Harbinger Wolf Druid Full Guide [1.3]

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tonyawk
Invader
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Thank you for the very comprehensive answers, Rumblealex, mister the author ;)
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rumblealex
Stygian Watcher
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I I had some time last night so I recorded some uber runs using a
Sarandeshi Hellcaller
Sarandeshi Hellcaller
Broad Sword (Sacred)

One-Hand Damage: (119-132) to (124-138)
Required Strength: 244
Required Level: 100
Current Strength Damage Bonus: (51/256 Per Strength)%
5% Chance to cast level 43 Pentagram on Melee Attack
5% Chance to cast level 16 Spellbind on Melee Attack
100% Increased Attack Speed
+(171 to 200)% Enhanced Damage
-(21 to 30)% Target Defense
Adds 500-625 magic damage
Adds 125-250 fire damage
+75 to Energy
Requirements -50%
Socketed (6)

and coldhunger / flying saucer, just to show it's still doable with low damage. I used different armor and shield for fauzt, bremmtown and viz'jun though.

I'll try and upload them tonight.
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rumblealex
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Hate to post twice in a row, but I left this video on the discord channel earlier this week, I might as well leave it in the guide to showcase how Viz'jun can be ran on wolf. Let's be honest though this is with (some) very late game items. It's in and out under a minute.

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Tkorpi
Fireblood
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rumblealex wrote:Hate to post twice in a row, but I left this video on the discord channel earlier this week, I might as well leave it in the guide to showcase how Viz'jun can be ran on wolf. Let's be honest though this is with (some) very late game items. It's in and out under a minute.


added video to uberguide section. Nice Work Thanks!
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Bazil
Skeleton
3 | 0
Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (6)

One-Hand Damage: (14-16) to (23-33)
Two-Hand Damage: (25-29) to (33-44)
Required Strength: 105
Required Level: 11
Current Strength Damage Bonus: (76/256 Per Strength)%
+1 to All Skills
15% Increased Attack Speed
15% Faster Hit Recovery
+(18 to 35)% Enhanced Damage
+(6 to 13) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 5)% to Experience Gained
Socketed (2)

One-Hand Damage: (21-24) to (40-50)
Two-Hand Damage: (41-47) to (56-68)
Required Strength: 152
Required Level: 21
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
20% Increased Attack Speed
20% Faster Hit Recovery
+(35 to 52)% Enhanced Damage
+(13 to 20) to Maximum Damage
(76 to 100)% Bonus to Attack Rating
+(151 to 200) Defense
+(6 to 8)% to Experience Gained
Socketed (3)

One-Hand Damage: (31-35) to (60-71)
Two-Hand Damage: (60-67) to (86-100)
Required Strength: 215
Required Level: 29
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
25% Increased Attack Speed
25% Faster Hit Recovery
+(52 to 69)% Enhanced Damage
+(21 to 28) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(9 to 11)% to Experience Gained
Socketed (4)

One-Hand Damage: (45-50) to (83-96)
Two-Hand Damage: (86-94) to (119-135)
Required Strength: 300
Required Level: 39
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 3) to All Skills
30% Increased Attack Speed
30% Faster Hit Recovery
+(69 to 86)% Enhanced Damage
+(28 to 35) to Maximum Damage
(126 to 150)% Bonus to Attack Rating
+(251 to 300) Defense
+(12 to 14)% to Experience Gained
Socketed (4)

One-Hand Damage: (59-64) to (108-122)
Two-Hand Damage: (114-123) to (157-174)
Required Strength: 415
Required Level: 49
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 3) to All Skills
35% Increased Attack Speed
35% Faster Hit Recovery
+(87 to 103)% Enhanced Damage
+(36 to 43) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(15 to 17)% to Experience Gained
Socketed (5)

One-Hand Damage: (77-83) to (138-153)
Two-Hand Damage: (148-160) to (200-219)
Required Strength: 570
Required Level: 57
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 4) to All Skills
40% Increased Attack Speed
40% Faster Hit Recovery
+(104 to 120)% Enhanced Damage
+(43 to 50) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(18 to 20)% to Experience Gained
Socketed (6)

, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash on Kill
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).
Sliwka
Azure Drake
160 | 1
Bazil wrote:Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (6)

One-Hand Damage: (14-16) to (23-33)
Two-Hand Damage: (25-29) to (33-44)
Required Strength: 105
Required Level: 11
Current Strength Damage Bonus: (76/256 Per Strength)%
+1 to All Skills
15% Increased Attack Speed
15% Faster Hit Recovery
+(18 to 35)% Enhanced Damage
+(6 to 13) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 5)% to Experience Gained
Socketed (2)

One-Hand Damage: (21-24) to (40-50)
Two-Hand Damage: (41-47) to (56-68)
Required Strength: 152
Required Level: 21
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
20% Increased Attack Speed
20% Faster Hit Recovery
+(35 to 52)% Enhanced Damage
+(13 to 20) to Maximum Damage
(76 to 100)% Bonus to Attack Rating
+(151 to 200) Defense
+(6 to 8)% to Experience Gained
Socketed (3)

One-Hand Damage: (31-35) to (60-71)
Two-Hand Damage: (60-67) to (86-100)
Required Strength: 215
Required Level: 29
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
25% Increased Attack Speed
25% Faster Hit Recovery
+(52 to 69)% Enhanced Damage
+(21 to 28) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(9 to 11)% to Experience Gained
Socketed (4)

One-Hand Damage: (45-50) to (83-96)
Two-Hand Damage: (86-94) to (119-135)
Required Strength: 300
Required Level: 39
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 3) to All Skills
30% Increased Attack Speed
30% Faster Hit Recovery
+(69 to 86)% Enhanced Damage
+(28 to 35) to Maximum Damage
(126 to 150)% Bonus to Attack Rating
+(251 to 300) Defense
+(12 to 14)% to Experience Gained
Socketed (4)

One-Hand Damage: (59-64) to (108-122)
Two-Hand Damage: (114-123) to (157-174)
Required Strength: 415
Required Level: 49
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 3) to All Skills
35% Increased Attack Speed
35% Faster Hit Recovery
+(87 to 103)% Enhanced Damage
+(36 to 43) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(15 to 17)% to Experience Gained
Socketed (5)

One-Hand Damage: (77-83) to (138-153)
Two-Hand Damage: (148-160) to (200-219)
Required Strength: 570
Required Level: 57
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 4) to All Skills
40% Increased Attack Speed
40% Faster Hit Recovery
+(104 to 120)% Enhanced Damage
+(43 to 50) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(18 to 20)% to Experience Gained
Socketed (6)

, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash on Kill
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).


Hah You will see how hard they hit on Destruction, those Steel Crushers hurt so much... insta death on hit, even don't know when and you're dead :shock:
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Bazil
Skeleton
3 | 0
Sliwka wrote:Hah You will see how hard they hit on Destruction, those Steel Crushers hurt so much... insta death on hit, even don't know when and you're dead :shock:


That's sad. :( We'll, there's much before me yet. Today I managed to get Sacred Ancient Armor for
Erawan
Erawan
Body Armor

'Nih'
Runeword Level: 100
-10% Slower Run/Walk
10% Bonus to Buff/Debuff/Cold Skill Duration
5% Chance of Crushing Blow
25% Bonus to Vitality
25% Bonus to Strength
+(144 to 171)% Enhanced Defense
Damage Reduced by (11 to 15)%
Total Character Defense plus (11 to 20)%
and turned
Epicenter
Epicenter
Boots

'Ith'
Runeword Level: 15
100% Chance to cast level 21 Tremor when you Die
(0.0625 per level)% Chance of Crushing Blow (Based on Character Level)
+(14 to 25)% Enhanced Defense
Increase Maximum Life (11 to 15)%
into
Megalith
Megalith
Boots

'Ath'
Runeword Level: 90
+1 to All Skills
25% Faster Cast Rate
15% Faster Hit Recovery
+(115 to 143)% Enhanced Defense
+(41 to 50) to Strength
Regenerate Mana +30%
Damage Reduced by 5%
. I am testing this new sword now - so far so good.
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rumblealex
Stygian Watcher
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Bazil wrote:--But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (6)

One-Hand Damage: (14-16) to (23-33)
Two-Hand Damage: (25-29) to (33-44)
Required Strength: 105
Required Level: 11
Current Strength Damage Bonus: (76/256 Per Strength)%
+1 to All Skills
15% Increased Attack Speed
15% Faster Hit Recovery
+(18 to 35)% Enhanced Damage
+(6 to 13) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 5)% to Experience Gained
Socketed (2)

One-Hand Damage: (21-24) to (40-50)
Two-Hand Damage: (41-47) to (56-68)
Required Strength: 152
Required Level: 21
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
20% Increased Attack Speed
20% Faster Hit Recovery
+(35 to 52)% Enhanced Damage
+(13 to 20) to Maximum Damage
(76 to 100)% Bonus to Attack Rating
+(151 to 200) Defense
+(6 to 8)% to Experience Gained
Socketed (3)

One-Hand Damage: (31-35) to (60-71)
Two-Hand Damage: (60-67) to (86-100)
Required Strength: 215
Required Level: 29
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
25% Increased Attack Speed
25% Faster Hit Recovery
+(52 to 69)% Enhanced Damage
+(21 to 28) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(9 to 11)% to Experience Gained
Socketed (4)

One-Hand Damage: (45-50) to (83-96)
Two-Hand Damage: (86-94) to (119-135)
Required Strength: 300
Required Level: 39
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 3) to All Skills
30% Increased Attack Speed
30% Faster Hit Recovery
+(69 to 86)% Enhanced Damage
+(28 to 35) to Maximum Damage
(126 to 150)% Bonus to Attack Rating
+(251 to 300) Defense
+(12 to 14)% to Experience Gained
Socketed (4)

One-Hand Damage: (59-64) to (108-122)
Two-Hand Damage: (114-123) to (157-174)
Required Strength: 415
Required Level: 49
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 3) to All Skills
35% Increased Attack Speed
35% Faster Hit Recovery
+(87 to 103)% Enhanced Damage
+(36 to 43) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(15 to 17)% to Experience Gained
Socketed (5)

One-Hand Damage: (77-83) to (138-153)
Two-Hand Damage: (148-160) to (200-219)
Required Strength: 570
Required Level: 57
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 4) to All Skills
40% Increased Attack Speed
40% Faster Hit Recovery
+(104 to 120)% Enhanced Damage
+(43 to 50) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(18 to 20)% to Experience Gained
Socketed (6)

, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash on Kill
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).


About
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
you are correct saying that it's all about the + mana on striking. It's a powerful stat to have when farming end-game content, since it keeps your harbinger going as long as there are a lot of monsters on screen. You are not required to have + mana on striking, it just means that you have to stop to attack with mana pulse more often. In the video I posted earlier clearing Viz'jun, I have 0 mana on striking and it's not a big issue. But for places like Tran Athulua or Tengaze, I use
Wyand's Fervor
Wyand's Fervor
Hard Leather Armor (Sacred)

Defense: (5054-5712) to (5390-6092)
Required Strength: 486
Required Level: 100
15% Chance to cast level 13 Forked Lightning on Melee Attack
+1 to All Skills
20% Faster Run/Walk
60% Increased Attack Speed
Adds 25-50 damage
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Lightning Spell Damage
Slows Melee Target by 10%
+(115 to 143)% Enhanced Defense
+(31 to 50) Mana on Striking
Socketed (6)

with a perfect +50 mana on striking, and it allows me to hold harbinger and keep going and going forever without any pauses. If you need a better armor for more difficult content, you can switch to
The Endless Loop
The Endless Loop
Light Belt (Sacred)

Defense: (1739-2047) to (1805-2125)
Required Strength: 490
Required Level: 100
5% Chance to cast level 1 Teleport on Striking
40% Increased Overall Speed
+(58 to 86)% Enhanced Defense
+(351 to 400) Maximum Stamina
+15 Mana on Striking
Socketed (2)

. The belt isn't recommended for bosses though, since you'll teleport them around all the time.

You you don't really have to worry about using Void all that much. If you need higher damage, just go for
Gehenna
Gehenna
Weapons

'Xar'
Runeword Level: 100
25% Chance to cast level 27 Frozen Crown on Melee Attack
+(144 to 171)% Enhanced Damage
Adds 188-250 cold damage
Adds 750-1000 poison damage over 5 seconds
+25% to Cold Spell Damage
-25% to Enemy Poison Resistance
+25% to Poison Spell Damage
-25% to Enemy Cold Resistance
Increase Maximum Life and Mana 25%
Requirements -33%
. It gives +25% life and mana and some decent pierce too.
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rawr123
Acid Prince
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Bazil wrote:Hello. :) I am new to Median but I had read a bit about everything earlier and created a Werewolf Druid following your build. Now I am 116 lvl, Act 5 Terror, LC1, LC2 and Ennead done, gear steadily upgrading. But I have concerns about the weapon. Now I use T6
The Dao of Xiansai
The Dao of Xiansai
Great Sword (6)

One-Hand Damage: (14-16) to (23-33)
Two-Hand Damage: (25-29) to (33-44)
Required Strength: 105
Required Level: 11
Current Strength Damage Bonus: (76/256 Per Strength)%
+1 to All Skills
15% Increased Attack Speed
15% Faster Hit Recovery
+(18 to 35)% Enhanced Damage
+(6 to 13) to Maximum Damage
(51 to 75)% Bonus to Attack Rating
+(101 to 150) Defense
+(3 to 5)% to Experience Gained
Socketed (2)

One-Hand Damage: (21-24) to (40-50)
Two-Hand Damage: (41-47) to (56-68)
Required Strength: 152
Required Level: 21
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
20% Increased Attack Speed
20% Faster Hit Recovery
+(35 to 52)% Enhanced Damage
+(13 to 20) to Maximum Damage
(76 to 100)% Bonus to Attack Rating
+(151 to 200) Defense
+(6 to 8)% to Experience Gained
Socketed (3)

One-Hand Damage: (31-35) to (60-71)
Two-Hand Damage: (60-67) to (86-100)
Required Strength: 215
Required Level: 29
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 2) to All Skills
25% Increased Attack Speed
25% Faster Hit Recovery
+(52 to 69)% Enhanced Damage
+(21 to 28) to Maximum Damage
(101 to 125)% Bonus to Attack Rating
+(201 to 250) Defense
+(9 to 11)% to Experience Gained
Socketed (4)

One-Hand Damage: (45-50) to (83-96)
Two-Hand Damage: (86-94) to (119-135)
Required Strength: 300
Required Level: 39
Current Strength Damage Bonus: (76/256 Per Strength)%
+(1 to 3) to All Skills
30% Increased Attack Speed
30% Faster Hit Recovery
+(69 to 86)% Enhanced Damage
+(28 to 35) to Maximum Damage
(126 to 150)% Bonus to Attack Rating
+(251 to 300) Defense
+(12 to 14)% to Experience Gained
Socketed (4)

One-Hand Damage: (59-64) to (108-122)
Two-Hand Damage: (114-123) to (157-174)
Required Strength: 415
Required Level: 49
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 3) to All Skills
35% Increased Attack Speed
35% Faster Hit Recovery
+(87 to 103)% Enhanced Damage
+(36 to 43) to Maximum Damage
(151 to 175)% Bonus to Attack Rating
+(301 to 350) Defense
+(15 to 17)% to Experience Gained
Socketed (5)

One-Hand Damage: (77-83) to (138-153)
Two-Hand Damage: (148-160) to (200-219)
Required Strength: 570
Required Level: 57
Current Strength Damage Bonus: (76/256 Per Strength)%
+(2 to 4) to All Skills
40% Increased Attack Speed
40% Faster Hit Recovery
+(104 to 120)% Enhanced Damage
+(43 to 50) to Maximum Damage
(176 to 200)% Bonus to Attack Rating
+(351 to 400) Defense
+(18 to 20)% to Experience Gained
Socketed (6)

, MO'ed with Enhanced Dmg and Lifesteal. You mentioned that the
Void
Void
Weapons

'Lo'
Runeword Level: 59
+(58 to 72)% Enhanced Damage
Adds 7-13 damage
Slows Target by 33%
Cold Resist +40%
Lightning Resist +40%
Damage Reduced by (11 to 15)
+(21 to 25) Mana on Striking
5% Reanimate as: Banshee
is worth considering at midgame but I wonder why. I made it in superior sacred Flamberge and it still has a bit less dmg than Dao and less AR too. Also I can reach only 105% IAS with 5 jewels and MO's. So... is the Mana on Strike worth it, or something else? And what about
Azrael
Azrael
Weapons

'Pul'
Runeword Level: 45
33% Chance to cast level 13 Fire Splash on Kill
40% Increased Attack Speed
40% Faster Cast Rate
+(87 to 103)% Enhanced Damage
(6 to 13)% Life stolen per Hit
+50 to Strength
+(101 to 200) to Life
Fire Resist +66%
+50 Life after each Kill
?

Apart of that, is this normal that elites in Terror (for instance in Halls of Pain) hit that hard? I have 79k def now, their chance to hit me is low but when they hit, it hurts sooo much (I've a bit over 5k health and 20% dmg reduction from Jitan's and helmet).



Void is great for never having to worry about mana besides the initial attack. If you aren't having issues with mana, you don't need it. And make sure you are walking, your defense doesn't matter if you are running.
User avatar
Bazil
Skeleton
3 | 0
rawr123 wrote: And make sure you are walking, your defense doesn't matter if you are running.


Yep, I know it. I had learned it quite early. :) Thanks guys for all your feedback. :) I'll keep pouncing. ;)