Melee Necromancer

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User avatar
Chris_Kush
Rust Claw
86 | 4
I'm playing a Dagger + Shield melee necro at the moment and it rekts. Facerolling Fauzt using carnage. Sha'ad RW Dagger and 4x Poison Rune Shield - Khalim's Protector. Scales of the Serpent body armour, Abandoned craft gloves and boots, Nero RW belt. all together i'm getting 15k damage on Carnage and 55% chance to block, really nice balance and it's owning :) :) Klaatu ammy is a nice bonus, trollskull on switch for bloodlust. happy times!
Pandiiten
Skeleton
2 | 0
Guys, im really new to the whole melee necro, and i have a question:

I have both a sha'ad and 6x Ea runes i have farmed with other chars.
My question is, what weapon should i use, the sha'ad runeword or the 6x Ea one?.

Edit: forgot to mention, i also have the full rathma set, however, im not sure that would beat some runewords while i farm for S/S/SU
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romanN1
Heretic
420 | 31
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between the two, go for shaad rw
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nikolaipka
Mangler
452 | 21
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Tzeench
Erlikhan
Prowler
19 | 0
Uhh I need help, I think I kinda stuck with melee necro at this moment. It rekts yes but can't find a way to increase my %DR without compromising other stats.
I use these
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%

Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense

Rathma's Athame
Rathma's Athame
Hexblade (Sacred)

One-Hand Damage: (101-108) to (169-182)
Required Dexterity: 463
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
15% Chance to cast level 22 Stormblast on Melee Attack
10% Chance to cast level 13 Miasma on Melee Attack
25% Chance to cast level 29 Ice Lance on Striking
+2 to Necromancer Skill Levels
30% Faster Hit Recovery
+(144 to 171)% Enhanced Damage
Adds 38-50 damage
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Lightning Resistance
+(29 to 33) to Blade Barrier
Socketed (2)


Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)


Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Xorine's Ring
Xorine's Ring
Ring

Required Level: 80
15% Chance to cast level 9 Punisher on Kill
(51 to 100)% Bonus to Attack Rating
Adds 88-306 poison damage over 7 seconds
Poison Resist +(31 to 40)%
(11 to 15)% Chance of Uninterruptable Attack

rare ring with life steal and Rare amulet with +skill/lightning arena
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

on switch for dark power.
I'm trying to progress throughout the Destruction I got several easy charms but even with 380k+ defense if anyone hits me they hit hard.
I think I can try farming Nihlatak for signets but I guess im going to die a lot without higher %DR or get owned by poison dmg of steel crushers.
What would you guys suggest me to do?

Keep in mind I'm playing untwinked :mrgreen:
User avatar
Customs
Sasquatch
66 | 7
Erlikhan wrote:Uhh I need help, I think I kinda stuck with melee necro at this moment. It rekts yes but can't find a way to increase my %DR without compromising other stats.
I use these
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%

Bogspitter
Bogspitter
Helms

'Yul'
Runeword Level: 100
20% Chance to cast level 11 Miasma on Melee Attack
+1 to All Skills
Adds 299-895 poison damage over 5 seconds
+(115 to 143)% Enhanced Defense

Rathma's Athame
Rathma's Athame
Hexblade (Sacred)

One-Hand Damage: (101-108) to (169-182)
Required Dexterity: 463
Required Level: 100
(Necromancer Only)
Current Dexterity Damage Bonus: (76/256 Per Dexterity)%
15% Chance to cast level 22 Stormblast on Melee Attack
10% Chance to cast level 13 Miasma on Melee Attack
25% Chance to cast level 29 Ice Lance on Striking
+2 to Necromancer Skill Levels
30% Faster Hit Recovery
+(144 to 171)% Enhanced Damage
Adds 38-50 damage
-(15 to 18)% to Enemy Cold Resistance
-(15 to 18)% to Enemy Lightning Resistance
+(29 to 33) to Blade Barrier
Socketed (2)


Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)


Featherclaw
Featherclaw
Chain Gloves (6)

Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)

Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)

Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)

Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)

Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)

Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)


Deadfall
Deadfall
Heavy Belt (6)

Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks on Kill
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)


Nephilim
Nephilim
Boots

'Nih'
Runeword Level: 100
100% Chance to cast level 51 Fire Splash when you Die
10% Bonus to Buff/Debuff/Cold Skill Duration
(21 to 25)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to Strength
+150 Defense
+50 to Strength
+50 to Vitality

Xorine's Ring
Xorine's Ring
Ring

Required Level: 80
15% Chance to cast level 9 Punisher on Kill
(51 to 100)% Bonus to Attack Rating
Adds 88-306 poison damage over 7 seconds
Poison Resist +(31 to 40)%
(11 to 15)% Chance of Uninterruptable Attack

rare ring with life steal and Rare amulet with +skill/lightning arena
Blackheart
Blackheart
Grim Wand (6)

One-Hand Damage: 7 to 10
Required Dexterity: 15
Required Level: 11
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 3 Gift of Inner Fire when Attacked
+1 to Necromancer Skill Levels
15% Faster Cast Rate
15% Faster Hit Recovery
+50% Damage to Undead
+(1 to 2) to Dark Power
+(2 to 5) to Summon Darklings
+(16 to 20)% Bonus to Summoned Minion Damage
Replenish Life +(0.875 per level) (Based on Character Level)
Socketed (1)

One-Hand Damage: 9 to 14
Required Dexterity: 22
Required Level: 20
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 6 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
20% Faster Cast Rate
20% Faster Hit Recovery
+50% Damage to Undead
+(3 to 4) to Dark Power
+(6 to 9) to Summon Darklings
+(21 to 25)% Bonus to Summoned Minion Damage
Replenish Life +(1 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 11 to 18
Required Dexterity: 33
Required Level: 29
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 9 Gift of Inner Fire when Attacked
+(1 to 2) to Necromancer Skill Levels
25% Faster Cast Rate
25% Faster Hit Recovery
+50% Damage to Undead
+(5 to 6) to Dark Power
+(10 to 13) to Summon Darklings
+(26 to 30)% Bonus to Summoned Minion Damage
Replenish Life +(1.125 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 14 to 22
Required Dexterity: 47
Required Level: 38
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 12 Gift of Inner Fire when Attacked
+(1 to 3) to Necromancer Skill Levels
30% Faster Cast Rate
30% Faster Hit Recovery
+50% Damage to Undead
+(7 to 8) to Dark Power
+(14 to 17) to Summon Darklings
+(31 to 35)% Bonus to Summoned Minion Damage
Replenish Life +(1.25 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 17 to 26
Required Dexterity: 66
Required Level: 47
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 15 Gift of Inner Fire when Attacked
+(2 to 3) to Necromancer Skill Levels
35% Faster Cast Rate
35% Faster Hit Recovery
+50% Damage to Undead
+(9 to 10) to Dark Power
+(18 to 21) to Summon Darklings
+(36 to 40)% Bonus to Summoned Minion Damage
Replenish Life +(1.375 per level) (Based on Character Level)
Socketed (2)

One-Hand Damage: 20 to 31
Required Dexterity: 92
Required Level: 55
(Necromancer Only)
Current Dexterity Damage Bonus: (25/256 Per Dexterity)%
1% Chance to cast level 18 Gift of Inner Fire when Attacked
+(2 to 4) to Necromancer Skill Levels
40% Faster Cast Rate
40% Faster Hit Recovery
+50% Damage to Undead
+(11 to 12) to Dark Power
+(22 to 25) to Summon Darklings
+(41 to 45)% Bonus to Summoned Minion Damage
Replenish Life +(1.5 per level) (Based on Character Level)
Socketed (2)

on switch for dark power.
I'm trying to progress throughout the Destruction I got several easy charms but even with 380k+ defense if anyone hits me they hit hard.
I think I can try farming Nihlatak for signets but I guess im going to die a lot without higher %DR or get owned by poison dmg of steel crushers.
What would you guys suggest me to do?

Keep in mind I'm playing untwinked :mrgreen:


Vith RW belt will give you a lot of DR.

Also make sure to craft life leech jewels, they'll help a lot with sustaining while taking dmg.
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RequiemLux
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Erlikhan wrote:Uhh I need help, I think I kinda stuck with melee necro at this moment. It rekts yes but can't find a way to increase my %DR without compromising other stats.
I use these
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I'm trying to progress throughout the Destruction I got several easy charms but even with 380k+ defense if anyone hits me they hit hard.
I think I can try farming Nihlatak for signets but I guess im going to die a lot without higher %DR or get owned by poison dmg of steel crushers.
What would you guys suggest me to do?
Keep in mind I'm playing untwinked :mrgreen:


You can do plenty of things to get more damage reduction or overall better Def or equip, just for example a couple of things that you can do are:
1) consider crafting armor parts with Intimidating shrines and bless them with a Creepy shrine (CB and more strength) or a Shimmering one (-%enemy poison res) and use some crafted leech jewels to fill some sockets.
2) if you can survive Kurast3K and TA in terror, farm those places to gain some set items to mix and play with (even if not part of the melee set remember that
The Trickster
The Trickster
Celestial Orchard Set
Gargoyle Head (Sacred)

Defense: (2986-3375) to (3545-4007)
Chance to Block: 2%
Required Dexterity: 443
Required Level: 100
(Necromancer Only)
20% Faster Cast Rate
1% Increased Chance of Blocking
+(16 to 20)% to Poison Spell Damage
-(14 to 15)% to Enemy Poison Resistance
+(9 to 16) to Graveyard (Necromancer Only)
+(115 to 143)% Enhanced Defense
Damage Reduced by (16 to 20)%
Socketed (4)
gives you, in addition of good %damage reduction, a free "+(9 to 16) to Graveyard" and that's not bad especially if you haven't completed BRC yet.
Erlikhan
Prowler
19 | 0
Customs wrote:Vith RW belt will give you a lot of DR.

Also make sure to craft life leech jewels, they'll help a lot with sustaining while taking dmg.


Already crafted jewels. Though I thought it may be problematic to use vith RW since I play dagger+shield dex build I'm having some difficulties with raising my str which deadfall gives plenty.

RequiemLux wrote:
You can do plenty of things to get more damage reduction or overall better Def or equip, just for example a couple of things that you can do are:
1) consider crafting armor parts with Intimidating shrines and bless them with a Creepy shrine (CB and more strength) or a Shimmering one (-%enemy poison res) and use some crafted leech jewels to fill some sockets.
2) if you can survive Kurast3K and TA in terror, farm those places to gain some set items to mix and play with (even if not part of the melee set remember that
The Trickster
The Trickster
Celestial Orchard Set
Gargoyle Head (Sacred)

Defense: (2986-3375) to (3545-4007)
Chance to Block: 2%
Required Dexterity: 443
Required Level: 100
(Necromancer Only)
20% Faster Cast Rate
1% Increased Chance of Blocking
+(16 to 20)% to Poison Spell Damage
-(14 to 15)% to Enemy Poison Resistance
+(9 to 16) to Graveyard (Necromancer Only)
+(115 to 143)% Enhanced Defense
Damage Reduced by (16 to 20)%
Socketed (4)
gives you, in addition of good %damage reduction, a free "+(9 to 16) to Graveyard" and that's not bad especially if you haven't completed BRC yet.


1) Isnt that better If I use Abandoned for blessing? I'm using a dex build.

2)I can survive in Terror and already completed BRC though I think I got
The Trickster
The Trickster
Celestial Orchard Set
Gargoyle Head (Sacred)

Defense: (2986-3375) to (3545-4007)
Chance to Block: 2%
Required Dexterity: 443
Required Level: 100
(Necromancer Only)
20% Faster Cast Rate
1% Increased Chance of Blocking
+(16 to 20)% to Poison Spell Damage
-(14 to 15)% to Enemy Poison Resistance
+(9 to 16) to Graveyard (Necromancer Only)
+(115 to 143)% Enhanced Defense
Damage Reduced by (16 to 20)%
Socketed (4)
but thought "meh this is for malice set" . Let me try it instead of
Hellspeak
Hellspeak
Demon Head (6)

Defense: (140-160) to (273-313)
Chance to Block: 1%
Required Dexterity: 36
Required Level: 10
(Necromancer Only)
15% Chance to cast level 4 Fire Splash on Kill
15% Chance to cast level 2 Doom on Kill
+(6 to 13) to Maximum Damage
-(6 to 8)% to Enemy Fire Resistance
Stun Attack
(4 to 5)% Chance of Crushing Blow
+(1 to 2) to Devil's Fang Totem
(11 to 15)% Bonus to Dexterity
+(18 to 35)% Enhanced Defense
Fire Absorb (3 to 5)%
Socketed (2)

Defense: (260-293) to (491-553)
Chance to Block: 1%
Required Dexterity: 53
Required Level: 19
(Necromancer Only)
18% Chance to cast level 8 Fire Splash on Kill
18% Chance to cast level 4 Doom on Kill
+(13 to 20) to Maximum Damage
-(8 to 10)% to Enemy Fire Resistance
Stun Attack
(6 to 7)% Chance of Crushing Blow
+(3 to 4) to Devil's Fang Totem
(16 to 20)% Bonus to Dexterity
+(35 to 52)% Enhanced Defense
Fire Absorb (6 to 8)%
Socketed (2)

Defense: (445-495) to (817-909)
Chance to Block: 1%
Required Dexterity: 77
Required Level: 28
(Necromancer Only)
21% Chance to cast level 12 Fire Splash on Kill
21% Chance to cast level 6 Doom on Kill
+(21 to 28) to Maximum Damage
-(11 to 13)% to Enemy Fire Resistance
Stun Attack
(7 to 8)% Chance of Crushing Blow
+(5 to 6) to Devil's Fang Totem
(21 to 25)% Bonus to Dexterity
+(52 to 69)% Enhanced Defense
Fire Absorb (9 to 11)%
Socketed (2)

Defense: (716-788) to (1301-1432)
Chance to Block: 1%
Required Dexterity: 112
Required Level: 36
(Necromancer Only)
24% Chance to cast level 16 Fire Splash on Kill
24% Chance to cast level 8 Doom on Kill
+(28 to 35) to Maximum Damage
-(13 to 15)% to Enemy Fire Resistance
Stun Attack
(9 to 10)% Chance of Crushing Blow
+(7 to 8) to Devil's Fang Totem
(26 to 30)% Bonus to Dexterity
+(69 to 86)% Enhanced Defense
Fire Absorb (12 to 14)%
Socketed (3)

Defense: (1105-1199) to (1987-2157)
Chance to Block: 1%
Required Dexterity: 162
Required Level: 45
(Necromancer Only)
27% Chance to cast level 20 Fire Splash on Kill
27% Chance to cast level 10 Doom on Kill
+(36 to 43) to Maximum Damage
-(16 to 18)% to Enemy Fire Resistance
Stun Attack
(10 to 11)% Chance of Crushing Blow
+(9 to 10) to Devil's Fang Totem
(31 to 35)% Bonus to Dexterity
+(87 to 103)% Enhanced Defense
Fire Absorb (15 to 17)%
Socketed (3)

Defense: (1640-1768) to (2939-3170)
Chance to Block: 1%
Required Dexterity: 236
Required Level: 54
(Necromancer Only)
30% Chance to cast level 24 Fire Splash on Kill
30% Chance to cast level 12 Doom on Kill
+(43 to 50) to Maximum Damage
-(18 to 20)% to Enemy Fire Resistance
Stun Attack
(12 to 13)% Chance of Crushing Blow
+(11 to 12) to Devil's Fang Totem
(36 to 40)% Bonus to Dexterity
+(104 to 120)% Enhanced Defense
Fire Absorb (18 to 20)%
Socketed (4)



Thank you for your replies :)
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RequiemLux
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Erlikhan wrote:Isnt that better If I use Abandoned for blessing? I'm using a dex build.


Sure, if you're going dex.