Harbinger Wolf Druid Full Guide [1.3]

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tonyawk
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Thank you for the very comprehensive answers, Rumblealex, mister the author ;)
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rumblealex
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I I had some time last night so I recorded some uber runs using a
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (114 - 132) to (119 - 138)
Required Level: 100
Required Strength:
244
Item Level: 120
Strength Damage Bonus: (0.11 per Strength)%
5% Chance to cast level 16 Spellbind on Melee Attack
4% Chance to cast level 43 Pentagram on Melee Attack
100% Attack Speed
Adds 250-313 Magic Damage
Adds 63-125 Fire Damage
+(160 to 200)% Enhanced Damage
+75 to Energy
Requirements -50%
Socketed (6)
and coldhunger / flying saucer, just to show it's still doable with low damage. I used different armor and shield for fauzt, bremmtown and viz'jun though.

I'll try and upload them tonight.
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rumblealex
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Hate to post twice in a row, but I left this video on the discord channel earlier this week, I might as well leave it in the guide to showcase how Viz'jun can be ran on wolf. Let's be honest though this is with (some) very late game items. It's in and out under a minute.

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Tkorpi
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rumblealex wrote:Hate to post twice in a row, but I left this video on the discord channel earlier this week, I might as well leave it in the guide to showcase how Viz'jun can be ran on wolf. Let's be honest though this is with (some) very late game items. It's in and out under a minute.


added video to uberguide section. Nice Work Thanks!
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Bazil
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Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).
Sliwka
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Bazil wrote:Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).


Hah You will see how hard they hit on Destruction, those Steel Crushers hurt so much... insta death on hit, even don't know when and you're dead :shock:
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Bazil
Invader
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Sliwka wrote:Hah You will see how hard they hit on Destruction, those Steel Crushers hurt so much... insta death on hit, even don't know when and you're dead :shock:


That's sad. :( We'll, there's much before me yet. Today I managed to get Sacred Ancient Armor for
Erawan

Erawan
Body Armors

'LemKoCham'
Runeword Level: 83
15% Combat Speeds
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
(27 to 30)% to Strength
(27 to 30)% to Vitality
Physical Resist (13 to 15)%
(15 to 20)% Bonus to Defense
and turned
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 18
0.0625% Chance of Crushing Blow (Based on Character Level)
+(4 to 15)% Enhanced Defense
+(40 to 60) to Life
Elemental Resists +(3 to 5)%
into
Megalith
Megalith
Boots

'LoFal'
Runeword Level: 73
+1 to All Skills
25% Cast Speed
15% Block Speed
+(115 to 143)% Enhanced Defense
+(10 to 20) to all Attributes
5% to Dexterity
Regenerate Mana +30%
Physical Resist 5%
. I am testing this new sword now - so far so good.
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rumblealex
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Bazil wrote:--But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).


About
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
you are correct saying that it's all about the + mana on striking. It's a powerful stat to have when farming end-game content, since it keeps your harbinger going as long as there are a lot of monsters on screen. You are not required to have + mana on striking, it just means that you have to stop to attack with mana pulse more often. In the video I posted earlier clearing Viz'jun, I have 0 mana on striking and it's not a big issue. But for places like Tran Athulua or Tengaze, I use
Wyand's Fervor
with a perfect +50 mana on striking, and it allows me to hold harbinger and keep going and going forever without any pauses. If you need a better armor for more difficult content, you can switch to
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: 1101 to 1143
Required Level: 100
Required Strength: 550
Item Level: 105
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+75 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
. The belt isn't recommended for bosses though, since you'll teleport them around all the time.

You you don't really have to worry about using Void all that much. If you need higher damage, just go for
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%
. It gives +25% life and mana and some decent pierce too.
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rawr123
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Bazil wrote:Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (4)

One-Hand Damage: (10 - 12) to (27 - 39)
Two-Hand Damage: (17 - 20) to (33 - 46)
Required Level: 11
Required Strength: 105
Item Level: 29
Strength Damage Bonus: (0.16 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(18 to 35)% Enhanced Damage
+(101 to 150) Defense
+1% to Experience Gained
Socketed (2)
One-Hand Damage: (28 - 32) to (65 - 78)
Two-Hand Damage: (50 - 55) to (84 - 99)
Required Level: 29
Required Strength: 151
Item Level: 40
Strength Damage Bonus: (0.16 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(52 to 69)% Enhanced Damage
+(201 to 250) Defense
+2% to Experience Gained
Socketed (4)
One-Hand Damage: (59 - 64) to (123 - 149)
Two-Hand Damage: (114 - 123) to (172 - 201)
Required Level: 49
Required Strength: 291
Item Level: 67
Strength Damage Bonus: (0.16 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(87 to 103)% Enhanced Damage
+(301 to 350) Defense
+2% to Experience Gained
Socketed (5)
One-Hand Damage: (77 - 83) to (166 - 193)
Two-Hand Damage: (148 - 160) to (228 - 259)
Required Level: 57
Required Strength: 570
Item Level: 85
Strength Damage Bonus: (0.16 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(104 to 120)% Enhanced Damage
+(351 to 400) Defense
+3% to Experience Gained
Socketed (6)
, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Sur'
Runeword Level: 75
Adds 7-13 Damage
+(58 to 72)% Enhanced Damage
Slow Target 20%
Regenerate Mana +15%
Cold Resist +40%
Physical Damage Reduced by (11 to 15)
+(3 to 5) Mana on Striking
2% Reanimate as: Random Monster
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).



Void is great for never having to worry about mana besides the initial attack. If you aren't having issues with mana, you don't need it. And make sure you are walking, your defense doesn't matter if you are running.
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Bazil
Invader
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rawr123 wrote: And make sure you are walking, your defense doesn't matter if you are running.


Yep, I know it. I had learned it quite early. :) Thanks guys for all your feedback. :) I'll keep pouncing. ;)