Melee Necromancer

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Stealthmaster wrote:In theory, he is killable with melee spec (I haven't killed him with it tho) but it requires way more time to do it. The biggest problem here is perpetually spawned ratfinks/citizens, so in the end there way be way too much of them to handle. Don't forget that you'll need to purify traps.

Caster spec with minions will be much better here. Though you are not as tanky without Deathlord, minions (Jinni give extra fire pierce) serve as meatshields while you are able to quickly reduce ZT's health using Funeral Pyre.

It's my least favourite uber because of the reward value<->time/nerves spent, tbh, so I usually just don't bother with it.


If playing on TSW, you won't need to worry about purify and this is fully doable (and honestly probabbly better this chaos ladder) as melee. You can craft an Ancient's Hand necromancer-only scythe, and ZT only spawns one trap upon summoning him initially. After that, he no longer spawns any traps. Just the citizens (which also, unlike Ureh for some reason, these ones will not desync you if you run through them). -199% Enemy Fire + Dragonfire Oil + Ancient's Hand + Crushing Blow will make short work of him if you hit him when he drops fire immunity. I think it would be worth your while to put a point into Nightwalker for this uber (along with Ureh) if you haven't already for the massive boost in Poison Length Reduction. Get 90-95 max poison and about ~500 flat poison resist. Deathlord and Vizharan wand will be plenty enough defense for this with regular gear. Just make sure you have a decent amount of %DR and you should be good to go.
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Stealthmaster
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The guy is playing the current ladder, so, yes, the tip above should be taken into account. I'm looking forward to an upcoming wipe to see if there are any significant changes in uberquests so I can edit the guide in the future.
misosozi
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First of all thank for your advices.

I noticed that I do not have problems with survivabillity. I have hard times with catching him, he just teleports too fast.

Cheers.
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sacks
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Hi LH and Steal .
First of all , thank you for two nice necro guide .
I Killed Startled Witch with xbow spec but this way take me too much time (about 1h-1h30m/kill) . I feel a bit trouble to apply OW on her .
how to kill her faster ? Disco Inferno ?
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sacks wrote:Hi LH and Steal .
First of all , thank you for two nice necro guide .
I Killed Startled Witch with xbow spec but this way take me too much time (about 1h-1h30m/kill) . I feel a bit trouble to apply OW on her .
how to kill her faster ? Disco Inferno ?


You can try disco if you 1.) can afford it and 2.) don't mind the fact that she will likely teleport more often because Disco Inferno hits quite often, especially at the center.

Open Wounds lasts for 8 seconds once applied, so however you find it easiest to keep it on, I guess is the best way for you to complete it.
misosozi
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Hello.

How to defeat Andariel in Yshari Sanctum with melee build included in this guide?

Cheers
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Stealthmaster
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Try Ancient's Head scythe. If you don't have it, use Whirlpool dagger (
Compass of Souls
Compass of Souls
Spirit Edge (6)

One-Hand Damage: (14-17) to (25-30)
Required Dexterity: 67
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(41 to 70)% Enhanced damage
Adds (11 to 25)-(31 to 50) fire damage
Adds (11 to 25)-(31 to 50) cold damage
(4 to 7)% Mana stolen per Hit
+(1 to 3) to Whirlpool
Regenerate Mana +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)
One-Hand Damage: (25-30) to (44-52)
Required Dexterity: 101
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(71 to 100)% Enhanced damage
Adds (26 to 50)-(51 to 100) fire damage
Adds (26 to 50)-(51 to 100) cold damage
(8 to 11)% Mana stolen per Hit
+(4 to 6) to Whirlpool
Regenerate Mana +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (40-46) to (72-82)
Required Dexterity: 148
Required Level: 30
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(101 to 130)% Enhanced damage
Adds (51 to 100)-(101 to 200) fire damage
Adds (51 to 100)-(101 to 200) cold damage
(12 to 15)% Mana stolen per Hit
+(7 to 9) to Whirlpool
Regenerate Mana +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (60-67) to (106-119)
Required Dexterity: 211
Required Level: 41
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(131 to 160)% Enhanced damage
Adds (101 to 200)-(201 to 400) fire damage
Adds (101 to 200)-(201 to 400) cold damage
(16 to 19)% Mana stolen per Hit
+(10 to 12) to Whirlpool
Regenerate Mana +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)
One-Hand Damage: (78-87) to (148-165)
Required Dexterity: 295
Required Level: 51
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(161 to 190)% Enhanced damage
Adds (201 to 400)-(401 to 800) fire damage
Adds (201 to 400)-(401 to 800) cold damage
(20 to 23)% Mana stolen per Hit
+(13 to 15) to Whirlpool
Regenerate Mana +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (3)
One-Hand Damage: (104-115) to (197-217)
Required Dexterity: 410
Required Level: 59
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 per Dexterity)%
+(191 to 220)% Enhanced damage
Adds (401 to 800)-(801 to 1600) fire damage
Adds (401 to 800)-(801 to 1600) cold damage
(24 to 27)% Mana stolen per Hit
+(16 to 18) to Whirlpool
Regenerate Mana +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (3)
). Equip either
Death Spur
Death Spur
Heavy Boots (6)

Defense: (19 to 28)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (42 to 59)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.5 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)
Defense: (78 to 101)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: (124 to 154)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.75 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)
Defense: (178 to 222)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: (248 to 306)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(1 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
or
Ripstar
Ripstar
Ring

Required Level: 60
+(1 per level) to Maximum Damage (Based on Character Level)
(31 to 50)% Chance of Open Wounds
+(11 to 20) Life on Striking in Melee
for 100% OW.
misosozi
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Stealthmaster wrote:Try Ancient's Head scythe.


You mean shrine crafted one or rare yes?
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Stealthmaster
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yes
misosozi
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One more question.

How to kill Iron Giant in Yshari? I have 100% OW but he keeps regenerating all the time?

Cheers.