Trap Rat Miniguide

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Jampula
Grubber
304 | 9
tronax wrote:I would suggest to roll all gems with 5% uninterruptable attack and any random resistance (when lucky - 2 resistances). You can get up to exactly 100% UA with the runewords that way with no additional sources at all.

100% UA is not as awesome as it sounds on paper. It is nice to have due to rats slow attack speed but you would still need a good supply of FHR if you don't want to get hitlocked all the time.
tronax
Invader
8 | 0
I have 7 frames hit recovery (which is kind of easy to get), and 100% UA. Not getting hitlocked even with 15-20 necrobots around shooting me. The only problem that I do feel about it, is with spells, they do get interrupted all the time which sometimes turns to be fatal.

And ofc Im not saying that having faster hr is useless, but the point is that when you just starting out with the gear from the miniguide, you actually dont have any chance to get the best hr, but, you do have a chance to get 100% UA to greatly reduce the harm of the long hit recovery.
PokeToMe
Skeleton
3 | 0
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Somehow i cant get the jewel renewel to work.
Is that removed in a patch?
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LHawkins1
Eternal Ghost
2744 | 117
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PokeToMe wrote:Somehow i cant get the jewel renewel to work.
Is that removed in a patch?


See here under Cube Recipes:

viewtopic.php?f=25&t=3538
xeimaster08
Thunder Beetle
59 | 0
uchenick55 wrote:Weapon
Triune
Triune
Weapons

'Qor'
Runeword Level: 100
+(201 to 250)% Enhanced damage
+333 to Maximum Damage
Adds 333-1666 fire damage
Adds 333-1666 lightning damage
Adds 333-1666 cold damage
+(201 to 400) to Life
+(201 to 400) to Mana
Cold Resist +66%
Lightning Resist +66%
Fire Resist +66%
Level 10 Death's Fury Totem (39 Charges)
Requirements -20%
- good against of strong enemies
+5K elemental dmg
+physical dmg
good res
Before RW make double MO bonus and after RW making put here 80 LAEK (10 orbs)


Orbing 10 LAEK will end you with 122 level requirement weapon. I'am not sure if you missed this, ought to let you/everybody know ;)
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The thing to remember about UA is it just keeps you from going int HR or block animation for the duration of the attack animation. If they hit you at any other time you will still be put into hit recovery and or block animation.
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uchenick55
Monkey King
293 | -3
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xeimaster08 wrote:
uchenick55 wrote:Weapon
Triune
Triune
Weapons

'Qor'
Runeword Level: 100
+(201 to 250)% Enhanced damage
+333 to Maximum Damage
Adds 333-1666 fire damage
Adds 333-1666 lightning damage
Adds 333-1666 cold damage
+(201 to 400) to Life
+(201 to 400) to Mana
Cold Resist +66%
Lightning Resist +66%
Fire Resist +66%
Level 10 Death's Fury Totem (39 Charges)
Requirements -20%
- good against of strong enemies
+5K elemental dmg
+physical dmg
good res
Before RW make double MO bonus and after RW making put here 80 LAEK (10 orbs)


Orbing 10 LAEK will end you with 122 level requirement weapon. I'am not sure if you missed this, ought to let you/everybody know ;)


ok ty I will fix it. Need only 120 lvl (9 obs LAEK)
xeimaster08
Thunder Beetle
59 | 0
uchenick55 wrote:
xeimaster08 wrote:
uchenick55 wrote:Weapon
Triune
Triune
Weapons

'Qor'
Runeword Level: 100
+(201 to 250)% Enhanced damage
+333 to Maximum Damage
Adds 333-1666 fire damage
Adds 333-1666 lightning damage
Adds 333-1666 cold damage
+(201 to 400) to Life
+(201 to 400) to Mana
Cold Resist +66%
Lightning Resist +66%
Fire Resist +66%
Level 10 Death's Fury Totem (39 Charges)
Requirements -20%
- good against of strong enemies
+5K elemental dmg
+physical dmg
good res
Before RW make double MO bonus and after RW making put here 80 LAEK (10 orbs)


Orbing 10 LAEK will end you with 122 level requirement weapon. I'am not sure if you missed this, ought to let you/everybody know ;)


ok ty I will fix it. Need only 120 lvl (9 obs LAEK)

No prob. I used to main Trap rat thanks to your guide anyways. :)

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