tlpc1 wrote:I am at the end of Act I Destruction...
Level: 119
STR:844, DEX:31, VIT:31, EN:28
Resists: between 77-81
GRRR Dmg:774-956; GRRR AR:5727
Defense:39871; Life:5385; Mana:2403
Pollice Verso (6); Jitan Kamon (6); Void Greatword (6) with 75% total IAS, Natha Spirit Mask (6); Deadfall (6); Epicenter greaves
Amulet and each Ring MO'd with 30 DR
Switch weapon: runeword staff with +7 Druid skills
Life Shield and Faerie Fire are supermaxed (for my level)
Did LC1, LC2, Ennead Challenge, Monster Tokens.
I don wanna even think about HOW you made it till destr end with such gear stats and on lvl119.. But!
tlpc1 wrote:I am at the end of Act I Destruction...
GRRR Dmg:774-956; GRRR AR:5727
Defense:39871; Life:5385; Mana:2403
Pollice Verso (6); Jitan Kamon (6); Void Greatword (6) with 75% total IAS, Natha Spirit Mask (6); Deadfall (6); Epicenter greaves
Switch weapon: runeword staff with +7 Druid skills
Life Shield and Faerie Fire are supermaxed (for my level)
Did LC1, LC2, Ennead Challenge, Monster Tokens.
First of all - damage is really low for destruction IMO. It shall be at least around 1500-2000 for Harbinger. Don't worry about mana issues since in 1.3 it's not a big deal anymore, switch Void rw to smth more useful. Even
Gehenna
Gehenna
Weapons
'Xar'
Runeword Level: 100
20% Chance to cast level 32 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
-25% to Enemy Poison Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
would be much better.
How you got so low defence with maxed lifeshield?.. Even me with just TUs had around 100k. Anyway, give up with Jitan kamon - make
Erawan
Erawan
Body Armor
'Nih'
Runeword Level: 100
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
+(144 to 171)% Enhanced Defense
25% to Strength
25% to Vitality
Physical Resist (11 to 15)%
Total Character Defense (11 to 20)%
or
Dragonheart
Dragonheart
Body Armor
'Kra'
Runeword Level: 94
+2 to All Skills
50% Attack Speed
+(1.625 per level)% Enhanced Defense (Based on Character Level)
+500 to Life
, Gloves... not sure but for me even
Featherclaw
Featherclaw
Chain Gloves (4)
Required Level: 5
Required Strength: 38
Defense: (28-30) to (49-54)
5% Attack Speed
(21 to 50)% Bonus to Attack Rating
+(18 to 29)% Enhanced Defense
+(6 to 10) to Dexterity
Socketed (1)
Required Level: 22
Required Strength: 56
Defense: (149-161) to (203-218)
15% Attack Speed
(81 to 110)% Bonus to Attack Rating
+(41 to 52)% Enhanced Defense
+(16 to 20) to Dexterity
Socketed (2)
Required Level: 40
Required Strength: 118
Defense: (393-420) to (519-554)
25% Attack Speed
(141 to 170)% Bonus to Attack Rating
+(64 to 75)% Enhanced Defense
+(26 to 30) to Dexterity
Socketed (3)
Required Level: 48
Required Strength: 244
Defense: (581-617) to (759-807)
30% Attack Speed
(171 to 200)% Bonus to Attack Rating
+(75 to 86)% Enhanced Defense
+(31 to 35) to Dexterity
Socketed (4)
seems much better, not counting smth like
Kali
Kali
Gloves
'Pul'
Runeword Level: 45
15% Chance to cast level 13 Fire Splash on Kill
+2 to All Skills
-214 Defense
Maximum Fire Resist +4%
Fire Resist +21%
Level 2 Possess (124 Charges)
. If you have problems with survivability, why don't you try to use
Megalith
Megalith
Boots
'Ath'
Runeword Level: 90
+1 to All Skills
25% Cast Speed
15% Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Physical Resist 5%
and
Truce
Truce
Belts
'Vith'
Runeword Level: 98
-5% Cast Speed
-5% Attack Speed
Stun Attack
+(172 to 200)% Enhanced Defense
+5% Increased Healing Rate from Apples
Physical Resist 10%
Slows Attacker by 5%
for even more DR? Esp if you dying because of phys hitting monsters with high AR.
PS: Steel furs don't reflect ranged damage. All you need is to NOT hit them in melee = Harbinger only.
Also for starting and with that.... gear. It won't hurt to max healing/avoid synergies for Symbiosis (elvensong and acid fiends, 26+20 skill points). And don't max Faerie fire now when you will need any extra point. Believe me - Symbiosis avoid synergy is much more worthful than wasting points on fire.
So in total i can suggest to max: werewolf, symbiosis, 26 pts elvensong, 20 pts acid fiends, 10 pts harbinger, 1 pt Faerie fire, leftovers in Feed the pack. If you will have Feed the pack maxed - put leftovers in Faerie fire... You may also put 1 pt in Pagan rites, but not sure you will have time and/or mana to use it.