SSF Bowzon

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henryhut
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berry117 wrote:BOWZONES RISE UP
DONT FALL VICTIM TO THE TRAP THAT IS JAVAZONE OR THUNDERZONE
I SEE A BRIGHTER FUTURE FOR ALL BOWZONE.
DUST OFF YOUR STRONG PHYSICAL DAMAGE BOWS AND MEET ME AT THE CAIRN STONES AT DAWN



Perfectly right!!!
TechC
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I am with you! Guide update?
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footprint_pipp
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Hey hey

I guess ice breaker is a favorite choice for the bowa this season. Any takers?

Which tu do you go with until icebreaker?
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berry117
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berry117
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Wulf wrote:
Milestones
► Early Game

► Middle Game

► Late Game




Item Upgrades

    Pantheon
    Pantheon
    (Amazon Bow Set)

    Earth
    Fire
    Frost
    Water

    Set Bonus with 2 or more set items:
    50% Attack Speed
    Elemental Resists +50%

    Set Bonus with 3 or more set items:
    Weapon Physical Damage +60%
    +150 to Life

    Set Bonus with complete set:
    3% Chance to cast level 40 Trinity Nova on Kill
    5% Chance to cast level 11 Time Strike on Striking
    Adds 63-125 Damage
    -45% to Enemy Elemental Resistances
    Weapon Physical Damage +60%
    +200 to Dexterity

    Set: strong set and somewhat common. It takes several SU's to dethrone it. However, it has 3 main problems:
    • Trinity proc prevents you from casting skills. This can kill you in a densely packed area.
    • The set locks you into using 4 items. Finding a good item will probably not be enough to be worth not using the set.
    • The set has low life leech.
    I tried it for a long while and found I prefered using crafts and uniques; smoother character gear progression. But I highly suggest trying it for yourself and seeing what you prefer.


The following items are listed from weakest to strongest

MAIN WEAPON


  • Craft (sacred Reflex Bow)
      Crafted bows will follow you the entire game. Your first craft will kickstart your build into the mid game. As you roll more bows on the side, you'll find amazing ones that beat every other bow in the game for the lategame, including a perfectly rolled
      Ice Breaker (Xis)
      .

      How to craft:
      After finding your first sacred Reflex Bow (around lvl 100-120), imbue it by Charsi (character has to be lvl 99+) and roll the rare with shrines until you find a craft with 165-200ed and 250-300dmg. It can be a mix of min and max dmg together, it makes no difference. These bows are typically called "200-300s" (for 200ed-300dmg). These affixes roll together once every ~30 full shrines, so expect to need several hundred rolls per bow. Ideally, you want to craft with Intimidating shrines, but realistically you should dump every single shrines (except aban/ornate) you find into a reflex bow. Keep spare bows for future shrines. Aban shrines are best used on armor pieces and ornate will be used for lategame merc gear. The bow stats you're after are part of a common pool of affixes; the shrine bonuses are very minor. Here is a couple of examples of bad/decent/excellent bows rolls.

      Relevant affixes: 200ed, 320max, 120min, 15%ls, 30slow, 60mf, 15%dex, 60dex, on strike arrow/knife/time strike.

      Bow upgrades:
        1) Cube bow with Oil of Luck.
        2) Bless with: Abandonned if bow has 200ed, Intimidating if under 200ed.
        3) If bow still isn't at 200ed, MO 15ed until 196ed (continue at 195ed, stop at 196ed).
        4) MO 12ewd (5x).
        5) MO 1ds (5x). Careful, don't MO over your character's level.
        6) MO max dmg (rest).
        7) Put in 6x Perfect Skulls.


QUIVER


  • Magic
      This will last you until you find a nice rare with life leech that beats it. Buy a bunch of ilvl99 quivers, and oil of enhancement them until you roll 10-15%ls. Life stolen is very important for bowzon. Rare quivers are plentiful so it will not that take long, but this magical piece only requires gold, which you'll have plenty of anyways when farming IotSS around lvl 110-115.

  • Locust Hive
    Locust Hive
    Arrow Quiver

    Required Level: 5
    Item Level: 1
    4% Chance to cast level 1 Arrow on Striking
    Adds (2 to 3)-(8 to 10) Magic Damage
    (4 to 6)% Life stolen per Hit
    (lotteried)
      BiS for farming when lotteried (trash if not). A very generic TU whose sole purpose is to be used as cannon fodder for lottery rolls. It can be any unique quiver to be honest, the important part is the 50mf. It is where you will use all your AC's after Ripstars. Plenty of MO space, but jewelry/quiver MO’s aren't really exciting. I just MO mf and plr and leave the rest open for when I need resists.

  • Rare
      Relevant affixes: 15%ls, 25min, 30max, 25%ias, 30dex, cryo beam/sunstrike on striking.
      Excellent potential rolls. Cryo beam shoots a fast moving lazer that pierces and freezes enemies (cc proc). Sunstrike is a 0.85 wdm scaling skill that converts all dmg into fire (dmg proc). In my opinion, 15%ls + 1 affix or any 3-4 affixes will beat all other quivers for bossing, including SU’s. Keep an eye out for Tantrum oskill, because
      The Petulant
      The Petulant
      Hard Leather Armor (Sacred)

      Defense: 7053 to 7521
      Required Level: 100
      Required Strength: 550
      Item Level: 120
      While Tantrum is Active:
      +0.5% Deadly Strike per Tantrum Skill Level
      +0.5% Crushing Blow per Tantrum Skill Level
      +3% Weapon Physical Damage per Tantrum Skill Level
      25% Movement Speed
      Weapon Physical Damage +(30 to 60)%
      +200% Enhanced Defense
      (15 to 20)% to All Attributes
      Physical Resist 10%
      Socketed (6)
      is a relevant lategame item you can drop.


SECONDARY WEAPON


  • Koth's Lesson
    Koth's Lesson
    Mace (4)

    One-Hand Damage: (7 - 9) to (10 - 12)
    Required Level: 5
    Required Strength: 36
    Item Level: 10
    Strength Damage Bonus: (0.11 per Strength)%
    15% Chance to cast level 4 Bloodlust on Kill
    +1 to All Skills
    +(6 to 9)% Bonus Damage to Bloodlust
    +(87 to 122)% Damage to Undead
    +(31 to 50)% Enhanced Damage
    +(51 to 100) Defense
    +(11 to 15) to Strength
    Maximum Life +(2 to 3)%
    Socketed (1)
    One-Hand Damage: (22 - 24) to (29 - 32)
    Required Level: 23
    Required Strength: 62
    Item Level: 31
    Strength Damage Bonus: (0.11 per Strength)%
    21% Chance to cast level 12 Bloodlust on Kill
    +(1 to 2) to All Skills
    +(12 to 18)% Bonus Damage to Bloodlust
    +(159 to 194)% Damage to Undead
    +(71 to 90)% Enhanced Damage
    +(151 to 200) Defense
    +(21 to 25) to Strength
    Maximum Life +(3 to 4)%
    Socketed (2)
    One-Hand Damage: (40 - 44) to (60 - 66)
    Required Level: 42
    Required Strength: 130
    Item Level: 51
    Strength Damage Bonus: (0.11 per Strength)%
    27% Chance to cast level 20 Bloodlust on Kill
    +2 to All Skills
    +(21 to 27)% Bonus Damage to Bloodlust
    +(231 to 266)% Damage to Undead
    +(101 to 120)% Enhanced Damage
    +(251 to 300) Defense
    +(31 to 35) to Strength
    Maximum Life +(4 to 5)%
    Socketed (3)
    One-Hand Damage: (55 - 60) to (80 - 87)
    Required Level: 51
    Required Strength: 261
    Item Level: 77
    Strength Damage Bonus: (0.11 per Strength)%
    30% Chance to cast level 24 Bloodlust on Kill
    +(2 to 3) to All Skills
    +(30 to 36)% Bonus Damage to Bloodlust
    +(267 to 302)% Damage to Undead
    +(131 to 150)% Enhanced Damage
    +(301 to 350) Defense
    +(36 to 40) to Strength
    Maximum Life +(5 to 6)%
    Socketed (3)
    (TU4 Mace) +
    Kodo
    (any T1 Shield)

      Equip this setup as soon as you grab Jitan charm (before then, you need the "nef" staff for the teleport). If enemies die from bow skills while you have your Mace out, it will trigger the "on kill" proc and give you a second bloodlust buff (bloodlust and innate bloodlust are two separate skills, so they stack together additively). Cast 2-3 Wyrmshots/Phalanx with bow out, and swap to your Mace as enemies start dying.

  • Qarak's Will
    Qarak's Will
    Giant Sword (Sacred)

    One-Hand Damage: (150 - 163) to (233 - 246)
    Two-Hand Damage: (206 - 225) to (285 - 305)
    Required Level: 100
    Required Strength: 480
    Item Level: 105
    Strength Damage Bonus: (0.16 per Strength)%
    15% Chance to cast level 34 Spike Nova on Melee Attack
    6% Chance to cast level 40 Pentagram on Melee Attack
    10% Chance to cast level 36 Bloodlust on Kill
    +(30 to 60)% Bonus Damage to Bloodlust
    Adds 50-125 Damage
    Adds 84-167 Fire Damage
    +(26 to 38)% to Fire Spell Damage
    +(140 to 170)% Enhanced Damage
    +(100 to 250) Life after each Kill
    5% Reanimate as: Random Monster
    Socketed (4)
    (SU Giant Sword)

      Identical function to TU4 Mace, but gives a bigger damage bonus. It's a very common item because it's only a SU. Socket -req jewels if you dont meet the str req, replace with Nih runes as you get more str from charms.

Image



HELM


  • Witchhunter's Hood
    Witchhunter's Hood
    Cap (Sacred)

    Defense: (2136 - 2611) to (2161 - 2642)
    Required Level: 90
    Required Strength:
    250
    Item Level: 1
    +(80 to 120)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Maximum Elemental Resists +2%
    Elemental Resists +(31 to 40)%
    Physical Resist 5%
    (16 to 20)% Bonus to Defense
    Requirements -50%
    Socketed (4)

    Witchhunter's Attire
    (Assassin Claw Set)
    (Cap)

      Super common and strong defensive item. Keep picking them up until you find a 1% luckied. Keep in stash for when defense is needed.

  • Abandonned Craft (sacred Einherjar)
      Relevant affixes: 50ias, 15%dex, 40aa, 60dex, 30max, +4zon, 5%ls.
      In theory, this piece sounds very worthy to craft since it can roll insane things, but %dex affix is very rare. Find a decent placeholder with ias, and move on to using aban shrines on gloves/belts/chest. Return to helm crafting when you have good gloves/belt/chest. If you can get your hands on a dex% and max dmg roll, it will be similar to Asgard and Rygnar in terms of dmg.

  • Zerae's Refinement
    Zerae's Refinement
    Einherjar Helm (Sacred)

    Defense: (2349 - 2643) to (2527 - 2843)
    (Amazon Only)
    Required Level: 90
    Required Dexterity: 534
    Item Level: 1
    +(1 to 2) to Amazon Skill Levels
    +(51 to 75) Spell Focus
    (21 to 25)% Attack Speed
    (21 to 25)% Cast Speed
    Weapon Physical Damage +(31 to 36)%
    +(140 to 170)% Enhanced Defense
    +100 to Dexterity
    Socketed (4)

    Zerae's Divinity
    (Amazon Storm Set)
    (Einherjar)

      23ias, 12dmg, 33ewd, 100dex. An excellent dmg piece. Eventhough its a set piece (sets are common), it's on a rare base item (Einherjar) so it might take a while to find. But when you do, it will take a big drop to dethrone it.

  • Idol of Rygnar
    Idol of Rygnar
    Mask (Sacred)

    Defense: (2068 - 2350) to (2208 - 2510)
    Required Level: 100
    Required Strength: 600
    Item Level: 120
    +2 to Necromancer Skill Levels
    25% Life stolen per Hit
    Weapon Physical Damage +(60 to 90)%
    Hit Causes Monster to Flee +1%
    +(120 to 150)% Enhanced Defense
    +(40 to 50) to Strength
    +(40 to 50) to Dexterity
    Target Takes Additional Damage of 500
    25% Gold Find
    +5 to Light Radius
    Socketed (4)
    (SSU Mask)

      75ewd, 25%ls and 45aa. High dmg and sustain make it strickly better than everything above. Rare to find as well. Side note: I tested it, and the 500ttad doesn’t work for bowzon (only works on direct melee hits, not projectiles).

  • Royal Circlet
    Royal Circlet
    Tiara (Sacred)

    Defense: (1740 - 1957) to (1968 - 2214)
    Required Level: 100
    Required Dexterity: 392
    Item Level: 105
    +2 to All Skills
    +50% Damage to Demons
    +50% Damage to Undead
    +(140 to 170)% Enhanced Defense
    (21 to 25)% to All Attributes
    Elemental Resists +(25 to 30)%
    Physical Resist 5%
    (21 to 25)% Magic Find
    Socketed (4)
    (SU Tiara)

      BiS for farming and still very good for bossing. 90ewd, 25%aa, 5pr and 25%mf. Is an excellent all around option (high dmg, def and mf). It's somewhat uncommon because Tiara is a rare base, but it's only a SU so you're bound to find one eventually.

  • Asgardsreia
    Asgardsreia
    Spangenhelm (Sacred)

    Defense: (2894 - 3192) to (3206 - 3537)
    (Amazon Only)
    Required Level: 100
    Required Strength:
    337
    Item Level: 120
    5% Chance to cast level 1 Arrow on Striking
    -2% Base Block Chance
    -(29 to 35)% to Enemy Fire Resistance
    -(29 to 35)% to Enemy Lightning Resistance
    -(29 to 35)% to Enemy Cold Resistance
    +(4 to 7) to Resurrect
    +(172 to 200)% Enhanced Defense
    (31 to 40)% to Dexterity
    Requirements -50%
    Socketed (4)
    (SSU Spangenhelm)

      Striking proc and 35%dex. It beats the helms above in terms of dmg output. Is very rare to find however.

  • Rainbow Maiden
    Rainbow Maiden
    Cervelliere (Sacred)

    Defense: 939 to 989
    (Amazon Only)
    Required Level: 100
    Required Strength: 550
    Item Level: 120
    +(1 to 2) to Amazon Skill Levels
    Adds 38-75 Fire Damage
    Adds 38-75 Lightning Damage
    Adds 38-75 Cold Damage
    (10 to 15)% Life stolen per Hit
    -16% to Enemy Fire Resistance
    -16% to Enemy Lightning Resistance
    -16% to Enemy Cold Resistance
    Maximum Elemental Resists +3%
    Physical Resist 5%
    5% Chance to Avoid Damage
    Total Defense = 0
    Socketed (4)
    (SSU Cervelliere)

      Helm of choice for high labs. 12%ls, 5pr, 5avoid and 3%max res. Highest surviability helm there is. However, it's excessively rare because it’s a SSU on rare base.


BODY ARMOR



  • Zerae's Redemption
    Zerae's Redemption
    Plate Mail (Sacred)

    Defense: (7374 - 8171) to (8485 - 9421)
    Required Level: 90
    Required Strength:
    468
    Item Level: 1
    30% Combat Speeds
    (11 to 15)% Life stolen per Hit
    +(140 to 170)% Enhanced Defense
    +1000 Defense
    (26 to 30)% to Dexterity
    (26 to 30)% to Energy
    +(101 to 200) to Life
    Requirements -25%
    Socketed (6)

    Zerae's Divinity
    (Amazon Storm Set)
    (Plate Mail)

      13%ls and 28%dex. Very common and similar dmg to TU4 Quilted, but has 2-3 times more life leech. It's therefore better.

  • Bilefroth Skin
    Bilefroth Skin
    Gothic Plate (Sacred)

    Defense: 9198 to 11157
    Required Level: 100
    Required Strength: 675
    Item Level: 120
    50% Combat Speeds
    10% Movement Speed
    Adds 100-150 Magic Damage
    5% Deadly Strike
    +200% Enhanced Defense
    +5 Magic Absorb
    Socketed (6)

    Henchmen Trophies
    (Legendary Set)
    (Henchmen Set - Gothic Plate)

      50speeds, 10frw and 5ds. Makes reaching ias and fcr breakpoints easier. You'll lose significant dmg, but some of it is mitigated by the 5ds. This specific set piece is very rare, so don't count on finding it. Even if you do find it, it's easy to beat it in terms of dmg, but it's good to keep your options open with high speeds pieces.

  • Hratli's Craft
    Hratli's Craft
    Ring Mail (Sacred)

    Defense: (6628 - 7311) to (7292 - 8043)
    Required Level: 100
    Required Strength:
    330
    Item Level: 105
    +1 to All Skills
    25% Cast Speed
    50% Hit Recovery
    +(41 to 50)% to Summoned Minion Life
    +(172 to 200)% Enhanced Defense
    +75 to Dexterity
    Physical Resist 10%
    40% Magic Find
    Requirements -40%
    Socketed (6)
    (SU Ring Mail)

      75dex, 10pr and 40mf. Excellent armor for farming. It's also very easy to find because it's a SU on a common base item. Decent tankiness and helps reaching higher fcr and fhr frames. Bowzon needs 117fcr to reach max cast speed (8 frames): 50 ammy, 35 charms, 10 dunc (easy to get), and the other 25 you get from this armor.

  • Abandonned Craft (Quilted Armor)
      Relevant affixes: 15%aa, 60aa, 15%dex, 60dex, 40fhr, 500hp, +2sk, 60mf.
      I suggest saving your aban shrines for other pieces first (craft chest once you already have decent gloves/belt and an okay helm). Contrary to zon helms, %dex and %aa rolls are very common on body armors. Early, settle for something that rolled %dex and mf (2 affixes), and swap armor to a better roll with %dex, dex and mf (3 affixes). Keep in mind that the aban shrine bonus on body armors rolls up to 12% dex, not 8% like other armor pieces. You can go up to 39%dex with affix+aban+bless. Such a craft with high dex will last you a while.

  • Auriel's Robe
    Auriel's Robe
    Light Plate (Sacred)

    Defense: (7583 - 9229) to (8905 - 10882)
    Required Level: 100
    Required Strength: 650
    Item Level: 120
    50% Movement Speed
    Weapon Physical Damage +100%
    +(140 to 200)% Enhanced Defense
    +1000 Defense
    +3000 Defense vs. Missile
    Physical Resist 10%
    Socketed (6)
    (SSU Light Plate)

      Gives 10pr and Wolf Stance (73ewd, 40ms and 62ias). However, +all skills will not benefit this aura. Remember that ms is always good for speedfarming.

  • Wolverine Skin
    Wolverine Skin
    Plate Mail (Sacred)

    Defense: (6374 - 7171) to (7485 - 8421)
    Required Level: 100
    Required Strength:
    312
    Item Level: 120
    15% Chance to cast level 20 Crucify on Melee Attack
    +(1 to 2) to All Skills
    50% Hit Recovery
    +40 to Maximum Damage
    (10 to 15)% Life stolen per Hit
    +(140 to 170)% Enhanced Defense
    +(50 to 100) to Strength
    +(50 to 100) to Dexterity
    +50 Life Regenerated per Second
    50% Magic Find
    Requirements -50%
    Socketed (6)
    (SSU Plate Mail)

      BiS for farming. 40max, 12%ls, 75aa and 50mf. Enormous dmg, sustain and mf. It's quite literally a better version of
      Hratli's Craft
      Hratli's Craft
      Ring Mail (Sacred)

      Defense: (6628 - 7311) to (7292 - 8043)
      Required Level: 100
      Required Strength:
      330
      Item Level: 105
      +1 to All Skills
      25% Cast Speed
      50% Hit Recovery
      +(41 to 50)% to Summoned Minion Life
      +(172 to 200)% Enhanced Defense
      +75 to Dexterity
      Physical Resist 10%
      40% Magic Find
      Requirements -40%
      Socketed (6)
      for farming. It won't beat a good mf craft in terms of pure dmg, but the %ls makes it more useful for harder places like Fauzt.

  • The Petulant
    The Petulant
    Hard Leather Armor (Sacred)

    Defense: 7053 to 7521
    Required Level: 100
    Required Strength: 550
    Item Level: 120
    While Tantrum is Active:
    +0.5% Deadly Strike per Tantrum Skill Level
    +0.5% Crushing Blow per Tantrum Skill Level
    +3% Weapon Physical Damage per Tantrum Skill Level
    25% Movement Speed
    Weapon Physical Damage +(30 to 60)%
    +200% Enhanced Defense
    (15 to 20)% to All Attributes
    Physical Resist 10%
    Socketed (6)
    (SSU Hard Leather Armor)

      45ewd, 17%aa, 25ms and 10pr. Even ignoring the Tantrum part of this item, its stats are still excellent. Tantrum is an oskill that is similar to Barrage, but shorter ranged, lasts longer and hits more time per second. The skill itself isn't good, but the active time is 3-6 seconds depending on its lvl. Tantrum oskill can spawn on crafted bows (+18 to 26), rare quivers (+9 to 13) and relics (+6 to 11). Ideally, you would want the oskill on both your rare quiver and on a crafted 200-300 bow (3 affixes, very rare), so keep an eye out for them during your playthrough. If by some miracle you find both those pieces, Petulant becomes BiS for bossing. Alternatively, you could use
      Amok (Xis)
      on your alt weapon: swap, cast Tantrum, swap back and shoot. However, you lose valuable uptime doing that (especially with online lag), time you would otherwise spent casting more stuff.

  • Strength Beyond Strength
    Strength Beyond Strength
    Gothic Plate (Sacred)

    Defense: (8339 - 9198) to (10115 - 11157)
    Required Level: 100
    Required Strength: 675
    Item Level: 120
    1% Chance to cast level 36 Pyroblast on Striking
    Adds 25-38 Damage
    150% Bonus to Attack Rating
    +50% Damage to Demons
    25% Life stolen per Hit
    10% Deadly Strike
    +(172 to 200)% Enhanced Defense
    1% Reanimate as: Random Monster
    -5 to Light Radius
    Socketed (6)
    (SSU Gothic Plate)

      10ds, 63dmg and 25%ls. Complete heresy. The 90ewd vs. demons might also come in relevant in some instances. Petulant will beat this armor for bossing if you have the 2 Tantrum pieces needed to abuse it, but SBS isn't conditional; it’s amazing on its own. It's a moot debate to have though, because both armors are very rare. Use whichever you find or prefer.



GLOVES


  • Abandonned Craft (Leather Gloves)
      Relevant affixes: 25ias, 25min, 30max, 30dex, 40aa, 5%ls, 2zon, 20fcr, ctc burning veil.
      Burning Veil is a large fire wall that gives you 89ewd for 60 secs when you pass through it. Try to find a pair with ias and 2 other relevant affix. Otherwise, I doubt it's worth replacing the Honorific. Aban crafted gloves can potentially be BiS if you roll 3-4 good affixes and high %dex on the aban rolls, but it would require a lot of shrines. Hammerfists are very hard to beat in terms of dmg and are very common. When Hammerfist drops, forget crafting gloves and switch to using most of your aban shrines to some other slot that needs upgrading.

  • Hammerfist
    Hammerfist
    Gauntlets (Sacred)

    Defense: (1227 - 1450) to (1436 - 1697)
    Required Level: 100
    Required Strength: 625
    Item Level: 105
    Adds (1 to 15)-(20 to 30) Damage
    5% Life stolen per Hit
    +(15 to 25) to Spiral Dance
    5% Chance of Crushing Blow
    Weapon Physical Damage +(30 to 60)%
    +(120 to 160)% Enhanced Defense
    Elemental Resists +15%
    Socketed (4)
    (SU Gauntlet)

      32 dmg, 45ewd, 5cb and 5%ls. What I like of these gloves is that they're only SU, so they are relatively easy to find. I usually find several in my playthroughs, which is a good thing because there aren't a lot of glove choices for bowzon. Hammerfists also have a lot of variability in their rolls, so it's good to be able to find new rolls to replace a shit pair.

  • Rogue Foresight
    Rogue Foresight
    Heavy Gloves (Sacred)

    Defense: 492 to 522
    Required Level: 100
    Required Strength: 525
    Item Level: 120
    +1 to All Skills
    5% Deadly Strike
    -10% to Strength
    20% to Dexterity
    Physical Resist 5%
    Socketed (4)
    (SSU Heavy Gloves)

      BiS for bossing. 5ds, 20%dex and 5pr. Slightly more dmg than Hammerfists, but also give pr which makes them strickly better. Not by a lot though, and they're much rarer.
      Note: War Spirit level only increases duration, it doesn't do more dmg (it saves you 1 hard skill point at best).



BELT


  • Abandonned Craft (Sash)
      Relevant affixes: 40fhr, 5%ls, 40aa, 30dex.
      Nothing really exciting here, but it will still beat all other belts beside SSU's in terms of dmg. I would settle on one that rolls at least 14%dex and 50 dex on base roll (bless included). Such a belt is very easy to roll. That said, it's worth it to spend a bunch of aban shrines here for a better roll, because the only better dmg belt is Black Void. All others are either for speeds or tankiness.

  • Rainbow (Xis)
    (T4 Sash)

      Requires a Xis rune and gives a flat 50mf. Its purpose is just to increase your drop quality without sacrificing too much dmg. Belts are only 2os, so you don't lose too much from the loss of 2 amethysts. Use a "ber" crafted jewel with 15ias and at least one of those affixes: %aa/%dex/dex/str/min dmg/max dmg/hp. This runeword will be used to farm until you find a Lilith's (a somewhat common piece).

  • Lilith's Temptation
    Lilith's Temptation
    Plated Belt (Sacred)

    Defense: (3680 - 4089) to (4031 - 4479)
    Required Level: 100
    Item Level: 105
    3% Chance to cast level 2 Time Strike on Striking
    +(170 to 200)% Enhanced Defense
    -100 to Life
    (60 to 100)% Magic Find
    Requirements -100%
    Socketed (2)
    (SU Plated Belt)

      This belt is common and spawns with outrageous amounts of mf. Excellent for farming until (or rather if) you find a Black Void.

  • Dementia
    Dementia
    Belt (Sacred)

    Defense: (3111 - 3348) to (3272 - 3524)
    Required Level: 100
    Required Strength:
    690
    Item Level: 120
    -(15 to 20)% to Enemy Elemental Resistances
    +(15 to 25) to Fowl Fight
    Slow Target 5%
    +(120 to 140)% Enhanced Defense
    +500 Defense
    Maximum Life +2%
    Maximum Elemental Resists +1%
    Physical Resist 5%
    Requirements +20%
    Socketed (2)
    (SSU Belt)

      Slow and cool defensive affixes. A very nice piece to find as it will significantly increase your surviability. Wear it when max resist is needed.

  • The Endless Loop
    The Endless Loop
    Light Belt (Sacred)

    Defense: 1101 to 1143
    Required Level: 100
    Required Strength: 550
    Item Level: 105
    40% Combat Speeds
    +(10 to 19) to Charged Strike
    Slow Target 10%
    +50 to all Attributes
    +75 Life Regenerated per Second
    +(0 to 1) Mana on Striking
    Socketed (2)
    (SU Light Belt)

      40speeds, 50aa and 10slow. Amazing piece for bossing. The fcr will help cap Phalanx cast speed. Remember that Phalanx is our main boss killer. Loop also makes reaching 292ias easier, which allows you to free up some other armor slots that would otherwise have to be ias. Very nice (and common) piece to have in stash for bossing.

  • Black Void
    Black Void
    Heavy Belt (Sacred)

    Defense: (3060 - 3442) to (3304 - 3717)
    Required Level: 100
    Required Strength: 625
    Item Level: 120
    20% Attack Speed
    Adds 10-15 Damage
    (10 to 15)% Life stolen per Hit
    Slow Target 10%
    +(140 to 170)% Enhanced Defense
    10% to Strength
    10% to Dexterity
    Target Takes Additional Damage of (25 to 50)
    30% Magic Find
    Socketed (2)
    (SSU Heavy Belt)

      BiS belt for bossing, and it's also very good for farming (mf). 20ias, 25 dmg, 12%ls, 10%slow, 10%aa and 30mf. It's a SSU though, so limit your expectations in finding it.


BOOTS


  • Wind Runner

    Wind Runner
    Boots

    'SilElqSilGul'
    Runeword Level: 100
    +(0 to 1) to All Skills
    50% Attack Speed
    10% Movement Speed
    Adds 25-68 Damage
    250% Bonus to Attack Rating
    (12 to 15)% Life stolen per Hit
    +(171 to 200)% Enhanced Defense
    (T4 Boots)

      You lose 4 perf amethysts, but provides you with 107dmg, 50ms and 15%ls. They will beat perfectly rolled crafted boots in the mid-late game. It's well worth the 4 amethysts loss. There aren't any other exciting boots for bowzon, so you will keep these boots for your entire playthrough. Base should be T4 Boots with 40ms and 1pr. Reroll runeword until you get 1sk and 15%ls.


RINGS


  • Ripstar
    Ripstar
    Ring

    Required Level: 60
    Item Level: 60
    +0.5625 to Maximum Damage (Based on Character Level)
    +20 Life on Melee Attack

      78dmg at lvl 140. Your bread and butter. They are easy to find and very hard to beat. Lottery roll them as you find more (do not "luck" them), you will drop a bunch in your SSF journey.

  • The Hunger

      32fcr. A terrible piece, but will help you reach max cast frames for Phalanx in the early-mid game. Stash it and equip when you enter a uber that requires Phalanx. Ditch the ring as soon as you find
      The Endless Loop
      The Endless Loop
      Light Belt (Sacred)

      Defense: 1101 to 1143
      Required Level: 100
      Required Strength: 550
      Item Level: 105
      40% Combat Speeds
      +(10 to 19) to Charged Strike
      Slow Target 10%
      +50 to all Attributes
      +75 Life Regenerated per Second
      +(0 to 1) Mana on Striking
      Socketed (2)
      ,
      Adrenaline Rush
      Adrenaline Rush
      Ring

      Required Level: 100
      Item Level: 120
      +1 to All Skills
      40% Combat Speeds
      40% Movement Speed
      Maximum Elemental Resists +1%
      or [
      Hratli's Craft
      Hratli's Craft
      Ring Mail (Sacred)

      Defense: (6628 - 7311) to (7292 - 8043)
      Required Level: 100
      Required Strength:
      330
      Item Level: 105
      +1 to All Skills
      25% Cast Speed
      50% Hit Recovery
      +(41 to 50)% to Summoned Minion Life
      +(172 to 200)% Enhanced Defense
      +75 to Dexterity
      Physical Resist 10%
      40% Magic Find
      Requirements -40%
      Socketed (6)
      + Dunc ].

  • Adrenaline Rush
    Adrenaline Rush
    Ring

    Required Level: 100
    Item Level: 120
    +1 to All Skills
    40% Combat Speeds
    40% Movement Speed
    Maximum Elemental Resists +1%

      40speeds, 40ms (faster farming) and 1max res. BiS for farming trash due to the huge ms. Gotta go fast. It's also excellent for places where resist is needed.

  • Giant's Knuckle
    Giant's Knuckle
    Ring

    Required Level: 100
    Item Level: 120
    20% Attack Speed
    Adds 10-15 Damage
    (5 to 10)% Life stolen per Hit
    5% Deadly Strike
    +25 Life Regenerated per Second
    Physical Resist 5%

      Absolute BiS by far. 20ias, 25dmg, 7%ls, 5pr. They have slightly less dmg output than Ripstars, but the other affixes make it better for most content. They are somewhat rare. Your best chances to find some is in Dunc or Fauzt.



AMULET


  • Scarab of Death
    Scarab of Death
    Amulet

    Required Level: 40
    Item Level: 70
    50% Attack Speed
    50% Cast Speed
    50% Hit Recovery
    Elemental Resists +25%
    Physical Resist -5%
    5% Reanimate as: Random Monster

      This amulet surprised me the most out of all other items for two reasons. First, it makes reaching important ias, fcr and fhr breakpoints easier. This frees up your other gear slots. Second, they are very common, which means you can lottery upgrade them (don't "luck" them) until you find a 2%max res roll. You'll reach capped cast frames if you pair it with
      The Hunger
      ,
      The Endless Loop
      The Endless Loop
      Light Belt (Sacred)

      Defense: 1101 to 1143
      Required Level: 100
      Required Strength: 550
      Item Level: 105
      40% Combat Speeds
      +(10 to 19) to Charged Strike
      Slow Target 10%
      +50 to all Attributes
      +75 Life Regenerated per Second
      +(0 to 1) Mana on Striking
      Socketed (2)
      ,
      Adrenaline Rush
      Adrenaline Rush
      Ring

      Required Level: 100
      Item Level: 120
      +1 to All Skills
      40% Combat Speeds
      40% Movement Speed
      Maximum Elemental Resists +1%
      , [
      Hratli's Craft
      Hratli's Craft
      Ring Mail (Sacred)

      Defense: (6628 - 7311) to (7292 - 8043)
      Required Level: 100
      Required Strength:
      330
      Item Level: 105
      +1 to All Skills
      25% Cast Speed
      50% Hit Recovery
      +(41 to 50)% to Summoned Minion Life
      +(172 to 200)% Enhanced Defense
      +75 to Dexterity
      Physical Resist 10%
      40% Magic Find
      Requirements -40%
      Socketed (6)
      + Dunc ] or [22speeds Triune charm + Dunc ]. The reanimate is also very useful in some places like Fauzt. I find myself returning to that ammy a lot of time eventhough I've found "big dick dmg" ammys. You can also use the MO space for huge amounts of resist. In the lategame, I recommend spending AC's to find more of this amulet to do lottery rolls until you get a 2%max roll.

  • Rare
      Relevant affixes: 25ias, 25min, 30max, 40aa, 30dex, 20fcr, lightning arena oskill, banish/doom proc.
      Doom adds ~150 phys dmg to every wdm source. Banish adds bonus rainbow dmg on top of your own. Keep picking rare ammys up in hopes of finding a good one with 4 or more good affixes. Note: +skill will only help Paragon (~125hp per sk) and Spellbind duration. It will not help anything else in any relevant manner. All-skills is useable, but it's not an important affix to get on bowzons.

  • Khanduran Royal Pendant

      Just a "prebuff" ammy after respecs to push your maxed skills a bit further (allows you to get +1 target from Wyrmshot, yay!). Keep in stash. It's a very rare amulet.

  • In For The Kill
    In For The Kill
    Amulet

    Required Level: 100
    Item Level: 120
    2% Chance to cast level 20 Widowmaker on Kill
    2% Chance to cast level 20 APF-20 'Maelstrom' MkI on Kill
    2% Chance to cast level 20 Thunder Hammer Nova on Kill
    20% Movement Speed
    Elemental Resists -20%
    (25 to 50)% Magic Find

      20ms and 37mf. BiS for speed farming trash areas involving a lot of running like dunc. Also a very rare amulet.

  • Beads of the Snake Queen
    Beads of the Snake Queen
    Amulet

    Required Level: 100
    Item Level: 120
    4% Chance to cast level 33 Scorpion Blade on Kill
    Adds 5-10 Damage
    Stun Attack
    +(200 to 500) Defense
    (20 to 25)% to Strength
    (20 to 25)% to Dexterity
    +100 Life after each Kill

      15dmg and 22%dex. Biggest dmg ammy. Use this for bossing if ias is already capped and Phalanx is not needed.

  • Dyers Eve
    Dyers Eve
    Amulet

    Required Level: 100
    Item Level: 120
    5% Chance to cast level 5 Time Strike on Striking
    +2 to All Skills
    Adds 15-20 Damage
    5% Life stolen per Hit
    Elemental Resists +10%
    Physical Resist (1 to 10)%

      On-strike wdm proc, 35dmg, 5%ls and 5pr. A bit less dmg than BotSQ (3-4% dmg difference), but has some defense on it and a strike proc (good vs. stationary targets) which makes it slightly better. Always remember that not dying is more important than more dmg. Use this if ias is already capped and Phalanx is not needed.



RELICS

  • Farming
    • Relic (Lion Stance)
      :
      Gives ewd and a pr reduction.
    • Relic (Wyrmshot)
      Relic
      (Random class Only)
      Required Level: 75
      +3 Wyrmshot Targets
      (4 to 6)% Innate Elemental Damage
      +(14 to 23) to Wyrmshot
      :
      Gives +2 targets. You'll clear dense rooms ~11% faster.
  • Bossing
    • Relic (Tantrum)
      Relic
      (Random class Only)
      Required Level: 75
      +(9 to 18) to Tantrum
      +2000 Defense vs. Melee
      (3 to 5)% to Vitality
      :
      Keep around in case you find
      The Petulant
      The Petulant
      Hard Leather Armor (Sacred)

      Defense: 7053 to 7521
      Required Level: 100
      Required Strength: 550
      Item Level: 120
      While Tantrum is Active:
      +0.5% Deadly Strike per Tantrum Skill Level
      +0.5% Crushing Blow per Tantrum Skill Level
      +3% Weapon Physical Damage per Tantrum Skill Level
      25% Movement Speed
      Weapon Physical Damage +(30 to 60)%
      +200% Enhanced Defense
      (15 to 20)% to All Attributes
      Physical Resist 10%
      Socketed (6)
      .
    • Relic (Rapture)
      :
      25s buff that gives fcr and ms (save an item slot by maintaining 117fcr).
    • Relic (Firedance)
      Relic
      (Random class Only)
      Required Level: 75
      +1 to Sorceress Skill Levels
      +(6 to 11) to Firedance
      10% Magic Find
      :
      Ground buff that gives ewd while in circle. Amazing when you don't have to run too much.
  • Everything
    • Relic (Wolf Stance)
      :
      Gives 40ms alongside some ias/fhr/ewd.
    • Relic (Pounce)
      Relic
      (Random class Only)
      Required Level: 75
      +(13 to 18)% Bonus Damage to Bloodlust
      (21 to 30)% Hit Recovery
      +(11 to 18) to Pounce
      :
      for the bonus 15ewd to bloodlust.
    • Relic (Tainted Blood)
      :
      Buff that regens %hp.
    • Relic (Mark of the Wild)
      Relic
      (Random class Only)
      Required Level: 75
      100% Duration Bonus to Mark of the Wild
      +(6 to 12) to Mark of the Wild
      (1 to 2)% Deadly Strike
      :
      Buff that gives ewd.




Wulf pls come back everyone be mean to bowzone and have been bullies.
I tend to the forest in your absence but don't know how much longer I can go on.
User avatar
Maertsy
Rust Claw
87 | 8
Bowzon was my very first char to play in MedianXL, and this was the first guide I read. 0 defense = many deaths for a noob lol. I thought every other chars are as hard as bowzon.
Doomhp
Skeleton
2 | 0
pls update for ver 2.5.1
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Sfp4
Pit Knight
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Doomhp wrote:pls update for ver 2.5.1


all of the SU upgrades are whatever you find and feel is better than previous slot
Helm - Anything > TU Diadem > Siegfried=TU Diadem? > Eidolon looks decent > SU Helm Upgrade
Chest - Griswald Armor > Tu Quilted Armor > Sacred chest upgrade
Gloves - El runeword > TU chain gloves > Abandoned craft > SU Glove upgrade
Belt - Eth runeword > TU light belt > Abandoned craft > SU belt upgrade
Boots - Ith runeword > TU Light plated boots > Wind Runner(these are massive, one of the best upgrades)
Weapon - Edge or Shark in Reflex Bow > TU Reflex Bow > Crafted Reflex Bow > SU Bow/Mastercrafted Bow
Rings/Amulet - whatever is found

any questions anyone has in this thread please do not inquire

if you are wondering what skills to use

https://tsw.vn.cz/ladder/

visit that link, search by bowzon, use your judgement
Doomhp
Skeleton
2 | 0
Thank!
McLovin
Lava Lord
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Sfp4 wrote:
Doomhp wrote:pls update for ver 2.5.1


all of the SU upgrades are whatever you find and feel is better than previous slot
Helm - Anything > TU Diadem > Siegfried=TU Diadem? > Eidolon looks decent > SU Helm Upgrade
Chest - Griswald Armor > Tu Quilted Armor > Sacred chest upgrade
Gloves - El runeword > TU chain gloves > Abandoned craft > SU Glove upgrade
Belt - Eth runeword > TU light belt > Abandoned craft > SU belt upgrade
Boots - Ith runeword > TU Light plated boots > Wind Runner(these are massive, one of the best upgrades)
Weapon - Edge or Shark in Reflex Bow > TU Reflex Bow > Crafted Reflex Bow > SU Bow/Mastercrafted Bow
Rings/Amulet - whatever is found

any questions anyone has in this thread please do not inquire

if you are wondering what skills to use

https://tsw.vn.cz/ladder/

visit that link, search by bowzon, use your judgement


Doomhp wrote:Thank!


I am #2 Bow-Amazon on the ladder board but please dont use my build for any reference or ideas. I suck at this game :D (also, my build is far from finishing because: i play a lot self-found (expect bow and gloves the equitable items are selffound & I refuse to use normal mystic orbs and only want to use umos)

But here is a small tip for players who struggle with Scosglen:
Relic (Resurrect)
Relic
(Random class Only)
Required Level: 90
+25% Magic Find When Near a Revenant
+(17 to 35) to Resurrect
+(21 to 40)% to Summoned Minion Life
Absolutly underrated Farming tool for Scosglen. DMG-wise I was ready for Scosglen at lower level, like many bow amas but the corrupted Druids one-shotted my decoy and every corrupted Druid was a pain in the butt to kill. I randomly found this Relic, tested it, and it was a blessing. For lower level labs it was nice, you cant use it there, but you can start with 3 meat-shields. After lab 5 or 6 its kinda useless. Also gives +25% magic find.

For any lower level content: 100 to Fauzt (130), where you can easy farm to Lvl140: Get the
Pantheon
Pantheon
(Amazon Bow Set)

Earth
Fire
Frost
Water

Set Bonus with 2 or more set items:
50% Attack Speed
Elemental Resists +50%

Set Bonus with 3 or more set items:
Weapon Physical Damage +60%
+150 to Life

Set Bonus with complete set:
3% Chance to cast level 40 Trinity Nova on Kill
5% Chance to cast level 11 Time Strike on Striking
Adds 63-125 Damage
-45% to Enemy Elemental Resistances
Weapon Physical Damage +60%
+200 to Dexterity

Set - its extremly cheap - and can clear Fauzt super fast. Fill rest of items with a lot of magic find. It will take you a long time till you have uniques good enough to replace the set.

Compared to #1 Bow-Amazon on the ladder board: He did a huge mistake on his quivers for late game content. Those are TU and can be crafted/farmed. Farm ACs craft a few of them, use lucky bonus (he did not and misses 5% attribute, which is a lot). Yes, it takes some time but in long term he is missing free stats and wasted those elemental ires (in my opinion).

you can try to wisp me ingame for quick question answered: /w *McLovin
Edited by McLovin 1 year.