Harbinger Wolf Druid Full Guide [1.3]

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Tkorpi
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vvvatlas wrote:Is 275% ias with Dao/2h overkill. I'm not sure what the breaking point is.

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110% attack speed on weapon is enough. attack speed on other itemns doesnt work on wolf.
vvvatlas
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Tkorpi wrote:
vvvatlas wrote:Is 275% ias with Dao/2h overkill. I'm not sure what the breaking point is.

Image


110% attack speed on weapon is enough. attack speed on other itemns doesnt work on wolf.


Good to know, now i can change up some jewels.

What should i upgrade next?
► Weapon

► Boots

► Armor

► Helm

► Gloves


Guessing maybe boots?
Also would Deadfall give better clearspeed compared to my RW belt?

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Tkorpi
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vvvatlas wrote:
Tkorpi wrote:
vvvatlas wrote:Is 275% ias with Dao/2h overkill. I'm not sure what the breaking point is.

Image


110% attack speed on weapon is enough. attack speed on other itemns doesnt work on wolf.


Good to know, now i can change up some jewels.

Guessing maybe boots?
Also would Deadfall give better clearspeed compared to my RW belt?



You should get better armor for your erawan. erawan should have around 11-12k defense. also you could try crafting yourself a weapon. dao is good but there is much better options for that aswell.

ahriman and deadfall are both good. justuse what you think is better. just try testing them out.
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tonyawk
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Hello and thank you for your guide, it's a good guide especially for a frist one,

I discovered median XL recently and harbinger wolf is one of the characters that I chose to play. I followed your guide but I didn't understand one thing.
In "playstyle" part you say: "Walk allways and start by using Manapulse on enemy".

What do you mean by "walk allways" ? there is an effect when you are in run mode that I don't be aware ?

Thank you,
Edited by tonyawk 1 month.
Rogue
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Yeah, on the left side of stamina bar you have a click able button with run, toggle that off otherwise you will have 0 armor
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tonyawk
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Hey,

Ok, that what I'm thinking but I made a test, may be it's a bad one... I checked my armor during run / walk alternate mode and there is no change, the armor doesn't drop to 0.

Another thing, in the "late game gear" part of the guide, TKorpi say: "Dont use shield after patch 1.3. use 2 handed weapon."
Why ? I was really attract by the ice druid - Coldhunger + The Flying Saucer.
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rumblealex
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tonyawk wrote:Hey,

Ok, that what I'm thinking but I made a test, may be it's a bad one... I checked my armor during run / walk alternate mode and there is no change, the armor doesn't drop to 0.

Another thing, in the "late game gear" part of the guide, TKorpi say: "Dont use shield after patch 1.3. use 2 handed weapon."
Why ? I was really attract by the ice druid - Coldhunger + The Flying Saucer.




Part of D2 mechanics lowers your defense when you run. It doesn't show anywhere but it's noticeable when you get hit by every attack. Walk speed is greatly enhanced in Median already so walking isn't all that different from running in vanilla. Also, wolf druid playstyle goes extremely fast with harbinger, you won't even have to move most of the time. Until your screen is empty of enemies.


You can still play coldhunger + flying saucer. I've used the build for a while and cleared many users ubers with it. I haven't even played with a 2hand a all this season. I'm at work and don't have time to expand much on the gear choices, but I can explain a bit more in details later.
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tonyawk
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hey Rumblealex,

Thank you for this information. I'm curious to know why the autor of this guide think that it better to play 2hand in 1.3 and what kind of changes have been made in comparison to the previous versions of the game.
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rumblealex
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tonyawk wrote:hey Rumblealex,

Thank you for this information. I'm curious to know why the autor of this guide think that it better to play 2hand in 1.3 and what kind of changes have been made in comparison to the previous versions of the game.





Higher base weapon damage in 2handers benefits greatly from end-game runewords like Shark(xis) which gives 230% enhanced damage. So you can renew a superior flamberge until you get one with 25-30% base enhanced damage, add 20% from an oil of luck, and you end up with 275-280% enhanced dmg.

Combine this with bloodlust bonus from the runeword, and you end up hitting decent damage.

► Shark bloodlust


The reason for picking a 2 hand sword probably because we need less defense to survive various ubers in the current patch. We have 40% dodge, 70% avoid and 70% evade with maxed faerie flame, Elvensong/Symbiosis synergy and werewolf form.
With
Skythrone
Skythrone
Falcon Mask (Sacred)

Defense: (2430-2699) to (2686-2983)
Required Strength: 454
Required Level: 100
(Druid Only)
+(2 to 3) to Druid Skill Levels
40% Faster Run/Walk
25% Faster Cast Rate
+(11 to 13)% to Lightning Spell Damage
+(21 to 25)% to Cold Spell Damage
+(17 to 22) to Lightning Wall
+(144 to 171)% Enhanced Defense
10% Chance to Avoid Damage
Cold Resist +(51 to 60)%
Lightning Resist +(51 to 60)%
Damage Reduced by 50
Socketed (4)

or
Windsinger
Windsinger
Falcon Mask (Sacred)

Defense: (1497-1696) to (1602-1801)
Required Strength: 454
Required Level: 100
(Druid Only)
40% Faster Run/Walk
60% Increased Attack Speed
40% Faster Block Rate
Adds 13-38 damage
5% Chance of Crushing Blow
(31 to 40)% Bonus to Dexterity
+(501 to 700) Defense
15% Chance to Avoid Damage
10% Chance of Uninterruptable Attack
Socketed (4)

you can reach up to 85% avoid/evade.

But I find the wolf squishy if and when you get hit. I prefer running a 1hand sword with a shield. I'm not the best guy to explain why a 2hand might be better since I don't actually play with one.

There's something special about running a 220% increased attack speed sword that makes you fly across the zone in record time. The damage is lower for sure, but the extra defense is worth is in survivability, and you can still scrape a little more damage with
Akarat's Crucifix
Akarat's Crucifix
Spiked Shield (Sacred)

Defense: (1595-1878) to (1903-2241)
Chance to Block: class%
Required Dexterity: 550
Required Level: 100
5% Chance to cast level 16 Bloodlust when you Take Damage
15% Chance to cast level 19 Mind Flay when Struck
+(16 to 20)% Bonus Elemental Damage to Bloodlust
50% Chance of Open Wounds
Enhanced Weapon Damage +400%
+(58 to 86)% Enhanced Defense
+(41 to 50) to Strength
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Lightning Resist +(31 to 40)%
Fire Resist +(31 to 40)%
Socketed (6)

. 400% enhanced weapon damage and bloodlust!

I've run TA and, Fautz and Tengaze with Coldhunger and Flying saucer without much issues. Monsters will take time to die, but you have to understand that not every single monster will die when you run the place. Just spam the whole place and quickly grab whatever happens to drop. don't stand in place for more than a second at all.

For TA and Tengaze you can use
Wyand's Fervor
Wyand's Fervor
Hard Leather Armor (Sacred)

Defense: (5054-5712) to (5390-6092)
Required Strength: 486
Required Level: 100
15% Chance to cast level 13 Forked Lightning on Melee Attack
+1 to All Skills
20% Faster Run/Walk
60% Increased Attack Speed
Adds 25-50 damage
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
Slows Melee Target by 10%
+(115 to 143)% Enhanced Defense
+(31 to 50) Mana on Striking
Socketed (6)

for that juicy 50 mana on striking that can keep your mana topped for the whole zone.
For Fautz I prefer using
Linga Sharira
Linga Sharira
Body Armor

'Auhe'
Runeword Level: 100
10% Chance to cast level 50 Punisher when Struck
+1 to All Skills
200% Faster Hit Recovery
2% Deadly Strike
+(172 to 200)% Enhanced Defense
Regenerate Mana +45%
Damage Reduced by 15%
Total Character Defense plus 50%
but switch my belt to
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: (1739-2047) to (1805-2125)
Required Strength: 490
Required Level: 100
5% Chance to cast level 1 Teleport on Striking
40% Increased Overall Speed
+(58 to 86)% Enhanced Defense
+(351 to 400) Maximum Stamina
+15 Mana on Striking
Socketed (2)

. it's not as self sufficient with mana cost, but it still help with harbinger uptime.
For Bremmtown or Viz'jun I don't use either of them. I need the armor for extra defense, and the 5% CtC teleport on striking can cauze you issues with the bosses. I've lost two cold fusion schematics in Viz'jun because the boss teleported to unreachable places. in Bremmtown, the black star dragon just teleports in unexpected places, and you can't anticipate properly his one-shot laser.

Some ubers you won't have any choices but to respec in something else. Wolfdruid just isn't made to kill those.
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Tkorpi
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tonyawk wrote:hey Rumblealex,

Thank you for this information. I'm curious to know why the autor of this guide think that it better to play 2hand in 1.3 and what kind of changes have been made in comparison to the previous versions of the game.


in 1.3 you get more defensive stats from skills that doesnt require base defense avoid and evade for example. 2h provides you more damage than 1h with shield and if you kill everything with 1-2 hits you dont need survaivability almost at all. but there is defenately perks when using 1h and shield explained above.

response to above message of attak speed.
Wolf gets AS only from weapon and skills so you kant get AS from anywhere else on your gear.

Regards, Author ^^