Cold Werewolf Druid

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skrig
Pit Knight
105 | 0
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On attack will work only with Twisted Claw and it is very low amount compared to on striking which works with every hit you do with any attack.
Diaco
Daystar
676 | 17
Has anyone tried this build on labs?
hung9a91
Vampiress
37 | 0
Diaco wrote:Has anyone tried this build on labs?

Currently running t11. Hit a hard wall after that. Maybe I need
The Flying Saucer
The Flying Saucer
Small Shield (Sacred)

Defense: (3627 - 3957) to (3907 - 4262)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 463
Required Dexterity: 499
Item Level: 120
1% Chance to cast level 60 Cryo Beam on Striking
30% Movement Speed
1% Base Block Chance
-25% to Enemy Lightning Resistance
-25% to Enemy Cold Resistance
+(120 to 140)% Enhanced Defense
Physical Resist 5%
Socketed (4)
to optimize my damage :P
Diaco
Daystar
676 | 17
I'm currently at t9. Using Charged Strike for general clearing, twisted claw for bossing and harbinger to home in on erynies. I have around 18k hp, but having a hard time getting my resists over 85% though.
Diaco
Daystar
676 | 17
Ok, so I'm working on a labs setup for this build. So far I've been able to clear up to t12, haven't gotten a t13 stone yet. For this setup you need to abandon any pretense of using cold spell procs for dmg, since we need to use
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
for max resists and %life.

Weapon:
Cold Blood
Cold Blood
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 120
Innate Cold Damage:
(36.0% of Dexterity)
20% Life Regen Over 5 Seconds When You Take Weapon Damage
4% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 50 Blizzard on Striking
90% Attack Speed
Adds (450 to 550)-(700 to 800) cold damage
-10% to Enemy Cold Resistance
+20 to Banish
Maximum Mana -50%
Requirements +100%
Socketed (6)
. MO'd with IAS and LoA
Shield:
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
. MO'd with dex
Helm:
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
. Mostly for the pierce and dex. MO with dex
Gloves:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)

Henchmen Trophies
(Legendary Set)
. Pierce, dex, dex%, max cold res... Everything we want. You can either MO dex or use
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+75 Life on Attack
+40 Mana on Attack
-4% Movement Speed
+10 Required Level
for bigger sustain
Boots: Abandoned crafted, ideally with +all atts (can roll up to 40), good dex roll, +life, hit recovery. MO hit recovery and/or block speed if you can get to a breakpoint, otherwise dex.
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
is the first choice for obvious reasons, but don't discard using
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)

Henchmen Trophies
(Legendary Set)
if you already capped pierce, as it will provide quite a lot of life and also 15% all atts through the set bonus. You do lose 2 sockets you'll need to use for resist gems though
Armor:
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armors

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed
. Self explanatory. Aim for +4 max res, 20+ phys res and 20+ pierce. +Skills is the least useful mod for us here (only provides a little +life, TCD and flat cold dmg to twisted claw)
Rings: two
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
fully MO'd with
The Endless Light
The Endless Light
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
-2% to Enemy Elemental Resistances
Total Character Defense Plus 3%
+100 Defense
+10 Required Level

Amulet: ideally
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
, but you can use a lotto'd
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
or
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
with good rolls.

Sockets: gems until 90% max res on fire/cold/light. Rest amethysts or Io runes. In that sense, each individual +max res on gear is equivalent to +5% dex, since it will each remove the need for one gem.
Remaining MO space can be filled depending on whether you need more hp (
Apple of Discord
Apple of Discord
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+60 to Life
+30 to Mana
+10 Required Level
Periapt of Life
Periapt of Life
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required Level
) or more damage (
Explorer's Globe
Explorer's Globe
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
(-1 to 3)% Bonus to Strength
(-1 to 3)% Bonus to Dexterity
(-1 to 3)% Bonus to Vitality
(-1 to 3)% Bonus to Energy
+10 Required Level
Idol of Stars
Idol of Stars
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+12 to Strength
+12 to Dexterity
+10 to Energy
+10 Required Level
Marksman's Eye
Marksman's Eye
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
). I have around 19k hp with this setup, but I'm still missing Lazarus charm.

Also, durability is a VERY serious issue starting from t11, and your weapon won't be able to survive a full clear. This problem has two solutions. One is expensive and the other is a horrible time sink. Either get a second cold blood and shield of hakan, or craft a jewel with 15% IAS and Indestructible. A third solution could be using two
Sigil of Absolution
Sigil of Absolution
Occult Effigy

Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
on cold hunger, and MO IAS and 3 marksman's eye, and replace a jewel with a Ber rune or indestructible jewel... But sounds even more expensive than the first one and you lose 150 LoA.
User avatar
Victor
Lava Lord
97 | 13
Diaco wrote:Ok, so I'm working on a labs setup for this build. So far I've been able to clear up to t12, haven't gotten a t13 stone yet. For this setup you need to abandon any pretense of using cold spell procs for dmg, since we need to use
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
for max resists and %life.

Weapon:
Cold Blood
Cold Blood
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 120
Innate Cold Damage:
(36.0% of Dexterity)
20% Life Regen Over 5 Seconds When You Take Weapon Damage
4% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 50 Blizzard on Striking
90% Attack Speed
Adds (450 to 550)-(700 to 800) cold damage
-10% to Enemy Cold Resistance
+20 to Banish
Maximum Mana -50%
Requirements +100%
Socketed (6)
. MO'd with IAS and LoA
Shield:
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
. MO'd with dex
Helm:
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
. Mostly for the pierce and dex. MO with dex
Gloves:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)

Henchmen Trophies
(Legendary Set)
. Pierce, dex, dex%, max cold res... Everything we want. You can either MO dex or use
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+75 Life on Attack
+40 Mana on Attack
-4% Movement Speed
+10 Required Level
for bigger sustain
Boots: Abandoned crafted, ideally with +all atts (can roll up to 40), good dex roll, +life, hit recovery. MO hit recovery and/or block speed if you can get to a breakpoint, otherwise dex.
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
is the first choice for obvious reasons, but don't discard using
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)

Henchmen Trophies
(Legendary Set)
if you already capped pierce, as it will provide quite a lot of life and also 15% all atts through the set bonus. You do lose 2 sockets you'll need to use for resist gems though
Armor:
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armors

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed
. Self explanatory. Aim for +4 max res, 20+ phys res and 20+ pierce. +Skills is the least useful mod for us here (only provides a little +life, TCD and flat cold dmg to twisted claw)
Rings: two
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
fully MO'd with
The Endless Light
The Endless Light
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
-2% to Enemy Elemental Resistances
Total Character Defense Plus 3%
+100 Defense
+10 Required Level

Amulet: ideally
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
, but you can use a lotto'd
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
or
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
with good rolls.

Sockets: gems until 90% max res on fire/cold/light. Rest amethysts or Io runes. In that sense, each individual +max res on gear is equivalent to +5% dex, since it will each remove the need for one gem.
Remaining MO space can be filled depending on whether you need more hp (
Apple of Discord
Apple of Discord
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+60 to Life
+30 to Mana
+10 Required Level
Periapt of Life
Periapt of Life
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required Level
) or more damage (
Explorer's Globe
Explorer's Globe
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
(-1 to 3)% Bonus to Strength
(-1 to 3)% Bonus to Dexterity
(-1 to 3)% Bonus to Vitality
(-1 to 3)% Bonus to Energy
+10 Required Level
Idol of Stars
Idol of Stars
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+12 to Strength
+12 to Dexterity
+10 to Energy
+10 Required Level
Marksman's Eye
Marksman's Eye
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
). I have around 19k hp with this setup, but I'm still missing Lazarus charm.

Also, durability is a VERY serious issue starting from t11, and your weapon won't be able to survive a full clear. This problem has two solutions. One is expensive and the other is a horrible time sink. Either get a second cold blood and shield of hakan, or craft a jewel with 15% IAS and Indestructible. A third solution could be using two
Sigil of Absolution
Sigil of Absolution
Occult Effigy

Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
on cold hunger, and MO IAS and 3 marksman's eye, and replace a jewel with a Ber rune or indestructible jewel... But sounds even more expensive than the first one and you lose 150 LoA.


Thanks for sharing. When you get to 260 all res for T14, do you think this setup will be enough damage-wise?
User avatar
Ekital
Monkey King
285 | 7
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The weapon should be socketed with 15 IAS + dex jewels in order to hit 3 fpa bp. You can also go for 2fpa however that will require multiple IAS relics like
Relic (Gorefest)
Cornerstone of the World
Relic
Required Level: 120
Can be Inserted into Socketed Items
40% Attack Speed
+(3 to 8) to Gorefest
.

Also you can drop IAS MOs if you have 1 IAS Relics and instead MO it with
Marksman's Eye
Marksman's Eye
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
.
Diaco
Daystar
676 | 17
Victor wrote:
Diaco wrote:Ok, so I'm working on a labs setup for this build. So far I've been able to clear up to t12, haven't gotten a t13 stone yet. For this setup you need to abandon any pretense of using cold spell procs for dmg, since we need to use
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
for max resists and %life.

Weapon:
Cold Blood
Cold Blood
Crystal Sword (Sacred)

Required Level: 100
Required Dexterity:
1020
Item Level: 120
Innate Cold Damage:
(36.0% of Dexterity)
20% Life Regen Over 5 Seconds When You Take Weapon Damage
4% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 50 Blizzard on Striking
90% Attack Speed
Adds (450 to 550)-(700 to 800) cold damage
-10% to Enemy Cold Resistance
+20 to Banish
Maximum Mana -50%
Requirements +100%
Socketed (6)
. MO'd with IAS and LoA
Shield:
Shield of Hakan II
Shield of Hakan II
Gothic Shield (Sacred)

Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
. MO'd with dex
Helm:
Coldhunger
Coldhunger
Wolf Head (Sacred)

Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
. Mostly for the pierce and dex. MO with dex
Gloves:
Stareye's Claws
Stareye's Claws
Gauntlets (Sacred)

Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)

Henchmen Trophies
(Legendary Set)
. Pierce, dex, dex%, max cold res... Everything we want. You can either MO dex or use
Farnham's Lost Marble
Farnham's Lost Marble
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+75 Life on Attack
+40 Mana on Attack
-4% Movement Speed
+10 Required Level
for bigger sustain
Boots: Abandoned crafted, ideally with +all atts (can roll up to 40), good dex roll, +life, hit recovery. MO hit recovery and/or block speed if you can get to a breakpoint, otherwise dex.
Belt:
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
is the first choice for obvious reasons, but don't discard using
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)

Henchmen Trophies
(Legendary Set)
if you already capped pierce, as it will provide quite a lot of life and also 15% all atts through the set bonus. You do lose 2 sockets you'll need to use for resist gems though
Armor:
Natasha's Legacy (Xis)


Natasha's Legacy
Body Armors

'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed
. Self explanatory. Aim for +4 max res, 20+ phys res and 20+ pierce. +Skills is the least useful mod for us here (only provides a little +life, TCD and flat cold dmg to twisted claw)
Rings: two
Empyrean Glory
Empyrean Glory
Ring

Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold Find
fully MO'd with
The Endless Light
The Endless Light
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
-2% to Enemy Elemental Resistances
Total Character Defense Plus 3%
+100 Defense
+10 Required Level

Amulet: ideally
Quov Tsin's Talisman
Quov Tsin's Talisman
Amulet

Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental Resistances
, but you can use a lotto'd
Black Dwarf
Black Dwarf
Amulet

Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light Radius
or
The Tesseract
The Tesseract
Amulet

Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
with good rolls.

Sockets: gems until 90% max res on fire/cold/light. Rest amethysts or Io runes. In that sense, each individual +max res on gear is equivalent to +5% dex, since it will each remove the need for one gem.
Remaining MO space can be filled depending on whether you need more hp (
Apple of Discord
Apple of Discord
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
+60 to Life
+30 to Mana
+10 Required Level
Periapt of Life
Periapt of Life
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required Level
) or more damage (
Explorer's Globe
Explorer's Globe
Mystic Orb

Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
(-1 to 3)% Bonus to Strength
(-1 to 3)% Bonus to Dexterity
(-1 to 3)% Bonus to Vitality
(-1 to 3)% Bonus to Energy
+10 Required Level
Idol of Stars
Idol of Stars
Mystic Orb

Cube Reagent
Cube with Any Armor to Add Bonus
+12 to Strength
+12 to Dexterity
+10 to Energy
+10 Required Level
Marksman's Eye
Marksman's Eye
Mystic Orb

Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
). I have around 19k hp with this setup, but I'm still missing Lazarus charm.

Also, durability is a VERY serious issue starting from t11, and your weapon won't be able to survive a full clear. This problem has two solutions. One is expensive and the other is a horrible time sink. Either get a second cold blood and shield of hakan, or craft a jewel with 15% IAS and Indestructible. A third solution could be using two
Sigil of Absolution
Sigil of Absolution
Occult Effigy

Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
on cold hunger, and MO IAS and 3 marksman's eye, and replace a jewel with a Ber rune or indestructible jewel... But sounds even more expensive than the first one and you lose 150 LoA.


Thanks for sharing. When you get to 260 all res for T14, do you think this setup will be enough damage-wise?


Still haven't gotten to t14, but up until t13 mobs die pretty fast, and I've killed all bosses (including unstable anomaly) except phoboss 'cause he hasn't shown up yet. Corrupted barbarian/assassin/Amazon die quite fast. Will have to see how much dmg I'll need to sacrifice for the resists.

BTW
Doomcloud Spine
Doomcloud Spine
Plated Belt (Sacred)

Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)

Henchmen Trophies
(Legendary Set)
provides more dmg and hp for normal mobs, but
Dementia
Dementia
Belt (Sacred)

Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength:
634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)
will outdamage it against bosses because of pierce caps.
Extr4w1
Destroyer
6 | 0
Island of the Sunless Sea

    This one is pretty easy once you realize you can target the invisible monsters with Harbinger even when you can't see them.

Let me get this straight, you need to use Harbinger every time to kill those?
Because I'm pretty much dead after getting close with it.
Cah23
Lava Lord
93 | 0
Can you hit the 3 fpa rate with a shrine crafted crystal sword that has a base of 70% ias? (50% ias prefix + 20% ias luck roll)