Totemancer (Necromancer Totem)

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antonius
Azure Drake
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What do you mean by this? "(not needed with Iron Golem equipped with Na-Krul's Spine)"
If I have Shamanka, do I always have to golem with the unique tired and then use the crystals? Thanks
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fuppy
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If you have Iron Golem with Na-Krul's Spine, that should give you the bloodlust instead of Shamanka. Considering you can make Na-Krul and not Shamanka, it's much more SSF friendly.
USSRe
Jungle Hunter
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Has anyone checked whether the bear stance on a Golem summoned from the paladin shield will work?
OrphineM
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While I went and designed the fireheart setup w/
Minefield



Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords

'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)
, I've also noticed that we don't exactly need the set either for the midgame if it doesn't show up. Alternate midgame setup that's a bit more SSF friendly and won't rely on seeing set pieces drop despite how common they are. Sometimes it just doesn't happen. SUs suggested below often are incredibly cheap and easy to trade for on TSW, so consider these too.

General notes:

- Aim for 135/170 pierce. This means mostly sacred craft/blesses in conjunction with xar/thai runes until then, then swap to eerie as you go and can maintain pierce. The swap will happen earlier than one thinks though; between jinn double dip and easy charms you already get 80 free pierce, so you'll need 55/90 from all your gear for farming/bossing, respectively.

    Weapon Setup:
    Elverfolk


    Elverfolk
    Staves

    'ChamIstVex'
    Runeword Level: 83
    +(7 to 8) to All Skills
    +(60 to 80) Spell Focus
    35% Cast Speed
    -(27 to 33)% to Enemy Elemental Resistances
    +750 Defense vs. Missile
    (21 to 30)% to Energy
    Maximum Life and Mana +5%
    Elemental Resists +(35 to 45)%
    (31 to 40)% Bonus to Defense
    10% Magic Find
    -> Sacred / Eerie Craft/Bless Necromancer Wand && Sacred / Eerie Crafted/Blessed Necromancer shield.

    Helm:
    The Celestial Crown
    The Celestial Crown
    Circlet (4)

    Defense: 22 to 47
    Required Level: 4
    Required Dexterity: 14
    Item Level: 1
    +30 Spell Focus
    +(7 to 12)% to Cold Spell Damage
    -(2 to 3)% to Enemy Cold Resistance
    +(11 to 20) to Energy
    Cold Resist +30%
    Socketed (1)
    Defense: 61 to 113
    Required Level: 22
    Required Dexterity: 29
    Item Level: 31
    +60 Spell Focus
    +(15 to 20)% to Cold Spell Damage
    -(5 to 6)% to Enemy Cold Resistance
    +(21 to 30) to Energy
    Cold Resist +60%
    Socketed (2)
    Defense: 126 to 225
    Required Level: 39
    Required Dexterity: 69
    Item Level: 51
    +90 Spell Focus
    +(23 to 28)% to Cold Spell Damage
    -(7 to 10)% to Enemy Cold Resistance
    +(31 to 40) to Energy
    Cold Resist +90%
    Socketed (3)
    Defense: 173 to 304
    Required Level: 48
    Required Dexterity: 147
    Item Level: 77
    +120 Spell Focus
    +(31 to 36)% to Cold Spell Damage
    -(11 to 13)% to Enemy Cold Resistance
    +(41 to 50) to Energy
    Cold Resist +120%
    Socketed (4)
    -> Sacred / Eerie Crafted/Blessed circlet base /
    Shiverhood
    Shiverhood
    Full Helm (Sacred)

    Defense: (3596 - 4141) to (4218 - 4803)
    Required Level: 100
    Required Strength:
    300
    Item Level: 105
    You may Only use Melee, Summon and Support Skills
    +(1 to 2) to All Skills
    +(20 to 30)% to Cold Spell Damage
    -(15 to 25)% to Enemy Cold Resistance
    +(15 to 20) to Winter Avatar
    +(25 to 50)% to Summoned Minion Life
    +(120 to 160)% Enhanced Defense
    +(600 to 1000) Defense
    Maximum Mana +(10 to 20)%
    +100 Life on Melee Attack
    Requirements -50%
    Socketed (4)


    Armor:
    Queen of Glass
    Queen of Glass
    Ancient Armor (4)

    Defense: (315 - 344) to (630 - 688)
    Required Level: 11
    Required Strength:
    33 to 34
    Item Level: 29
    15% Cast Speed
    -(6 to 8)% to Enemy Elemental Resistances
    +(18 to 29)% Enhanced Defense
    +(76 to 125) to Mana
    Lightning Resist +(21 to 25)%
    Cold Resist +(21 to 25)%
    Requirements -(11 to 15)%
    Socketed (2)
    Defense: (899 - 969) to (1718 - 1852)
    Required Level: 30
    Required Strength:
    57 to 60
    Item Level: 40
    25% Cast Speed
    -(11 to 13)% to Enemy Elemental Resistances
    +(41 to 52)% Enhanced Defense
    +(176 to 225) to Mana
    Lightning Resist +(31 to 35)%
    Cold Resist +(31 to 35)%
    Requirements -(21 to 25)%
    Socketed (4)
    Defense: (2084 - 2224) to (3911 - 4173)
    Required Level: 47
    Required Strength:
    175 to 186
    Item Level: 67
    35% Cast Speed
    -(16 to 18)% to Enemy Elemental Resistances
    +(64 to 75)% Enhanced Defense
    +(276 to 325) to Mana
    Lightning Resist +(41 to 45)%
    Cold Resist +(41 to 45)%
    Requirements -(31 to 35)%
    Socketed (5)
    Defense: (3013 - 3202) to (5650 - 6005)
    Required Level: 54
    Required Strength:
    323 to 344
    Item Level: 85
    40% Cast Speed
    -(18 to 20)% to Enemy Elemental Resistances
    +(75 to 86)% Enhanced Defense
    +(326 to 375) to Mana
    Lightning Resist +(46 to 50)%
    Cold Resist +(46 to 50)%
    Requirements -(36 to 40)%
    Socketed (6)
    -> Sacred Crafted/Blessed /
    Icetomb
    Icetomb
    Field Plate (Sacred)

    Defense: (5937 - 7017) to (7053 - 8335)
    Required Level: 100
    Required Strength: 625
    Item Level: 105
    +(1 to 2) to All Skills
    +50 Spell Focus
    +(20 to 30)% to Cold Spell Damage
    -(20 to 25)% to Enemy Cold Resistance
    +(120 to 160)% Enhanced Defense
    +(31 to 40) to all Attributes
    (11 to 15)% to Strength
    Maximum Fire Resist -1%
    Cannot Be Frozen
    Socketed (6)


    Belt:
    Aerin Orbiter
    Aerin Orbiter
    Belt (4)

    Defense: (88 - 96) to (121 - 132)
    Required Level: 5
    Required Strength: 28
    Item Level: 10
    5% Cast Speed
    +(4 to 5)% to Fire Spell Damage
    +(4 to 5)% to Lightning Spell Damage
    +(4 to 5)% to Cold Spell Damage
    +(18 to 29)% Enhanced Defense
    +(11 to 15) to Energy
    Elemental Resists +(3 to 5)%
    Elemental/Magic Damage Reduced by (3 to 5)
    Socketed (1)
    Defense: (310 - 334) to (389 - 419)
    Required Level: 22
    Required Strength: 56
    Item Level: 31
    15% Cast Speed
    +(8 to 9)% to Fire Spell Damage
    +(8 to 9)% to Lightning Spell Damage
    +(8 to 9)% to Cold Spell Damage
    +(41 to 52)% Enhanced Defense
    +(21 to 25) to Energy
    Elemental Resists +(9 to 11)%
    Elemental/Magic Damage Reduced by (9 to 11)
    Socketed (2)
    Defense: (754 - 805) to (938 - 1001)
    Required Level: 40
    Required Strength: 201
    Item Level: 51
    25% Cast Speed
    +(12 to 13)% to Fire Spell Damage
    +(12 to 13)% to Lightning Spell Damage
    +(12 to 13)% to Cold Spell Damage
    +(64 to 75)% Enhanced Defense
    +(31 to 35) to Energy
    Elemental Resists +(15 to 17)%
    Elemental/Magic Damage Reduced by (15 to 17)
    Socketed (2)
    Defense: (1104 - 1173) to (1358 - 1443)
    Required Level: 48
    Required Strength: 402
    Item Level: 77
    30% Cast Speed
    +(14 to 15)% to Fire Spell Damage
    +(14 to 15)% to Lightning Spell Damage
    +(14 to 15)% to Cold Spell Damage
    +(75 to 86)% Enhanced Defense
    +(36 to 40) to Energy
    Elemental Resists +(18 to 20)%
    Elemental/Magic Damage Reduced by (18 to 20)
    Socketed (2)
    -> Honorific Sacred Blessed /
    Sash of the Frozen Seas
    Sash of the Frozen Seas
    Sash (Sacred)

    Defense: (2036 - 2329) to (2064 - 2362)
    Required Level: 100
    Required Strength: 500
    Item Level: 105
    -75% Mana Drain in Werewolf Form
    30% Attack Speed
    Winter Avatar Cooldown Reduced by 0.4 seconds
    +(501 to 1000) to Attack Rating
    -(6 to 15)% to Enemy Cold Resistance
    +(101 to 130)% Enhanced Defense
    +(51 to 250) to Mana
    +100 Life on Melee Attack
    Socketed (2)
    /
    Ashaera's Armor
    Ashaera's Armor
    Belt (Sacred)

    Defense: 1687 to 1760
    Required Level: 100
    Required Strength: 575
    Item Level: 105
    +(21 to 25) Spell Focus
    +(11 to 15)% to Spell Damage
    +500 Defense
    (11 to 15)% to Energy
    Elemental Resists +(10 to 15)%
    Physical Resist 10%
    Socketed (2)

    - Belt doesn't have a lot going on here)

    Gloves: Honorific Leather Gloves /
    Aiwass
    Aiwass
    Gloves

    'ZodKa'
    Runeword Level: 105
    +15% Malice Skill Damage
    +3 to Necromancer Skill Levels
    +(30 to 35)% to Summoned Minion Damage
    +293 Defense
    (21 to 35)% to Strength
    +(1 to 100) to Life
    Regenerate Mana +(5 to 10)%
    +15 Life after each Kill
    -> Sacred / Eerie Crafted/Blessed Gloves / Honorific Sacred Blessed gloves ->
    Lorekeeper
    Lorekeeper
    Light Gauntlets (Sacred)

    Defense: (1018 - 1179) to (1159 - 1342)
    Required Level: 80
    Required Strength:
    300
    Item Level: 120
    +3 to All Skills
    20% Combat Speeds
    +(5 to 10) to Firedance
    +(90 to 120)% Enhanced Defense
    Regenerate Mana +(40 to 60)%
    Requirements -50%
    Socketed (4)


    Boots:
    Rabbit's Foot
    Rabbit's Foot
    Boots (4)

    Defense: 8 to 14
    Required Level: 1
    Required Strength:
    21
    Item Level: 1
    (10 to 40)% Movement Speed
    +10% to Spell Damage
    +5 Maximum Stamina
    (1 to 5)% Gold Find
    (1 to 5)% Magic Find
    Requirements -15%
    Socketed (1)
    Defense: 75 to 88
    Required Level: 17
    Required Strength:
    35
    Item Level: 31
    (10 to 40)% Movement Speed
    +12% to Spell Damage
    +10 Maximum Stamina
    (5 to 10)% Gold Find
    (5 to 10)% Magic Find
    Requirements -30%
    Socketed (2)
    Defense: 184 to 215
    Required Level: 34
    Required Strength:
    96
    Item Level: 51
    (10 to 40)% Movement Speed
    +16% to Spell Damage
    +15 Maximum Stamina
    (15 to 20)% Gold Find
    (15 to 20)% Magic Find
    Requirements -45%
    Socketed (3)
    Defense: 258 to 296
    Required Level: 43
    Required Strength:
    140
    Item Level: 77
    (10 to 40)% Movement Speed
    +20% to Spell Damage
    +20 Maximum Stamina
    (25 to 30)% Gold Find
    (25 to 30)% Magic Find
    Requirements -60%
    Socketed (4)
    -> Honorific Sacred Blessed Boots /
    Wake of Destruction
    Wake of Destruction
    Greaves (4)

    Defense: (90 - 102) to (135 - 152)
    Required Level: 9
    Required Strength:
    17
    Item Level: 19
    +(4 to 6)% Bonus to Spell Focus
    (10 to 40)% Movement Speed
    +(11 to 13)% to Physical/Magic Spell Damage
    +(6 to 8)% to Fire Spell Damage
    +(6 to 8)% to Poison Spell Damage
    +(24 to 40)% Enhanced Defense
    +(21 to 25) to Energy
    Requirements -20%
    Socketed (1)
    Defense: (333 - 369) to (462 - 512)
    Required Level: 27
    Required Strength:
    33
    Item Level: 36
    +(7 to 9)% Bonus to Spell Focus
    (10 to 40)% Movement Speed
    +(15 to 17)% to Physical/Magic Spell Damage
    +(10 to 12)% to Fire Spell Damage
    +(10 to 12)% to Poison Spell Damage
    +(58 to 75)% Enhanced Defense
    +(26 to 30) to Energy
    Requirements -25%
    Socketed (2)
    Defense: (854 - 930) to (1152 - 1254)
    Required Level: 44
    Required Strength:
    158
    Item Level: 59
    +(10 to 12)% Bonus to Spell Focus
    (10 to 40)% Movement Speed
    +(19 to 21)% to Physical/Magic Spell Damage
    +(14 to 16)% to Fire Spell Damage
    +(14 to 16)% to Poison Spell Damage
    +(92 to 109)% Enhanced Defense
    +(31 to 35) to Energy
    Requirements -30%
    Socketed (3)
    Defense: (1274 - 1378) to (1713 - 1853)
    Required Level: 52
    Required Strength:
    272
    Item Level: 85
    +(13 to 15)% Bonus to Spell Focus
    (10 to 40)% Movement Speed
    +(23 to 25)% to Physical/Magic Spell Damage
    +(18 to 20)% to Fire Spell Damage
    +(18 to 20)% to Poison Spell Damage
    +(109 to 126)% Enhanced Defense
    +(36 to 40) to Energy
    Requirements -40%
    Socketed (4)
    /
    Megalith
    Megalith
    Boots

    'LoFal'
    Runeword Level: 73
    +1 to All Skills
    25% Cast Speed
    15% Block Speed
    +(115 to 143)% Enhanced Defense
    +(10 to 20) to all Attributes
    5% to Dexterity
    Regenerate Mana +30%
    Physical Resist 5%

    - Wake of Destruction is a lot better once you hit pierce and have some Spell Factor in play,, usually one or two eerie crafts.
    - Megalith has much-desired phys res.
    - Actual crafted/blessed boots have garbage mod pools outside of +2 nec sk. Worth trying to roll for in any argument.

    Jewelry: Standard good caster mod jewelry works here. Bonus points if you get good uniques here. Else you know what to look for.

A simple crafting reference:

Image
Edited by OrphineM 3 years.
OrphineM
Gravedigger
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USSRe wrote:Has anyone checked whether the bear stance on a Golem summoned from the paladin shield will work?


Yes, it should.
Sangreal
Sangreal
Paladin Shields

'OhmSol'
Runeword Level: 70
Level 1 Demon Blood Aura
-10% Base Block Chance
25% Attack Speed
40% Hit Recovery
+(10 to 15)% to Summoned Minion Life
+33 Defense
has similar orange text so it should inherit the stance.
OrphineM
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Also, updating the V2 budget fireheart setup, as some actual testing has revealed a few nuisance points that changes a lot of the gearing:

- We need a necrolyte merc. Thankfully you can usually just pawn off your cold gear to him and he'll run fine, just craft a
Gehenna


Gehenna
Weapons

'ChamOhmLo'
Runeword Level: 83
20% Chance to cast level 32 Frozen Crown on Melee Attack
15% Block Speed
15% Hit Recovery
Adds 94-125 Cold Damage
Adds 150-200 Poison Damage over 1 seconds
+(144 to 171)% Enhanced Damage
+25% to Cold Spell Damage
-25% to Enemy Cold Resistance
+25% to Poison Spell Damage
-25% to Enemy Poison Resistance
Maximum Life +5%
Maximum Mana +(23 to 28)%
Requirements -33%

- Minefield gives 60 pierce, IOTSS and level charm give 10; Jinns provide around 35 pierce, and that double dips as the totems snapshot, so you end up with totems effectively having 140 pierce before even considering other items. The gearout thus requires us to stack as much spell damage as humanly possible instead.
- With this in mind, that means we just want nothing but zod-craft jewels in our gear. Leave those rha runes at home.
- The earliest you can get 3 fireheart totems is 132 factoring in the +max sk charms available at that point. Inadvisable to respec until that point, but can still run dunc if you do.

An updated loadout:

Weapon:
Minefield



Minefield
One-Handed Swords
Except Two-Handed Swords, Two-Handed Swords

'IgnTyrRalOhm'
Runeword Level: 100
If you have 90% Fire Resist: +50% Fire Spell Damage
40% Hit Recovery
+(25 to 30)% to Fire Spell Damage
-60% to Enemy Fire Resistance
Fire Resist +30%
Fire Absorb (1 to 2)%
Attacker Takes Fire Damage of (400 to 500)

Shield:
The Ivory Tower
The Ivory Tower
Tower Shield (4)

Defense: (205 - 233) to (404 - 459)
Chance to Block: Class%
Required Level: 7
Required Strength:
17
Required Dexterity: 43
Item Level: 19
+1 to All Skills
+(4 to 5)% Bonus to Spell Focus
5% Cast Speed
+(11 to 15)% to Fire Spell Damage
+(11 to 15)% to Lightning Spell Damage
+(41 to 60)% Enhanced Defense
Maximum Mana +(3 to 5)%
Requirements -40%
Socketed (1)
Defense: (678 - 712) to (1219 - 1280)
Chance to Block: Class%
Required Level: 25
Required Strength:
31
Required Dexterity: 58
Item Level: 36
+(1 to 2) to All Skills
+(8 to 9)% Bonus to Spell Focus
10% Cast Speed
+(16 to 20)% to Fire Spell Damage
+(16 to 20)% to Lightning Spell Damage
+(81 to 90)% Enhanced Defense
Maximum Mana +(9 to 11)%
Requirements -45%
Socketed (3)
Defense: (1525 - 1593) to (2685 - 2805)
Chance to Block: Class%
Required Level: 42
Required Strength:
101
Required Dexterity: 113
Item Level: 59
+2 to All Skills
+(12 to 13)% Bonus to Spell Focus
15% Cast Speed
+(21 to 25)% to Fire Spell Damage
+(21 to 25)% to Lightning Spell Damage
+(101 to 110)% Enhanced Defense
Maximum Mana +(15 to 17)%
Requirements -50%
Socketed (4)
Defense: (2278 - 2371) to (4002 - 4165)
Chance to Block: Class%
Required Level: 51
Required Strength:
181
Required Dexterity: 210
Item Level: 85
+2 to All Skills
+(14 to 15)% Bonus to Spell Focus
15% Cast Speed
+(26 to 30)% to Fire Spell Damage
+(26 to 30)% to Lightning Spell Damage
+(121 to 130)% Enhanced Defense
Maximum Mana +(18 to 20)%
Requirements -55%
Socketed (4)
-> Fasc/eerie crafted nec shield with +sk
Helm: Fasc/Eerie crafted circlet; aim for big spell damage mods.
Body Armor: Fasc/eerie crafted chest (don't care about pierce, just aim for spell damage)->
Robe of Steel
Robe of Steel
Full Plate Mail (Sacred)

Defense: (6692 - 7471) to (8202 - 9156)
Required Level: 100
Required Strength:
469
Item Level: 105
+(11 to 20)% Bonus to Spell Focus
25% Cast Speed
+(21 to 30)% to Spell Damage
+(115 to 140)% Enhanced Defense
+100 to Strength
+100 to Energy
Elemental Resists +20%
+250 Life after each Demon Kill
50% Bonus to Defense
Requirements -33%
Socketed (6)

Belt: Eerie blessed sacred honorific ->
Rainbow (Xis)
->
Ashaera's Armor
Ashaera's Armor
Belt (Sacred)

Defense: 1687 to 1760
Required Level: 100
Required Strength: 575
Item Level: 105
+(21 to 25) Spell Focus
+(11 to 15)% to Spell Damage
+500 Defense
(11 to 15)% to Energy
Elemental Resists +(10 to 15)%
Physical Resist 10%
Socketed (2)

Gloves: Fasc/Eerie crafted gloves ->
Iblis (Xis)

Boots:
Wake of Destruction
Wake of Destruction
Greaves (4)

Defense: (90 - 102) to (135 - 152)
Required Level: 9
Required Strength:
17
Item Level: 19
+(4 to 6)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(11 to 13)% to Physical/Magic Spell Damage
+(6 to 8)% to Fire Spell Damage
+(6 to 8)% to Poison Spell Damage
+(24 to 40)% Enhanced Defense
+(21 to 25) to Energy
Requirements -20%
Socketed (1)
Defense: (333 - 369) to (462 - 512)
Required Level: 27
Required Strength:
33
Item Level: 36
+(7 to 9)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(15 to 17)% to Physical/Magic Spell Damage
+(10 to 12)% to Fire Spell Damage
+(10 to 12)% to Poison Spell Damage
+(58 to 75)% Enhanced Defense
+(26 to 30) to Energy
Requirements -25%
Socketed (2)
Defense: (854 - 930) to (1152 - 1254)
Required Level: 44
Required Strength:
158
Item Level: 59
+(10 to 12)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(19 to 21)% to Physical/Magic Spell Damage
+(14 to 16)% to Fire Spell Damage
+(14 to 16)% to Poison Spell Damage
+(92 to 109)% Enhanced Defense
+(31 to 35) to Energy
Requirements -30%
Socketed (3)
Defense: (1274 - 1378) to (1713 - 1853)
Required Level: 52
Required Strength:
272
Item Level: 85
+(13 to 15)% Bonus to Spell Focus
(10 to 40)% Movement Speed
+(23 to 25)% to Physical/Magic Spell Damage
+(18 to 20)% to Fire Spell Damage
+(18 to 20)% to Poison Spell Damage
+(109 to 126)% Enhanced Defense
+(36 to 40) to Energy
Requirements -40%
Socketed (4)
(these are really damn hard to beat) -> garbage rolled spirit walkers (we don't need movespeed, and crap ms rolls sell for cheap
Rings: Rares with +sk, fsd ->
Ras Algethi
Ras Algethi
Ring

Required Level: 100
Item Level: 105
2% Chance to cast level 44 Magic Missiles on Melee Attack
+(40 to 50) Spell Focus
+(15 to 20)% to Physical/Magic Spell Damage
+(15 to 20)% to Fire Spell Damage
-10% to Enemy Fire Resistance
Physical Resist -2%

Amulet: Rare with +sk, fsd, ene -> High fire spell dmg
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
-(1 to 20)% to Enemy Fire Resistance
+(1 to 30)% to Lightning Spell Damage
-(1 to 20)% to Enemy Lightning Resistance
+(1 to 30)% to Cold Spell Damage
-(1 to 20)% to Enemy Cold Resistance
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Poison Resistance


Can also run
Lone Wolf's Fur
Lone Wolf's Fur
Studded Leather (Sacred)

Defense: (4784 - 5980) to (5186 - 6482)
Required Level: 100
Required Strength:
330
Item Level: 1
20% Hit Recovery
+(11 to 13)% to Fire Spell Damage
+(11 to 13)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
+(31 to 50) to Strength
+(31 to 50) to Vitality
Attacker Takes Fire Damage of 150
Requirements -40%
Socketed (6)

Lone Wolf's Path
(Druid Seer Set)
and
Lone Wolf's Claws
Lone Wolf's Claws
Heavy Gloves (Sacred)

Defense: (984 - 1230) to (1044 - 1305)
Required Level: 100
Required Strength:
420
Item Level: 1
20% Hit Recovery
+(6 to 10)% to Fire Spell Damage
+(6 to 10)% to Cold Spell Damage
+(100 to 150)% Enhanced Defense
(11 to 15)% to Energy
Fire Resist +(21 to 25)%
Cold Resist +(21 to 25)%
Requirements -20%
Socketed (4)

Lone Wolf's Path
(Druid Seer Set)
together for the firedance buff/spell factor.
Ruubel
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OrphineM wrote:Also, updating the V2 budget fireheart setup, as some actual testing has revealed a few nuisance points that changes a lot of the , and that double dips as the totems snapshot, so you end up with totems effectively having 140 pierce before even considering other items. The gearout thus requires us to stack as much spell damage as humanly possible instead.
- r.


Doubles bonuses ? Pierce, reanimates and spell dmg ?
OverSky
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Ye I'm confused too, how can totem snapshot double dip Jinn pierce aura @OrphineM ?

I thought Jinn aura affects enemy, not actually a buff to yourself?
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fuppy
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This was something Pinball told me and I told Orph, but I haven't had time to verify it yet. It gives pierce, so it affects you, which you then snapshot to totems if you have a Jinn out while you summon them. Then probably totems get the aura themselves again.

It's on my todo list to verify that this is indeed the case.
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fuppy wrote:This was something Pinball told me and I told Orph, but I haven't had time to verify it yet. It gives pierce, so it affects you, which you then snapshot to totems if you have a Jinn out while you summon them. Then probably totems get the aura themselves again.

It's on my todo list to verify that this is indeed the case.


Yes this is how it should work. You get affected by the -enemy resist --> Upon casting your totems, they will gain the effect. Then on top of that, the totems themselves should get the bonus from the aura, too.

Unless of course the Jinns aura was changed so it only affects the player, not the totems anymore.