Psionic Storm Assassin

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jvfranco16
Stone Warrior
32 | 0
How the heck you had 17k life ? And how you got 55k damage tooltip ? I have 8k energy and it's not even close. Were there any nerfs to this build that i'm not realising, cause i've searched in all patchnotes and could'nt find anything related to psionic assassin neither their items (sadly the 1.7 patch was removed from the site history) ? I know we are in 2.0 now but the skill tree hasn't change that much to justify a difference betwen 35k damage and 8.5k life.
Rusev
Balrog
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jvfranco16 wrote:How the heck you had 17k life ? And how you got 55k damage tooltip ? I have 8k energy and it's not even close. Were there any nerfs to this build that i'm not realising, cause i've searched in all patchnotes and could'nt find anything related to psionic assassin neither their items (sadly the 1.7 patch was removed from the site history) ? I know we are in 2.0 now but the skill tree hasn't change that much to justify a difference betwen 35k damage and 8.5k life.



Guide is old and that season videos was made the numbers was more and there was alot of goblins and alot of umos and relics ti stack.Psionic storm relics stack and periat of life umos
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Crosby4HyG
Core Lord
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Any thoughts on how this build holds up now in 2.0? Thinking about trying it out
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Mangler
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Crosby4HyG wrote:Any thoughts on how this build holds up now in 2.0? Thinking about trying it out

There's a 2.0 guide for Psi assassin. It plays very well up to 120, which is as far as I got so far..
lovelydeny
Invader
8 | 0
My lvl 110 assasin got mid late gear and but my psionic storm got only 7k dmg ??? I think i need to earn more lvl and charms ?
helve13
Acid Prince
45 | 0
lovelydeny wrote:My lvl 110 assasin got mid late gear and but my psionic storm got only 7k dmg ??? I think i need to earn more lvl and charms ?


Mine is at lv 141 but still, 26k dmg with almost good endgame gears and regular mo, I recommend making a rw zol claw, its +75% all attributes (79% nrg along with two +2% nrg jewels), unfortunately in scosglan its suck to against the red tree, if you want to farm in scos with this build, I recommend just ignore the red trees.
Enigma
Heretic
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Crosby4HyG wrote:Any thoughts on how this build holds up now in 2.0? Thinking about trying it out


Mind ripple psi sin is very good for me but it has sensational end game gear; bis in most slots + some umos and a couple of relics.

14k life, 50k+ damage.
PeterHatEater
Bone Archer
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Got this build to 146 in 2.0. Not easy. Many, many deaths. But it's a fun class for sure and has big potential. I'm running
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
+
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Vessel of Judgement: +3 Targets
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Judgement
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana +(20 to 25)%
Physical Resist 5%
Socketed (3)
(with
Orb of Annihilation
Orb of Annihilation
Mystic Orb

Right-Click to Apply
10% Chance to cast level 1 Detonate on Melee Attack
+5% to Physical/Magic Spell Damage
5% to Energy
+10 Required Level
- my Dawn has 99% energy), crafted body armour with +2 skills, huge flat energy, %energy, %vitality and flat life,
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
gloves for mana regen and
Overseer's Slippers
Overseer's Slippers
Boots

'HemIo'
Runeword Level: 105
Abyss Knights: Chance to cast Chaos Nova on Kill Doubled
4% Chance to cast level 11 Force Blast when Struck
+1 to Necromancer Skill Levels
Attacker Flees after Striking 10%
+(25 to 30)% to Summoned Minion Damage
+(31 to 40)% to Summoned Minion Resistances
+50% to Summoned Minion Attack Rating
+200% Enhanced Defense
-111 Defense
+(200 to 250) to Energy
(25 to 30)% Magic Find
for huge flat energy. Honorific belt with MOs and UMOs (
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
The Moon Crystal
The Moon Crystal
Mystic Orb

Right-Click to Apply
10% Cast Speed
Regenerate Mana +15%
Lightning Resist +15%
Cold Resist +15%
+10 Required Level
).
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
,
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
x2 or
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
.
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
.

Sur/Zur in claw for mana regen.
Pul/Phul in armour (swap for max res gems in labs)

Valuable relics:
Relic (Psionic Storm)
Relic
(Random class Only)
Required Level: 75
+8% Total Psionic Storm Damage
+(20 to 38) to Psionic Storm
(2 to 5)% to Energy
- amps up damage massively, especially the first one you get.
Relic (Raven Familiar)
Relic
(Random class Only)
Required Level: 75
-5% Movement Speed
+(5 to 9) to Raven Familiar
+5 to all Attributes
- insane %energy boost, +1 skills and other good stuff.
Relic (Mana Tide Totem)
Relic
(Random class Only)
Required Level: 75
+(8 to 18) to Mana Tide Totem
+100 to Mana
+(16 to 25) Mana when Struck by an Enemy
- good for labs and bossing. Insane mana sustain.

Running
Universal Law
Universal Law
(Assassin Psionic Set)

Dead Lens
Hypersurface
Killing Vector
Quantum Bevel

Set Bonus with 2 or more set items:
+2 to Assassin Skill Levels
+20% to Physical/Magic Spell Damage

Set Bonus with 3 or more set items:
+150 to Energy
+500 to Life

Set Bonus with complete set:
+4 to Assassin Skill Levels
+15% to Physical/Magic Spell Damage
+60 to Orb of Annihilation
+1500 to Mana
Elemental Resists +25%
Physical Resist 5%
+100 Life after each Kill

can absolutely work too. Honorific boots can also be incredibly strong if you want to fork out on UMOs.

For labs I like running
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
and crafted boots with +2 skills, energy and life (max res gems in everything). Can do labs 9 and 10 with A LOT of patience.
helve13
Acid Prince
45 | 0
PeterHatEater wrote:Got this build to 146 in 2.0. Not easy. Many, many deaths. But it's a fun class for sure and has big potential. I'm running
Dawn
Dawn
Weapons

'Zol'
Runeword Level: 100
10% Chance to cast level 32 Celerity on Kill
45% Hit Recovery
(301 to 500)% Bonus to Attack Rating
+(172 to 200)% Enhanced Damage
75% to Strength
75% to Dexterity
35% to Vitality
75% to Energy
+80 to Mana
60% Gold Find
+(2 to 4) to Light Radius
+
Sagittarius
Sagittarius
Cestus (Sacred)

One-Hand Damage: 41 to 43
(Assassin Only)
Required Level: 100
Required Dexterity: 349
Item Level: 120
Dexterity Damage Bonus: (0.13 per Dexterity)%
Vessel of Judgement: +3 Targets
+7 to Assassin Skill Levels
+100% Damage to Vessel of Justice
+100% Damage to Vessel of Retribution
+(50 to 60) to Vessel of Judgement
+(100 to 150) to Energy
+(300 to 400) to Life
Maximum Mana +(20 to 25)%
Physical Resist 5%
Socketed (3)
(with
Orb of Annihilation
Orb of Annihilation
Mystic Orb

Right-Click to Apply
10% Chance to cast level 1 Detonate on Melee Attack
+5% to Physical/Magic Spell Damage
5% to Energy
+10 Required Level
- my Dawn has 99% energy), crafted body armour with +2 skills, huge flat energy, %energy, %vitality and flat life,
Lorekeeper
Lorekeeper
Light Gauntlets (Sacred)

Defense: (1018 - 1179) to (1159 - 1342)
Required Level: 80
Required Strength:
300
Item Level: 120
+3 to All Skills
20% Combat Speeds
+(5 to 10) to Firedance
+(90 to 120)% Enhanced Defense
Regenerate Mana +(40 to 60)%
Requirements -50%
Socketed (4)
gloves for mana regen and
Overseer's Slippers
Overseer's Slippers
Boots

'HemIo'
Runeword Level: 105
Abyss Knights: Chance to cast Chaos Nova on Kill Doubled
4% Chance to cast level 11 Force Blast when Struck
+1 to Necromancer Skill Levels
Attacker Flees after Striking 10%
+(25 to 30)% to Summoned Minion Damage
+(31 to 40)% to Summoned Minion Resistances
+50% to Summoned Minion Attack Rating
+200% Enhanced Defense
-111 Defense
+(200 to 250) to Energy
(25 to 30)% Magic Find
for huge flat energy. Honorific belt with MOs and UMOs (
Auriel's Focus
Auriel's Focus
Mystic Orb

Right-Click to Apply
+2% Bonus to Spell Focus
+25% Enhanced Defense
+15 to Energy
Poison Length Reduced by 5%
+10 Required Level
,
The Moon Crystal
The Moon Crystal
Mystic Orb

Right-Click to Apply
10% Cast Speed
Regenerate Mana +15%
Lightning Resist +15%
Cold Resist +15%
+10 Required Level
).
Vizjerei's Necklace
Vizjerei's Necklace
Amulet

Required Level: 100
Item Level: 105
+(1 to 3) to All Skills
+(20 to 30)% to Physical/Magic Spell Damage
(10 to 20)% to Energy
Maximum Mana +10%
+(25 to 50) Life after each Kill
,
Ouroboros
Ouroboros
Ring

Required Level: 110
Item Level: 120
+1 to All Skills
(-15 to 25)% to Strength
(-15 to 25)% to Dexterity
(-15 to 25)% to Vitality
(-15 to 25)% to Energy
x2 or
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 40 Singularity on Kill
(6 to 10)% to All Attributes
Maximum Life +5%
Maximum Mana +15%
15% Gold Find
.
Royal Circlet
Royal Circlet
Tiara (Sacred)

Defense: (1740 - 1957) to (1968 - 2214)
Required Level: 100
Required Dexterity: 392
Item Level: 105
+2 to All Skills
+50% Damage to Demons
+50% Damage to Undead
+(140 to 170)% Enhanced Defense
(21 to 25)% to All Attributes
Elemental Resists +(25 to 30)%
Physical Resist 5%
(21 to 25)% Magic Find
Socketed (4)
.

Sur/Zur in claw for mana regen.
Pul/Phul in armour (swap for max res gems in labs)

Valuable relics:
Relic (Psionic Storm)
Relic
(Random class Only)
Required Level: 75
+8% Total Psionic Storm Damage
+(20 to 38) to Psionic Storm
(2 to 5)% to Energy
- amps up damage massively, especially the first one you get.
Relic (Raven Familiar)
Relic
(Random class Only)
Required Level: 75
-5% Movement Speed
+(5 to 9) to Raven Familiar
+5 to all Attributes
- insane %energy boost, +1 skills and other good stuff.
Relic (Mana Tide Totem)
Relic
(Random class Only)
Required Level: 75
+(8 to 18) to Mana Tide Totem
+100 to Mana
+(16 to 25) Mana when Struck by an Enemy
- good for labs and bossing. Insane mana sustain.

Running
Universal Law
Universal Law
(Assassin Psionic Set)

Dead Lens
Hypersurface
Killing Vector
Quantum Bevel

Set Bonus with 2 or more set items:
+2 to Assassin Skill Levels
+20% to Physical/Magic Spell Damage

Set Bonus with 3 or more set items:
+150 to Energy
+500 to Life

Set Bonus with complete set:
+4 to Assassin Skill Levels
+15% to Physical/Magic Spell Damage
+60 to Orb of Annihilation
+1500 to Mana
Elemental Resists +25%
Physical Resist 5%
+100 Life after each Kill

can absolutely work too. Honorific boots can also be incredibly strong if you want to fork out on UMOs.

For labs I like running
Endless Pride
Endless Pride
Cap (Sacred)

Defense: 1187 to 1201
Required Level: 120
Required Strength: 500
Item Level: 130
Restitution
(Based on Restore Percentage)
+2 to All Skills
+50% Bonus to Defense
Maximum Elemental Resists +3%
Cube with Trophy Fragment: Restore +20%
+4 to Life (Based on Character Level)
+2 to Mana (Based on Character Level)
Elemental Resists +10%
(1 to 50)% Magic Find
Socketed (4)
and crafted boots with +2 skills, energy and life (max res gems in everything). Can do labs 9 and 10 with A LOT of patience.


Idk man, I think this build cant get well to end game, requires alot of umo and relics to get job done, mine is 11k hp and 26k dmg without umo and good relic as you shown below cause its expensive af, and the weakness is no su ssu do really support this build, still stick with the set build with rw dawn, elementals resist is suck for this build, adding ele resist gems to socket reduce so much dmg. I think as a sff player this build cant get 28k + dmg without tg investing. Well hope they will give a buff for this next patch. This probably the most interesting build in my opinion.
PeterHatEater
Bone Archer
75 | 18
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[/quote]Idk man, I think this build cant get well to end game, requires alot of umo and relics to get job done, mine is 11k hp and 26k dmg without umo and good relic as you shown below cause its expensive af, and the weakness is no su ssu do really support this build, still stick with the set build with rw dawn, elementals resist is suck for this build, adding ele resist gems to socket reduce so much dmg. I think as a sff player this build cant get 28k + dmg without tg investing. Well hope they will give a buff for this next patch. This probably the most interesting build in my opinion.[/quote]


I agree, I don't think this build is great for ssf. Using the set can be really powerful for quite a while though. I think it really shines with UMOs and a couple of relics though, which you'll need to acquire through trading. I got my sin to around 35k damage and 11.5k hp in the end. It could be pushed further, but that would require a big tg investment.
Edited by PeterHatEater 2 years.