important factor for the build. If you are struggling to get defense i would recommend dropping one sword and using a shield. The best option is
Invictus
Invictus
Gilded Shield (4)

Defense: (293 - 346) to (598 - 705)
Chance to Block: 1%
(Barbarian Only)
Required Level: 14
Required Strength: 35
Item Level: 10
1% Chance to cast level 3 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01171875%
Weapon Physical Damage +(5 to 20)%
+(24 to 46)% Enhanced Defense
+15 to all Attributes
Physical Resist 2%
Socketed (1)
Defense: (1029 - 1169) to (1897 - 2156)
Chance to Block: 1%
(Barbarian Only)
Required Level: 31
Required Strength: 70
Item Level: 31
2% Chance to cast level 7 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.015625%
Weapon Physical Damage +(40 to 60)%
+(69 to 92)% Enhanced Defense
+20 to all Attributes
Physical Resist 3%
Socketed (3)
Defense: (2644 - 2915) to (4760 - 5247)
Chance to Block: 1%
(Barbarian Only)
Required Level: 49
Required Strength: 245
Item Level: 51
2% Chance to cast level 11 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.01953125%
Weapon Physical Damage +(60 to 80)%
+(115 to 137)% Enhanced Defense
+25 to all Attributes
Physical Resist 4%
Socketed (4)
Defense: (3984 - 4352) to (7140 - 7800)
Chance to Block: 1%
(Barbarian Only)
Required Level: 57
Required Strength: 490
Item Level: 77
3% Chance to cast level 15 Gift of the Wild on Kill
Additional Strength Damage Bonus: 0.0234375%
Weapon Physical Damage +(80 to 100)%
+(138 to 160)% Enhanced Defense
+30 to all Attributes
Physical Resist 5%
Socketed (4)
early on but i do highly recommend you use 2 swords for the higher FPA casting. Dual wielding will always be more Damage per second.


WarCry Magic Find Setup 1-8 player Games.


Weapons - Enchanted Crafted Barbarian sword - 11+Warcry + 50-60MF - 6x lum runes each - potential 120MF swords.
Weapon Swap -
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
OR
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Feltongue
Feltongue
Great Sword (Sacred)

One-Hand Damage: 48 to 52
Two-Hand Damage: 79 to 81
Required Level: 100
Required Strength: 670
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Adds 300% of Crushing Blow as Fire and Cold Spell Damage
4% Chance to cast level 20 Pagan Rites on Death Blow
+(5 to 7) to All Skills
20% Movement Speed
-(10 to 20)% to Enemy Fire Resistance
-(10 to 20)% to Enemy Cold Resistance
+(2000 to 4000) Defense
Maximum Fire Resist +1%
Maximum Cold Resist +1%
Socketed (6)

Armor - Enchanted Crafted Sacred Light Armor - +2 all skills / 30-40PMSD / 50-60MF - extra stats - life/%attrib/Phy dmg reduction
Helmet -
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)

Boots -
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Belt -
Moonwrap
Moonwrap
Sash (4)

Defense: (16 - 18) to (20 - 21)
Required Level: 1
Required Strength: 25
Item Level: 1
5% Cast Speed
+3% to Spell Damage
+(18 to 29)% Enhanced Defense
Lightning Resist +(11 to 15)%
Cold Resist +(11 to 15)%
Socketed (1)
Defense: (119 - 129) to (131 - 141)
Required Level: 17
Required Strength: 50
Item Level: 31
15% Cast Speed
+9% to Spell Damage
+(41 to 52)% Enhanced Defense
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Socketed (2)
Defense: (331 - 353) to (370 - 395)
Required Level: 35
Required Strength: 125
Item Level: 51
25% Cast Speed
+15% to Spell Damage
+(64 to 75)% Enhanced Defense
Lightning Resist +(31 to 35)%
Cold Resist +(31 to 35)%
Socketed (2)
Defense: (493 - 524) to (542 - 576)
Required Level: 43
Required Strength: 250
Item Level: 77
30% Cast Speed
+20% to Spell Damage
+(75 to 86)% Enhanced Defense
Lightning Resist +(36 to 40)%
Cold Resist +(36 to 40)%
Socketed (2)
<
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)
<
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
<
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)

Gloves -Honorific gloves <
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)

Rings - Rare ring - +1/Phy/Magic/MF <
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

Amulet - Rare amulet +2-3/Phy magic/EF/MF <
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill


Read*
In For The Kill
In For The Kill
Amulet

Required Level: 100
Item Level: 120
2% Chance to cast level 20 Widowmaker on Kill
2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
2% Chance to cast level 20 Thunder Hammer Nova on Kill
20% Movement Speed
Elemental Resists -20%
(25 to 50)% Magic Find
is completely greedy to use, on kill procs dont work with warcry. Only on death blow procs work!

Mystic orbs & Sockets -

Weapons - 50 LAEK | Leave Mo space ( read barb crafting section )- Socket IST runes
Armor - 15%MF | 10%PMSD | Spell Focus | Optional
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
- Socket Tal Runes
Helmet - 15%MF | 10%PMSD | - Socket Tal Runes
Boots - 15%MF | 10%PMSD | 25 Energy | Spell Focus | Socket Tal runes
Belt - 15%MF | 10%PMSD | 25 Energy | Spell Focus | socket Tal Runes
Gloves - 15%MF | 10%PMSD | Spell Focus | Socket Tal Runes
Rings - 15% MF | phy Dmg Reduction | 10%PMSD | 100 defense
Amulet - 15% MF | 10%PMSD | Phy dmg reduction | 100 defense
Honorific Gloves - 15%MF | 10%PMSD | 25 Energy |Spell Focus| All res (if needed) | FHR ( If Needed ) - Socket Hel runes

Notable Charms with MF

Horror under Tristram - The Butcher's Tooth - 20%MF
Bull Price Rodeo - Fool's Gold - 16%-20% MF
Triune - Corrupted wormhole Trophy - 30%MF
Xazax Trophy Cubed with Sleep charm - 40%MF

*I did not use wormhole trophy or sleep xazax trophy in the making of my youtube video at the start of this section. so you can easily add another 70%MF to the build with a little trophy farming. Weird flex but ok.

Skill alocation:


    SMAX - Wolf companion
    SMAX - Ancients blood
    SMAX - Mountain King
    SMAX - Immortal ( 30% avoid )
    Spirit Guide - 1 point ( for the cast speed when nearby wolf)
    Lion stance - 1 point
    Snake stance - 1 point
    ThunderGod - 1 point
    Bear stance - Enough to cap dr at 50%
    Runemaster- Enough to cap defense at 5% chance to be hit.

    Mastery - 3 point Mediation - Nice mana regeneration early on.


    Stat Allocation:

    Strength: Enough for gear
    Dexterity: Enough for gear
    Vitality: none early on
    Energy: Everything here

READ*

[2.0] In this patch everything has changed in terms of scaling our damage, Energy scaling is back on the menu in a big way. warcry in patch 2.0 gets an additional 3% warcry damage per 100 total energy. In beta i was able to easily get 4k+ energy which turns out to be a huge damage buff.

Now depending on your gear , level and setup to farm efficently i would dump points into bear stance depending on your physical resistance. Once you cap your phy dr at 50% you then use your extra points into Runemaster. The idea here being, putting extra points into bear stance only gives % defense and you get more per base point into runemaster than bear stance. The ideal defense needed to farm fauntz is 825kish at lvl 140 roughly. The idea is to have enough defense that you are only being hit 5% of the time which is the lowest you can achieve. Gaining more defense after the fact will net you nothing. so once you hit your 5% chance to be hit dump your extra points into immortal. which gives us chance to avoid dmg while standing still.[/i]

ClearSpeed Magic Find Variant


Notable Differences:
1.) Dropped Runemaster for Gladiators dominance - 60-75% Movement speed for clearing.
2.) Uses Crafted Jewels over Runes
3.) More Damage + clear speed at the sacrifice of barely any MF. Have over 500+ EZ.


Weapons - Enchanted Crafted Barbarian sword - 11+Warcry + 50-60MF - Ghal Runes - ( HARD TO CRAFT )
Weapon Swap -
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
OR
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Feltongue
Feltongue
Great Sword (Sacred)

One-Hand Damage: 48 to 52
Two-Hand Damage: 79 to 81
Required Level: 100
Required Strength: 670
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Adds 300% of Crushing Blow as Fire and Cold Spell Damage
4% Chance to cast level 20 Pagan Rites on Death Blow
+(5 to 7) to All Skills
20% Movement Speed
-(10 to 20)% to Enemy Fire Resistance
-(10 to 20)% to Enemy Cold Resistance
+(2000 to 4000) Defense
Maximum Fire Resist +1%
Maximum Cold Resist +1%
Socketed (6)

Armor - Enchanted Crafted Sacred Light Armor - +2 all skills / 30-40PMSD / 50-60MF - extra stats - life/%attrib/Phy dmg reduction
Helmet -
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)

Boots -
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)

Belt -
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
<
Lilith's Temptation
Lilith's Temptation
Plated Belt (Sacred)

Defense: (3680 - 4089) to (4031 - 4479)
Required Level: 100
Item Level: 105
3% Chance to cast level 2 Time Strike on Striking
+(170 to 200)% Enhanced Defense
-100 to Life
(60 to 100)% Magic Find
Requirements -100%
Socketed (2)

Gloves -
Quantum Bevel
Quantum Bevel
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 80
Required Strength:
375
Item Level: 1
+(16 to 20)% to Physical/Magic Spell Damage
+(140 to 170)% Enhanced Defense
+100 to Energy
Maximum Mana +(11 to 15)%
(16 to 20)% Magic Find
Requirements -40%
Socketed (4)

Universal Law
(Assassin Psionic Set)
<
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)

Rings - Rare ring - +1/Phy/Magic/MF <
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius

Amulet -
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill


Mystic orbs & Sockets -

Weapons - 50 LAEK | Leave Mo space ( read barb crafting section )- Socket Ghal Runes / Ist Runes
Armor - 15%MF | 10%PMSD | Optional
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
- Socket Jewels
Helmet - 10%PMSD | - Socket Jewels - Leave space open for Relics/UMO's
Boots - 15%MF | 10%PMSD | 25 Energy | Spell Focus | Socket jewels
Belt - 15%MF | 10%PMSD | socket Jewels
Gloves - 15%MF | 10%PMSD | Optional -
Nagapearl
Nagapearl
Mystic Orb

Right-Click to Apply
Stun Attack
10% Gold Find
10% Magic Find
+10 Required Level
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
Socket Jewels
Rings - 15% MF | 10%PMSD | Mana regen
Amulet - 15% MF | 10%PMSD

Skill alocation:


    SMAX - Immortal
    SMAX - Wolf companion
    SMAX - Ancients blood
    SMAX - Mountain King
    Spirit Guide - 1 point ( for the cast speed when nearby wolf)
    Lion stance - 1 point
    Snake stance - 1 point
    ThunderGod - 1 point
    Bear stance - Enough to cap dr at 50%
    Gladiators dominance - 1 point



    Stat Allocation:

    Strength: Enough for gear
    Dexterity: Enough for gear
    Vitality: none needed
    Energy: Everything here

Crafting Jewels:

Main stats - PMSD/Spell Focus/1% All Attrib/2% Energy/MF

Since we use gladiators dominance, we can get more dmg from each socket. Use Fal Rune recipe to craft your jewels ( Fal + AC + Oil of crafting + Jewel)

There are plently of jewel outcomes that will outclass a single Tal rune in terms of damage, BIS jewel is probably 4% PMSD/15Focus/2%energy/MF, now craft 20x of these. Goodluck.

My Thoughts:

Let's Talk about gear choices on this variant, we are focusing on clear speed over raw MF numbers, at a certain point you hit very high diminishing returns on MF and clear speed just becomes king. This variant requires you have nice swords to boost your dps up so that you can still farm multiplayer games. The trade off to getting movement speed is you lose 70% of your total defense, that makes getting LAEK very valuable for sustaining. In my video i didnt use der nebel rings because i was soloing and dps rings are just better. For multi player games of 4+ i would use der nebel rings with this setup.

You may ask is it worth doing this setup over the full MF variant, Imo movement speed is massive the difference in clear times has been very noticeable, And buying a adrenaline rush as a stop gap just didn't feel as good as gladiators dominance. Of course you could use both gladiators dominance and
Adrenaline Rush
Adrenaline Rush
Ring

Required Level: 100
Item Level: 120
+1 to All Skills
40% Combat Speeds
40% Movement Speed
Maximum Elemental Resists +1%
, but yeahh i rather have a dps ring rather than 40% increased MS. It's up to you.


In Depth Crafting guide for Barbarian swords.
► Show Spoiler


EndGame DPS Warcry gear


Must Read: At this point you have some very specific gearing goals to hit.
#1 - Hit 825k Defense - This gives you 5% chance to be hit in fauntzville
#2 - Cap your Physical resistance at 50% with bear stance
#3 - Farm or get ready for Rifts.

Weapons : Enchanted Shrine Crafted Warcry barbarian weapons - +12WC | 50%+PMSD |
Weapon Swap -
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
OR
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Feltongue
Feltongue
Great Sword (Sacred)

One-Hand Damage: 48 to 52
Two-Hand Damage: 79 to 81
Required Level: 100
Required Strength: 670
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Adds 300% of Crushing Blow as Fire and Cold Spell Damage
4% Chance to cast level 20 Pagan Rites on Death Blow
+(5 to 7) to All Skills
20% Movement Speed
-(10 to 20)% to Enemy Fire Resistance
-(10 to 20)% to Enemy Cold Resistance
+(2000 to 4000) Defense
Maximum Fire Resist +1%
Maximum Cold Resist +1%
Socketed (6)

Armor - Enchanted Crafted Ancient Armor - +2 all | 35-40%PMSD | 15% All Attributes |
Helm -
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)
35-40%PMSD
Boots -
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)
80+ EF
Belt -
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)
/
Gloves -
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
> Enchanted Shrine Crafted Gauntlets - 35%+ PMSD | Attributes | Energy
Rings -
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
< Rare Ring +1 |25%PMSD <
The Darkness
[40%PMSD] (lucky)
Amulet -
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
+3-4 skills | 25%+PMSD | 15%+ Energy

Mystic orbs & Sockets -

Weapons - Read The crafting section - Socket Ghal Runes
Armor - 10%PMSD | Socket Tal Runes
Helm - 10%PMSD | Socket Tal Runes
Boots - 4x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
- Socket Tal Runes
Belt - 10%PMSD | Socket Tal Runes
Gloves - 10%PMSD | Socket Tal Runes Runes
Rings - 10% PMSD | 1x
Explorer's Globe
Explorer's Globe
Mystic Orb

Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
(optional)
Amulet - 10%PMSD | 2x
Explorer's Globe
Explorer's Globe
Mystic Orb

Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
(optional)

Skill alocation:


    SMAX - Wolf companion
    SMAX - Ancients blood
    SMAX - Mountain King
    SMAX - Immortal ( 30% avoid )
    Spirit Guide - 1 point ( for the cast speed when nearby wolf)
    Lion stance - 1 point
    Snake stance - 1 point
    ThunderGod - 1 point
    Bear stance - Enough to cap dr at 50%
    Runemaster- Enough to cap defense at 5% chance to be hit.

    Mastery -

    10 point - Endurance -
    5 point - Chemistry -
    10 point - Specialization

    Imo this is the Best in slot masterys to take once you unlock them.


    Stat Allocation:

    Strength: Enough for gear
    Dexterity: Enough for gear
    Vitality: nothing unless rifting
    Energy: Everything here -

READ*

2.0 In this patch everything has changed in terms of scaling our damage, Energy scaling is very strong so we are dumping all our points into energy. You do not need any points into vitality unless you are going to be rifting!.

There is the potential to dump every single point into vitality, This will obviously cause some mana issues, If you want to go full vitality then you should try to use a wormhole with life% & %mana. Try to get high mana rolls on your belial charm and bremmtown charm. Every bit of flat mana possible will be important, Mana regen on rings or
The Moon Crystal
The Moon Crystal
Mystic Orb

Right-Click to Apply
10% Cast Speed
Regenerate Mana +15%
Lightning Resist +15%
Cold Resist +15%
+10 Required Level
become potential options. I would also like to throw out the possibility of using eerie shrine crafted weapons but it will 100% be less damage than enchanted. I will update this section as i continue testing.

Lets talk about the gear and Mystic orbs:

Weapons - I talked about how to create them previously in the thread
Gear swap -
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Feltongue
Feltongue
Great Sword (Sacred)

One-Hand Damage: 48 to 52
Two-Hand Damage: 79 to 81
Required Level: 100
Required Strength: 670
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Adds 300% of Crushing Blow as Fire and Cold Spell Damage
4% Chance to cast level 20 Pagan Rites on Death Blow
+(5 to 7) to All Skills
20% Movement Speed
-(10 to 20)% to Enemy Fire Resistance
-(10 to 20)% to Enemy Cold Resistance
+(2000 to 4000) Defense
Maximum Fire Resist +1%
Maximum Cold Resist +1%
Socketed (6)

Armor - Aim for +2 | 35-40%PMSD | 175%+ED. Other nice stats - Flat physical damage reduction | %Attributes | Flat Energy | FHR. I shall mention that ED on ancient armor is a very huge factor on hitting your defense goal and saving point investment in runemaster. Try to hit ED on your Armor it will help alot!
Helm - Bench the 10% PMSD with the Vendor MO's , For the last 20 requirement levels i suggest leaving it open incase you want to do Endgame rifting.
Boots - Spirit Walkers are expensive and hard to get at times, so once i acquired them i wanted to only put UMO's that would work well with other spell casting characters.
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
Adds a huge amount of stats for this build. %bonus energy factor is a multiplier on your base EF, which means that it will take less energy to cap your Energy Factor spell damage and thus allows you to put points into Vitality without losing any dmg from Energy Synergy. This is a massive boost to survivability in the endgame.

Belt - 10%PMSD - Leave the other 20 lvl requirements alone until you decide if you want to do rifts or not.
Gloves - 10%PMSD | Leave the other requirements levels alone until you decide if you want to do rifts or not.
Rings - Der nebels give us so much survivability and LAEK that i think its the BIS Ring, aim for getting a +1 der nebel and adding 10% PMSD. If you want pure damage aim for the rare ring with +1/25% PMSD OR the biggest dmg ring is a 40% PMSD The darkness set ring. If you do end up getting a huge rolled darkness Bench 10% PMSD for that juicy 50% PMSD ring.


Super EndGame WarCry Riftstone Setup


WarCry has been one of the best Tier 1 - Tier 10 Riftstone Farmers ive played so far, you literally teleport on mobs and destroy Rifts. Tier 11+ you will need to be strategic with your gameplay. I managed to get up to t14 with a sub optimal setup. So the potential is definitly there to get past level 140 easily.

Weapons - Enchanted Shrine Crafted Barbarian weapon +12 WC | High LAEK | 50%+PMSD
Weapon Offhand -
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)

Weapon Swap -
Shamanka
Shamanka
Long Staff (Sacred)

Two-Hand Damage: 56 to 58
Required Level: 100
Required Dexterity: 203
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(3 to 6) to Sorceress Skill Levels
45% Cast Speed
45% Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(6 to 16) to Bloodlust
Maximum Life +(10 to 13)%
Fire Resist +(50 to 70)%
Lightning Resist +(50 to 70)%
Socketed (4)
OR
Berserrker
Berserrker
Backsword (Sacred)

One-Hand Damage: (130 - 144) to (138 - 153)
(Barbarian Only)
Required Level: 100
Required Strength: 526
Item Level: 120
Strength Damage Bonus: (0.16 per Strength)%
1% Chance to cast level 2 Gift of Inner Fire on Striking
+(2 to 3) to All Skills
+(18 to 24)% Bonus Damage to Bloodlust
+(18 to 24)% Bonus Damage to Mark of the Wild
60% Attack Speed
+(171 to 200)% Enhanced Damage
+1 to Bloodlust
+1 to Gift of the Wild
Socketed (3)
Feltongue
Feltongue
Great Sword (Sacred)

One-Hand Damage: 48 to 52
Two-Hand Damage: 79 to 81
Required Level: 100
Required Strength: 670
Item Level: 105
Strength Damage Bonus: (0.16 per Strength)%
Adds 300% of Crushing Blow as Fire and Cold Spell Damage
4% Chance to cast level 20 Pagan Rites on Death Blow
+(5 to 7) to All Skills
20% Movement Speed
-(10 to 20)% to Enemy Fire Resistance
-(10 to 20)% to Enemy Cold Resistance
+(2000 to 4000) Defense
Maximum Fire Resist +1%
Maximum Cold Resist +1%
Socketed (6)

Armor - Natasha's legacy +3-4 All skills | +4All Maximum Resistance
Helmet -
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)

Boots -
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
or
Spirit Walker
Spirit Walker
Heavy Boots (Sacred)

Defense: 696 to 737
Required Level: 100
Required Strength: 550
Item Level: 120
+1% Physical Resist per 18% Mana Regeneration
+2 to All Skills
+(50 to 100) Spell Focus
(10 to 40)% Movement Speed
Jitan's Gate Cooldown Reduced by 1 seconds
+35% to Physical/Magic Spell Damage
-15% to Enemy Elemental Resistances
Socketed (4)

Belt -
Duress
Duress
Belts

'Thal'
Runeword Level: 100
7% Chance to cast Level 5 Lifespark on Death Blow when Below 50% Life
+1 to All Skills
15% Cast Speed
+(20 to 25)% to Physical/Magic Spell Damage
Slows Attacker by 10%
+(141 to 171)% Enhanced Defense
+(150 to 200) to Life
Maximum Mana +(6 to 10)%
Physical Resist 5%
or
Lunar Eclipse
Lunar Eclipse
Light Belt (Sacred)

Defense: (2091 - 2422) to (2171 - 2514)
Required Level: 100
Required Strength: 550
Item Level: 120
+2 to All Skills
+(51 to 60) Spell Focus
25% Cast Speed
30% Hit Recovery
+(10 to 15)% to Spell Damage
+(90 to 120)% Enhanced Defense
+(40 to 50) to Energy
+100 to Life
Elemental Resists +15%
+5 to Light Radius
Socketed (2)

Gloves -
Lamha Na Draoithe
Lamha Na Draoithe
Gauntlets (Sacred)

Defense: (1339 - 1506) to (1567 - 1763)
Required Level: 100
Required Strength: 625
Item Level: 120
+2 to All Skills
+150 Spell Focus
30% Cast Speed
+(16 to 20)% to Spell Damage
+(140 to 170)% Enhanced Defense
+75 to Strength
-100 to Life
Elemental Resists +15%
Socketed (4)
>
Rings - 2x
Der Nebelring
Der Nebelring
Ring

Required Level: 110
Item Level: 105
+(20 to 30)% to Summoned Minion Life
+15% to Summoned Minion Damage
+1000 Defense
+400 to Life
Physical Resist (4 to 6)%
+(40 to 50) Life after each Kill
+2 to Light Radius
for defense - or 2x Darkness Rings for dps
Amulet -
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
+1-2 Maximum Elemental resist


Mystic Orbs-
[i]*This will be an extremely high budget Version on options to do to min max your character.


Weapons - Refer To crafting section -
Arcane Hunger
Arcane Hunger
Occult Effigy

Cube Reagent
Cube with a One Handed Weapon
with at least 15% Life Leech to Add Bonus
All Life Leech transformed to +20% Spell Damage
Item Cannot be Unsocketed
(Max 1 Use per Item)
+10 Required Level
+
Orb of Annihilation
Orb of Annihilation
Mystic Orb

Right-Click to Apply
10% Chance to cast level 1 Detonate on Melee Attack
+5% to Physical/Magic Spell Damage
5% to Energy
+10 Required Level
OR
Wrathspirit
Wrathspirit
Mystic Orb

Right-Click to Apply
1% Chance to cast level 46 Punishers when Struck
+3% to Spell Damage
+15 Life after each Kill
+10 Required Level

Weapon Swap - Socket Nih Runes ( increase Duration of buffs)
Armor - 15% All Resist|
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
|
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
|
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level

Helmet - 10%PMSD | 15% all Resist |
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
|
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
|
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level

Boots - 4x
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
|
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
| 4x
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level

Belt - 15% all resists |
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
|
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
| 10%PMSD
Gloves- 15% All resist |
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
|
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
| 10%PMSD
Rings - 10%PMSD |
Explorer's Globe
Explorer's Globe
Mystic Orb

Right-Click to Apply
-5 to all Attributes
2% to All Attributes
+10 Required Level
(optional) |
Apple of Discord
Apple of Discord
Mystic Orb

Right-Click to Apply
+40 to Life
+40 to Mana
+10 Required Level
| 2x 100 defense (optional)
Amulet - 10% PMSD |
Apple of Discord
Apple of Discord
Mystic Orb

Right-Click to Apply
+40 to Life
+40 to Mana
+10 Required Level
(optional) | Your choice.

Sockets-

Weapon - Ghal Runes or 4%PMSD/15%Spell focus/ 2%energy jewels.
Weapon Swap - Try and find +all skill relics/
Atomus
Atomus
Jewel

Required Level: 120
Item Level: 120
Can be Inserted into Socketed Items
+1 to All Skills
+20 to all Attributes
+1% to Experience Gained
Suicide Note
Suicide Note
Jewel

Required Level: 110
Item Level: 115
Can be Inserted into Socketed Items
+1 to All Skills
+100 Defense
Elemental Resists -5%
+10 Required Level

Armor -
Helmet - Tal Runes
Boots - Tal Runes
Belt - Tal Runes
Gloves - 1x
Zann Esu's Stone
Zann Esu's Stone
Jewel

Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
5% Cast Speed
+3% to Spell Damage
Maximum [Random Elemental] Resist +1%
Of each type | 1x perfect Onyx/Amber/Turquoise/Bloodstone |

Skill alocation:


    SMAX - Wolf companion
    SMAX - Ancients blood
    SMAX - Mountain King
    SMAX - Immortal ( 30% avoid )
    Spirit Guide - 1 point ( for the cast speed when nearby wolf)
    Lion stance - 1 point
    Snake stance - 1 point
    ThunderGod - 1 point
    Bear stance - Enough to cap dr at 50%
    Runemaster- Enough to cap defense at 5% chance to be hit.

    Mastery -

    10 point - Endurance -
    5 point - Chemistry -
    10 point - Specialization

    Imo this is the Best in slot masterys to take once you unlock them.


    Stat Allocation:

    Strength: Enough for gear
    Dexterity: Enough for gear
    Vitality: To be determined
    Energy: Majority of your stats

READ* Make sure to max out mountain king asap to help with equipping gear and building your energy. Stat allocating will differ for everyone eventually once you get nice charms with high flat stats.

READ*The main reason to mo gear with 15% all resists is pretty simple, tier 14 maps pierce 100% elemental resists. That means that it takes 160 total resists to cap our resists at 90% Maximum resists normally but for t14 rifts we actually need to hit 260% total resists. The only way i could hit this much resists was from using 1x of each perfect gem in my gloves and mystic orbing several slots with 15% all resists. Keep in mind that in some situations you can be cursed with a lower resistance curse that brings your total resistance down by 30. Which then means you actually need to be at around 290% total resistance for t14+ rifts. Obviously if you plan on farming lower tier rifts you can mystic orb for damage (
Lodestone
Lodestone
Mystic Orb

Right-Click to Apply
+5% to Spell Damage
Requirements +10%
+10 Required Level
) or survivability (
Periapt of Life
Periapt of Life
Mystic Orb

Right-Click to Apply
4% to Vitality
+40 Life Regenerated per Second
+10 Required Level
)

*The Maximum Resistance Breakdown :

To get going in Rifts you 100% NEED maximum Resistances, we get +2 max res from Azmodan Charm +3 from kabraxis Charm. +1 Max res from
Voice of Arreat
Voice of Arreat
Horned Helm (Sacred)

Defense: 6435 to 7705
(Barbarian Only)
Required Level: 100
Required Strength: 500
Item Level: 120
+(25 to 40)% to Physical/Magic Spell Damage
+(15 to 20) to War Cry
+200% Enhanced Defense
+(3000 to 4000) Defense
Maximum Mana +15%
Maximum Elemental Resists +1%
Socketed (4)
and 1% max res from The new Sleep Charm, makes 82 total max resistance Very easily. This is where you will want a very high
Natasha's Legacy (Xis)
with 4 max res. That puts us up to 86 all res, +2 max res from
Dreamflange
Dreamflange
Mace (Sacred)

One-Hand Damage: 44 to 50
Required Level: 100
Required Strength: 442
Item Level: 105
Strength Damage Bonus: (0.11 per Strength)%
+(3 to 4) to All Skills
+(51 to 75) Spell Focus
50% Cast Speed
+50% Damage to Undead
+(16 to 20)% to Spell Damage
+(51 to 100) to Energy
Maximum Elemental Resists +2%
+2 to Light Radius
Socketed (3)
puts us up to 88 all res and the new riftwalker upgraded eye charm will give us 90%Max res. I highly suggest you try to get the +1 max res trophy upgrade from the archbishop lazarus fight and then use 1x of each
Zann Esu's Stone
Zann Esu's Stone
Jewel

Required Level: 100
Item Level: 115
Can be Inserted into Socketed Items
5% Cast Speed
+3% to Spell Damage
Maximum [Random Elemental] Resist +1%
. So you can then drop dreamflange and upgrade to another warcry sword and still be 90% max res.

OP Relics

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Questions? hit me up on discord. Im online most of the time.
Discord: DatDudeJay#2541


Special thanks to the Devlopers of Median XL and everyone who plays it.
Shoutout to : Mortimer_85 | Marcel | Delilol | All the Bros | Twitch Chat.
Feel free to post questions or Ideas to improve the guide, apologies for my Formatting.
Have Fun Warcrying.
Edited by datdudejay 2 years.
nazh202
Bone Archer
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It's been long to see a new guide of my favorite character. Reminds me of the old days Warcry in D2. Looking forward to your videos and will try this someday. Nice work :mjump:
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Pinball
A dragon with boobs
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Definitely a big farmer with big damage and huge DS damage bonus. Can farm fauzt p7-8 easily with hyper speed.

Sick build.
Edited by Pinball 3 years.
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Ekital
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datdudejay wrote:Many Enchanted Shrines Needed.


This is not a joke. Even just rolling war cry by itself takes anywhere between 5 to 30 shrines let alone rolling a good one.

But yeah the gearing for this takes a lot of patience.

Good guide.
mortimer_85
Djinn
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Nice job! I kike the unique scaling of Warcry. YOu get massive stats by default and even have enough points to make your Barb quite tanky...
Have you ever tried reducing phys res of mobs especially for boss fights - either via Bane from
Xorine's Cane
Xorine's Cane
Battle Staff (Sacred)

Two-Hand Damage: 61 to 66
Required Level: 100
Required Dexterity: 234
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 9) to All Skills
+(101 to 150) Spell Focus
60% Cast Speed
+50% Damage to Undead
+(26 to 30)% to Spell Damage
+1 to Bane
Maximum Mana +(10 to 25)%
Elemental Resists +15%
Physical Resist 15%
Socketed (4)
and dumping a few points into the summon tree or the clunky method with Spellbind via swapping Helms from
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
?
datdudejay
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mortimer_85 wrote:Nice job! I kike the unique scaling of Warcry. YOu get massive stats by default and even have enough points to make your Barb quite tanky...
Have you ever tried reducing phys res of mobs especially for boss fights - either via Bane from
Xorine's Cane
Xorine's Cane
Battle Staff (Sacred)

Two-Hand Damage: 61 to 66
Required Level: 100
Required Dexterity: 234
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
+(7 to 9) to All Skills
+(101 to 150) Spell Focus
60% Cast Speed
+50% Damage to Undead
+(26 to 30)% to Spell Damage
+1 to Bane
Maximum Mana +(10 to 25)%
Elemental Resists +15%
Physical Resist 15%
Socketed (4)
and dumping a few points into the summon tree or the clunky method with Spellbind via swapping Helms from
Black Masquerade
Black Masquerade
Bone Helm (Sacred)

Defense: (2420 - 2904) to (2622 - 3147)
Required Level: 80
Item Level: 120
+100 Spell Focus
+100% to Physical/Magic Spell Damage
+(150 to 200)% Enhanced Defense
+200 Life Regenerated per Second
Physical Resist (0 to 10)%
Requirements -100%
Socketed (4)
?


another solid idea, that will be great for bosses. I just never tested it myself so i didnt give it a mention in my guide. The damage with spell bind on a boss has got to be insane ha . I will add it to the endgame section+

thanks again mort
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CircaG
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Awesome guide man! Love the idea and seeing how good the clearspeed and defenses are on this!
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Jo_Jo
Pit Knight
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Very nice work.
Looks cool and deffinetly something i gonna betrying in the future.
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Crash
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maxing out immortal doesn't help much in upper labs. I forget which tier, but at some point, if you get hit, it reduces your avoid like a debuff, which pretty much makes immortal totally useless besides the hit recovery
datdudejay
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Crash wrote:maxing out immortal doesn't help much in upper labs. I forget which tier, but at some point, if you get hit, it reduces your avoid like a debuff, which pretty much makes immortal totally useless besides the hit recovery


Interesting, This is the type of information i didnt have access to. I will do some testing and see if i can figure out what tier map this is happening in and then adjust my guide accordingly. thx

/e. Turns out its tier 12 riftstone where your avoid is lowered once you get hit, I will add this in. I suppose the best course in t12 + is to dump extra points into ancient blood for more life and the extra skills for damage.