Johnny Impak wrote:Amulet/rings mo’s are not compatible with quivers as far as I know. I remember reading flat physical resistance goes before physical % in the calculation for damage.
Let’s pretend a necrobot hits for 1500 damage.
With 60 pr: 1500 - 60 - 50% = 720 damage taken.
Without pr: 1500 -50% = 750 damage taken.
Correct my calculations if they are wrong, but 30hp is pretty much nothing to me. Early on like Normal TA, it is very useful. What I meant by mystic orbs space is actually UMO’s and stuff. I don’t usually modify Gladiators or Dyers Eve without having exactly the best thing to put in.
In regular mo’s, not much viable stuff indeed. Magic Find, that’s kind of it. Perhaps poison length reduction if you like this mod.
The hp needed you're almost meeting within the margins at least for early gearing that any hp you dont need is good imo. Also from what I know the flat phys reduc applies after phys res according to what I remember in discord. Necrobots also hit 2200 or so iirc At work so can't verify.
As for mo/eff your choices are... Elemental ire for quiver, which is good, path of brutality for +3 dyers. Highly recommend. As for umos. For the rest It's heart if Frost and maybe explorers globe. You really don't have much choice here and in an ssf setting it's unlikely to have enough to full mo it. Hof is 10% ewd. Explorers is maybe you get positive or negative dex .
Dyers Is also pretty common. Gladiators isn't that good or worth using over GK imo.
There isn't really that much reason not to use them to be honest with all that noted. Wulf noted it all better than I could
Either way with what I've noted you're nearly destroying fauzt in two shots or one that you don't really need to sink much damage into it, that you can definitely afford to toss the mo space. I don't think many people are pushing labs on bowzon either and that requires a diff set of preferable gear either way. My mini guide is solely based on farming fauzt fast.