Harbinger Wolf Druid Full Guide [1.3]

MadeLaidMan
Acid Prince
46 | 0
If you happened to find a Krys Rune whilst farming Toraja for an Auhe, would you possibly recommend
Adramelech
Adramelech
Weapons

'Krys'
Runeword Level: 100
25% Chance to cast level 40 Flamefront on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 50-100 damage
Adds 1-1000 fire damage
-25 Life Regenerated per Second
+10 Life on Striking
1% Reanimate as: Condemned
Target Takes Additional Damage of 100
(assuming you dont have
Shark (Xis)

Shark
Weapons

'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
obviously) for its nice phys damage increase, decent fire damage, 10 Life on Striking and TTAD of 100?
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Tkorpi
Horadric Mage
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i rly dont think that is very good option to use adramelech. that lacks mana you would need and also damage aint that high. melee proc also doesnt work.

only good thing in that sword would be 10 life per striking.

edit: that weapon works kinda good in 1.3 patch
Edited by Tkorpi 10 months.
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Tkorpi
Horadric Mage
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Whole guide and it's content has been updated to 1.3 these has also been tested in Single player so they work.
Basically what 1.3 patch means for the wolf is following:

- There is no more need for any mana regen or mana on striking since mana pulse keeps you full mana allways.
- You can more easily kill ubers now since you dont have mana issues.
- Leveling is easier since you dont need void RW neccesarely or any other mana based items.

- You dont need to cap 330 fhr anymore to be able to go fauzt with 280 breakpoint. you only need 295%.
- You dont need as high defense anymore. 150k is enough with projectile dodge change. you need either elvensong or fairie fire to buff it up tho!
- YOU DONT NEED SHIELD!

TLDR: Wolf dudu works well again! WOHOOO!
Ntf1015
Balrog
120 | 0
What would you recommend instead of void for early/mid game?
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Tkorpi
Horadric Mage
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Ntf1015 wrote:What would you recommend instead of void for early/mid game?


Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
10% Chance to cast level 30 Fire Splash on Kill
40% Cast Speed
40% Attack Speed
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +56%
+50 Life after each Kill
,
Oblivion
Oblivion
Weapons

'Lah'
Runeword Level: 75
20% Chance to cast level 40 Venomous Spirit on Melee Attack
+(115 to 143)% Enhanced Damage
+(0.375 per level) to Maximum Damage (Based on Character Level)
+(16 to 20)% to Poison Spell Damage
5% Chance of Crushing Blow
10% to All Attributes
Level 20 Abyss (17 Charges)
,
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
20% Chance to cast level 32 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
-25% to Enemy Poison Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
,
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

Required Level: 11
Required Strength: 105
One-Hand Damage: (14-16) to (32-45)
Two-Hand Damage: (25-29) to (42-56)
Strength Damage Bonus: (30/256 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 4)% to Experience Gained
Socketed (2)

Required Level: 29
Required Strength: 151
One-Hand Damage: (31-35) to (70-83)
Two-Hand Damage: (60-67) to (96-112)
Strength Damage Bonus: (30/256 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(5 to 6)% to Experience Gained
Socketed (4)

Required Level: 49
Required Strength: 291
One-Hand Damage: (59-64) to (123-149)
Two-Hand Damage: (114-123) to (172-201)
Strength Damage Bonus: (30/256 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(7 to 8)% to Experience Gained
Socketed (5)

Required Level: 57
Required Strength: 570
One-Hand Damage: (77-83) to (166-193)
Two-Hand Damage: (148-160) to (228-259)
Strength Damage Bonus: (30/256 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(9 to 10)% to Experience Gained
Socketed (6)



almost anything will do wich you get high damage + attack speed :) now that you dont need to think of mana it rly opens up the character ALOT!
snt2523
Stygian Watcher
40 | -1
Can I play un-twink with this patch ? Or is it good as a started character in new ladder ?
Thanks for the great build btw :D
dxkdxk
Cultist
21 | -2
But without any mana on kill won't you need to mana pulse every few seconds?
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Tkorpi
Horadric Mage
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dxkdxk wrote:But without any mana on kill won't you need to mana pulse every few seconds?


Yes. But it is only about every 6-7th seconds depends on your mana pool. sure if you feel like it you can buff that time by getting mana per kill but that isnt neccessery anymore.

snt2523 wrote:Can I play un-twink with this patch ? Or is it good as a started character in new ladder ?
Thanks for the great build btw :D


I dont think you can play fully untwinked since you would want some attackspeed atleast on midgame but with some minor tweaks this should be doable. i didnt test leveling phase fully yet but in theory and in my experience this could be possible. i played this A5 normal witouth any interesting items.

i will test this more when i get time :) now focusing on ladder start :P
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ixvid_
Pit Knight
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Currently I am playing this build with
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
20% Chance to cast level 32 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
-25% to Enemy Poison Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
in long sword and
Chalice of Horrors
as a shield, it provides nice stack up with gehenna -% cold enemy rez, also I am using sacred shrine crafted gloves with -%cold rez, +cold spell dmg and stormblast on attack (for extra single target dmg) for helm I am using
Nature's Vigil
Nature's Vigil
Caoi Dulra Set
Antlers (Sacred)

(Druid Only)
Required Level: 100
Required Strength: 450
Defense: (1898-2372) to (2062-2577)
+(2 to 3) to Druid Skill Levels
(11 to 14)% Life stolen per Hit
+(100 to 150)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
Fire Resist +(31 to 50)%
Poison Resist +(31 to 50)%
Socketed (4)
. The rest is
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
,
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
and
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

. So far so good.
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Tkorpi
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ixvid_ wrote:Currently I am playing this build with
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
20% Chance to cast level 32 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
-25% to Enemy Poison Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
in long sword and
Chalice of Horrors
as a shield, it provides nice stack up with gehenna -% cold enemy rez, also I am using sacred shrine crafted gloves with -%cold rez, +cold spell dmg and stormblast on attack (for extra single target dmg) for helm I am using
Nature's Vigil
Nature's Vigil
Caoi Dulra Set
Antlers (Sacred)

(Druid Only)
Required Level: 100
Required Strength: 450
Defense: (1898-2372) to (2062-2577)
+(2 to 3) to Druid Skill Levels
(11 to 14)% Life stolen per Hit
+(100 to 150)% Enhanced Defense
(21 to 25)% to Strength
(21 to 25)% to Vitality
Fire Resist +(31 to 50)%
Poison Resist +(31 to 50)%
Socketed (4)
. The rest is
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
,
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
and
Deadfall
Deadfall
Heavy Belt (4)

Required Level: 7
Required Strength: 63
Defense: (135-159) to (178-210)
1% Chance to cast level 2 Shower of Rocks on Kill
1% Chance of Crushing Blow
+(24 to 46)% Enhanced Defense
+(16 to 25) to Strength
Lightning Resist +(11 to 15)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (1)

Required Level: 24
Required Strength: 92
Defense: (485-551) to (616-700)
2% Chance to cast level 4 Shower of Rocks on Kill
2% Chance of Crushing Blow
+(69 to 92)% Enhanced Defense
+(36 to 45) to Strength
Lightning Resist +(21 to 25)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 41
Required Strength: 195
Defense: (1270-1400) to (1595-1758)
3% Chance to cast level 8 Shower of Rocks on Kill
3% Chance of Crushing Blow
+(115 to 137)% Enhanced Defense
+(56 to 65) to Strength
Lightning Resist +(31 to 35)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (2)

Required Level: 50
Required Strength: 404
Defense: (1918-2095) to (2403-2626)
4% Chance to cast level 12 Shower of Rocks on Kill
4% Chance of Crushing Blow
+(138 to 160)% Enhanced Defense
+(66 to 75) to Strength
Lightning Resist +(36 to 40)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (2)

. So far so good.


:) good to hear you like it. Sounds pretty suitable build for mid game. Im mostly running 2h weapon since now you dont neccesarely need shield anymore.