TrapRat Full Guide
by Feel

Introduction
This build borns to be an update to new patch. Credits goes to all that already explained how this build can work to be effective in farming and charming.
Links to previous build:
http://forum.median-xl.com/viewtopic.php?f=40&t=545
http://www.medianxl.com/t1568-trap-rat-guide-by-mike
Pros:
- Easy leveling untwinked
- Easy Challenges
- Good Farmer for cows (ez lvl 121)
Cons:
- Very End Game Gear is expansive but.. isn't it for all?
- Very common build
- Sometimes is boring playstyle
Final Stats
Strength: <enough for gear>
Dexterity: <rest> (even over chance block capped is good to have more def)
Vitality: <none>
Energy: <none>
Final Skills
Smax: Trap Rat Form, Quill Storm, Good Berry, Life Shield, Force of Nature.
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
Hatred
► Hatred SkillPlan
<Smax>. <Trap Rat Form, Quill Storm, Elfin Weapon>.
<1-Pointer>. <Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req>.
<Mutable>. Elven Song (1-5-10), Ferocity (rest)>.
<1-Pointer>. <Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req>.
<Mutable>. Elven Song (1-5-10), Ferocity (rest)>.
► Hatred gear
i set a various choice of gear, feel free to adjust to your likes
Weapon: rare,
shield:
Armor:
helm:
Belt:
Gloves:
Boots:
Amulet: rare with +skills and procs on kill
Rings:
On Switch:
Socket: perfect rainbow stone in weapon, gems and jewels to max resistances, perfect amethist in rest, Io runes in shield,
MO: LL in weapon, rest is mandatory early game, but you may go for ed and tcd
Tips:
- Rare item may be better than tu sometimes.. be sure to check them.
- for arcane crystals farm mephisto and nihilatak
Weapon: rare,
Dawn
, 
Dawn
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity when you Kill an Enemy
15% Faster Hit Recovery
+(18 to 35)% Enhanced damage
(101 to 150)% Bonus to Attack Rating
10% Bonus to All Attributes
(16 to 30)% Extra Gold from Monsters
+2 to Light Radius
Weapons
'El'
Runeword Level: 11
5% Chance to cast level 7 Celerity when you Kill an Enemy
15% Faster Hit Recovery
+(18 to 35)% Enhanced damage
(101 to 150)% Bonus to Attack Rating
10% Bonus to All Attributes
(16 to 30)% Extra Gold from Monsters
+2 to Light Radius
Acidburn
, 
Acidburn
Kriss (6)
One-Hand Damage: (7-8)
Required Dexterity: 43
Required Level: 6
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+1 to Druid Skill Levels
15% Faster Hit Recovery
+(24 to 40)% Enhanced damage
Adds (2 to 3)-(3 to 6) poison damage over 1 seconds
-(8 to 10)% to Enemy Poison Resistance
Poison Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (11-12) to (12-14)
Required Dexterity: 68
Required Level: 15
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
20% Faster Hit Recovery
+(41 to 57)% Enhanced damage
Adds (6 to 13)-(13 to 25) poison damage over 2 seconds
-(11 to 13)% to Enemy Poison Resistance
Poison Resist +(26 to 30)%
Socketed (2)
One-Hand Damage: (17-19) to (18-21)
Required Dexterity: 102
Required Level: 24
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
25% Faster Hit Recovery
+(58 to 75)% Enhanced damage
Adds (19 to 38)-(38 to 75) poison damage over 3 seconds
-(13 to 15)% to Enemy Poison Resistance
Poison Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (24-26) to (28-30)
Required Dexterity: 148
Required Level: 33
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 3) to Druid Skill Levels
30% Faster Hit Recovery
+(75 to 92)% Enhanced damage
Adds (50 to 100)-(100 to 200) poison damage over 4 seconds
-(16 to 18)% to Enemy Poison Resistance
Poison Resist +(36 to 40)%
Socketed (2)
One-Hand Damage: (32-35) to (36-39)
Required Dexterity: 209
Required Level: 43
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 3) to Druid Skill Levels
35% Faster Hit Recovery
+(92 to 109)% Enhanced damage
Adds (125 to 250)-(250 to 500) poison damage over 5 seconds
-(18 to 20)% to Enemy Poison Resistance
Poison Resist +(41 to 45)%
Socketed (3)
One-Hand Damage: (41-45) to (48-51)
Required Dexterity: 292
Required Level: 52
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 4) to Druid Skill Levels
40% Faster Hit Recovery
+(109 to 126)% Enhanced damage
Adds (301 to 600)-(601 to 1200) poison damage over 6 seconds
-(21 to 23)% to Enemy Poison Resistance
Poison Resist +(46 to 50)%
Socketed (3)
Kriss (6)
One-Hand Damage: (7-8)
Required Dexterity: 43
Required Level: 6
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+1 to Druid Skill Levels
15% Faster Hit Recovery
+(24 to 40)% Enhanced damage
Adds (2 to 3)-(3 to 6) poison damage over 1 seconds
-(8 to 10)% to Enemy Poison Resistance
Poison Resist +(21 to 25)%
Socketed (1)
One-Hand Damage: (11-12) to (12-14)
Required Dexterity: 68
Required Level: 15
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
20% Faster Hit Recovery
+(41 to 57)% Enhanced damage
Adds (6 to 13)-(13 to 25) poison damage over 2 seconds
-(11 to 13)% to Enemy Poison Resistance
Poison Resist +(26 to 30)%
Socketed (2)
One-Hand Damage: (17-19) to (18-21)
Required Dexterity: 102
Required Level: 24
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
25% Faster Hit Recovery
+(58 to 75)% Enhanced damage
Adds (19 to 38)-(38 to 75) poison damage over 3 seconds
-(13 to 15)% to Enemy Poison Resistance
Poison Resist +(31 to 35)%
Socketed (2)
One-Hand Damage: (24-26) to (28-30)
Required Dexterity: 148
Required Level: 33
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 3) to Druid Skill Levels
30% Faster Hit Recovery
+(75 to 92)% Enhanced damage
Adds (50 to 100)-(100 to 200) poison damage over 4 seconds
-(16 to 18)% to Enemy Poison Resistance
Poison Resist +(36 to 40)%
Socketed (2)
One-Hand Damage: (32-35) to (36-39)
Required Dexterity: 209
Required Level: 43
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 3) to Druid Skill Levels
35% Faster Hit Recovery
+(92 to 109)% Enhanced damage
Adds (125 to 250)-(250 to 500) poison damage over 5 seconds
-(18 to 20)% to Enemy Poison Resistance
Poison Resist +(41 to 45)%
Socketed (3)
One-Hand Damage: (41-45) to (48-51)
Required Dexterity: 292
Required Level: 52
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 4) to Druid Skill Levels
40% Faster Hit Recovery
+(109 to 126)% Enhanced damage
Adds (301 to 600)-(601 to 1200) poison damage over 6 seconds
-(21 to 23)% to Enemy Poison Resistance
Poison Resist +(46 to 50)%
Socketed (3)
Clawscratch
, 
Clawscratch
Blade (6)
One-Hand Damage: (7-8) to (19-30)
Required Dexterity: 61
Required Level: 10
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+1 to Druid Skill Levels
+(11 to 15)% Bonus Damage to Mark of the Wild
15% Increased Attack Speed
15% Faster Hit Recovery
+(24 to 46)% Enhanced damage
+(11 to 20) to Maximum Damage
(11 to 25)% Duration Bonus to Mark of the Wild
+(7 to 10) to Vitality
Socketed (1)
One-Hand Damage: (13-15) to (37-48)
Required Dexterity: 92
Required Level: 19
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+(16 to 20)% Bonus Damage to Mark of the Wild
20% Increased Attack Speed
20% Faster Hit Recovery
+(47 to 69)% Enhanced damage
+(21 to 30) to Maximum Damage
(26 to 40)% Duration Bonus to Mark of the Wild
+(11 to 14) to Vitality
Socketed (2)
One-Hand Damage: (20-23) to (54-66)
Required Dexterity: 135
Required Level: 28
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+(21 to 25)% Bonus Damage to Mark of the Wild
25% Increased Attack Speed
25% Faster Hit Recovery
+(69 to 92)% Enhanced damage
+(31 to 40) to Maximum Damage
(41 to 55)% Duration Bonus to Mark of the Wild
+(15 to 18) to Vitality
Socketed (2)
One-Hand Damage: (28-32) to (75-88)
Required Dexterity: 192
Required Level: 38
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 3) to Druid Skill Levels
+(26 to 30)% Bonus Damage to Mark of the Wild
30% Increased Attack Speed
30% Faster Hit Recovery
+(92 to 114)% Enhanced damage
+(41 to 50) to Maximum Damage
(56 to 70)% Duration Bonus to Mark of the Wild
+(19 to 22) to Vitality
Socketed (2)
One-Hand Damage: (40-45) to (96-109)
Required Dexterity: 269
Required Level: 47
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+(31 to 35)% Bonus Damage to Mark of the Wild
35% Increased Attack Speed
35% Faster Hit Recovery
+(115 to 137)% Enhanced damage
+(51 to 60) to Maximum Damage
(71 to 85)% Duration Bonus to Mark of the Wild
+(23 to 26) to Vitality
Socketed (3)
One-Hand Damage: (52-57) to (122-137)
Required Dexterity: 373
Required Level: 54
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+(36 to 40)% Bonus Damage to Mark of the Wild
40% Increased Attack Speed
40% Faster Hit Recovery
+(138 to 160)% Enhanced damage
+(61 to 70) to Maximum Damage
(86 to 100)% Duration Bonus to Mark of the Wild
+(27 to 30) to Vitality
Socketed (3)
Blade (6)
One-Hand Damage: (7-8) to (19-30)
Required Dexterity: 61
Required Level: 10
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+1 to Druid Skill Levels
+(11 to 15)% Bonus Damage to Mark of the Wild
15% Increased Attack Speed
15% Faster Hit Recovery
+(24 to 46)% Enhanced damage
+(11 to 20) to Maximum Damage
(11 to 25)% Duration Bonus to Mark of the Wild
+(7 to 10) to Vitality
Socketed (1)
One-Hand Damage: (13-15) to (37-48)
Required Dexterity: 92
Required Level: 19
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+(16 to 20)% Bonus Damage to Mark of the Wild
20% Increased Attack Speed
20% Faster Hit Recovery
+(47 to 69)% Enhanced damage
+(21 to 30) to Maximum Damage
(26 to 40)% Duration Bonus to Mark of the Wild
+(11 to 14) to Vitality
Socketed (2)
One-Hand Damage: (20-23) to (54-66)
Required Dexterity: 135
Required Level: 28
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 2) to Druid Skill Levels
+(21 to 25)% Bonus Damage to Mark of the Wild
25% Increased Attack Speed
25% Faster Hit Recovery
+(69 to 92)% Enhanced damage
+(31 to 40) to Maximum Damage
(41 to 55)% Duration Bonus to Mark of the Wild
+(15 to 18) to Vitality
Socketed (2)
One-Hand Damage: (28-32) to (75-88)
Required Dexterity: 192
Required Level: 38
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(1 to 3) to Druid Skill Levels
+(26 to 30)% Bonus Damage to Mark of the Wild
30% Increased Attack Speed
30% Faster Hit Recovery
+(92 to 114)% Enhanced damage
+(41 to 50) to Maximum Damage
(56 to 70)% Duration Bonus to Mark of the Wild
+(19 to 22) to Vitality
Socketed (2)
One-Hand Damage: (40-45) to (96-109)
Required Dexterity: 269
Required Level: 47
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 3) to Druid Skill Levels
+(31 to 35)% Bonus Damage to Mark of the Wild
35% Increased Attack Speed
35% Faster Hit Recovery
+(115 to 137)% Enhanced damage
+(51 to 60) to Maximum Damage
(71 to 85)% Duration Bonus to Mark of the Wild
+(23 to 26) to Vitality
Socketed (3)
One-Hand Damage: (52-57) to (122-137)
Required Dexterity: 373
Required Level: 54
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+(2 to 4) to Druid Skill Levels
+(36 to 40)% Bonus Damage to Mark of the Wild
40% Increased Attack Speed
40% Faster Hit Recovery
+(138 to 160)% Enhanced damage
+(61 to 70) to Maximum Damage
(86 to 100)% Duration Bonus to Mark of the Wild
+(27 to 30) to Vitality
Socketed (3)
Azrael

Azrael
Weapons
'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash when you Kill an Enemy
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
Weapons
'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash when you Kill an Enemy
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
shield:
Doomfall
, 
Doomfall
Gothic Shield (6)
Defense: (221-250) to (432-488)
Chance to Block: class%
Required Strength: 46
Required Dexterity: 87
Required Level: 10
2% Chance to cast level 5 Abyss when Attacked
5% Faster Block Rate
-(2 to 3)% to Enemy Cold Resistance
Enhanced Weapon Damage +(21 to 25)%
+(24 to 40)% Enhanced Defense
+(16 to 25) to Strength
Slows Attacker by (4 to 5)%
Socketed (1)
Defense: (408-455) to (771-858)
Chance to Block: class%
Required Strength: 67
Required Dexterity: 126
Required Level: 19
2% Chance to cast level 9 Abyss when Attacked
10% Faster Block Rate
-(3 to 4)% to Enemy Cold Resistance
Enhanced Weapon Damage +(26 to 30)%
+(41 to 57)% Enhanced Defense
+(26 to 35) to Strength
Slows Attacker by (6 to 7)%
Socketed (2)
Defense: (693-768) to (1278-1415)
Chance to Block: class%
Required Strength: 97
Required Dexterity: 183
Required Level: 28
3% Chance to cast level 13 Abyss when Attacked
15% Faster Block Rate
-(5 to 6)% to Enemy Cold Resistance
Enhanced Weapon Damage +(31 to 35)%
+(58 to 75)% Enhanced Defense
+(36 to 45) to Strength
Slows Attacker by (8 to 9)%
Socketed (3)
Defense: (1113-1221) to (2021-2217)
Chance to Block: class%
Required Strength: 140
Required Dexterity: 265
Required Level: 36
3% Chance to cast level 17 Abyss when Attacked
20% Faster Block Rate
-(6 to 7)% to Enemy Cold Resistance
Enhanced Weapon Damage +(36 to 40)%
+(75 to 92)% Enhanced Defense
+(46 to 55) to Strength
Slows Attacker by (10 to 11)%
Socketed (3)
Defense: (1703-1853) to (3064-3335)
Chance to Block: class%
Required Strength: 203
Required Dexterity: 385
Required Level: 45
4% Chance to cast level 21 Abyss when Attacked
25% Faster Block Rate
-(8 to 9)% to Enemy Cold Resistance
Enhanced Weapon Damage +(41 to 45)%
+(92 to 109)% Enhanced Defense
+(56 to 65) to Strength
Slows Attacker by (12 to 13)%
Socketed (4)
Defense: (2522-2727) to (4518-4886)
Chance to Block: class%
Required Strength: 295
Required Dexterity: 558
Required Level: 54
4% Chance to cast level 25 Abyss when Attacked
30% Faster Block Rate
-(9 to 10)% to Enemy Cold Resistance
Enhanced Weapon Damage +(46 to 50)%
+(109 to 126)% Enhanced Defense
+(66 to 75) to Strength
Slows Attacker by (14 to 15)%
Socketed (4)
Gothic Shield (6)
Defense: (221-250) to (432-488)
Chance to Block: class%
Required Strength: 46
Required Dexterity: 87
Required Level: 10
2% Chance to cast level 5 Abyss when Attacked
5% Faster Block Rate
-(2 to 3)% to Enemy Cold Resistance
Enhanced Weapon Damage +(21 to 25)%
+(24 to 40)% Enhanced Defense
+(16 to 25) to Strength
Slows Attacker by (4 to 5)%
Socketed (1)
Defense: (408-455) to (771-858)
Chance to Block: class%
Required Strength: 67
Required Dexterity: 126
Required Level: 19
2% Chance to cast level 9 Abyss when Attacked
10% Faster Block Rate
-(3 to 4)% to Enemy Cold Resistance
Enhanced Weapon Damage +(26 to 30)%
+(41 to 57)% Enhanced Defense
+(26 to 35) to Strength
Slows Attacker by (6 to 7)%
Socketed (2)
Defense: (693-768) to (1278-1415)
Chance to Block: class%
Required Strength: 97
Required Dexterity: 183
Required Level: 28
3% Chance to cast level 13 Abyss when Attacked
15% Faster Block Rate
-(5 to 6)% to Enemy Cold Resistance
Enhanced Weapon Damage +(31 to 35)%
+(58 to 75)% Enhanced Defense
+(36 to 45) to Strength
Slows Attacker by (8 to 9)%
Socketed (3)
Defense: (1113-1221) to (2021-2217)
Chance to Block: class%
Required Strength: 140
Required Dexterity: 265
Required Level: 36
3% Chance to cast level 17 Abyss when Attacked
20% Faster Block Rate
-(6 to 7)% to Enemy Cold Resistance
Enhanced Weapon Damage +(36 to 40)%
+(75 to 92)% Enhanced Defense
+(46 to 55) to Strength
Slows Attacker by (10 to 11)%
Socketed (3)
Defense: (1703-1853) to (3064-3335)
Chance to Block: class%
Required Strength: 203
Required Dexterity: 385
Required Level: 45
4% Chance to cast level 21 Abyss when Attacked
25% Faster Block Rate
-(8 to 9)% to Enemy Cold Resistance
Enhanced Weapon Damage +(41 to 45)%
+(92 to 109)% Enhanced Defense
+(56 to 65) to Strength
Slows Attacker by (12 to 13)%
Socketed (4)
Defense: (2522-2727) to (4518-4886)
Chance to Block: class%
Required Strength: 295
Required Dexterity: 558
Required Level: 54
4% Chance to cast level 25 Abyss when Attacked
30% Faster Block Rate
-(9 to 10)% to Enemy Cold Resistance
Enhanced Weapon Damage +(46 to 50)%
+(109 to 126)% Enhanced Defense
+(66 to 75) to Strength
Slows Attacker by (14 to 15)%
Socketed (4)
Cloudladder

Cloudladder
Spiked Shield (6)
Defense: (86-98) to (169-194)
Chance to Block: class%
Required Dexterity: 55
Required Level: 7
1% Chance to cast level 6 Frozen Crown when you Take Damage
+(31 to 50)% Damage to Undead
+(18 to 35)% Enhanced Defense
+(7 to 10) to all Attributes
Replenish Life +(16 to 25)
+(2 to 5) Cold Absorb
+(2 to 5) Lightning Absorb
Socketed (1)
Defense: (180-203) to (324-364)
Chance to Block: class%
Required Dexterity: 80
Required Level: 16
1% Chance to cast level 13 Frozen Crown when you Take Damage
+(51 to 70)% Damage to Undead
+(35 to 52)% Enhanced Defense
+(11 to 14) to all Attributes
Replenish Life +(26 to 35)
+(6 to 9) Cold Absorb
+(6 to 9) Lightning Absorb
Socketed (3)
Defense: (331-368) to (559-621)
Chance to Block: class%
Required Dexterity: 116
Required Level: 24
1% Chance to cast level 20 Frozen Crown when you Take Damage
+(71 to 90)% Damage to Undead
+(52 to 69)% Enhanced Defense
+(15 to 18) to all Attributes
Replenish Life +(36 to 45)
+(10 to 13) Cold Absorb
+(10 to 13) Lightning Absorb
Socketed (4)
Defense: (544-598) to (900-991)
Chance to Block: class%
Required Dexterity: 168
Required Level: 33
1% Chance to cast level 27 Frozen Crown when you Take Damage
+(91 to 110)% Damage to Undead
+(69 to 86)% Enhanced Defense
+(19 to 22) to all Attributes
Replenish Life +(46 to 55)
+(14 to 17) Cold Absorb
+(14 to 17) Lightning Absorb
Socketed (4)
Defense: (856-929) to (1398-1518)
Chance to Block: class%
Required Dexterity: 243
Required Level: 42
1% Chance to cast level 34 Frozen Crown when you Take Damage
+(111 to 130)% Damage to Undead
+(87 to 103)% Enhanced Defense
+(23 to 26) to all Attributes
Replenish Life +(56 to 65)
+(18 to 21) Cold Absorb
+(18 to 21) Lightning Absorb
Socketed (5)
Defense: (1275-1375) to (2072-2235)
Chance to Block: class%
Required Dexterity: 353
Required Level: 51
1% Chance to cast level 41 Frozen Crown when you Take Damage
+(131 to 150)% Damage to Undead
+(104 to 120)% Enhanced Defense
+(27 to 30) to all Attributes
Replenish Life +(66 to 75)
+(22 to 25) Cold Absorb
+(22 to 25) Lightning Absorb
Socketed (6)
Spiked Shield (6)
Defense: (86-98) to (169-194)
Chance to Block: class%
Required Dexterity: 55
Required Level: 7
1% Chance to cast level 6 Frozen Crown when you Take Damage
+(31 to 50)% Damage to Undead
+(18 to 35)% Enhanced Defense
+(7 to 10) to all Attributes
Replenish Life +(16 to 25)
+(2 to 5) Cold Absorb
+(2 to 5) Lightning Absorb
Socketed (1)
Defense: (180-203) to (324-364)
Chance to Block: class%
Required Dexterity: 80
Required Level: 16
1% Chance to cast level 13 Frozen Crown when you Take Damage
+(51 to 70)% Damage to Undead
+(35 to 52)% Enhanced Defense
+(11 to 14) to all Attributes
Replenish Life +(26 to 35)
+(6 to 9) Cold Absorb
+(6 to 9) Lightning Absorb
Socketed (3)
Defense: (331-368) to (559-621)
Chance to Block: class%
Required Dexterity: 116
Required Level: 24
1% Chance to cast level 20 Frozen Crown when you Take Damage
+(71 to 90)% Damage to Undead
+(52 to 69)% Enhanced Defense
+(15 to 18) to all Attributes
Replenish Life +(36 to 45)
+(10 to 13) Cold Absorb
+(10 to 13) Lightning Absorb
Socketed (4)
Defense: (544-598) to (900-991)
Chance to Block: class%
Required Dexterity: 168
Required Level: 33
1% Chance to cast level 27 Frozen Crown when you Take Damage
+(91 to 110)% Damage to Undead
+(69 to 86)% Enhanced Defense
+(19 to 22) to all Attributes
Replenish Life +(46 to 55)
+(14 to 17) Cold Absorb
+(14 to 17) Lightning Absorb
Socketed (4)
Defense: (856-929) to (1398-1518)
Chance to Block: class%
Required Dexterity: 243
Required Level: 42
1% Chance to cast level 34 Frozen Crown when you Take Damage
+(111 to 130)% Damage to Undead
+(87 to 103)% Enhanced Defense
+(23 to 26) to all Attributes
Replenish Life +(56 to 65)
+(18 to 21) Cold Absorb
+(18 to 21) Lightning Absorb
Socketed (5)
Defense: (1275-1375) to (2072-2235)
Chance to Block: class%
Required Dexterity: 353
Required Level: 51
1% Chance to cast level 41 Frozen Crown when you Take Damage
+(131 to 150)% Damage to Undead
+(104 to 120)% Enhanced Defense
+(27 to 30) to all Attributes
Replenish Life +(66 to 75)
+(22 to 25) Cold Absorb
+(22 to 25) Lightning Absorb
Socketed (6)
Armor:
Lumen Arcana
, 
Lumen Arcana
Body Armor
'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
Body Armor
'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
Jitan's Kamon

Jitan's Kamon
Splint Mail (6)
Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)
Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)
Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)
Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)
Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)
Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)
Splint Mail (6)
Defense: (184-208) to (370-418)
Required Strength: 61
Required Level: 6
5% Chance to cast level 4 Guard Tower when you Kill an Enemy
100% Chance to cast level 7 Singularity when you Die
Adds (3 to 4)-(7 to 8) fire damage
Adds (3 to 4)-(7 to 8) lightning damage
Adds (3 to 4)-(7 to 8) cold damage
+(24 to 40)% Enhanced Defense
Damage Reduced by 5%
Socketed (2)
Defense: (346-386) to (661-736)
Required Strength: 88
Required Level: 15
6% Chance to cast level 7 Guard Tower when you Kill an Enemy
100% Chance to cast level 14 Singularity when you Die
Adds (4 to 8)-(8 to 15) fire damage
Adds (4 to 8)-(8 to 15) lightning damage
Adds (4 to 8)-(8 to 15) cold damage
+(41 to 57)% Enhanced Defense
Damage Reduced by 6%
Socketed (3)
Defense: (592-656) to (1106-1225)
Required Strength: 128
Required Level: 23
7% Chance to cast level 10 Guard Tower when you Kill an Enemy
100% Chance to cast level 21 Singularity when you Die
Adds (8 to 15)-(16 to 30) fire damage
Adds (8 to 15)-(16 to 30) lightning damage
Adds (8 to 15)-(16 to 30) cold damage
+(58 to 75)% Enhanced Defense
Damage Reduced by 7%
Socketed (4)
Defense: (957-1050) to (1748-1918)
Required Strength: 186
Required Level: 32
8% Chance to cast level 13 Guard Tower when you Kill an Enemy
100% Chance to cast level 28 Singularity when you Die
Adds (16 to 30)-(31 to 60) fire damage
Adds (16 to 30)-(31 to 60) lightning damage
Adds (16 to 30)-(31 to 60) cold damage
+(75 to 92)% Enhanced Defense
Damage Reduced by 8%
Socketed (4)
Defense: (1466-1596) to (2663-2898)
Required Strength: 270
Required Level: 41
9% Chance to cast level 16 Guard Tower when you Kill an Enemy
100% Chance to cast level 35 Singularity when you Die
Adds (31 to 60)-(61 to 120) fire damage
Adds (31 to 60)-(61 to 120) lightning damage
Adds (31 to 60)-(61 to 120) cold damage
+(92 to 109)% Enhanced Defense
Damage Reduced by 9%
Socketed (5)
Defense: (2175-2352) to (3925-4244)
Required Strength: 391
Required Level: 49
10% Chance to cast level 19 Guard Tower when you Kill an Enemy
100% Chance to cast level 42 Singularity when you Die
Adds (61 to 120)-(121 to 240) fire damage
Adds (61 to 120)-(121 to 240) lightning damage
Adds (61 to 120)-(121 to 240) cold damage
+(109 to 126)% Enhanced Defense
Damage Reduced by 10%
Socketed (6)
helm:
Topspin
, 
Topspin
Skull Cap (6)
Defense: (39-45) to (56-64)
Required Strength: 25
Required Level: 3
5% Chance to cast level 2 Shuriken Flurry when Attacked
5% Increased Attack Speed
Enhanced Weapon Damage +(11 to 15)%
(3 to 5)% Bonus to Dexterity
+(12 to 29)% Enhanced Defense
(3 to 5)% Bonus to Energy
Socketed (1)
Defense: (94-106) to (127-143)
Required Strength: 36
Required Level: 11
7% Chance to cast level 4 Shuriken Flurry when Attacked
10% Increased Attack Speed
Enhanced Weapon Damage +(16 to 20)%
(6 to 8)% Bonus to Dexterity
+(30 to 46)% Enhanced Defense
(6 to 8)% Bonus to Energy
Socketed (2)
Defense: (188-208) to (242-268)
Required Strength: 53
Required Level: 20
9% Chance to cast level 6 Shuriken Flurry when Attacked
15% Increased Attack Speed
Enhanced Weapon Damage +(21 to 25)%
(9 to 11)% Bonus to Dexterity
+(47 to 63)% Enhanced Defense
(9 to 11)% Bonus to Energy
Socketed (3)
Defense: (326-358) to (403-442)
Required Strength: 76
Required Level: 29
11% Chance to cast level 8 Shuriken Flurry when Attacked
20% Increased Attack Speed
Enhanced Weapon Damage +(26 to 30)%
(12 to 14)% Bonus to Dexterity
+(64 to 80)% Enhanced Defense
(12 to 14)% Bonus to Energy
Socketed (3)
Defense: (524-571) to (640-697)
Required Strength: 111
Required Level: 37
13% Chance to cast level 10 Shuriken Flurry when Attacked
25% Increased Attack Speed
Enhanced Weapon Damage +(31 to 35)%
(15 to 17)% Bonus to Dexterity
+(81 to 97)% Enhanced Defense
(15 to 17)% Bonus to Energy
Socketed (4)
Defense: (790-853) to (960-1037)
Required Strength: 160
Required Level: 47
15% Chance to cast level 12 Shuriken Flurry when Attacked
30% Increased Attack Speed
Enhanced Weapon Damage +(36 to 40)%
(18 to 20)% Bonus to Dexterity
+(98 to 114)% Enhanced Defense
(18 to 20)% Bonus to Energy
Socketed (4)
Skull Cap (6)
Defense: (39-45) to (56-64)
Required Strength: 25
Required Level: 3
5% Chance to cast level 2 Shuriken Flurry when Attacked
5% Increased Attack Speed
Enhanced Weapon Damage +(11 to 15)%
(3 to 5)% Bonus to Dexterity
+(12 to 29)% Enhanced Defense
(3 to 5)% Bonus to Energy
Socketed (1)
Defense: (94-106) to (127-143)
Required Strength: 36
Required Level: 11
7% Chance to cast level 4 Shuriken Flurry when Attacked
10% Increased Attack Speed
Enhanced Weapon Damage +(16 to 20)%
(6 to 8)% Bonus to Dexterity
+(30 to 46)% Enhanced Defense
(6 to 8)% Bonus to Energy
Socketed (2)
Defense: (188-208) to (242-268)
Required Strength: 53
Required Level: 20
9% Chance to cast level 6 Shuriken Flurry when Attacked
15% Increased Attack Speed
Enhanced Weapon Damage +(21 to 25)%
(9 to 11)% Bonus to Dexterity
+(47 to 63)% Enhanced Defense
(9 to 11)% Bonus to Energy
Socketed (3)
Defense: (326-358) to (403-442)
Required Strength: 76
Required Level: 29
11% Chance to cast level 8 Shuriken Flurry when Attacked
20% Increased Attack Speed
Enhanced Weapon Damage +(26 to 30)%
(12 to 14)% Bonus to Dexterity
+(64 to 80)% Enhanced Defense
(12 to 14)% Bonus to Energy
Socketed (3)
Defense: (524-571) to (640-697)
Required Strength: 111
Required Level: 37
13% Chance to cast level 10 Shuriken Flurry when Attacked
25% Increased Attack Speed
Enhanced Weapon Damage +(31 to 35)%
(15 to 17)% Bonus to Dexterity
+(81 to 97)% Enhanced Defense
(15 to 17)% Bonus to Energy
Socketed (4)
Defense: (790-853) to (960-1037)
Required Strength: 160
Required Level: 47
15% Chance to cast level 12 Shuriken Flurry when Attacked
30% Increased Attack Speed
Enhanced Weapon Damage +(36 to 40)%
(18 to 20)% Bonus to Dexterity
+(98 to 114)% Enhanced Defense
(18 to 20)% Bonus to Energy
Socketed (4)
The Allseeing Eye
, 
The Allseeing Eye
Coronet (6)
Defense: (58-77) to (87-106)
Required Dexterity: 17
Required Level: 6
1% Chance to cast level 3 Blink when you Take Damage
5% Increased Attack Speed
(31 to 50)% Bonus to Attack Rating
(4 to 5)% Bonus to Dexterity
+(31 to 50) Defense
Socketed (1)
Defense: (97-116) to (140-159)
Required Dexterity: 31
Required Level: 14
1% Chance to cast level 6 Blink when you Take Damage
5% Increased Attack Speed
(51 to 70)% Bonus to Attack Rating
(6 to 7)% Bonus to Dexterity
+(51 to 70) Defense
Socketed (2)
Defense: (144-163) to (206-225)
Required Dexterity: 51
Required Level: 23
1% Chance to cast level 9 Blink when you Take Damage
10% Increased Attack Speed
(71 to 90)% Bonus to Attack Rating
(8 to 9)% Bonus to Dexterity
+(71 to 90) Defense
Socketed (2)
Defense: (197-216) to (285-304)
Required Dexterity: 80
Required Level: 32
1% Chance to cast level 12 Blink when you Take Damage
10% Increased Attack Speed
(91 to 110)% Bonus to Attack Rating
(10 to 11)% Bonus to Dexterity
+(91 to 110) Defense
Socketed (3)
Defense: (262-281) to (380-399)
Required Dexterity: 122
Required Level: 41
1% Chance to cast level 15 Blink when you Take Damage
15% Increased Attack Speed
(111 to 130)% Bonus to Attack Rating
(12 to 13)% Bonus to Dexterity
+(111 to 130) Defense
Socketed (3)
Defense: (337-356) to (495-514)
Required Dexterity: 183
Required Level: 49
1% Chance to cast level 18 Blink when you Take Damage
15% Increased Attack Speed
(131 to 150)% Bonus to Attack Rating
(14 to 15)% Bonus to Dexterity
+(131 to 150) Defense
Socketed (4)
Coronet (6)
Defense: (58-77) to (87-106)
Required Dexterity: 17
Required Level: 6
1% Chance to cast level 3 Blink when you Take Damage
5% Increased Attack Speed
(31 to 50)% Bonus to Attack Rating
(4 to 5)% Bonus to Dexterity
+(31 to 50) Defense
Socketed (1)
Defense: (97-116) to (140-159)
Required Dexterity: 31
Required Level: 14
1% Chance to cast level 6 Blink when you Take Damage
5% Increased Attack Speed
(51 to 70)% Bonus to Attack Rating
(6 to 7)% Bonus to Dexterity
+(51 to 70) Defense
Socketed (2)
Defense: (144-163) to (206-225)
Required Dexterity: 51
Required Level: 23
1% Chance to cast level 9 Blink when you Take Damage
10% Increased Attack Speed
(71 to 90)% Bonus to Attack Rating
(8 to 9)% Bonus to Dexterity
+(71 to 90) Defense
Socketed (2)
Defense: (197-216) to (285-304)
Required Dexterity: 80
Required Level: 32
1% Chance to cast level 12 Blink when you Take Damage
10% Increased Attack Speed
(91 to 110)% Bonus to Attack Rating
(10 to 11)% Bonus to Dexterity
+(91 to 110) Defense
Socketed (3)
Defense: (262-281) to (380-399)
Required Dexterity: 122
Required Level: 41
1% Chance to cast level 15 Blink when you Take Damage
15% Increased Attack Speed
(111 to 130)% Bonus to Attack Rating
(12 to 13)% Bonus to Dexterity
+(111 to 130) Defense
Socketed (3)
Defense: (337-356) to (495-514)
Required Dexterity: 183
Required Level: 49
1% Chance to cast level 18 Blink when you Take Damage
15% Increased Attack Speed
(131 to 150)% Bonus to Attack Rating
(14 to 15)% Bonus to Dexterity
+(131 to 150) Defense
Socketed (4)
Auriel's Halo
, 
Auriel's Halo
Tiara (6)
Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)
Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)
Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)
Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)
Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)
Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)
Tiara (6)
Defense: (31 to 67)
Required Dexterity: (19-20)
Required Level: 8
+1 to Paladin Skill Levels
Adds (3 to 4)-(6 to 9) fire damage
Adds (3 to 4)-(6 to 9) cold damage
Cold Resist +(11 to 15)%
Fire Resist +(11 to 15)%
Requirements -(5 to 3)%
Socketed (2)
Defense: (54 to 106)
Required Dexterity: 34
Required Level: 16
+1 to Paladin Skill Levels
Adds (4 to 8)-(9 to 18) fire damage
Adds (4 to 8)-(9 to 18) cold damage
Cold Resist +(16 to 20)%
Fire Resist +(16 to 20)%
Requirements -(8 to 6)%
Socketed (2)
Defense: (86 to 162)
Required Dexterity: (54-55)
Required Level: 25
+(1 to 2) to Paladin Skill Levels
Adds (8 to 15)-(18 to 35) fire damage
Adds (8 to 15)-(18 to 35) cold damage
Cold Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Requirements -(11 to 9)%
Socketed (2)
Defense: (127 to 232)
Required Dexterity: (82-84)
Required Level: 34
+(1 to 2) to Paladin Skill Levels
Adds (16 to 30)-(36 to 70) fire damage
Adds (16 to 30)-(36 to 70) cold damage
Cold Resist +(26 to 30)%
Fire Resist +(26 to 30)%
Requirements -(14 to 12)%
Socketed (3)
Defense: (180 to 322)
Required Dexterity: (122-124)
Required Level: 43
+(1 to 3) to Paladin Skill Levels
Adds (31 to 60)-(71 to 140) fire damage
Adds (31 to 60)-(71 to 140) cold damage
Cold Resist +(31 to 35)%
Fire Resist +(31 to 35)%
Requirements -(17 to 15)%
Socketed (3)
Defense: (247 to 437)
Required Dexterity: (176-180)
Required Level: 51
+(2 to 3) to Paladin Skill Levels
Adds (61 to 120)-(141 to 280) fire damage
Adds (61 to 120)-(141 to 280) cold damage
Cold Resist +(36 to 40)%
Fire Resist +(36 to 40)%
Requirements -(20 to 18)%
Socketed (4)
Ra

Ra
Helms
'Lum'
Runeword Level: 37
+1 to All Skills
-10% Slower Run/Walk
25% Faster Cast Rate
-(6 to 10)% to Enemy Poison Resistance
-(6 to 10)% to Enemy Fire Resistance
Attacker Flees after Striking (11 to 15)%
(26 to 50)% Extra Gold from Monsters
10% Better Chance of Getting Magic Items
Helms
'Lum'
Runeword Level: 37
+1 to All Skills
-10% Slower Run/Walk
25% Faster Cast Rate
-(6 to 10)% to Enemy Poison Resistance
-(6 to 10)% to Enemy Fire Resistance
Attacker Flees after Striking (11 to 15)%
(26 to 50)% Extra Gold from Monsters
10% Better Chance of Getting Magic Items
Belt:
Rainbow
, 
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
Deadfall

Deadfall
Heavy Belt (6)
Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)
Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)
Heavy Belt (6)
Defense: (135-159) to (178-210)
Required Strength: 63
Required Level: 7
5% Chance to cast level 3 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)
Defense: (270-310) to (352-405)
Required Strength: 91
Required Level: 15
6% Chance to cast level 5 Shower of Rocks when you Kill an Enemy
3% Chance of Crushing Blow
+(47 to 69)% Enhanced Defense
+(26 to 35) to Strength
Lightning Resist +(16 to 20)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (485-551) to (616-700)
Required Strength: 132
Required Level: 24
7% Chance to cast level 7 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (804-896) to (1017-1134)
Required Strength: 192
Required Level: 33
8% Chance to cast level 9 Shower of Rocks when you Kill an Enemy
4% Chance of Crushing Blow
+(92 to 114)% Enhanced Defense
+(46 to 55) to Strength
Lightning Resist +(26 to 30)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (1270-1400) to (1595-1758)
Required Strength: 278
Required Level: 41
9% Chance to cast level 11 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)
Defense: (1918-2095) to (2403-2626)
Required Strength: 404
Required Level: 50
10% Chance to cast level 13 Shower of Rocks when you Kill an Enemy
5% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)
Gloves:
Iblis
or good rare, 
Iblis
Gloves
'Nef'
Runeword Level: 13
+(11 to 15)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% Bonus to Energy
Fire Absorb 5%
+5 to Light Radius
Gloves
'Nef'
Runeword Level: 13
+(11 to 15)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% Bonus to Energy
Fire Absorb 5%
+5 to Light Radius
Featherclaw
, 
Featherclaw
Chain Gloves (6)
Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)
Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)
Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)
Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)
Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)
Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)
Chain Gloves (6)
Defense: (28-30) to (49-54)
Required Strength: 38
Required Level: 5
15% Faster Run/Walk
5% Increased Attack Speed
(21 to 50)% Bonus to Attack Rating
(3 to 5)% Chance of Open Wounds
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
+(101 to 150) Maximum Stamina
Socketed (1)
Defense: (72-78) to (110-119)
Required Strength: 55
Required Level: 13
20% Faster Run/Walk
10% Increased Attack Speed
(51 to 80)% Bonus to Attack Rating
(6 to 8)% Chance of Open Wounds
+(30 to 40)% Enhanced Defense
+(11 to 15) to Dexterity
+(151 to 200) Maximum Stamina
Socketed (2)
Defense: (149-161) to (203-218)
Required Strength: 80
Required Level: 22
25% Faster Run/Walk
15% Increased Attack Speed
(81 to 110)% Bonus to Attack Rating
(9 to 11)% Chance of Open Wounds
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
+(201 to 250) Maximum Stamina
Socketed (2)
Defense: (250-268) to (334-358)
Required Strength: 116
Required Level: 31
30% Faster Run/Walk
20% Increased Attack Speed
(111 to 140)% Bonus to Attack Rating
(12 to 14)% Chance of Open Wounds
+(52 to 63)% Enhanced Defense
+(21 to 25) to Dexterity
+(251 to 300) Maximum Stamina
Socketed (3)
Defense: (393-420) to (519-554)
Required Strength: 168
Required Level: 40
35% Faster Run/Walk
25% Increased Attack Speed
(141 to 170)% Bonus to Attack Rating
(15 to 17)% Chance of Open Wounds
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
+(301 to 350) Maximum Stamina
Socketed (3)
Defense: (581-617) to (759-807)
Required Strength: 244
Required Level: 48
40% Faster Run/Walk
30% Increased Attack Speed
(171 to 200)% Bonus to Attack Rating
(18 to 20)% Chance of Open Wounds
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
+(351 to 400) Maximum Stamina
Socketed (4)
Kali

Kali
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Boots:
Epicenter
or good rare, 
Epicenter
Boots
'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
Boots
'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
Death Spur

Death Spur
Heavy Boots (6)
Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)
Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)
Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Heavy Boots (6)
Defense: (27 to 39)
Required Strength: 28
Required Level: 3
1% Chance to cast level 6 Spike Nova when you Take Damage
+(0.09375 per level) to Maximum Damage (Based on Character Level)
(21 to 25)% Chance of Open Wounds
+(11 to 15) to Strength
+(11 to 15) to Dexterity
Socketed (1)
Defense: (59 to 82)
Required Strength: 41
Required Level: 11
1% Chance to cast level 8 Spike Nova when you Take Damage
+(0.125 per level) to Maximum Damage (Based on Character Level)
(26 to 30)% Chance of Open Wounds
+(16 to 20) to Strength
+(16 to 20) to Dexterity
Socketed (2)
Defense: (109 to 141)
Required Strength: 59
Required Level: 20
1% Chance to cast level 10 Spike Nova when you Take Damage
+(0.15625 per level) to Maximum Damage (Based on Character Level)
(31 to 35)% Chance of Open Wounds
+(21 to 25) to Strength
+(21 to 25) to Dexterity
Socketed (2)
Defense: (173 to 215)
Required Strength: 85
Required Level: 28
1% Chance to cast level 12 Spike Nova when you Take Damage
+(0.1875 per level) to Maximum Damage (Based on Character Level)
(36 to 40)% Chance of Open Wounds
+(26 to 30) to Strength
+(26 to 30) to Dexterity
Socketed (3)
Defense: (248 to 310)
Required Strength: 124
Required Level: 38
1% Chance to cast level 14 Spike Nova when you Take Damage
+(0.21875 per level) to Maximum Damage (Based on Character Level)
(41 to 45)% Chance of Open Wounds
+(31 to 35) to Strength
+(31 to 35) to Dexterity
Socketed (3)
Defense: (346 to 427)
Required Strength: 179
Required Level: 46
1% Chance to cast level 16 Spike Nova when you Take Damage
+(0.25 per level) to Maximum Damage (Based on Character Level)
(46 to 50)% Chance of Open Wounds
+(36 to 40) to Strength
+(36 to 40) to Dexterity
Socketed (4)
Amulet: rare with +skills and procs on kill
Rings:
Empyrean Band
or rare with +skills and procs on kill, life leech.
Empyrean Band
Ring
Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(26 to 50)% Extra Gold from Monsters
Ring
Required Level: 40
1% Chance to cast level 7 Singularity when you Kill an Enemy
(3 to 5)% Bonus to All Attributes
Increase Maximum Life and Mana 10%
(26 to 50)% Extra Gold from Monsters
On Switch:
Pax Mystica

Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
Socket: perfect rainbow stone in weapon, gems and jewels to max resistances, perfect amethist in rest, Io runes in shield,
MO: LL in weapon, rest is mandatory early game, but you may go for ed and tcd
Tips:
- Rare item may be better than tu sometimes.. be sure to check them.
- for arcane crystals farm mephisto and nihilatak
► Hatred Gameplay
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
► Hatred Walkthrou
Use Mark of the wild to kill quickly enough mobs to get lvl2. 1st skill point in poison flash, op for lvling till lvl 6 when you get core skill but you can move on with this up to lvl 12.
When you feel like switching to core build, get a rare dagger or a grey one and put a EL rune in it at lvl 11.
At lvl 15 be sure to have
Gameplay will be same for a while:
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
Tips:
- elves from elven Song disappear if there are no moobs but after a few seconds.. you can summon them in city and quickly enter a non safe tp or a non safe area, elves will follow you and charm asap the crowds giving you the time to quills and clear the area. You will Love elves
- Grab all runes, apples, Rings, amulets for selling (sell throwing weapons with runes in it). Gems and jewels to work on resistances.
Reminder:
Do Malus horadrim quest but do not give it to Charsi, grab the [color=#FF4000]catalist of disenchantment and disenchant it![/color]
Go straight with this gear and playstyle up to mephisto. After Meph is time to improve gear, but you can do that before if you prefer (you really don't need more gear till Meph if you cast elves ahead on your path while proceeding).
Malus horadrim, andy, meph, you can get up to 4 arcane shards to 1 AC just with a game, map reveal make this very quick.
Jewels and gems in TUs will help you, choose jewels and gems that gives +resistances. You may want Rainbow Stone in Weapon for more CB (Crushin Blow) or go with ametist and io runes for dex, up to you.
Once you are ready for act4 do all quests. Izual gives +2 skill, Meph Stone.. we are not doing it for gems but for the catalyst of destruction.
Tip for Diablo:
You can set a lot of egg trap before he spawn, this will kill quickly the mobs, than go around and quill, move and quill, etc..
skip to Lc1 challenge if you are close to lvl 50, you need to be under lvl 50 or at lvl 50 to do it, so Remember, lvl 50, pavlov ring, lvl 50, do lc1 (in tran athula you get no xp so don't worry about that).. lvl 50!
Act5:
Shenk will give you mark of infusion if you feel like wanting a honorific for res and focus on amethists in gear (more dex).
If you want a tanky merc, do also q2 and grab a barbarian merc (i will suggest a cc gear for him)
Anya quest will give you a res scroll to cube with lc1 challenge and access to nihilatak, a farm spot for high lvl runes, TU and so for AC (Arcane Crystals).
Reminders:
- ancient quest gives you +1 lvl so be aware of lvl 50
- Be sure to do useful side quests, like q1a1, q1a2, lam easen book and jade figurine in a3, izual a4, anya a5.
Before going Terror up TUs to 4 at least. Best would be you get your lc1 charm, get lvl 60, all TUs at tier 6 (in this way terror will just flow). Also get your CC (class charm) in K3KBA
When you feel like switching to core build, get a rare dagger or a grey one and put a EL rune in it at lvl 11.
At lvl 15 be sure to have
Lumen Arcana
, 
Lumen Arcana
Body Armor
'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
Body Armor
'Ith'
Runeword Level: 15
+1 to All Skills
-(3 to 8)% to Enemy Cold Resistance
-(3 to 8)% to Enemy Poison Resistance
-(3 to 8)% to Enemy Lightning Resistance
-(3 to 8)% to Enemy Fire Resistance
+(28 to 45)% Enhanced Defense
+2 to Light Radius
Rainbow
, 
Rainbow
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
Belts
'Eth'
Runeword Level: 15
+3 to Maximum Damage
+3% to Spell Damage
All Resists +(11 to 15)%
(6 to 8)% Better Chance of Getting Magic Items
+2 to Light Radius
Iblis
and 
Iblis
Gloves
'Nef'
Runeword Level: 13
+(11 to 15)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% Bonus to Energy
Fire Absorb 5%
+5 to Light Radius
Gloves
'Nef'
Runeword Level: 13
+(11 to 15)% Bonus to Poison Skill Duration
+(8 to 10)% to Fire Spell Damage
10% Bonus to Energy
Fire Absorb 5%
+5 to Light Radius
Epicenter
. Farm tristram for a good helm (check gear section), weapon and some xp.
Epicenter
Boots
'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
Boots
'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
Gameplay will be same for a while:
Transform in Trap Rat, buff with MotW (Mark of the Wild), quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal.
Tips:
- elves from elven Song disappear if there are no moobs but after a few seconds.. you can summon them in city and quickly enter a non safe tp or a non safe area, elves will follow you and charm asap the crowds giving you the time to quills and clear the area. You will Love elves

- Grab all runes, apples, Rings, amulets for selling (sell throwing weapons with runes in it). Gems and jewels to work on resistances.
Reminder:
Do Malus horadrim quest but do not give it to Charsi, grab the [color=#FF4000]catalist of disenchantment and disenchant it![/color]
Go straight with this gear and playstyle up to mephisto. After Meph is time to improve gear, but you can do that before if you prefer (you really don't need more gear till Meph if you cast elves ahead on your path while proceeding).
Malus horadrim, andy, meph, you can get up to 4 arcane shards to 1 AC just with a game, map reveal make this very quick.
Jewels and gems in TUs will help you, choose jewels and gems that gives +resistances. You may want Rainbow Stone in Weapon for more CB (Crushin Blow) or go with ametist and io runes for dex, up to you.
Once you are ready for act4 do all quests. Izual gives +2 skill, Meph Stone.. we are not doing it for gems but for the catalyst of destruction.
Tip for Diablo:
You can set a lot of egg trap before he spawn, this will kill quickly the mobs, than go around and quill, move and quill, etc..
skip to Lc1 challenge if you are close to lvl 50, you need to be under lvl 50 or at lvl 50 to do it, so Remember, lvl 50, pavlov ring, lvl 50, do lc1 (in tran athula you get no xp so don't worry about that).. lvl 50!
Act5:
Shenk will give you mark of infusion if you feel like wanting a honorific for res and focus on amethists in gear (more dex).
If you want a tanky merc, do also q2 and grab a barbarian merc (i will suggest a cc gear for him)
Anya quest will give you a res scroll to cube with lc1 challenge and access to nihilatak, a farm spot for high lvl runes, TU and so for AC (Arcane Crystals).
Reminders:
- ancient quest gives you +1 lvl so be aware of lvl 50
- Be sure to do useful side quests, like q1a1, q1a2, lam easen book and jade figurine in a3, izual a4, anya a5.
Before going Terror up TUs to 4 at least. Best would be you get your lc1 charm, get lvl 60, all TUs at tier 6 (in this way terror will just flow). Also get your CC (class charm) in K3KBA
► Level Challenge 1, restriction to lvl 50 or lower
To find the place, go act2 ----> dry hills ---->Halls of dead (Grab wp) -----> Twin seas
Pretty simple, spam elves at the edges of screen, advance a bit, quill, repeat. Pagan rites for life saving, acid fiends can be useful meatshield (i like them because they increase FR/W speed (faster run/walk) but they are also so squishy.. you need to cast them continuosly. If you feel like skipping this skill do it.
So, grab elemental prism and put it in empty cube, go right of the screen till 1st boss (fire ama). Be aware of Phalanx, try to stay at the top of it. When you kill boss you have 30 seconds to put firestone in cube together with the elemental prism and cube it. Repeat for all bosses. Check Map to know where they are.

Gameplay to have an idea of what to do
for more info check the docs
https://docs.median-xl.com/doc/quests/levelchallenge1
Pretty simple, spam elves at the edges of screen, advance a bit, quill, repeat. Pagan rites for life saving, acid fiends can be useful meatshield (i like them because they increase FR/W speed (faster run/walk) but they are also so squishy.. you need to cast them continuosly. If you feel like skipping this skill do it.
So, grab elemental prism and put it in empty cube, go right of the screen till 1st boss (fire ama). Be aware of Phalanx, try to stay at the top of it. When you kill boss you have 30 seconds to put firestone in cube together with the elemental prism and cube it. Repeat for all bosses. Check Map to know where they are.
Gameplay to have an idea of what to do
for more info check the docs
https://docs.median-xl.com/doc/quests/levelchallenge1
► Ennead Challenge, restriction to lvl 80 or lower
This may be tough without knowing what to do. You need to kill totems that protects the undead before being able to clear the area and kill the necromancer mini boss.
There are 2 maps for this uber, and 1 of these has a necromancer Mini boss without protection from totems. If you are not well geared and skilled with the build, i suggest you to create a game until you find this map and farm that until you get your CC.
Otherwise you can you acid fiends as decoys, elven song to distract them and you may range the totems with thorne wall, or go close to them and spam egg trap. Study the map to know where totems are and don't get surrounded. You may want a
easy map

other map

Gameplay to have an idea of what to do
There are 2 maps for this uber, and 1 of these has a necromancer Mini boss without protection from totems. If you are not well geared and skilled with the build, i suggest you to create a game until you find this map and farm that until you get your CC.
Otherwise you can you acid fiends as decoys, elven song to distract them and you may range the totems with thorne wall, or go close to them and spam egg trap. Study the map to know where totems are and don't get surrounded. You may want a
Pax Mystica
on switch to blink away from dangerous situations.
Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
easy map

other map

Gameplay to have an idea of what to do
Terror
► Terror Walkthrough
Walkthrough is almost identical for hatred, difference is you need to boost your resistances to +75 or more if you can (with perfect bloodstones, ambers, turquoises and onyx)
Be sure to grab
Be sure to do lc2 before hitting lvl 90 and after it we enter midgame session
Be sure to grab
Book of Summoning
from the summoner (arcane sanctuary, act 2) and catalyst of learning from izualBe sure to do lc2 before hitting lvl 90 and after it we enter midgame session
► Level Challenge 2, LC2, restricted to lvl 90 or lower
This one is very easy for us. Wp to Jungle flayer, dungeon is right there, reach lvl3.
Have a tp at the entrance and a
Gameplay video
Have a tp at the entrance and a
Pax Mystica
on switch. Go up right and lure some mechanics (untargettable mobs) away in the corridor than blink to other side. Now go straight to death laser projector, it spin a one-shot laser from 4 o'clock in a clockwise movement. If there are no mechanics go get 1, you need at least 1 mechanic to damage the DP. Just go round wihout getting hit by the lasers (no summons, if they die they heal DP) and quill. 
Pax Mystica
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
Staves
'Nef'
Runeword Level: 13
+1 to All Skills
All Resists +(11 to 15)%
(11 to 13)% Better Chance of Getting Magic Items
Level 1 Blink (20 Charges)
Gameplay video
MidGame
► MIDGAME GEAR
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet: rare with +3/4 skills, lightning arena and doom proc would be awesome
Rings: rare wih +skills and unseelie proc or supernova proc.
On Switch:
Hitting 50% DR cap
This is cheapest gear but is a good base for charming. We want to reach 50% DR cap and to do that simple gear will not be enough.
How can we reach that?
Get grey items for runewords with 1% DR. How to? Go to Larzuk in hatred (with baal killed and q1 done you got best discount in shop
) and buy oils of renewal and oils of luck. Get your base item, if its magical or rare use catalyst of destruction + rune recipe. with oil of renewal get a blank or max socketed item with 25% ED or more. Craft it with oil of Luck and if it receive the upgrade of 1% DR keep it, otherwise oil of renewal again until you get what you want.
This will not work on weapons, only on defensive gear.
So lets count,
You can do this on
this is already good, and with this you can farm TA on destruction until you get charm + trophy. Trophy gives +5% DR, and this is a way to cap. Another way more expansive is to get a
video shows how the +1% DR magic works
Also don't forget to MO ED in grey items before making the RW, this will help you to surpass the 200% ED cap
Jewelcrafting:
there are few options here, but for the beginning i suggest Ber for survivability. When you get endgame gear you may switch to Tir ones for MF (You can Check Farming section) or Lum crafted Jewels for exp (These will be useful to speed up getting to lvl 121, if you want that goal)
Use Ber recipe:
Ber + AC + oil of craft + jewel
Be sure to use high lvl jewels, to check ilvl you can use d2stat reader or you be sure about it if you pick it in terror ubers and above terror act5 (6 crafts and then ilvl gets too low)
Here's a video to show you basic
MO
Enanched Damage on weapon before making the RW
Enanched Defense on defensive gear before making the RW
For su or set items, MO ED to reach cap (200%). on defensive gear you may consider TCD
Gehenna
, crafted blade (hidden, weird, abandon, you got lot of options here, but i prefer gehenna)
Gehenna
Weapons
'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
Weapons
'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
Shield:
Wall of Fire
or Abandoned Crafted Shield (Bone Shield and Spiked shield are best options). Look for 10% DR 2% chance to block
Wall of Fire
Shields
'On'
Runeword Level: 100
+1 to All Skills
40% Faster Block Rate
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (16 to 25)%
Attacker Takes Fire Damage of 500
Shields
'On'
Runeword Level: 100
+1 to All Skills
40% Faster Block Rate
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (16 to 25)%
Attacker Takes Fire Damage of 500
Armor:
Erawan
5% CB, 15% DR, TCD, boost str and vit, awesome!
Erawan
Body Armor
'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Body Armor
'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Head:
Natha
10% DR, good proc, 20% IAS
Natha
Druid Helms
'Lo'
Runeword Level: 59
10% Chance to cast level 2 Arrow on Striking
20% Increased Attack Speed
50% Faster Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Damage Reduced by 10%
Druid Helms
'Lo'
Runeword Level: 59
10% Chance to cast level 2 Arrow on Striking
20% Increased Attack Speed
50% Faster Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Damage Reduced by 10%
Belt:
Truce
for 10% DR or Abandoned crafted with inner fire for places like unformed land
Truce
Belts
'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
Belts
'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
Gloves:
Kali

Kali
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Boots:
Megalith
5% DR, +1 skills
Megalith
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
Amulet: rare with +3/4 skills, lightning arena and doom proc would be awesome
Rings: rare wih +skills and unseelie proc or supernova proc.
On Switch:
Azgar's Nemeton

Azgar's Nemeton
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
Hitting 50% DR cap
This is cheapest gear but is a good base for charming. We want to reach 50% DR cap and to do that simple gear will not be enough.
How can we reach that?
Get grey items for runewords with 1% DR. How to? Go to Larzuk in hatred (with baal killed and q1 done you got best discount in shop

This will not work on weapons, only on defensive gear.
So lets count,
Erawan
15 + 1, 
Erawan
Body Armor
'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Body Armor
'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense Plus (11 to 20)%
Natha
10 + 1, 
Natha
Druid Helms
'Lo'
Runeword Level: 59
10% Chance to cast level 2 Arrow on Striking
20% Increased Attack Speed
50% Faster Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Damage Reduced by 10%
Druid Helms
'Lo'
Runeword Level: 59
10% Chance to cast level 2 Arrow on Striking
20% Increased Attack Speed
50% Faster Hit Recovery
(31 to 50)% Bonus to Attack Rating
+(58 to 86)% Enhanced Defense
Damage Reduced by 10%
Truce
10 + 1, 
Truce
Belts
'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
Belts
'Vith'
Runeword Level: 98
-5% Decreased Attack Speed
-5% Slower Cast Rate
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Damage Reduced by 10%
Slows Attacker by 5%
Megalith
5 + 1, total of 44 % DR.
Megalith
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
You can do this on
Kali
to reach 45%, and on 
Kali
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Gloves
'Pul'
Runeword Level: 45
33% Chance to cast level 6 Fire Splash when you Kill an Enemy
+2 to All Skills
-214 Defense
+10% to Maximum Fire Resist
Fire Resist +31%
Level 2 Possess (124 Charges)
Wall of Fire
for 46 %. 
Wall of Fire
Shields
'On'
Runeword Level: 100
+1 to All Skills
40% Faster Block Rate
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (16 to 25)%
Attacker Takes Fire Damage of 500
Shields
'On'
Runeword Level: 100
+1 to All Skills
40% Faster Block Rate
(31 to 40)% Bonus to Strength
(31 to 40)% Bonus to Vitality
+(144 to 171)% Enhanced Defense
Total Character Defense Plus (16 to 25)%
Attacker Takes Fire Damage of 500
this is already good, and with this you can farm TA on destruction until you get charm + trophy. Trophy gives +5% DR, and this is a way to cap. Another way more expansive is to get a
Der Nebelring
.
Der Nebelring
Ring (Sacred)
Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius
Ring (Sacred)
Required Level: 120
+(21 to 30)% Bonus to Summoned Minion Damage
+(21 to 30)% Bonus to Summoned Minion Life
+1000 Defense
+400 to Life
Damage Reduced by 5%
+(41 to 50) Life after each Kill
-2 to Light Radius
video shows how the +1% DR magic works
Also don't forget to MO ED in grey items before making the RW, this will help you to surpass the 200% ED cap
Jewelcrafting:
there are few options here, but for the beginning i suggest Ber for survivability. When you get endgame gear you may switch to Tir ones for MF (You can Check Farming section) or Lum crafted Jewels for exp (These will be useful to speed up getting to lvl 121, if you want that goal)
Use Ber recipe:
Ber + AC + oil of craft + jewel
Be sure to use high lvl jewels, to check ilvl you can use d2stat reader or you be sure about it if you pick it in terror ubers and above terror act5 (6 crafts and then ilvl gets too low)
Here's a video to show you basic
MO
Enanched Damage on weapon before making the RW
Enanched Defense on defensive gear before making the RW
For su or set items, MO ED to reach cap (200%). on defensive gear you may consider TCD
► Merc Gear
If you want some help, mercenaries in this mod can be quite useful.
We will discuss about BloodMage, a mercenary from act 3. He deals fire dmg and poison (with punisher). Hire him in hatred difficulty for better stat, you will need them for better gear.
Check [url=base items]https://docs.median-xl.com/doc/items/baseitems[/url], you need those with better defense, and check also STR required and compare it with the strenght of your merc.
If you wanna go for very best defensive gear, like ancient armor, you have different ways to do it.
1) Amulet that gives +stat
2) jewels with -requirements
3) MO -requirements (this option i don't like it, but is a way to do it...)
I will list 2 options
cheap gear: Honorific set, rlvl will be 30, so you can Max 4 MO and have space for 2 more MO.
all items are honorific!!!
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you.. poison spell damage, energy factor are viable options.
Shield: Sacred Bone Shield / Spiked Shield. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Armor: Sacred Gothic Plate or Higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Head: Sacred Full Helm or higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Belt: Sacred Plated Belt. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Gloves: Sacred Gauntlets. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Boots: Sacred Greaves. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Amulet: +skill, +attributes... -fire res
socket Ral (+3% fire spell)
Math time. 7 x 20 (fire % from MO) + 32 x 3 (fire from Ral) = 236 fire spell dmg
the problem with this set is... no -fire res
could be a bit more tanky than next option, but dmg wise next set is a lot better
Crafted Gear:
for this gear you want ilvl1 crafts. Rare amu + Rare ring + rare item will set item to ilvl 1. than you are ready to craft with Fascinating shrines
When you craft, aim for items with less than 60 as rlvl if you want to MO max MF. If you just care about dmg, look for at least -8 fire res.
example:
this is a good roll, without shrine bless (rlvl only 43! plenty mo space)

with shrine bless you can get better than this, anyway...

if you have plenty shrines... you can shrine again for better roll and shrine bless again until you are satisfied, but... consider -15% fire res as average roll is the best target you can get, even too much. you got 7 piece (8 if you get a ammy with -fire res). 15 x 7 = 105. you don't need more than -100 so that 5 would be wasted.
When you are satisfied with your rolls on craft and blessings, time to MO!
MO Fire Spell DMG, FCR for weapon, ED for armor, MF (if you went for 60 or less rlvl you can fill all this 3, if you need to give up on something.. give up on MF ofc). if you still have space, i would MO TCD. Skelly reanimates is something you want to consider too, anyway, rest here is to your likes.
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you
Shield: Fascinating Crafted Sacred Bone Shield / Spiked Shield. MO Fire spell Dmg, ED, MF, rest is up to you
Armor: Fascinating Crafted Sacred Gothic Plate or Higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Head: Fascinating Crafted Sacred Full Helm or higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Belt: Fascinating Crafted Sacred Plated Belt. MO Fire spell Dmg, FCR, MF, rest is up to you
Gloves: Fascinating Crafted Sacred Gauntlets. MO Fire spell Dmg, FCR, MF, rest is up to you
Boots: Fascinating Crafted Sacred Greaves. MO Fire spell Dmg, FCR, MF, rest is up to you
Amulet: +skill, +attributes... -fire res
Remember to check required str and dex!!!
Socket Ral (+3% fire spell dmg) or if you feel like you wanna spend time dressing it (and it's not really needed XD) go for Zod Crafted Jewels with +4% fire spell dmg. -requirements jewels may be needed if you go for ancient armor, etc... so maybe just some jewels with +4% and -requirements can be interesting, but time wise.. may be too long xD up to you
Be Aware!! Jewels may up the item required lvl, if you are going for jewel way, insert jewel BEFORE MO, and check rlvl!!!
Math time considering low rolls.
20 x 7 (MO) + 10 x 7 (craft affixes) + 32 x 7 (ral) = 306% fire spell damage
10 x 7 (-fire res) = -70% fire res
and you can get more than this
We will discuss about BloodMage, a mercenary from act 3. He deals fire dmg and poison (with punisher). Hire him in hatred difficulty for better stat, you will need them for better gear.
Check [url=base items]https://docs.median-xl.com/doc/items/baseitems[/url], you need those with better defense, and check also STR required and compare it with the strenght of your merc.
If you wanna go for very best defensive gear, like ancient armor, you have different ways to do it.
1) Amulet that gives +stat
2) jewels with -requirements
3) MO -requirements (this option i don't like it, but is a way to do it...)
I will list 2 options
cheap gear: Honorific set, rlvl will be 30, so you can Max 4 MO and have space for 2 more MO.
all items are honorific!!!
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you.. poison spell damage, energy factor are viable options.
Shield: Sacred Bone Shield / Spiked Shield. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Armor: Sacred Gothic Plate or Higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Head: Sacred Full Helm or higher. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Belt: Sacred Plated Belt. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Gloves: Sacred Gauntlets. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Boots: Sacred Greaves. MO Fire spell dmg, ED, MF, TCD. You got space for 2 MO, if you need str you can put -requirements MO.
Amulet: +skill, +attributes... -fire res
socket Ral (+3% fire spell)
Math time. 7 x 20 (fire % from MO) + 32 x 3 (fire from Ral) = 236 fire spell dmg
the problem with this set is... no -fire res

Crafted Gear:
for this gear you want ilvl1 crafts. Rare amu + Rare ring + rare item will set item to ilvl 1. than you are ready to craft with Fascinating shrines
When you craft, aim for items with less than 60 as rlvl if you want to MO max MF. If you just care about dmg, look for at least -8 fire res.
example:
this is a good roll, without shrine bless (rlvl only 43! plenty mo space)

with shrine bless you can get better than this, anyway...

if you have plenty shrines... you can shrine again for better roll and shrine bless again until you are satisfied, but... consider -15% fire res as average roll is the best target you can get, even too much. you got 7 piece (8 if you get a ammy with -fire res). 15 x 7 = 105. you don't need more than -100 so that 5 would be wasted.
When you are satisfied with your rolls on craft and blessings, time to MO!
MO Fire Spell DMG, FCR for weapon, ED for armor, MF (if you went for 60 or less rlvl you can fill all this 3, if you need to give up on something.. give up on MF ofc). if you still have space, i would MO TCD. Skelly reanimates is something you want to consider too, anyway, rest here is to your likes.
Weapon: any 6 socket sword (also TUs are ok here). MO Fire spell Dmg, FCR, MF, rest is up to you
Shield: Fascinating Crafted Sacred Bone Shield / Spiked Shield. MO Fire spell Dmg, ED, MF, rest is up to you
Armor: Fascinating Crafted Sacred Gothic Plate or Higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Head: Fascinating Crafted Sacred Full Helm or higher. MO Fire spell Dmg, FCR, MF, rest is up to you
Belt: Fascinating Crafted Sacred Plated Belt. MO Fire spell Dmg, FCR, MF, rest is up to you
Gloves: Fascinating Crafted Sacred Gauntlets. MO Fire spell Dmg, FCR, MF, rest is up to you
Boots: Fascinating Crafted Sacred Greaves. MO Fire spell Dmg, FCR, MF, rest is up to you
Amulet: +skill, +attributes... -fire res
Remember to check required str and dex!!!
Socket Ral (+3% fire spell dmg) or if you feel like you wanna spend time dressing it (and it's not really needed XD) go for Zod Crafted Jewels with +4% fire spell dmg. -requirements jewels may be needed if you go for ancient armor, etc... so maybe just some jewels with +4% and -requirements can be interesting, but time wise.. may be too long xD up to you
Be Aware!! Jewels may up the item required lvl, if you are going for jewel way, insert jewel BEFORE MO, and check rlvl!!!
Math time considering low rolls.
20 x 7 (MO) + 10 x 7 (craft affixes) + 32 x 7 (ral) = 306% fire spell damage
10 x 7 (-fire res) = -70% fire res
and you can get more than this

► BRC aka Black Road Challenge
5 Trials that requires to cube your CC under specific circumstances, this will unlock a very useful skill, we need this to boost defense.
Quests must be done in Terror Difficulty (Maybe trial of greed dont need it..)
You will need
Trial of Fear:
Where? Black Marsh ------> The Hole lvl 2
Requires Dark Summoning
Before Dark Summoning, cast acid fiends. use them to get hit instead of you until pentagram appear. Lure the butcher in it, quill to death, cube cc, ezpz.
Trial of Greed:
You need 3 ON runes, or more lower runes. Fill them in throwing weapons and sell for good cash $$$$. Deposit all in stash, withdraw 666666 gold and cube your cc.
Trial of Contrition:
Where? Arreat Summit
Requires Dark Summoning
Summon acid fiends for decoy, you may also spam elven song before darksummoning so a few will stay alive to charm in time mobs. Slowly kill them all and cube cc while swhirls are on.
Trial of Knowledge:
Where? Rocky Waste ----> Stony Tomb -----> Fauztinville
Elves are your best friends here, spam them to distract mobs while you go ahead and kill stuff. Pick up all brains and cube them with cc.
Here's a video to show off gameplay
Trial of Blood:
Where? Tran Athula
Clear the path that connects ice ama with lightning ama, then lure one of them close to the other one. Kill fast the two of them quickly, you have 30 seconds from the moment you kill one of them to kill the other one and cube your cc, this means you will have less than 30 secs to cube cc when both are dead, unless you kill them in the very exact same moment
gameplay example
Quests must be done in Terror Difficulty (Maybe trial of greed dont need it..)
You will need
Book of Summoning
(you find this in Terror, act2, arcane sanctuary, summoner mini boss) for some trials.Trial of Fear:
Where? Black Marsh ------> The Hole lvl 2
Requires Dark Summoning
Before Dark Summoning, cast acid fiends. use them to get hit instead of you until pentagram appear. Lure the butcher in it, quill to death, cube cc, ezpz.
Trial of Greed:
You need 3 ON runes, or more lower runes. Fill them in throwing weapons and sell for good cash $$$$. Deposit all in stash, withdraw 666666 gold and cube your cc.
Trial of Contrition:
Where? Arreat Summit
Requires Dark Summoning
Summon acid fiends for decoy, you may also spam elven song before darksummoning so a few will stay alive to charm in time mobs. Slowly kill them all and cube cc while swhirls are on.
Trial of Knowledge:
Where? Rocky Waste ----> Stony Tomb -----> Fauztinville
Elves are your best friends here, spam them to distract mobs while you go ahead and kill stuff. Pick up all brains and cube them with cc.
Here's a video to show off gameplay
Trial of Blood:
Where? Tran Athula
Clear the path that connects ice ama with lightning ama, then lure one of them close to the other one. Kill fast the two of them quickly, you have 30 seconds from the moment you kill one of them to kill the other one and cube your cc, this means you will have less than 30 secs to cube cc when both are dead, unless you kill them in the very exact same moment

gameplay example
► MidGame SkillPlan
Smax: Trap Rat Form, Quill Storm, Good Berry, Life Shield, Force of Nature.
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
1-Pointer: Pagan Rites, Egg Trap, Thorne Wall, Summom Acid Fiends, all pre-req.
Mutable: Elfin Weapon (enough points for 100 cb), Elven Song (1-5-10), Ferocity (rest).
► MidGame Gameplay
Switch to buff weapon
Azgar's Nemeton
. Eat Skill Potion (Scroll of Town Portal + Perfect Sapphire), eat berries, buff with MotW (Mark of the Wild). Switch back to main weapons and transform in Trap Rat, , quills and move, quills and move, use elves Song for distract big crowded enemy packs, pagan rites for heal. Use buffs with weapon on switch, it gives +10 to +12 to dudu skills and boost motw effectiveness.
Azgar's Nemeton
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
Destruction & Charms
!!!Stat Charms!!!
The Butcher's Tooth

The Butcher's Tooth
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items
Keep in Inventory to Gain Bonus
Required Level: 40
50% Chance of Open Wounds
+10 to all Attributes
50% Extra Gold from Monsters
20% Better Chance of Getting Magic Items
Scroll of Kings

Scroll of Kings
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to All Attributes
Keep in Inventory to Gain Bonus
Required Level: 60
+(8 to 10)% to Spell Damage
(16 to 20)% Bonus to All Attributes
Optical Detector

Optical Detector
Keep in Inventory to Gain Bonus
Required Level: 60
Maximum Skill Level Increased by 1
All Resists +(11 to 15)%
Keep in Inventory to Gain Bonus
Required Level: 60
Maximum Skill Level Increased by 1
All Resists +(11 to 15)%
Visions of Akarat

Visions of Akarat
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes
Keep in Inventory to Gain Bonus
Required Level: 100
+(201 to 250) Defense
+(21 to 25) to all Attributes
Zakarum's Ear

Zakarum's Ear
Keep in Inventory to Gain Bonus
Required Level: 80
(6 to 10)% Bonus to All Attributes
+(16 to 25)% to Experience Gained
Keep in Inventory to Gain Bonus
Required Level: 80
(6 to 10)% Bonus to All Attributes
+(16 to 25)% to Experience Gained
Horazon's Focus

Horazon's Focus
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Keep in Inventory to Gain Bonus
Required Level: 40
(3 to 5)% Mana stolen per Hit
(3 to 5)% Life stolen per Hit
-50 Defense
+(21 to 25) to all Attributes
Other useful charm to get asap
Moon of the Spider

Moon of the Spider
Keep in Inventory to Gain Bonus
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration
Keep in Inventory to Gain Bonus
Required Level: 100
+(21 to 25) Energy Factor to Spell Damage
+1 to Jitan's Gate
Maximum Skill Level Increased by 1
Half Freeze Duration
Sacred Worldstone Key

Sacred Worldstone Key
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense Plus (21 to 30)%
Keep in Inventory to Gain Bonus
Required Level: 80
Enhanced Weapon Damage +(41 to 50)%
Total Character Defense Plus (21 to 30)%
Azmodan's Heart

Azmodan's Heart
Keep in Inventory to Gain Bonus
Required Level: 100
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Reduces all Vendor Prices 5%
Keep in Inventory to Gain Bonus
Required Level: 100
+5% to All Maximum Resistances
All Resists +(31 to 40)%
Reduces all Vendor Prices 5%
Six Angel Bag

Six Angel Bag
Keep in Inventory to Gain Bonus
Required Level: 60
Adds (26 to 38)-(38 to 63) fire damage
Adds (26 to 38)-(38 to 63) lightning damage
Adds (26 to 38)-(38 to 63) cold damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%
Keep in Inventory to Gain Bonus
Required Level: 60
Adds (26 to 38)-(38 to 63) fire damage
Adds (26 to 38)-(38 to 63) lightning damage
Adds (26 to 38)-(38 to 63) cold damage
Cold Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Fire Resist +(21 to 25)%
update in progress...
Farming Section
► Magic Find Gear
Before introducing nice set of gear... few words on how to get it! (also is not really needed but... you know just to have an idea of potential..)
Remember midgame gear with ber jewels? substitue those jewels with tir ones
You also may consider Spiritual Craft Spiked or Bone Shield, MO MF and fill this with tir jewels... just with this you can reach more than 100% MF, i got 130 on gloves so... maybe on a shield you can get up to 150% MF. Don't forget to Shrine bless it (Item + Shrine + AC)
Jewelcrafting
Tir recipe:
Tir + AC/AS + oil of craft + jewel
Also consider to balance MF % with killing speed and survivability. 200% MF on gear + MF pots is enough (Perfect ruby + id scroll)
These are just suggestions, probably best option to start is to fill Tir Jewels in Mid Game gear RWs, should be good enough.
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
Remember midgame gear with ber jewels? substitue those jewels with tir ones
You also may consider Spiritual Craft Spiked or Bone Shield, MO MF and fill this with tir jewels... just with this you can reach more than 100% MF, i got 130 on gloves so... maybe on a shield you can get up to 150% MF. Don't forget to Shrine bless it (Item + Shrine + AC)
Jewelcrafting
Tir recipe:
Tir + AC/AS + oil of craft + jewel
Also consider to balance MF % with killing speed and survivability. 200% MF on gear + MF pots is enough (Perfect ruby + id scroll)
These are just suggestions, probably best option to start is to fill Tir Jewels in Mid Game gear RWs, should be good enough.
Weapon:
Plunderbird

Plunderbird
Kriss (Sacred)
One-Hand Damage: (145-155) to (197-208)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+2 to Druid Skill Levels
+(144 to 171)% Enhanced damage
Adds 50-100 damage
(11 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 1-250 lightning damage
(19 to 23)% Mana stolen per Hit
(19 to 23)% Life stolen per Hit
3% Reanimate as: Death Watcher
(101 to 150)% Extra Gold from Monsters
(36 to 40)% Better Chance of Getting Magic Items
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (145-155) to (197-208)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
+2 to Druid Skill Levels
+(144 to 171)% Enhanced damage
Adds 50-100 damage
(11 to 15)% Bonus to Buff/Debuff/Cold Skill Duration
Adds 1-250 lightning damage
(19 to 23)% Mana stolen per Hit
(19 to 23)% Life stolen per Hit
3% Reanimate as: Death Watcher
(101 to 150)% Extra Gold from Monsters
(36 to 40)% Better Chance of Getting Magic Items
Socketed (3)
Shield:
Rainbow Fury
, Spiritual Crafted Spiked/Bone Shield
Rainbow Fury
Bone Shield (Sacred)
Defense: (1524-1794) to (1768-2081)
Chance to Block: class%
Required Dexterity: 527
Required Level: 100
+1 to All Skills
Adds 56-84 fire damage
Adds 56-84 lightning damage
Adds 56-84 cold damage
-11% to All Enemy Resistances
+(16 to 23) to Maelstrom
+(58 to 86)% Enhanced Defense
+(50 to 75) to Dexterity
All Resists +(10 to 15)%
+1 Life on Striking
Socketed (6)
Bone Shield (Sacred)
Defense: (1524-1794) to (1768-2081)
Chance to Block: class%
Required Dexterity: 527
Required Level: 100
+1 to All Skills
Adds 56-84 fire damage
Adds 56-84 lightning damage
Adds 56-84 cold damage
-11% to All Enemy Resistances
+(16 to 23) to Maelstrom
+(58 to 86)% Enhanced Defense
+(50 to 75) to Dexterity
All Resists +(10 to 15)%
+1 Life on Striking
Socketed (6)
Armor:
Hratli's Craft

Hratli's Craft
Ring Mail (Sacred)
Defense: (6628-7311) to (7292-8043)
Required Strength: 307
Required Level: 100
+1 to All Skills
25% Faster Cast Rate
50% Faster Hit Recovery
+(41 to 50)% Bonus to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Damage Reduced by 10%
63% Better Chance of Getting Magic Items
Repairs 1 Durability in 25 Seconds
Requirements -40%
Socketed (6)
Ring Mail (Sacred)
Defense: (6628-7311) to (7292-8043)
Required Strength: 307
Required Level: 100
+1 to All Skills
25% Faster Cast Rate
50% Faster Hit Recovery
+(41 to 50)% Bonus to Summoned Minion Life
+(172 to 200)% Enhanced Defense
+75 to Dexterity
Damage Reduced by 10%
63% Better Chance of Getting Magic Items
Repairs 1 Durability in 25 Seconds
Requirements -40%
Socketed (6)
Head:
Pestilence
, 
Pestilence
Cap (Sacred)
Defense: (1863-2207) to (1885-2233)
Required Strength: 456
Required Level: 100
1% Chance to cast level 23 Gift of the Wild when you Kill an Enemy
Adds 7-19 damage
150% Bonus to Attack Rating
+10% to Spell Damage
+(57 to 86)% Enhanced Defense
All Resists +(21 to 25)%
Damage Reduced by 5%
(0 to 5)% Reanimate as: Hemoplague
+(25 to 50) Life after each Kill
50% Better Chance of Getting Magic Items
Socketed (4)
Cap (Sacred)
Defense: (1863-2207) to (1885-2233)
Required Strength: 456
Required Level: 100
1% Chance to cast level 23 Gift of the Wild when you Kill an Enemy
Adds 7-19 damage
150% Bonus to Attack Rating
+10% to Spell Damage
+(57 to 86)% Enhanced Defense
All Resists +(21 to 25)%
Damage Reduced by 5%
(0 to 5)% Reanimate as: Hemoplague
+(25 to 50) Life after each Kill
50% Better Chance of Getting Magic Items
Socketed (4)
Sepultura
, 
Sepultura
Crown (Sacred)
Defense: (4008-4437) to (4438-4914)
Required Strength: 606
Required Level: 100
Indestructible
100% Chance to cast level 50 Death Spiral when you Die
+(1 to 2) to All Skills
Adds 13-19 damage
Ignore Target's Defense
5% Chance of Crushing Blow
Slain Monsters Rest in Peace
+(171 to 200)% Enhanced Defense
Damage Reduced by 10%
+50 Life after each Kill
(25 to 50)% Better Chance of Getting Magic Items
Socketed (4)
Crown (Sacred)
Defense: (4008-4437) to (4438-4914)
Required Strength: 606
Required Level: 100
Indestructible
100% Chance to cast level 50 Death Spiral when you Die
+(1 to 2) to All Skills
Adds 13-19 damage
Ignore Target's Defense
5% Chance of Crushing Blow
Slain Monsters Rest in Peace
+(171 to 200)% Enhanced Defense
Damage Reduced by 10%
+50 Life after each Kill
(25 to 50)% Better Chance of Getting Magic Items
Socketed (4)
Warlock's Brilliance
, 
Warlock's Brilliance
Coronet (Sacred)
Defense: (605 to 684)
Required Dexterity: 327
Required Level: 100
+(0 to 3) to All Skills
+(13 to 15)% to Spell Damage
Increase Maximum Life 5%
+333 to Mana
Increase Maximum Mana 15%
All Resists +(21 to 25)%
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
Socketed (4)
Coronet (Sacred)
Defense: (605 to 684)
Required Dexterity: 327
Required Level: 100
+(0 to 3) to All Skills
+(13 to 15)% to Spell Damage
Increase Maximum Life 5%
+333 to Mana
Increase Maximum Mana 15%
All Resists +(21 to 25)%
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
Socketed (4)
Royal Circlet
(lot of choice here, all have mf, dr, sepultura also have CB)
Royal Circlet
Tiara (Sacred)
Defense: (1769-1964) to (2000-2222)
Required Dexterity: 392
Required Level: 100
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to All Attributes
All Resists +(31 to 40)%
Damage Reduced by 5%
(21 to 25)% Better Chance of Getting Magic Items
Socketed (4)
Tiara (Sacred)
Defense: (1769-1964) to (2000-2222)
Required Dexterity: 392
Required Level: 100
+2 to All Skills
+150% Damage to Demons
+150% Damage to Undead
+(144 to 171)% Enhanced Defense
(21 to 25)% Bonus to All Attributes
All Resists +(31 to 40)%
Damage Reduced by 5%
(21 to 25)% Better Chance of Getting Magic Items
Socketed (4)
Belt:
Lilith's Temptation
or 
Lilith's Temptation
Plated Belt (Sacred)
Defense: (3707-4089) to (4060-4479)
Required Level: 100
5% Chance to cast level 2 Time Strike on Striking
+(172 to 200)% Enhanced Defense
-25 to all Attributes
100% Better Chance of Getting Magic Items
Requirements -100%
Socketed (2)
Plated Belt (Sacred)
Defense: (3707-4089) to (4060-4479)
Required Level: 100
5% Chance to cast level 2 Time Strike on Striking
+(172 to 200)% Enhanced Defense
-25 to all Attributes
100% Better Chance of Getting Magic Items
Requirements -100%
Socketed (2)
Black Void

Black Void
Heavy Belt (Sacred)
Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
20% Increased Attack Speed
Adds 7-13 damage
(10 to 15)% Life stolen per Hit
Slows Target by 10%
10% Bonus to Dexterity
10% Bonus to Strength
+(144 to 171)% Enhanced Defense
Target Takes Additional Damage of (25 to 50)
50% Better Chance of Getting Magic Items
Socketed (2)
Heavy Belt (Sacred)
Defense: (3111-3455) to (3359-3731)
Required Strength: 568
Required Level: 100
20% Increased Attack Speed
Adds 7-13 damage
(10 to 15)% Life stolen per Hit
Slows Target by 10%
10% Bonus to Dexterity
10% Bonus to Strength
+(144 to 171)% Enhanced Defense
Target Takes Additional Damage of (25 to 50)
50% Better Chance of Getting Magic Items
Socketed (2)
Gloves:
Gulag's Frenzy

Gulag's Frenzy
Heavy Gloves (Sacred)
Defense: (920-1052) to (976-1117)
Required Strength: 484
Required Level: 100
2% Chance to cast level 13 Broadside when you Kill an Enemy
25% Increased Attack Speed
5% Deadly Strike
+(87 to 114)% Enhanced Defense
15% Bonus to Vitality
+(1.25 per level) to Life (Based on Character Level)
25% Better Chance of Getting Magic Items
Socketed (4)
Heavy Gloves (Sacred)
Defense: (920-1052) to (976-1117)
Required Strength: 484
Required Level: 100
2% Chance to cast level 13 Broadside when you Kill an Enemy
25% Increased Attack Speed
5% Deadly Strike
+(87 to 114)% Enhanced Defense
15% Bonus to Vitality
+(1.25 per level) to Life (Based on Character Level)
25% Better Chance of Getting Magic Items
Socketed (4)
Boots:
Clawfeet

Clawfeet
Chain Boots (Sacred)
Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)
Chain Boots (Sacred)
Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)
Amulet:
Beads of the Snake Queen

Beads of the Snake Queen
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Rings:
Bad Mood Ring
, 
Bad Mood Ring
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ballantine's 1827

Ballantine's 1827
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
EndGame
► Endgame Gear
i will give more than one option, all valuable. Aim for 100% CB, 250 FHR, on IAS i'm not sure... if someone can enlight me on break points i will appreciate, i have some problem with that program
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
on Switch
Weapon:
Drow Valor
, 
Drow Valor
Blade (Sacred)
One-Hand Damage: (97-108) to (203-238)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 37 Arachnomancy when you Kill an Enemy
+(4 to 5) to All Skills
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(101 to 125) to Maximum Damage
Stun Attack
(11 to 13)% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
Total Character Defense Plus (21 to 25)%
20% Reanimate as: Soul Spider
Socketed (3)
Blade (Sacred)
One-Hand Damage: (97-108) to (203-238)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 37 Arachnomancy when you Kill an Enemy
+(4 to 5) to All Skills
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(101 to 125) to Maximum Damage
Stun Attack
(11 to 13)% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
Total Character Defense Plus (21 to 25)%
20% Reanimate as: Soul Spider
Socketed (3)
Wizardspike
, 
Wizardspike
Blade (Sacred)
One-Hand Damage: (133-145) to (164-176)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 43 Death Blossom when your Enemy is Slain
+(4 to 7) to Druid Skill Levels
100% Faster Hit Recovery
1% Increased Chance of Blocking
+(172 to 200)% Enhanced damage
Adds 25-50 damage
-(29 to 35)% to Enemy Fire Resistance
Increase Maximum Life (6 to 10)%
+(51 to 100) Life after each Kill
Socketed (3)
Blade (Sacred)
One-Hand Damage: (133-145) to (164-176)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 43 Death Blossom when your Enemy is Slain
+(4 to 7) to Druid Skill Levels
100% Faster Hit Recovery
1% Increased Chance of Blocking
+(172 to 200)% Enhanced damage
Adds 25-50 damage
-(29 to 35)% to Enemy Fire Resistance
Increase Maximum Life (6 to 10)%
+(51 to 100) Life after each Kill
Socketed (3)
Black Razor
, 
Black Razor
Kriss (Sacred)
One-Hand Damage: (95-105) to (97-108)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Druid Skill Levels
+(2 to 3) to Necromancer Skill Levels
+(144 to 171)% Enhanced damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 84-167 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Lightning Resistance
-(8 to 11)% to Enemy Cold Resistance
(21 to 30)% Chance of Uninterruptable Attack
+(21 to 25) Life after each Kill
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (95-105) to (97-108)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Druid Skill Levels
+(2 to 3) to Necromancer Skill Levels
+(144 to 171)% Enhanced damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 84-167 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Lightning Resistance
-(8 to 11)% to Enemy Cold Resistance
(21 to 30)% Chance of Uninterruptable Attack
+(21 to 25) Life after each Kill
Socketed (3)
Triune
, 
Triune
Weapons
'Qor'
Runeword Level: 100
+(115 to 143)% Enhanced damage
+84 to Maximum Damage
Adds 84-417 fire damage
Adds 84-417 lightning damage
Adds 84-417 cold damage
+(201 to 400) to Life
+(201 to 400) to Mana
Cold Resist +66%
Lightning Resist +66%
Fire Resist +66%
Level 10 Death's Fury Totem (39 Charges)
Requirements -20%
Weapons
'Qor'
Runeword Level: 100
+(115 to 143)% Enhanced damage
+84 to Maximum Damage
Adds 84-417 fire damage
Adds 84-417 lightning damage
Adds 84-417 cold damage
+(201 to 400) to Life
+(201 to 400) to Mana
Cold Resist +66%
Lightning Resist +66%
Fire Resist +66%
Level 10 Death's Fury Totem (39 Charges)
Requirements -20%
Shark (Xis)



Shark
Weapons
'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
Weapons
'TalXis'
Runeword Level: 121
1% Chance to cast level 31 Bloodlust when you Kill an Enemy
+(201 to 250)% Bonus Damage to Bloodlust
50% Increased Attack Speed
+230% Enhanced damage
+(3.25 per level) to Maximum Damage (Based on Character Level)
66% Chance of Open Wounds
+5 to all Attributes
-500 to Mana
Shield:
Avatar
, 
Avatar
Shields
'Qor'
Runeword Level: 100
100% Chance to cast level 61 Supernova when you Die
+1 to All Skills
45% Faster Cast Rate
45% Faster Hit Recovery
-(25 to 30)% to Enemy Cold Resistance
-(25 to 30)% to Enemy Lightning Resistance
-(25 to 30)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Better Chance of Getting Magic Items
Requirements +33%
Shields
'Qor'
Runeword Level: 100
100% Chance to cast level 61 Supernova when you Die
+1 to All Skills
45% Faster Cast Rate
45% Faster Hit Recovery
-(25 to 30)% to Enemy Cold Resistance
-(25 to 30)% to Enemy Lightning Resistance
-(25 to 30)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Better Chance of Getting Magic Items
Requirements +33%
The Flying Saucer
, 
The Flying Saucer
Small Shield (Sacred)
Defense: (3545-4007) to (3818-4315)
Chance to Block: 1% + class%
Required Strength: 463
Required Dexterity: 499
Required Level: 100
2% Chance to cast level 41 Cryo Beam on Striking
10% Chance to cast level 38 Supernova when you Kill an Enemy
150% Faster Run/Walk
1% Increased Chance of Blocking
-(22 to 28)% to Enemy Cold Resistance
-(22 to 28)% to Enemy Lightning Resistance
+(115 to 143)% Enhanced Defense
Damage Reduced by 5%
Socketed (6)
Small Shield (Sacred)
Defense: (3545-4007) to (3818-4315)
Chance to Block: 1% + class%
Required Strength: 463
Required Dexterity: 499
Required Level: 100
2% Chance to cast level 41 Cryo Beam on Striking
10% Chance to cast level 38 Supernova when you Kill an Enemy
150% Faster Run/Walk
1% Increased Chance of Blocking
-(22 to 28)% to Enemy Cold Resistance
-(22 to 28)% to Enemy Lightning Resistance
+(115 to 143)% Enhanced Defense
Damage Reduced by 5%
Socketed (6)
Avatar

Avatar
Shields
'Qor'
Runeword Level: 100
100% Chance to cast level 61 Supernova when you Die
+1 to All Skills
45% Faster Cast Rate
45% Faster Hit Recovery
-(25 to 30)% to Enemy Cold Resistance
-(25 to 30)% to Enemy Lightning Resistance
-(25 to 30)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Better Chance of Getting Magic Items
Requirements +33%
Shields
'Qor'
Runeword Level: 100
100% Chance to cast level 61 Supernova when you Die
+1 to All Skills
45% Faster Cast Rate
45% Faster Hit Recovery
-(25 to 30)% to Enemy Cold Resistance
-(25 to 30)% to Enemy Lightning Resistance
-(25 to 30)% to Enemy Fire Resistance
+(172 to 200)% Enhanced Defense
(16 to 25)% Better Chance of Getting Magic Items
Requirements +33%
Armor:
Linga Sharira
, 
Linga Sharira
Body Armor
'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense Plus 50%
Body Armor
'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense Plus 50%
Natasha's Legacy (Xis)











Natasha's Legacy
Body Armor
'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to Devil's Omen
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
Body Armor
'XisXisXisXisXisXis'
Runeword Level: 121
+(1 to 4) to All Skills
50% Faster Run/Walk
-(3 to 30)% to All Enemy Resistances
+1 to Devil's Omen
+(352 to 380)% Enhanced Defense
+(0 to 5)% to All Maximum Resistances
Damage Reduced by (5 to 20)%
Head:
Windsinger

Windsinger
Falcon Mask (Sacred)
Defense: (1497-1696) to (1602-1801)
Required Strength: 454
Required Level: 100
(Druid Only)
40% Faster Run/Walk
60% Increased Attack Speed
40% Faster Block Rate
Adds 13-38 damage
5% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
+(501 to 700) Defense
15% Chance to Avoid Damage
10% Chance of Uninterruptable Attack
Socketed (4)
Falcon Mask (Sacred)
Defense: (1497-1696) to (1602-1801)
Required Strength: 454
Required Level: 100
(Druid Only)
40% Faster Run/Walk
60% Increased Attack Speed
40% Faster Block Rate
Adds 13-38 damage
5% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
+(501 to 700) Defense
15% Chance to Avoid Damage
10% Chance of Uninterruptable Attack
Socketed (4)
Sky Spirit
, 
Sky Spirit
Falcon Mask (Sacred)
Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
2% Chance to cast level 32 Tempest on Striking
50% Faster Run/Walk
25% Increased Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Defense
+1 Life on Striking
Damage Reduced by 10%
+(4 to 5) to Light Radius
Socketed (4)
Falcon Mask (Sacred)
Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
2% Chance to cast level 32 Tempest on Striking
50% Faster Run/Walk
25% Increased Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Defense
+1 Life on Striking
Damage Reduced by 10%
+(4 to 5) to Light Radius
Socketed (4)
Natha (Xis)



Natha
Druid Helms
'LoXis'
Runeword Level: 121
15% Chance to cast level 2 Arrow on Striking
50% Increased Attack Speed
50% Faster Hit Recovery
(101 to 150)% Bonus to Attack Rating
+230% Enhanced Defense
Damage Reduced by 15%
Druid Helms
'LoXis'
Runeword Level: 121
15% Chance to cast level 2 Arrow on Striking
50% Increased Attack Speed
50% Faster Hit Recovery
(101 to 150)% Bonus to Attack Rating
+230% Enhanced Defense
Damage Reduced by 15%
Belt:
Dementia
, 
Dementia
Belt (Sacred)
Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target by 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)
Belt (Sacred)
Defense: (3052-3384) to (3209-3561)
Required Strength: 634
Required Level: 100
Adds 7-13 damage
-(7 to 18)% to All Enemy Resistances
+(13 to 23) to Fowl Fight
Slows Target by 5%
+(115 to 143)% Enhanced Defense
+500 Defense
+(20 to 25) to all Attributes
Increase Maximum Life 5%
+3% to All Maximum Resistances
Damage Reduced by 5%
Requirements +20%
Socketed (2)
Gloves:
Demonic Touch
, 
Demonic Touch
Leather Gloves (Sacred)
Defense: (1136 to 1143)
Required Strength: 908
Required Level: 100
1% Chance to cast level 16 Cataclysm on Striking
30% Faster Run/Walk
Adds 7-13 damage
+666 Defense
All Resists +(15 to 20)%
Damage Reduced by 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: (1136 to 1143)
Required Strength: 908
Required Level: 100
1% Chance to cast level 16 Cataclysm on Striking
30% Faster Run/Walk
Adds 7-13 damage
+666 Defense
All Resists +(15 to 20)%
Damage Reduced by 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Kali (Xis)



Kali
Gloves
'PulXis'
Runeword Level: 121
33% Chance to cast level 33 Fire Splash when you Kill an Enemy
+2 to All Skills
+30% Enhanced Defense
-314 Defense
+15% to Maximum Fire Resist
Fire Resist +121%
Level 7 Possess (124 Charges)
Gloves
'PulXis'
Runeword Level: 121
33% Chance to cast level 33 Fire Splash when you Kill an Enemy
+2 to All Skills
+30% Enhanced Defense
-314 Defense
+15% to Maximum Fire Resist
Fire Resist +121%
Level 7 Possess (124 Charges)
Boots:
Knight's Grace
, 
Knight's Grace
Greaves (Sacred)
Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)
Greaves (Sacred)
Defense: (2249-2481) to (2537-2799)
Required Strength: 714
Required Level: 100
3% Chance to cast level 35 Arrow on Striking
+1 to All Skills
25% Increased Attack Speed
Adds 9-17 damage
+(172 to 200)% Enhanced Defense
+(21 to 25) to all Attributes
Damage Reduced by 5%
10% Chance of Uninterruptable Attack
Requirements +20%
Socketed (4)
Titan's Steps
(if you lack CB, but not a very end game choice)
Titan's Steps
Heavy Boots (Sacred)
Defense: (1301-1489) to (1378-1577)
Required Strength: 492
Required Level: 100
Adds 38-50 magic damage
Adds 38-50 fire damage
Adds 38-50 lightning damage
Adds 38-50 cold damage
(5 to 8)% Chance of Crushing Blow
+(87 to 114)% Enhanced Defense
+200 to Life
All Resists +(21 to 25)%
+(25 to 50) Life after each Kill
Attacker Takes Damage of (300 to 500)
10% Damage Taken Goes To Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1301-1489) to (1378-1577)
Required Strength: 492
Required Level: 100
Adds 38-50 magic damage
Adds 38-50 fire damage
Adds 38-50 lightning damage
Adds 38-50 cold damage
(5 to 8)% Chance of Crushing Blow
+(87 to 114)% Enhanced Defense
+200 to Life
All Resists +(21 to 25)%
+(25 to 50) Life after each Kill
Attacker Takes Damage of (300 to 500)
10% Damage Taken Goes To Mana
Socketed (4)
Amulet:
Beads of the Snake Queen
, 
Beads of the Snake Queen
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Black Dwarf
, Rara ammy +4 skills, doom proc, -res to your powerful element, lightning arena
Black Dwarf
Amulet (Sacred)
Required Level: 120
+2 to All Skills
20% Faster Cast Rate
15% Faster Hit Recovery
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
-(15 to 21)% to Enemy Cold Resistance
-(15 to 21)% to Enemy Lightning Resistance
+(21 to 29) to Supernova
Total Character Defense Plus (21 to 25)%
-5 to Light Radius
Amulet (Sacred)
Required Level: 120
+2 to All Skills
20% Faster Cast Rate
15% Faster Hit Recovery
+(16 to 20)% to Cold Spell Damage
+(16 to 20)% to Lightning Spell Damage
-(15 to 21)% to Enemy Cold Resistance
-(15 to 21)% to Enemy Lightning Resistance
+(21 to 29) to Supernova
Total Character Defense Plus (21 to 25)%
-5 to Light Radius
Rings:
Bad Mood Ring
aggressive choice, 
Bad Mood Ring
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ballantine's 1827
defensive choice
Ballantine's 1827
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
on Switch
Shamanka
for bloodlust
Shamanka
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Dexterity: 203
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
Druid Morph
100% Chance to cast level 25 Raven Flight when you Level-Up
+(3 to 6) to Sorceress Skill Levels
45% Faster Cast Rate
45% Faster Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(21 to 25)% to Fire Spell Damage
+(6 to 16) to Bloodlust
Increase Maximum Life (31 to 40)%
Lightning Resist +(51 to 70)%
Fire Resist +(51 to 70)%
Socketed (4)
Long Staff (Sacred)
Two-Hand Damage: 56 to 58
Required Dexterity: 203
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
Druid Morph
100% Chance to cast level 25 Raven Flight when you Level-Up
+(3 to 6) to Sorceress Skill Levels
45% Faster Cast Rate
45% Faster Hit Recovery
+50% Damage to Undead
+(21 to 25)% to Cold Spell Damage
+(21 to 25)% to Poison Spell Damage
+(21 to 25)% to Fire Spell Damage
+(6 to 16) to Bloodlust
Increase Maximum Life (31 to 40)%
Lightning Resist +(51 to 70)%
Fire Resist +(51 to 70)%
Socketed (4)
Azgar's Nemeton
for eating berries and boost Motw
Azgar's Nemeton
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
Gnarled Staff (Sacred)
Two-Hand Damage: 59 to 62
Required Dexterity: 109
Required Level: 100
Current Dexterity Damage Bonus: (25/256 per Dexterity)%
+100 Strength Factor to Spell Damage
+(10 to 12) to Druid Skill Levels
+(41 to 50)% Bonus Elemental Damage to Mark of the Wild
10% Faster Run/Walk
20% Faster Cast Rate
150% Duration Bonus to Mark of the Wild
+50% Damage to Undead
Attacker Flees after Striking (21 to 25)%
+2000 Defense
Damage Reduced by 25%
Requirements -50%
Socketed (4)
► EndGame GamePlay
Switch to azgar nemeton, eat berry and buff with Motw, Lightning Arena and all useful buffs you may have.
Equip shamanka for bloodlust.
Run and quill, elven song to distract enemies, pagan rites to heal. Egg trap to stack dmg when needed. Thorne Wall to range.
Equip shamanka for bloodlust.
Run and quill, elven song to distract enemies, pagan rites to heal. Egg trap to stack dmg when needed. Thorne Wall to range.
Reaching lvl 121
► End Game Gear for leveling
Jewelcrafting
Lum recipe:
Lum + AC/AS + oil of craft + jewel
Aim for +2% xp at least (i think max is 5 if you get rune and jewel affixes together), 2% dex, +life, +defense, ias, fhr and stuff... priority to def for maxing block chance (75% is cap)
Weapon:
Shield:
Armor:
Head:
Belt:
Gloves:
Boots:
Amulet:
Rings:
Lum recipe:
Lum + AC/AS + oil of craft + jewel
Aim for +2% xp at least (i think max is 5 if you get rune and jewel affixes together), 2% dex, +life, +defense, ias, fhr and stuff... priority to def for maxing block chance (75% is cap)
Weapon:
Drow Valor
----> 
Drow Valor
Blade (Sacred)
One-Hand Damage: (97-108) to (203-238)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 37 Arachnomancy when you Kill an Enemy
+(4 to 5) to All Skills
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(101 to 125) to Maximum Damage
Stun Attack
(11 to 13)% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
Total Character Defense Plus (21 to 25)%
20% Reanimate as: Soul Spider
Socketed (3)
Blade (Sacred)
One-Hand Damage: (97-108) to (203-238)
Required Dexterity: 488
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
15% Chance to cast level 37 Arachnomancy when you Kill an Enemy
+(4 to 5) to All Skills
40% Increased Attack Speed
+(144 to 171)% Enhanced damage
+(101 to 125) to Maximum Damage
Stun Attack
(11 to 13)% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
Total Character Defense Plus (21 to 25)%
20% Reanimate as: Soul Spider
Socketed (3)
Black Razor

Black Razor
Kriss (Sacred)
One-Hand Damage: (95-105) to (97-108)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Druid Skill Levels
+(2 to 3) to Necromancer Skill Levels
+(144 to 171)% Enhanced damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 84-167 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Lightning Resistance
-(8 to 11)% to Enemy Cold Resistance
(21 to 30)% Chance of Uninterruptable Attack
+(21 to 25) Life after each Kill
Socketed (3)
Kriss (Sacred)
One-Hand Damage: (95-105) to (97-108)
Required Dexterity: 454
Required Level: 100
Current Dexterity Damage Bonus: (51/256 per Dexterity)%
4% Chance to cast level 13 Claw Tornado on Striking
+(2 to 3) to Druid Skill Levels
+(2 to 3) to Necromancer Skill Levels
+(144 to 171)% Enhanced damage
Adds 84-167 fire damage
Adds 84-167 lightning damage
Adds 84-167 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Lightning Resistance
-(8 to 11)% to Enemy Cold Resistance
(21 to 30)% Chance of Uninterruptable Attack
+(21 to 25) Life after each Kill
Socketed (3)
Shield:
Rainbow Fury

Rainbow Fury
Bone Shield (Sacred)
Defense: (1524-1794) to (1768-2081)
Chance to Block: class%
Required Dexterity: 527
Required Level: 100
+1 to All Skills
Adds 56-84 fire damage
Adds 56-84 lightning damage
Adds 56-84 cold damage
-11% to All Enemy Resistances
+(16 to 23) to Maelstrom
+(58 to 86)% Enhanced Defense
+(50 to 75) to Dexterity
All Resists +(10 to 15)%
+1 Life on Striking
Socketed (6)
Bone Shield (Sacred)
Defense: (1524-1794) to (1768-2081)
Chance to Block: class%
Required Dexterity: 527
Required Level: 100
+1 to All Skills
Adds 56-84 fire damage
Adds 56-84 lightning damage
Adds 56-84 cold damage
-11% to All Enemy Resistances
+(16 to 23) to Maelstrom
+(58 to 86)% Enhanced Defense
+(50 to 75) to Dexterity
All Resists +(10 to 15)%
+1 Life on Striking
Socketed (6)
Armor:
Linga Sharira
(might consider also 
Linga Sharira
Body Armor
'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense Plus 50%
Body Armor
'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense Plus 50%
Hellfire Plate





)





Hellfire Plate
Body Armor
'FiFiFiFiFiFi'
Runeword Level: 100
1% Chance to cast level 5 Blink on Striking
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
Body Armor
'FiFiFiFiFiFi'
Runeword Level: 100
1% Chance to cast level 5 Blink on Striking
+(0 to 2) to All Skills
Adds 245-317 fire damage
+(3 to 14) to Ancient Blood
+(171 to 200)% Enhanced Defense
+1000 Defense
Damage Reduced by 10%
Head:
Sky Spirit

Sky Spirit
Falcon Mask (Sacred)
Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
2% Chance to cast level 32 Tempest on Striking
50% Faster Run/Walk
25% Increased Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Defense
+1 Life on Striking
Damage Reduced by 10%
+(4 to 5) to Light Radius
Socketed (4)
Falcon Mask (Sacred)
Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
2% Chance to cast level 32 Tempest on Striking
50% Faster Run/Walk
25% Increased Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(144 to 171)% Enhanced Defense
+1 Life on Striking
Damage Reduced by 10%
+(4 to 5) to Light Radius
Socketed (4)
Belt:
Ahriman
----> 
Ahriman
Belts
'Ghal'
Runeword Level: 100
+1 to All Skills
Adds 50-150 fire damage
Adds 50-150 lightning damage
Adds 50-150 cold damage
+(172 to 200)% Enhanced Defense
+(31 to 50) to all Attributes
All Resists +(31 to 40)%
Requirements +10%
Belts
'Ghal'
Runeword Level: 100
+1 to All Skills
Adds 50-150 fire damage
Adds 50-150 lightning damage
Adds 50-150 cold damage
+(172 to 200)% Enhanced Defense
+(31 to 50) to all Attributes
All Resists +(31 to 40)%
Requirements +10%
Champion of the Triune

Champion of the Triune
Plated Belt (Sacred)
Defense: (3707-4089) to (4060-4479)
Required Strength: 909
Required Level: 100
+1 to All Skills
50% Faster Run/Walk
+(172 to 200)% Enhanced Defense
5% Bonus to All Attributes
All Resists +20%
Damage Reduced by 5%
1% Reanimate as: Lord Aldric Jitan
+(25 to 50) Life after each Kill
(250 to 375)% Extra Gold from Monsters
Requirements +50%
Socketed (2)
Plated Belt (Sacred)
Defense: (3707-4089) to (4060-4479)
Required Strength: 909
Required Level: 100
+1 to All Skills
50% Faster Run/Walk
+(172 to 200)% Enhanced Defense
5% Bonus to All Attributes
All Resists +20%
Damage Reduced by 5%
1% Reanimate as: Lord Aldric Jitan
+(25 to 50) Life after each Kill
(250 to 375)% Extra Gold from Monsters
Requirements +50%
Socketed (2)
Gloves:
Conqueror's Mercy
------> 
Conqueror's Mercy
Chain Gloves (Sacred)
Defense: (1107-1251) to (1214-1372)
Required Strength: 514
Required Level: 100
+(1 to 2) to All Skills
25% Faster Run/Walk
(30 to 40)% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
Replenish Life +100
All Resists +(21 to 30)%
Damage Reduced by (50 to 100)
Poison Length Reduced by 50%
+20% to Experience Gained
125% Extra Gold from Monsters
Reduces all Vendor Prices 5%
Socketed (4)
Chain Gloves (Sacred)
Defense: (1107-1251) to (1214-1372)
Required Strength: 514
Required Level: 100
+(1 to 2) to All Skills
25% Faster Run/Walk
(30 to 40)% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
Replenish Life +100
All Resists +(21 to 30)%
Damage Reduced by (50 to 100)
Poison Length Reduced by 50%
+20% to Experience Gained
125% Extra Gold from Monsters
Reduces all Vendor Prices 5%
Socketed (4)
Demonic Touch

Demonic Touch
Leather Gloves (Sacred)
Defense: (1136 to 1143)
Required Strength: 908
Required Level: 100
1% Chance to cast level 16 Cataclysm on Striking
30% Faster Run/Walk
Adds 7-13 damage
+666 Defense
All Resists +(15 to 20)%
Damage Reduced by 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Leather Gloves (Sacred)
Defense: (1136 to 1143)
Required Strength: 908
Required Level: 100
1% Chance to cast level 16 Cataclysm on Striking
30% Faster Run/Walk
Adds 7-13 damage
+666 Defense
All Resists +(15 to 20)%
Damage Reduced by 5%
1% Reanimate as: Edyrem
Requirements +100%
Socketed (4)
Boots:
Clawfeet
----> 
Clawfeet
Chain Boots (Sacred)
Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)
Chain Boots (Sacred)
Defense: (1803-2002) to (1954-2170)
Required Strength: 527
Required Level: 100
+1 to Druid Skill Levels
+25% Bonus Elemental Damage to Mark of the Wild
+50% Bonus to Poison Skill Duration
+150% Bonus Damage to Mark of the Wild
30% Faster Run/Walk
10% Increased Attack Speed
Adds 13-38 damage
50% Bonus to Attack Rating
+(144 to 171)% Enhanced Defense
Socketed (4)
Titan's Steps
or 
Titan's Steps
Heavy Boots (Sacred)
Defense: (1301-1489) to (1378-1577)
Required Strength: 492
Required Level: 100
Adds 38-50 magic damage
Adds 38-50 fire damage
Adds 38-50 lightning damage
Adds 38-50 cold damage
(5 to 8)% Chance of Crushing Blow
+(87 to 114)% Enhanced Defense
+200 to Life
All Resists +(21 to 25)%
+(25 to 50) Life after each Kill
Attacker Takes Damage of (300 to 500)
10% Damage Taken Goes To Mana
Socketed (4)
Heavy Boots (Sacred)
Defense: (1301-1489) to (1378-1577)
Required Strength: 492
Required Level: 100
Adds 38-50 magic damage
Adds 38-50 fire damage
Adds 38-50 lightning damage
Adds 38-50 cold damage
(5 to 8)% Chance of Crushing Blow
+(87 to 114)% Enhanced Defense
+200 to Life
All Resists +(21 to 25)%
+(25 to 50) Life after each Kill
Attacker Takes Damage of (300 to 500)
10% Damage Taken Goes To Mana
Socketed (4)
Steel Terror

Steel Terror
Light Plated Boots (Sacred)
Defense: (1912-2124) to (2117-2352)
Required Strength: 448
Required Level: 100
100% Chance to cast level 23 Dark Summoning when you Die
1% Chance to cast level 13 MIRV when you Kill an Enemy
30% Faster Run/Walk
+(25 to 38) to Maximum Damage
10% Mana stolen per Hit
10% Life stolen per Hit
10% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
Requirements -20%
Socketed (4)
Light Plated Boots (Sacred)
Defense: (1912-2124) to (2117-2352)
Required Strength: 448
Required Level: 100
100% Chance to cast level 23 Dark Summoning when you Die
1% Chance to cast level 13 MIRV when you Kill an Enemy
30% Faster Run/Walk
+(25 to 38) to Maximum Damage
10% Mana stolen per Hit
10% Life stolen per Hit
10% Bonus to All Attributes
+(144 to 171)% Enhanced Defense
Requirements -20%
Socketed (4)
Amulet:
Beads of the Snake Queen

Beads of the Snake Queen
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Amulet (Sacred)
Required Level: 100
20% Chance to cast level 43 Venomous Spirit when you Kill an Enemy
Adds 7-13 damage
Stun Attack
(21 to 25)% Bonus to Dexterity
(21 to 25)% Bonus to Strength
+(201 to 500) Defense
+100 Life after each Kill
Rings:
Bad Mood Ring
, 
Bad Mood Ring
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ring (Sacred)
Required Level: 100
+1 to All Skills
Adds 63-125 fire damage
Adds 63-125 lightning damage
Adds 63-125 cold damage
-(8 to 11)% to Enemy Fire Resistance
-(8 to 11)% to Enemy Cold Resistance
-(8 to 11)% to Enemy Lightning Resistance
+(11 to 16) to Disintegrate
Ballantine's 1827

Ballantine's 1827
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
Ring (Sacred)
Required Level: 100
15% Increased Attack Speed
Adds 7-13 damage
(5 to 12)% Life stolen per Hit
+10% Bonus to Summoned Minion Resistances
+(1 to 15) to Strength
+(1 to 15) to Dexterity
Replenish Life +25
Damage Reduced by 5%
Credits
First thanks goes to Bardamu, who introduced me to this mod, childhood friend and still it is lol, gg
Thanks to Myke and uchenick55 for inspiration on TrapRat (You find like to their builds in the beginning)
Thanks to L H and Somnus and all of you who gaved support and hints in making and perfectioning this build.
Thanks to those who follows this build and report what is not working for them.
Thanks to the Creator of the mod and the community.