Naginata Assassin

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Fricc
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Lynderika wrote:Hello ! I am sorry, I have absolutly no practical experience with Black Ice, so as to how to deal enough damage, I'm lost too. We can only wait for a knowledgable soul to help.

What I can say for sure is that some charms need work, especially ghost trance that is not updated and wormhole that need to be vitality centred, because of thoses you putted points in str witch is urg... Also I don't know how many pieces of Henchmen Trophies is the best, but you for sure at least need the gloves.
Boots and Body armors look virtually useless outside of some vitality, but again as to what to use in their place...


Hey,


Thanks for the answer. I am working on the charms, that is not a real problem as I at least see what is improving, but with items and skills I was/am a bit uncertain. Amended stats a bit, but the Ghost trance I don't have as I don't want to do him twice and I wouldn't spend it on the Umbaru I have ... :)

And well, don't laugh at me, but I have not even knew Vita cycles exist as I have yet to encounter one :) I'll definitely make a Vita wormhole in this case....

For now, I am waiting to get Doomcloud Spine and managed to get the armour upgraded as well as boots to +2 skills and some more Vit (managed to get over 20k life now, around 5700 vita). Applied Uldy trophy and basically my damage went noticeably higher. Having doomcloud will set my pierce to 165% as well as add dmg to all 3 elements. Will then correct charms and then give higher Labs another go. For now, I can farm Fauzt with ease.



NotYourFather wrote:so from my experience I've seen buddys set their black ice set up with either of these 2 set ups
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 492
Item Level: 115
+(0 to 1) to All Skills
(5 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
354
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)

OR
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
354
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 595
Item Level: 120
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (#s2)
Adds 100-150 magic damage (#s3)
+5 Magic Absorb (#s4)

Henchmen Trophies
(Legendary Set)


both with 2x
Xorine's Ring
Xorine's Ring
Ring

Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
Adds 25-75 poison damage over 1 seconds

with points into way of the Spider to max your poison damage
not sure if that helps!


Thank you for the suggestion I have not considered this option.
I might try out in case the tri-ele dmg version would not cut it or if I come along these pieces earlier.

This would free up some skillpoints, however is poison stacking on bosses/tougher targets ? Because with a singe Broadside, there would be a bunch of application which is not that good if they do not stack.


Cheers
Edited by Fricc 4 months.
NotYourFather
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NotYourFather wrote:so from my experience I've seen buddys set their black ice set up with either of these 2 set ups
Darkling
Darkling
Heavy Boots (Sacred)

Defense: (1677 - 1879) to (1776 - 1989)
Required Level: 100
Required Strength: 492
Item Level: 115
+(0 to 1) to All Skills
(5 to 45)% Movement Speed
(7 to 12)% Life stolen per Hit
+(6 to 15)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance
+(141 to 170)% Enhanced Defense
-100 to Life
Socketed (4)

Astrogha's Moon
(Wyrd Set)
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
354
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)

OR
Angel of Death
Angel of Death
Amulet

Required Level: 90
Item Level: 123
2% Chance to cast level 33 Punisher Bolt on Striking
+(0 to 2) to All Skills
+(11 to 30)% to Poison Spell Damage
-(6 to 15)% to Enemy Poison Resistance

Astrogha's Moon
(Wyrd Set)
Viper Skin
Viper Skin
Belt (Sacred)

Defense: (2860 - 3204) to (3036 - 3402)
Required Level: 100
Required Strength:
354
Item Level: 115
30% Attack Speed
(51 to 75)% Bonus to Attack Rating
-(11 to 20)% to Enemy Poison Resistance
Slow Target (3 to 8)%
+(141 to 170)% Enhanced Defense
Requirements -33%
Socketed (2)

Astrogha's Moon
(Wyrd Set)
Fangskin Scales
Fangskin Scales
Greaves (Sacred)

Defense: 2481 to 2799
Required Level: 100
Required Strength: 595
Item Level: 120
(0 to 40)% Movement Speed
+25% to Poison Spell Damage
-15% to Enemy Poison Resistance
+200% Enhanced Defense
15% to Energy
+50 to Energy
Maximum Poison Resist +2%
Socketed (4)
Poison Resist +30% (#s2)
Adds 100-150 magic damage (#s3)
+5 Magic Absorb (#s4)

Henchmen Trophies
(Legendary Set)


both with 2x
Xorine's Ring
Xorine's Ring
Ring

Required Level: 80
Item Level: 80
+1 Projectile to Punisher
10% Chance to cast level 19 Punishers on Kill
(51 to 100)% Bonus to Attack Rating
Adds 25-75 poison damage over 1 seconds

with points into way of the Spider to max your poison damage
not sure if that helps!


Thank you for the suggestion I have not considered this option.
I might try out in case the tri-ele dmg version would not cut it or if I come along these pieces earlier.

This would free up some skillpoints, however is poison stacking on bosses/tougher targets ? Because with a singe Broadside, there would be a bunch of application which is not that good if they do not stack.


Cheers

Thanks for the suggestion

Something else too is to use
Crown of the Black Rose
Crown of the Black Rose
Diadem (Sacred)

Defense: 870 to 983
Required Level: 110
Required Dexterity: 524
Item Level: 105
Orb Effects Applied to this Item are Doubled
+(2 to 3) to All Skills
+(20 to 30)% to Poison Spell Damage
-(10 to 15)% to Enemy Poison Resistance
+(14 to 20) to Black Lotus Strike
+(60 to 100) Life Regenerated per Second
Maximum Poison Resist +(2 to 3)%
Cannot Be Frozen
Total Character Defense (25 to 50)%
Socketed (4)
for more poison also!
Fricc
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Well, turns out that it was not only the damage but also the pierce. As I had no experience with Labs I didn't know that one needs higher pierce for those mini bosses too like Corrupted Assassin, navigator and such.

Corrected some charms, got the 3 piece Henchmen and some trophies, still no vita wormhole though. My life went up to 21.5k, damage went higher by 40% and pierce is above 165% for all elements (without buffs) :

Image
Image

With this setup, I can do t10 already without having inserted crazy umos. Could go higher but my lack of experience with some mechanics stops me from doing that for now.

Much more sweaty than phys setup I agree, which is capable of handling all content (with much less investment) outside of Labs on the same level or better in some areas (farming for ex with
Dark Pact
Dark Pact
Circlet (Sacred)

Defense: 505 to 571
(Assassin Only)
Required Level: 100
Required Dexterity: 262
Item Level: 120
You Have Bloodbath
Orb Effects Applied to this Item are Doubled
40% Combat Speeds
5% Chance to Avoid Damage
Socketed (4)
), but I personally like the big HP pool I was not used to on assassin :)

Thank you for the guide!
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GodisJealous
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Ops sorry Misclicked downvote (on phone) not sure how to remove it :/
Rusev
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I argue all day for the physical is bad in labs
https://tsw.vn.cz/acc/char.php?name=Ninja-Assassin
Semigloss
Heretic
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I see your poison discussion under the Way of the Spider breakdown, curious if you had
Blackleach Blade
Blackleach Blade
Halberd (4)

Two-Hand Damage: (10 - 13) to (13 - 17)
(Assassin Only)
Required Level: 6
Required Dexterity: 46
Item Level: 9
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(1 to 2) to Assassin Skill Levels
+(31 to 70)% Enhanced Damage
-(26 to 30)% to Enemy Poison Resistance
Slow Target 10%
Maximum Life (1 to 5)%
+(11 to 20) Life after each Kill
Socketed (2)
Two-Hand Damage: (41 - 52) to (51 - 66)
(Assassin Only)
Required Level: 26
Required Dexterity: 76
Item Level: 29
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(2 to 4) to Assassin Skill Levels
+(71 to 120)% Enhanced Damage
-(31 to 35)% to Enemy Poison Resistance
Slow Target 15%
Maximum Life (6 to 10)%
+(21 to 40) Life after each Kill
Socketed (4)
Two-Hand Damage: (121 - 132) to (148 - 160)
(Assassin Only)
Required Level: 47
Required Dexterity: 153
Item Level: 51
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(4 to 6) to Assassin Skill Levels
+(121 to 140)% Enhanced Damage
-(36 to 40)% to Enemy Poison Resistance
Slow Target 20%
Maximum Life (11 to 15)%
+(31 to 60) Life after each Kill
Socketed (5)
Two-Hand Damage: (159 - 184) to (197 - 229)
(Assassin Only)
Required Level: 57
Required Dexterity: 305
Item Level: 90
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
+(6 to 8) to Assassin Skill Levels
+(141 to 180)% Enhanced Damage
-(41 to 50)% to Enemy Poison Resistance
Slow Target 25%
Maximum Life (16 to 20)%
+(41 to 80) Life after each Kill
Socketed (6)
during this?
Fricc
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Rusev wrote:I argue all day for the physical is bad in labs
https://tsw.vn.cz/acc/char.php?name=Ninja-Assassin


Hi,

I am not saying phys is bad in labs, however personally for me the Black Ice setup yielded better results and the big life pool is also positive.

I have no real experience with this game yet to say phys or ele is better, it is based on my experience with nagisin so far in last ladder and this one.

I am open for any suggestions though and curious as well to find working alternatives, so thank you for sharing your build.

Cheers
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Lynderika
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Rusev wrote:I argue all day for the physical is bad in labs
https://tsw.vn.cz/acc/char.php?name=Ninja-Assassin


Physical in labs (and sam) is not bad, it just is less optimal because there's no efficient way to stack life. In my mediumly good 1.6 ssf set up, I could clear t11-12 relatively well, and that were a time I was bad and there weren't scrolls of enchants... Your nagi's pretty big, just dark pact is useless in labs, and your charms are average (especially wormhole, to get lots of life it's really important), outside of that it's all cool, it should work.

But yea Black Ice get it easier because it's super tanky, no question or doubt about it
Diaco
Daystar
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I wonder if a build using only the elemental side of
Zular Khan's Tempest
Zular Khan's Tempest
Halberd (Sacred)

Two-Hand Damage: 71 to 100
(Assassin Only)
Required Level: 100
Required Dexterity: 558
Item Level: 105
Dexterity Damage Bonus: (0.15 per Dexterity)%
Area Effect Attack
10% Chance to cast level 1 Stormpike on Striking
Broadside Cooldown Reduced by 3 seconds
Adds 250-500 fire damage
Adds 250-500 lightning damage
-50% to Enemy Fire Resistance
-50% to Enemy Lightning Resistance
+(26 to 30) to Way of the Phoenix (Assassin Only)
+(26 to 30) to Way of the Gryphon (Assassin Only)
+(26 to 30) to Way of the Spider (Assassin Only)
+(51 to 100) Life after each Kill
Socketed (6)
and spending most stat points in vit would be viable in labs? I'm guessing you could probably max pierce between ZKT, ways, Natasha's and maybe
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
, and could concentrate the rest of the gear towards building a large health pool, LaeK, etc.
Rusev
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Everyone have their own way.I personally choose to go for damage untill some point that i need more vita, lets say labs lv 12 and above.So from 4k dex and 12k life i took 500 points from dex to go in vita and now its 15k life and 2.7 dex still able to do 12k broadside.But that really require some effort to do the Mystic orb rings and amulet but is much cheaper then Black ice and stack pierce so yea pretty strong very nice guide.