Diaco wrote:Has anyone tried this build on labs?
Diaco wrote:Ok, so I'm working on a labs setup for this build. So far I've been able to clear up to t12, haven't gotten a t13 stone yet. For this setup you need to abandon any pretense of using cold spell procs for dmg, since we need to useShield of Hakan IIfor max resists and %life.Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Weapon:Cold Blood. MO'd with IAS and LoACold Blood
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (36.0% of Dexterity)
20% Life Regen Over 5 Seconds When You Take Weapon Damage
4% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 50 Blizzard on Striking
90% Attack Speed
Adds (450 to 550)-(700 to 800) cold damage
-10% to Enemy Cold Resistance
+20 to Banish
Maximum Mana -50%
Requirements +100%
Socketed (6)
Shield:Shield of Hakan II. MO'd with dexShield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Helm:Coldhunger. Mostly for the pierce and dex. MO with dexColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Gloves:Stareye's Claws. Pierce, dex, dex%, max cold res... Everything we want. You can either MO dex or useStareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Henchmen Trophies
(Legendary Set)Farnham's Lost Marblefor bigger sustainFarnham's Lost Marble
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
+75 Life on Attack
+40 Mana on Attack
-4% Movement Speed
+10 Required Level
Boots: Abandoned crafted, ideally with +all atts (can roll up to 40), good dex roll, +life, hit recovery. MO hit recovery and/or block speed if you can get to a breakpoint, otherwise dex.
Belt:Dementiais the first choice for obvious reasons, but don't discard usingDementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)Doomcloud Spineif you already capped pierce, as it will provide quite a lot of life and also 15% all atts through the set bonus. You do lose 2 sockets you'll need to use for resist gems thoughDoomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Armor:Natasha's Legacy (Xis). Self explanatory. Aim for +4 max res, 20+ phys res and 20+ pierce. +Skills is the least useful mod for us here (only provides a little +life, TCD and flat cold dmg to twisted claw)Natasha's Legacy
Body Armors
'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed
Rings: twoEmpyrean Gloryfully MO'd withEmpyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold FindThe Endless LightThe Endless Light
Mystic Orb
Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
-2% to Enemy Elemental Resistances
Total Character Defense Plus 3%
+100 Defense
+10 Required Level
Amulet: ideallyQuov Tsin's Talisman, but you can use a lotto'dQuov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental ResistancesBlack DwarforBlack Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light RadiusThe Tesseractwith good rolls.The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
Sockets: gems until 90% max res on fire/cold/light. Rest amethysts or Io runes. In that sense, each individual +max res on gear is equivalent to +5% dex, since it will each remove the need for one gem.
Remaining MO space can be filled depending on whether you need more hp (Apple of DiscordApple of Discord
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
+60 to Life
+30 to Mana
+10 Required LevelPeriapt of Life) or more damage (Periapt of Life
Mystic Orb
Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required LevelExplorer's GlobeExplorer's Globe
Mystic Orb
Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
(-1 to 3)% Bonus to Strength
(-1 to 3)% Bonus to Dexterity
(-1 to 3)% Bonus to Vitality
(-1 to 3)% Bonus to Energy
+10 Required LevelIdol of StarsIdol of Stars
Mystic Orb
Cube Reagent
Cube with Any Armor to Add Bonus
+12 to Strength
+12 to Dexterity
+10 to Energy
+10 Required LevelMarksman's Eye). I have around 19k hp with this setup, but I'm still missing Lazarus charm.Marksman's Eye
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
Also, durability is a VERY serious issue starting from t11, and your weapon won't be able to survive a full clear. This problem has two solutions. One is expensive and the other is a horrible time sink. Either get a second cold blood and shield of hakan, or craft a jewel with 15% IAS and Indestructible. A third solution could be using twoSigil of Absolutionon cold hunger, and MO IAS and 3 marksman's eye, and replace a jewel with a Ber rune or indestructible jewel... But sounds even more expensive than the first one and you lose 150 LoA.Sigil of Absolution
Occult Effigy
Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
Victor wrote:Diaco wrote:Ok, so I'm working on a labs setup for this build. So far I've been able to clear up to t12, haven't gotten a t13 stone yet. For this setup you need to abandon any pretense of using cold spell procs for dmg, since we need to useShield of Hakan IIfor max resists and %life.Shield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Weapon:Cold Blood. MO'd with IAS and LoACold Blood
Crystal Sword (Sacred)
Required Level: 100
Required Dexterity: 1020
Item Level: 120
Innate Cold Damage: (36.0% of Dexterity)
20% Life Regen Over 5 Seconds When You Take Weapon Damage
4% Chance to cast level 50 Shatter the Flesh on Kill
1% Chance to cast level 50 Blizzard on Striking
90% Attack Speed
Adds (450 to 550)-(700 to 800) cold damage
-10% to Enemy Cold Resistance
+20 to Banish
Maximum Mana -50%
Requirements +100%
Socketed (6)
Shield:Shield of Hakan II. MO'd with dexShield of Hakan II
Gothic Shield (Sacred)
Defense: (6995 - 7994) to (9190 - 10428)
Chance to Block: 1% + Class%
Required Level: 100
Required Strength: 531
Required Dexterity: 619
Item Level: 105
-25% Cast Speed
1% Base Block Chance
-50% to Spell Damage
+(150 to 200)% Enhanced Defense
+(2000 to 3000) Defense
Maximum Life (10 to 15)%
Maximum Elemental Resists +(0 to 2)%
Physical Resist 5%
Slows Attacker by 25%
Socketed (4)
Helm:Coldhunger. Mostly for the pierce and dex. MO with dexColdhunger
Wolf Head (Sacred)
Defense: (1842 - 2082) to (1915 - 2165)
(Druid Only)
Required Level: 100
Required Strength: 440
Item Level: 105
4% Chance to cast level 40 Ice Lance on Striking
+(1 to 2) to Druid Skill Levels
Adds 13-38 damage
Adds 30-35 cold damage
(14 to 17)% Life stolen per Hit
-(29 to 35)% to Enemy Cold Resistance
+(115 to 143)% Enhanced Defense
+(41 to 50) to Dexterity
+(41 to 50) to Vitality
Cold Resist +(30 to 50)%
Socketed (4)
Gloves:Stareye's Claws. Pierce, dex, dex%, max cold res... Everything we want. You can either MO dex or useStareye's Claws
Gauntlets (Sacred)
Defense: 1674 to 1959
Required Level: 100
Required Strength: 574
Item Level: 120
+25% to Cold Spell Damage
-15% to Enemy Cold Resistance
+200% Enhanced Defense
15% to Dexterity
+50 to Dexterity
Maximum Cold Resist +2%
Socketed (4)
Cold Resist +30% (#s2)
Adds 100-150 cold damage (#s3)
+5 Cold Absorb (#s4)
Henchmen Trophies
(Legendary Set)Farnham's Lost Marblefor bigger sustainFarnham's Lost Marble
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
+75 Life on Attack
+40 Mana on Attack
-4% Movement Speed
+10 Required Level
Boots: Abandoned crafted, ideally with +all atts (can roll up to 40), good dex roll, +life, hit recovery. MO hit recovery and/or block speed if you can get to a breakpoint, otherwise dex.
Belt:Dementiais the first choice for obvious reasons, but don't discard usingDementia
Belt (Sacred)
Defense: (3111 - 3348) to (3272 - 3524)
Required Level: 100
Required Strength: 634
Item Level: 120
-(15 to 20)% to Enemy Elemental Resistances
+(15 to 25) to Fowl Fight
Slow Target 5%
+(120 to 140)% Enhanced Defense
+500 Defense
Maximum Life 5%
Maximum Elemental Resists +1%
Physical Resist 5%
Requirements +20%
Socketed (2)Doomcloud Spineif you already capped pierce, as it will provide quite a lot of life and also 15% all atts through the set bonus. You do lose 2 sockets you'll need to use for resist gems thoughDoomcloud Spine
Plated Belt (Sacred)
Defense: 4089 to 4479
Required Level: 100
Required Strength: 606
Item Level: 120
+25% to Lightning Spell Damage
-15% to Enemy Lightning Resistance
+200% Enhanced Defense
15% to Vitality
+50 to Vitality
Maximum Lightning Resist +2%
Socketed (2)
Lightning Resist +30% (#s2)
Adds 100-150 lightning damage (#s3)
+5 Lightning Absorb (#s4)
Henchmen Trophies
(Legendary Set)
Armor:Natasha's Legacy (Xis). Self explanatory. Aim for +4 max res, 20+ phys res and 20+ pierce. +Skills is the least useful mod for us here (only provides a little +life, TCD and flat cold dmg to twisted claw)Natasha's Legacy
Body Armors
'XisXisXisXisXisXis'
Runeword Level: 120
+(1 to 4) to All Skills
-(3 to 30)% to Enemy Elemental Resistances
+(322 to 350)% Enhanced Defense
Maximum Elemental Resists +(0 to 4)%
Physical Resist (5 to 20)%
Total Character Defense 100%
Cannot be Unsocketed
Rings: twoEmpyrean Gloryfully MO'd withEmpyrean Glory
Ring
Required Level: 50
Item Level: 120
1% Chance to cast level 26 Singularity on Kill
(6 to 10)% to All Attributes
Increase Maximum Life and Mana 15%
15% Gold FindThe Endless LightThe Endless Light
Mystic Orb
Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
-2% to Enemy Elemental Resistances
Total Character Defense Plus 3%
+100 Defense
+10 Required Level
Amulet: ideallyQuov Tsin's Talisman, but you can use a lotto'dQuov Tsin's Talisman
Amulet
Required Level: 110
Item Level: 110
15% Innate Elemental Damage
-(20 to 30)% to Enemy Elemental ResistancesBlack DwarforBlack Dwarf
Amulet
Required Level: 110
Item Level: 105
+2 to All Skills
20% Cast Speed
20% Hit Recovery
+(15 to 25)% to Lightning Spell Damage
+(15 to 25)% to Cold Spell Damage
-(5 to 20)% to Enemy Lightning Resistance
-(5 to 20)% to Enemy Cold Resistance
+(21 to 29) to Supernova
Total Character Defense (30 to 40)%
-5 to Light RadiusThe Tesseractwith good rolls.The Tesseract
Amulet
Required Level: 100
Item Level: 105
+2 to All Skills
25% Cast Speed
+(1 to 30)% to Fire Spell Damage
+(1 to 30)% to Lightning Spell Damage
+(1 to 30)% to Cold Spell Damage
+(1 to 30)% to Poison Spell Damage
-(1 to 20)% to Enemy Fire Resistance
-(1 to 20)% to Enemy Lightning Resistance
-(1 to 20)% to Enemy Cold Resistance
-(1 to 20)% to Enemy Poison Resistance
Sockets: gems until 90% max res on fire/cold/light. Rest amethysts or Io runes. In that sense, each individual +max res on gear is equivalent to +5% dex, since it will each remove the need for one gem.
Remaining MO space can be filled depending on whether you need more hp (Apple of DiscordApple of Discord
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
+60 to Life
+30 to Mana
+10 Required LevelPeriapt of Life) or more damage (Periapt of Life
Mystic Orb
Cube Reagent
Cube with Any Armor to Add Bonus
4% Bonus to Vitality
+10 Life Regenerated per Second
+10 Required LevelExplorer's GlobeExplorer's Globe
Mystic Orb
Cube Reagent
Cube with Ring/Amulet/Quiver to Add Bonus
(-1 to 3)% Bonus to Strength
(-1 to 3)% Bonus to Dexterity
(-1 to 3)% Bonus to Vitality
(-1 to 3)% Bonus to Energy
+10 Required LevelIdol of StarsIdol of Stars
Mystic Orb
Cube Reagent
Cube with Any Armor to Add Bonus
+12 to Strength
+12 to Dexterity
+10 to Energy
+10 Required LevelMarksman's Eye). I have around 19k hp with this setup, but I'm still missing Lazarus charm.Marksman's Eye
Mystic Orb
Cube Reagent
Cube with Item to Add Bonus
5% Attack Speed
+3 to Minimum Damage
10% Bonus to Attack Rating
2% Bonus to Dexterity
+10 Required Level
Also, durability is a VERY serious issue starting from t11, and your weapon won't be able to survive a full clear. This problem has two solutions. One is expensive and the other is a horrible time sink. Either get a second cold blood and shield of hakan, or craft a jewel with 15% IAS and Indestructible. A third solution could be using twoSigil of Absolutionon cold hunger, and MO IAS and 3 marksman's eye, and replace a jewel with a Ber rune or indestructible jewel... But sounds even more expensive than the first one and you lose 150 LoA.Sigil of Absolution
Occult Effigy
Cube Reagent
Cube with Any Weapon/Armor to Add Bonus
-5 Required Level
Requirements +25%
(Max 2 Uses per Item)
Thanks for sharing. When you get to 260 all res for T14, do you think this setup will be enough damage-wise?