Naginata Assassin

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McFudge
Imp
4 | 0
It sounds so easy when you say it :-) Thx!
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Lynderika
Grubber
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The guide is quite affected by 2.3, I'm lazy to update it currently (updating guides is so much more work than writing it at first you have no idea). I will do it at some point for sure however. For now, I can give you my impressions from the beta, and update and post some 2.3 videos later.

Highlights :
-Shadow refuge as a buff is very nice, it's easier to keep 100% uptime of it.
-Astrogha went from an immense pain to as easy as most others 125's.
-Shift clic barrier strike is amazing and make a few part of the game 5 time easier, noticably duncraig went from problematic to free. And yes, it's not in the note but barrier is included in the melee qol. It would have been kinda dramatic for the only melee attacker without melee devo to not have this change.
-Way of the raven improve elemental builds quite a bit ; ZKT, Black Ice, and even leveling with ways now went from a bad idea to something real good. Early leveling with
Blackleach Blade
Blackleach Blade
Halberd (4)

Two-Hand Damage: (13 - 17) to (15 - 20)
(Assassin Only)
Required Level: 6
Required Dexterity: 46
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(1 to 2) to Assassin Skill Levels
+100 Poison Damage over 2 seconds
+(31 to 70)% Enhanced Damage
-(26 to 30)% to Enemy Poison Resistance
Slow Target 10%
Maximum Life +(2 to 3)%
+(11 to 20) Life after each Kill
Socketed (2)
Two-Hand Damage: (46 - 59) to (56 - 72)
(Assassin Only)
Required Level: 26
Required Dexterity: 76
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(2 to 4) to Assassin Skill Levels
+250 Poison Damage over 2 seconds
+(71 to 120)% Enhanced Damage
-(31 to 35)% to Enemy Poison Resistance
Slow Target 15%
Maximum Life +(3 to 4)%
+(21 to 40) Life after each Kill
Socketed (4)
Two-Hand Damage: (121 - 132) to (148 - 160)
(Assassin Only)
Required Level: 47
Required Dexterity: 153
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(4 to 6) to Assassin Skill Levels
+500 Poison Damage over 2 seconds
+(121 to 140)% Enhanced Damage
-(36 to 40)% to Enemy Poison Resistance
Slow Target 20%
Maximum Life +(4 to 5)%
+(31 to 60) Life after each Kill
Socketed (5)
Two-Hand Damage: (159 - 184) to (197 - 229)
(Assassin Only)
Required Level: 57
Required Dexterity: 305
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(6 to 8) to Assassin Skill Levels
+1000 Poison Damage over 2 seconds
+(141 to 180)% Enhanced Damage
-(41 to 50)% to Enemy Poison Resistance
Slow Target 25%
Maximum Life +(5 to 6)%
+(41 to 80) Life after each Kill
Socketed (6)
makes sense now, this weapon easily carry to 125 without anything else. I really recommand it. It's more damage and better frames than physical, but obviously you're missing leech and the big defensive values of Na-Krul. However, the defensive gains from doing barrier strike with shift clic compensate that defensive problem, that would have been painful when farming before. Ele also come with another good point that you're not dependent on dex for damage overall, so you actually can invest in str nicely early, and vit later. Dex is just for AR.
-Queen of blades proc is stronger but still not worth to put points in.
-Nagi breakpoints got a bit better, ~138 IAS will be enough for 7 fpa (from 163) (I don't know the exact value, except that it's higher than 128 and 138 or less). Anyway, it's much less painful to get that breakpoint now.

Very nice changes overall
CaoBao
Bone Archer
72 | 4
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Lynderika wrote:The guide is quite affected by 2.3, I'm lazy to update it currently (updating guides is so much more work than writing it at first you have no idea). I will do it at some point for sure however. For now, I can give you my impressions from the beta, and update and post some 2.3 videos later.

Highlights :
-Shadow refuge as a buff is very nice, it's easier to keep 100% uptime of it.
-Astrogha went from an immense pain to as easy as most others 125's.
-Shift clic barrier strike is amazing and make a few part of the game 5 time easier, noticably duncraig went from problematic to free. And yes, it's not in the note but barrier is included in the melee qol. It would have been kinda dramatic for the only melee attacker without melee devo to not have this change.
-Way of the raven improve elemental builds quite a bit ; ZKT, Black Ice, and even leveling with ways now went from a bad idea to something real good. Early leveling with
Blackleach Blade
Blackleach Blade
Halberd (4)

Two-Hand Damage: (13 - 17) to (15 - 20)
(Assassin Only)
Required Level: 6
Required Dexterity: 46
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(1 to 2) to Assassin Skill Levels
+100 Poison Damage over 2 seconds
+(31 to 70)% Enhanced Damage
-(26 to 30)% to Enemy Poison Resistance
Slow Target 10%
Maximum Life +(2 to 3)%
+(11 to 20) Life after each Kill
Socketed (2)
Two-Hand Damage: (46 - 59) to (56 - 72)
(Assassin Only)
Required Level: 26
Required Dexterity: 76
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(2 to 4) to Assassin Skill Levels
+250 Poison Damage over 2 seconds
+(71 to 120)% Enhanced Damage
-(31 to 35)% to Enemy Poison Resistance
Slow Target 15%
Maximum Life +(3 to 4)%
+(21 to 40) Life after each Kill
Socketed (4)
Two-Hand Damage: (121 - 132) to (148 - 160)
(Assassin Only)
Required Level: 47
Required Dexterity: 153
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(4 to 6) to Assassin Skill Levels
+500 Poison Damage over 2 seconds
+(121 to 140)% Enhanced Damage
-(36 to 40)% to Enemy Poison Resistance
Slow Target 20%
Maximum Life +(4 to 5)%
+(31 to 60) Life after each Kill
Socketed (5)
Two-Hand Damage: (159 - 184) to (197 - 229)
(Assassin Only)
Required Level: 57
Required Dexterity: 305
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(6 to 8) to Assassin Skill Levels
+1000 Poison Damage over 2 seconds
+(141 to 180)% Enhanced Damage
-(41 to 50)% to Enemy Poison Resistance
Slow Target 25%
Maximum Life +(5 to 6)%
+(41 to 80) Life after each Kill
Socketed (6)
makes sense now, this weapon easily carry to 125 without anything else. I really recommand it. It's more damage and better frames than physical, but obviously you're missing leech and the big defensive values of Na-Krul. However, the defensive gains from doing barrier strike with shift clic compensate that defensive problem, that would have been painful when farming before. Ele also come with another good point that you're not dependent on dex for damage overall, so you actually can invest in str nicely early, and vit later. Dex is just for AR.
-Queen of blades proc is stronger but still not worth to put points in.
-Nagi breakpoints got a bit better, ~138 IAS will be enough for 7 fpa (from 163) (I don't know the exact value, except that it's higher than 128 and 138 or less). Anyway, it's much less painful to get that breakpoint now.

Very nice changes overall

Way of the Raven should add flat cold dmg and pierce i suppose?
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Lynderika
Grubber
315 | 160
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CaoBao wrote:
Lynderika wrote:The guide is quite affected by 2.3, I'm lazy to update it currently (updating guides is so much more work than writing it at first you have no idea). I will do it at some point for sure however. For now, I can give you my impressions from the beta, and update and post some 2.3 videos later.

Highlights :
-Shadow refuge as a buff is very nice, it's easier to keep 100% uptime of it.
-Astrogha went from an immense pain to as easy as most others 125's.
-Shift clic barrier strike is amazing and make a few part of the game 5 time easier, noticably duncraig went from problematic to free. And yes, it's not in the note but barrier is included in the melee qol. It would have been kinda dramatic for the only melee attacker without melee devo to not have this change.
-Way of the raven improve elemental builds quite a bit ; ZKT, Black Ice, and even leveling with ways now went from a bad idea to something real good. Early leveling with
Blackleach Blade
Blackleach Blade
Halberd (4)

Two-Hand Damage: (13 - 17) to (15 - 20)
(Assassin Only)
Required Level: 6
Required Dexterity: 46
Item Level: 10
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(1 to 2) to Assassin Skill Levels
+100 Poison Damage over 2 seconds
+(31 to 70)% Enhanced Damage
-(26 to 30)% to Enemy Poison Resistance
Slow Target 10%
Maximum Life +(2 to 3)%
+(11 to 20) Life after each Kill
Socketed (2)
Two-Hand Damage: (46 - 59) to (56 - 72)
(Assassin Only)
Required Level: 26
Required Dexterity: 76
Item Level: 31
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(2 to 4) to Assassin Skill Levels
+250 Poison Damage over 2 seconds
+(71 to 120)% Enhanced Damage
-(31 to 35)% to Enemy Poison Resistance
Slow Target 15%
Maximum Life +(3 to 4)%
+(21 to 40) Life after each Kill
Socketed (4)
Two-Hand Damage: (121 - 132) to (148 - 160)
(Assassin Only)
Required Level: 47
Required Dexterity: 153
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(4 to 6) to Assassin Skill Levels
+500 Poison Damage over 2 seconds
+(121 to 140)% Enhanced Damage
-(36 to 40)% to Enemy Poison Resistance
Slow Target 20%
Maximum Life +(4 to 5)%
+(31 to 60) Life after each Kill
Socketed (5)
Two-Hand Damage: (159 - 184) to (197 - 229)
(Assassin Only)
Required Level: 57
Required Dexterity: 305
Item Level: 77
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(6 to 8) to Assassin Skill Levels
+1000 Poison Damage over 2 seconds
+(141 to 180)% Enhanced Damage
-(41 to 50)% to Enemy Poison Resistance
Slow Target 25%
Maximum Life +(5 to 6)%
+(41 to 80) Life after each Kill
Socketed (6)
makes sense now, this weapon easily carry to 125 without anything else. I really recommand it. It's more damage and better frames than physical, but obviously you're missing leech and the big defensive values of Na-Krul. However, the defensive gains from doing barrier strike with shift clic compensate that defensive problem, that would have been painful when farming before. Ele also come with another good point that you're not dependent on dex for damage overall, so you actually can invest in str nicely early, and vit later. Dex is just for AR.
-Queen of blades proc is stronger but still not worth to put points in.
-Nagi breakpoints got a bit better, ~138 IAS will be enough for 7 fpa (from 163) (I don't know the exact value, except that it's higher than 128 and 138 or less). Anyway, it's much less painful to get that breakpoint now.

Very nice changes overall

Way of the Raven should add flat cold dmg and pierce i suppose?


Same as other ways but takes only 15 points for the same total added weapon damage. Also has 15 less sd and 5 less pierce when maxed, compared to others.
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Lynderika
Grubber
315 | 160
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I said I didn't want to bother updating the guide yet but I ended up doing it anyway while waiting for the season, oops.
I didn't proofread it enough though, tell me if something's broken.
Ruubel
Onyx Knight
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My stupid question - where is this "Way of the Raven" ?
smartasss
Cow Ninja
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Ruubel wrote:My stupid question - where is this "Way of the Raven" ?


New ultimate, replaced Phase Bomb - cold dmg / pierce passive.
soujiro707
Dark Huntress
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so the survivability of the pure ele version is mostly pure offense? is it a good idea to go phys for bossing
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Lynderika
Grubber
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soujiro707 wrote:so the survivability of the pure ele version is mostly pure offense? is it a good idea to go phys for bossing


Very early (before lvl 120) phy is indeed a tankier because Na-Kurl has good defenses, and it has more skill point space to get defensive passives earlier.

But after that the only difference is that phy leech, which is irrelevent for bosses. If anything ele is tankier for bossing because it can get some vit. Though, bosses that have spawns such as Kab or Astro are much comfier with leech, I played full ele in 2.3, and trust me I didn'tg like asto.

t. They both have their strong point but you can't go wrong with phy
soujiro707
Dark Huntress
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Lynderika wrote:
soujiro707 wrote:so the survivability of the pure ele version is mostly pure offense? is it a good idea to go phys for bossing


Very early (before lvl 120) phy is indeed a tankier because Na-Kurl has good defenses, and it has more skill point space to get defensive passives earlier.

But after that the only difference is that phy leech, which is irrelevent for bosses. If anything ele is tankier for bossing because it can get some vit. Though, bosses that have spawns such as Kab or Astro are much comfier with leech, I played full ele in 2.3, and trust me I didn'tg like asto.

t. They both have their strong point but you can't go wrong with phy


if i'm having major survivability issues would you suggest dropping one of the elemental trees and grabbing more defensive skills?
I feel like paper going into most areas :mrgreen: