I wonder if a build with a +220% Increased attack speed
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)
Required Level: 100
Required Strength: 244
One-Hand Damage: (114-132) to (119-138)
Strength Damage Bonus: (20/256 per Strength)%
4% Chance to cast level 43 Pentagram on Melee Attack
5% Chance to cast level 16 Spellbind on Melee Attack
100% Attack Speed
+(160 to 200)% Enhanced Damage
-30% Target Defense
Adds 500-625 magic damage
Adds 125-250 fire damage
+75 to Energy
Requirements -50%
Socketed (6)
or
Aeterna
Aeterna
Broad Sword (Sacred)
Required Level: 100
Required Strength: 488
One-Hand Damage: (101-118) to (105-124)
Strength Damage Bonus: (20/256 per Strength)%
Amazing Grace
+200 Strength Factor to Spell Damage
-200 Energy Factor to Spell Damage
4% Chance to cast level 50 Blizzard on Death Blow
+(3 to 5) to All Skills
(20 to 50)% Cast Speed
+(130 to 170)% Enhanced Damage
+(20 to 40)% to Spell Damage
(10 to 20)% to Strength
Socketed (6)
could be viable. you can stack 6 x 15% IaS from jewels and another 30% from MOs. which is 1% more than the 219% breakpoint for 3fpa.
► Werewolf weapon attack speed
I tried the build in singleplayer, and you fly ridiculously fast across the screen, one downside though is that your mana goes away awfully fast too, which means more pauses to cast mana pulse unless you equip
The Endless Loop
The Endless Loop
Light Belt (Sacred)
Required Level: 100
Required Strength: 490
Defense: (1101 to 1143)
40% Combat Speeds
+(10 to 19) to Charged Strike
Slow Target 10%
+50 to all Attributes
+50 Life Regenerated per Second
+(0 to 1) Mana on Striking
Socketed (2)
or
Wyand's Fervor
. The belt doesn't feed us enough mana to sustain ourselves, but it slows the drain considerably. You stop to mana pulse at least 3-4 times less often. The teleport on Striking doesn't affect us much since we teleport ourselves on top of the target; we'll follow it regardless of where it teleports. You might want to switch to another belt against bosses though.
Wyand's fervor might or might not sustain us with enough mana, but I prefer not to equip the piece, to instead focus on having
Linga Sharira
Linga Sharira
Body Armor
'Auhe'
Runeword Level: 100
8% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Physical Resist 15%
Total Character Defense 50%
or
Highwayman's Friend
with MF orbs and jewels.
I could see it being viable in a high-proc build, like
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)
Required Level: 100
Required Strength: 463
Required Dexterity: 499
Defense: (3627-3957) to (3907-4262)
Chance to Block: 1% + class%
1% Chance to cast level 60 Cryo Beam on Striking
30% Movement Speed
1% Base Block Chance
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
and
Coldhunger
Coldhunger
Wolf Head (Sacred)
(Druid Only)
Required Level: 100
Required Strength: 440
Defense: (1842-2082) to (1915-2165)
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 57-69 cold damage
(14 to 17)% Stamina stolen per Hit
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
, but since you have to sacrifice
Shark (Xis)
Shark
Weapons
'TalXis'
Runeword Level: 120
1% Chance to cast level 31 Bloodlust on Kill
+(201 to 250)% Bonus Damage to Bloodlust
40% Attack Speed
+230% Enhanced Damage
+(2 per level) to Maximum Damage (Based on Character Level)
+5 to all Attributes
-500 to Mana
Cannot be Unsocketed
for another weapon, it brings our weapon damage down by a lot. I'm not sure the procs alone are enough to keep our damage high.
Maybe get
Checkmate
Checkmate
Helms, Shields
'AuheAuhe'
Runeword Level: 100
2% Chance to cast level 20 Dark Power on Kill
2% Chance to cast level 20 Bloodlust on Kill
-1% Base Block Chance
Adds 7-19 damage
Stun Attack
4% Deadly Strike
+(172 to 200)% Enhanced Defense
+(31 to 40) to Strength
on a shield to replace Bloodlust, and
Sky Spirit
Sky Spirit
Falcon Mask (Sacred)
(Druid Only)
Required Level: 100
Required Strength: 454
Defense: (2390-2689) to (2642-2972)
2% Chance to cast level 32 Tempest on Striking
25% Attack Speed
150% Bonus to Attack Rating
Adds 84-167 lightning damage
+(20 to 25)% to Lightning Spell Damage
-(28 to 35)% to Enemy Lightning Resistance
+(140 to 170)% Enhanced Defense
Physical Resist 10%
+1 Life on Striking
+(4 to 5) to Light Radius
Socketed (4)
for tempest procs.. Or maybe keep the Flying saucer, and put the runeword on a helm
Sadly, bloodlust on Shark is a lot more powerful than Bloodlust and Dark power on Checkmate combined.
► Checkmate Bloodlust and Dark Power
It's just a thought.