tlpc1 wrote:The build recommends attack speed (IAS) jewels in the weapon. But I use the weapon only 1-2 times for each big pack of monsters, to get mana (with Mana pulse). For the rest, 90% of the time I use Harbinger.
Won't the attack speed jewels be wasted on Harbinger? Or do they help Harbinger as well?
Thanks.
First of all - Harbinger uses attack speed as it pointed above. And for werewolf form attack speed in weapon (not in other items but in weapon itself) will make werewolf attack alot faster than once per 7 frames. For example
The Dao of Xiansai

The Dao of Xiansai
Great Sword (4)
Required Level: 11
Required Strength: 105
One-Hand Damage: (14-16) to (32-45)
Two-Hand Damage: (25-29) to (42-56)
Strength Damage Bonus: (30/256 per Strength)%
+1 to All Skills
15% Attack Speed
15% Hit Recovery
+(18 to 35)% Enhanced Damage
+(15 to 25) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 4)% to Experience Gained
Socketed (2)
Required Level: 29
Required Strength: 151
One-Hand Damage: (31-35) to (70-83)
Two-Hand Damage: (60-67) to (96-112)
Strength Damage Bonus: (30/256 per Strength)%
+2 to All Skills
25% Attack Speed
25% Hit Recovery
+(52 to 69)% Enhanced Damage
+(31 to 40) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(5 to 6)% to Experience Gained
Socketed (4)
Required Level: 49
Required Strength: 291
One-Hand Damage: (59-64) to (123-149)
Two-Hand Damage: (114-123) to (172-201)
Strength Damage Bonus: (30/256 per Strength)%
+3 to All Skills
35% Attack Speed
35% Hit Recovery
+(87 to 103)% Enhanced Damage
+(51 to 70) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(7 to 8)% to Experience Gained
Socketed (5)
Required Level: 57
Required Strength: 570
One-Hand Damage: (77-83) to (166-193)
Two-Hand Damage: (148-160) to (228-259)
Strength Damage Bonus: (30/256 per Strength)%
+4 to All Skills
40% Attack Speed
40% Hit Recovery
+(104 to 120)% Enhanced Damage
+(71 to 90) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(9 to 10)% to Experience Gained
Socketed (6)
filled with attack speed jewels will result in 2-3 frames per attack/harbinger jump.
PS: What the reason in that vid at all? How may it help guide or at least fit this topic? XD "Bow druid kill QT", there's no wolf druid.... I don't understand what was that for
