Harbinger Wolf Druid Full Guide [1.3]

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rumblealex
Stygian Watcher
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Akill wrote:I do not understand how to do things such as "Carsomyr", which is gold in color and in brackets (Sacred). Who can describe in detail?


Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (225-238) to (311-325)
Two-Hand Damage: (304-325) to (384-406)
Required Strength: 600
Required Level: 100
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 13 Shower of Rocks on Kill
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Damage Reduced by 10%
(1 to 2)% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)

cannot be crafted. It's dropped from monsters in Destruction (vanilla Hell difficulty) only. Sacred items are the highest tier you can find. Each sacred item has 3 different uniques to their name. Most call them SU, SSU and SSSU. Each is rarer than the previous. Carsomyr is a SSSU, which makes it the most rare Flameberge in the game.
The unique items you can craft are the tiered one. Those have a number from 1 to 6 beside their name. For example, you could craft
Frostbringer
Frostbringer
Flamberge (6)

One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Required Strength: 89
Required Level: 7
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(6 to 8)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (18-21) to (37-45)
Two-Hand Damage: (36-41) to (52-62)
Required Strength: 130
Required Level: 17
Current Strength Damage Bonus: (76/256 Per Strength)%
30% Chance to cast level 10 Ice Lance on Melee Attack
+1 to All Skills
+(35 to 52)% Enhanced Damage
+(13 to 18) to Maximum Damage
+(8 to 10)% to Cold Spell Damage
Cold Resist +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (3)

One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Required Strength: 186
Required Level: 26
Current Strength Damage Bonus: (76/256 Per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(11 to 13)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (40-44) to (72-81)
Two-Hand Damage: (76-83) to (104-117)
Required Strength: 261
Required Level: 35
Current Strength Damage Bonus: (76/256 Per Strength)%
40% Chance to cast level 20 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(69 to 86)% Enhanced Damage
+(23 to 28) to Maximum Damage
+(13 to 15)% to Cold Spell Damage
Cold Resist +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Required Strength: 362
Required Level: 45
Current Strength Damage Bonus: (76/256 Per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(1 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(16 to 18)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Required Strength: 499
Required Level: 54
Current Strength Damage Bonus: (76/256 Per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(18 to 20)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

by cubing 2 arcane crystals, an oil of enhancement and any Flameberge.

You can look at the sacred unique two-handed swords in the documentation section of this website.
Akill
Destroyer
6 | 0
rumblealex wrote:
Akill wrote:I do not understand how to do things such as "Carsomyr", which is gold in color and in brackets (Sacred). Who can describe in detail?


Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (225-238) to (311-325)
Two-Hand Damage: (304-325) to (384-406)
Required Strength: 600
Required Level: 100
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 13 Shower of Rocks on Kill
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Damage Reduced by 10%
(1 to 2)% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)

cannot be crafted. It's dropped from monsters in Destruction (vanilla Hell difficulty) only. Sacred items are the highest tier you can find. Each sacred item has 3 different uniques to their name. Most call them SU, SSU and SSSU. Each is rarer than the previous. Carsomyr is a SSSU, which makes it the most rare Flameberge in the game.
The unique items you can craft are the tiered one. Those have a number from 1 to 6 beside their name. For example, you could craft
Frostbringer
Frostbringer
Flamberge (6)

One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Required Strength: 89
Required Level: 7
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(6 to 8)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (18-21) to (37-45)
Two-Hand Damage: (36-41) to (52-62)
Required Strength: 130
Required Level: 17
Current Strength Damage Bonus: (76/256 Per Strength)%
30% Chance to cast level 10 Ice Lance on Melee Attack
+1 to All Skills
+(35 to 52)% Enhanced Damage
+(13 to 18) to Maximum Damage
+(8 to 10)% to Cold Spell Damage
Cold Resist +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (3)

One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Required Strength: 186
Required Level: 26
Current Strength Damage Bonus: (76/256 Per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(11 to 13)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (40-44) to (72-81)
Two-Hand Damage: (76-83) to (104-117)
Required Strength: 261
Required Level: 35
Current Strength Damage Bonus: (76/256 Per Strength)%
40% Chance to cast level 20 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(69 to 86)% Enhanced Damage
+(23 to 28) to Maximum Damage
+(13 to 15)% to Cold Spell Damage
Cold Resist +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Required Strength: 362
Required Level: 45
Current Strength Damage Bonus: (76/256 Per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(1 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(16 to 18)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Required Strength: 499
Required Level: 54
Current Strength Damage Bonus: (76/256 Per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(18 to 20)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

by cubing 2 arcane crystals, an oil of enhancement and any Flameberge.

You can look at the sacred unique two-handed swords in the documentation section of this website.


Thanks so much. And could you tell me where you can read or watch a video, which clearly shows how to do crafting things?
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Tkorpi
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Akill wrote:
rumblealex wrote:
Akill wrote:I do not understand how to do things such as "Carsomyr", which is gold in color and in brackets (Sacred). Who can describe in detail?


Carsomyr
Carsomyr
Flamberge (Sacred)

One-Hand Damage: (225-238) to (311-325)
Two-Hand Damage: (304-325) to (384-406)
Required Strength: 600
Required Level: 100
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 13 Shower of Rocks on Kill
50% Increased Attack Speed
+(172 to 200)% Enhanced Damage
Adds 100-175 damage
100% Bonus to Attack Rating
+(40 to 50) to Strength
+(40 to 50) to Vitality
Damage Reduced by 10%
(1 to 2)% Reanimate as: Umbaru Spirit
+250 Life after each Kill
Socketed (6)

cannot be crafted. It's dropped from monsters in Destruction (vanilla Hell difficulty) only. Sacred items are the highest tier you can find. Each sacred item has 3 different uniques to their name. Most call them SU, SSU and SSSU. Each is rarer than the previous. Carsomyr is a SSSU, which makes it the most rare Flameberge in the game.
The unique items you can craft are the tiered one. Those have a number from 1 to 6 beside their name. For example, you could craft
Frostbringer
Frostbringer
Flamberge (6)

One-Hand Damage: (12-14) to (23-30)
Two-Hand Damage: (22-25) to (32-41)
Required Strength: 89
Required Level: 7
Current Strength Damage Bonus: (76/256 Per Strength)%
25% Chance to cast level 5 Ice Lance on Melee Attack
+1 to All Skills
+(18 to 35)% Enhanced Damage
+(8 to 13) to Maximum Damage
+(6 to 8)% to Cold Spell Damage
Cold Resist +(21 to 25)%
(3 to 5)% Chance of Uninterruptable Attack
Socketed (2)

One-Hand Damage: (18-21) to (37-45)
Two-Hand Damage: (36-41) to (52-62)
Required Strength: 130
Required Level: 17
Current Strength Damage Bonus: (76/256 Per Strength)%
30% Chance to cast level 10 Ice Lance on Melee Attack
+1 to All Skills
+(35 to 52)% Enhanced Damage
+(13 to 18) to Maximum Damage
+(8 to 10)% to Cold Spell Damage
Cold Resist +(26 to 30)%
(6 to 8)% Chance of Uninterruptable Attack
Socketed (3)

One-Hand Damage: (28-32) to (52-61)
Two-Hand Damage: (54-60) to (75-87)
Required Strength: 186
Required Level: 26
Current Strength Damage Bonus: (76/256 Per Strength)%
35% Chance to cast level 15 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(52 to 69)% Enhanced Damage
+(18 to 23) to Maximum Damage
+(11 to 13)% to Cold Spell Damage
Cold Resist +(31 to 35)%
(9 to 11)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (40-44) to (72-81)
Two-Hand Damage: (76-83) to (104-117)
Required Strength: 261
Required Level: 35
Current Strength Damage Bonus: (76/256 Per Strength)%
40% Chance to cast level 20 Ice Lance on Melee Attack
+(1 to 2) to All Skills
+(69 to 86)% Enhanced Damage
+(23 to 28) to Maximum Damage
+(13 to 15)% to Cold Spell Damage
Cold Resist +(36 to 40)%
(12 to 14)% Chance of Uninterruptable Attack
Socketed (4)

One-Hand Damage: (56-60) to (95-106)
Two-Hand Damage: (102-111) to (136-150)
Required Strength: 362
Required Level: 45
Current Strength Damage Bonus: (76/256 Per Strength)%
45% Chance to cast level 25 Ice Lance on Melee Attack
+(1 to 3) to All Skills
+(87 to 103)% Enhanced Damage
+(28 to 33) to Maximum Damage
+(16 to 18)% to Cold Spell Damage
Cold Resist +(41 to 45)%
(15 to 17)% Chance of Uninterruptable Attack
Socketed (5)

One-Hand Damage: (71-77) to (118-130)
Two-Hand Damage: (132-143) to (173-189)
Required Strength: 499
Required Level: 54
Current Strength Damage Bonus: (76/256 Per Strength)%
50% Chance to cast level 30 Ice Lance on Melee Attack
+(2 to 3) to All Skills
+(104 to 120)% Enhanced Damage
+(33 to 38) to Maximum Damage
+(18 to 20)% to Cold Spell Damage
Cold Resist +(46 to 50)%
(18 to 20)% Chance of Uninterruptable Attack
Socketed (6)

by cubing 2 arcane crystals, an oil of enhancement and any Flameberge.

You can look at the sacred unique two-handed swords in the documentation section of this website.


Thanks so much. And could you tell me where you can read or watch a video, which clearly shows how to do crafting things?


There is no videos regarding the topic but with little reading you can figure it out on https://docs.median-xl.com/
Roenan
Sasquatch
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Basically you just stick the items for a recipe in your cube and hit the button. Take tiered uniques (golds with a number after them) and put them in your cube with the catalyst of disenchantment (Hatred A1 Drop gotten from boss you kill next to Charsi quest item - Barracks I think) to get arcane shards. 5 shards in the cube makes an arcane crystal. Take the base item for the TU you're trying to make and cube with 2 AC's and the correct potion to get your TU. The tier will carry after the upgrade (Tier 1 base item = T1 unique, T6=T6). Hatred meph runs are the easiest source early, then terror andarial as soon as you can handle it, then terror meph. Learn the trick to quick meph runs and you can knock them out very quickly.
Wrekful
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Still seeing almost everyone use the Nih runeword body armor.. is the Auhe body armor not viable anymore?
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Tkorpi
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Wrekful wrote:Still seeing almost everyone use the Nih runeword body armor.. is the Auhe body armor not viable anymore?


its still viable and better than Nih RW in my opinion since you dont need to stack FHR to every piece of gear you possibly gonna have to hit 280 breakpoint. but they are very close to each other in powervice so everyone uses the cheaper version :)
Akill
Destroyer
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I do not understand... it seems to have collected almost all things as a guide, but still very hard on the HELL, not to mention uberquest.
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rumblealex
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Akill wrote:I do not understand... it seems to have collected almost all things as a guide, but still very hard on the HELL, not to mention uberquest.



What items do you have? Have you collected any charms yet?
Akill
Destroyer
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Image

The attack rating of 27,000. The chance to get into Diablo was 92%, but in fact I almost did not get.... full delirium
Edited by Akill 4 months.
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rumblealex
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For any bosses it's recommended to use twisted claw instead of harbinger. Anytime you are 1vs1 it's preferable over harbinger.

Do you have any mercenary? Most guides suggest an Act3 bloodmage for early gameplay since they can heal themselves and you to full life, and can output a lot of damage with +fire spell dmg gear like fascinating shrine crafted sacred.

As for killing Diablo on Destruction, dance around him to avoid his attacks, harbinger on top of him then use 1 mana pulse and use twisted claw a few times. Walk back, kite him away if there are too many red orbs. Resurrect your mercenary if he dies. Your gear should be more than sufficient to get him down. Werewolf druid is fragile though so it's important to not stand in front of him and tank his abilities. Hit him quickly then dance around.