Cold Werewolf Druid

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eurekaaaa
Void Archon
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Currently testing out this build and having a lot of fun with it. Because I find the build really struggles with Duncraig, I've respec'd to Hunting Banshee (using Biting Frost) to level and farm Dunc from 120-130 and it's going very well. Definitely recommend it for anyone having trouble as a werewolf in Dunc.
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Listerine
Dark Huntress
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Saibo wrote:How does a werewolf feel after changing fpa? What variations for the final setting can be used?


For cold wolf in particular, Cold Blood or a Crafted Crystal Sword is still prob best bet. Then you have
Azgar's Crystal
Azgar's Crystal
Giant Sword (Sacred)

One-Hand Damage: 42 to 45
Two-Hand Damage: 65 to 67
(Druid Only)
Required Level: 100
Required Strength: 480
Item Level: 130
Strength Damage Bonus: (0.16 per Strength)%
While in Werewolf Form:
Adds 50% of Current Mana as Cold Damage
100% Attack Speed
150% Bonus to Attack Rating
-100% to Enemy Cold Resistance
Maximum Cold Resist +(2 to 5)%
Cannot Be Frozen
Socketed (4)
for a mana wolf build which is way better than cold wolf right now but also WAAAAY more expensive.

5 fpa is a big nerf but everything is still doable. Not sure about labs but prob going to need some UMO support to make it work in higher tiers.

Typhoon

Typhoon
Druid Helms

'ZolElqVen'
Runeword Level: 100
Howl of the Spirits: +4 Seconds Duration
+10 to Maximum Damage
+(300 to 500) to Attack Rating
-(10 to 15)% to Enemy Cold Resistance
+(8 to 12) to Twisted Claw (Druid Only)
+(141 to 171)% Enhanced Defense
(15 to 20)% to Strength
Maximum Mana +10%
Maximum Elemental Resists +1%
Physical Resist 5%
is a really good bossing helm, provided you still have enough pierce after losing coldhunger, the twisted claw bonus and resists are noticeable if you need survivability